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If you like a game for the story and want to see how it progresses, but are just crap at playing it, how about using cheats instead of dropping it entirely? Of course that wouldn't be the solution in multiplayer games, since that would ruin the fun for other participants. But in single player games just do whatever increases your fun.
Volgarr the Viking
DROD

...those are great but I suck so much at those that I simply don't stand a chance of even seeing half of it.
Ditto for Volgarr the Viking. I reached the part with the winged enemies before I realized that my annoyance was starting to outweigh the fun I was having with the game. I knew I could try and fail repeatedly until I figured out how to get round each enemy and obstacle, but I foresaw too much irritation on my part to get to the end of the level.
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Breja: EDIT:
In case anyone is wondering, the game that prompted this question was Cardhunter, a game I think is really great, but my god-awful bad luck with cards and dice makes it almost impossible for me :D But I don't mean to complain about my poor luck (or skills, as some would insist), I'm genuinely curious how others approach this kind of situation. Especially nowadays, when we usually have plenty of games waiting in the backlog.
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MadalinStroe: May I ask how you found the game, other than your frustration with the RNG? Is the free to play model fair, or is the grinding skewed just enough to force you pay. If I remember correctly, initially the monetization model was focused on cosmetic items, but I have no idea how things stand now.
I love it - hence this topic. My only real complaint is the lack of a proper story. The D&D like modules have some very bland flavour text I stopped reading early on, and the meta-story about the players playing them is slow and not very interesting. That's why I've been playing the game on and off again in short bursts. But other than that the game is great and unique, with fun concept, great graphics style and tactical gameplay, which is why running into such trouble with it frustrated me so - I'd love to keep playing, but it's become a terrible time sink, re-trying the same fight time and time again to get a decend hand and some good rolls.

I'm not sure if paying for the bonus loot would have helped me much, or grinding the previous dungeons for better stuff. I don't think any of it is necessary (although I've seen the latter recommended by some players), I think my deck is perfectly fine, it's just a matter of luck. Which in a way makes perfect sense, with a game that emulates tabletop RPGs and card games closely. So I think it's a fair f2p model (at least as far as those go).
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Breja: I'm not sure if paying for the bonus loot would have helped me much, or grinding the previous dungeons for better stuff. I don't think any of it is necessary (although I've seen the latter recommended by some players), I think my deck is perfectly fine, it's just a matter of luck. Which in a way makes perfect sense, with a game that emulates tabletop RPGs and card games closely. So I think it's a fair f2p model (at least as far as those go).
I'll have to give it a try eventually, who knows maybe it will get me to forget about Hearthstone.
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MadalinStroe: I'll have to give it a try eventually, who knows maybe it will get me to forget about Hearthstone.
Hearthstone is indeed a piece of crap in my opinion, though only based on a few days of playing. It boggles my mind that so many people play it, and even sink money into it, when there are other, far better online CCGs.

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Lifthrasil: If you like a game for the story and want to see how it progresses, but are just crap at playing it, how about using cheats instead of dropping it entirely? Of course that wouldn't be the solution in multiplayer games, since that would ruin the fun for other participants. But in single player games just do whatever increases your fun.
I did that sometimes, most infamously in the last mission of Warcraft III. I really wanted to get to the end of the story, but as soon as I saw that I'm supposed to manage three different bases simultanously I was like "you want me to do what now? Oh no, screw that", and I cheated my way to the finish line with no regrets. I also cheated my way through the horrible airplane part of MoH Pacific Assault. Whoever designed it ought to be keelhauled.
Post edited August 24, 2017 by Breja
I never, NEVER quit a game I started and invested time in, even if it is mostly shit like the Land of the Dead tie-in. In the end it was mostly shit, and yet I enjoyed the experience anyway because my gaming instincts have never betrayed me in all these years...

Well, I have indeed quit a couple of games thus far, because the difficulty level was FRIGGIN' IMPOSSIBLE TO BEAT:
- Diablo II, Nightmare level, the fucking Arreat Summit with the Sorceress.
- Syndicate, American Revolt, some tenth mission or so. They went too far to "improve" the game's difficulty...
Post edited August 24, 2017 by KingofGnG
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MadalinStroe: I'll have to give it a try eventually, who knows maybe it will get me to forget about Hearthstone.
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Breja: Hearthstone is indeed a piece of crap in my opinion, though only based on a few days of playing. It boggles my mind that so many people play it, and even sink money into it, when there are other, far better online CCGs.
You need to understand that Hearthstone was one of the firsts. The reason there are so many other, far better online CCGs, is because of Hearthstone being first and wildly successful. Some developers try to outdo HS by being cheaper, having better free to play content/rewards, but HS is old and backed by Blizzard's name recognition.

As far as why I'm still playing it? Well, I have been playing since early beta without ever spending money on it, and even under these constraints, I'm still able to play all the current meta decks. If I were to pick another CCG now, it would take me a lot of time, frustratingly fighting through the grind, just to get a single competitive deck. Which is why I was interested in Cardhunter due to its focus on singleplayer. I'm certain that most of the HS players feel the same way.

EDIT: Actually, last month was the first time I spent 10$ to buy a special reward 10 HS packs and a guaranteed legendary card. Why did I spend money? Because Blizzard bugged their reward system, which greatly increased the drop rates of higher rarity cards, which they have since quietly fixed. Was it worth it? Got 3 Legendaries and 2 Epic cards. Considering the alternative, yes it was worth it.
Post edited August 24, 2017 by MadalinStroe
Quitting? When you're home alone, the answer is obvious...
If I'm really stuck and can't continue, then I'll revert to a walkthrough to get unstuck. If that doesn't work, or if I find myself alt-tabbing to the walkthrough quite often then I'll probably give up. There becomes a point when following a walkthrough essentially means you're copy-pasting your way through the game, and then you're not really playing.
I quit games when I end up to check HLTB and some walkthrough to see how far I am into the game.. at this point is obvious I lost interest.

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KingofGnG: - Diablo II, Nightmare level, the fucking Arreat Summit with the Sorceress.
Remember a friend from school having this problem. He asked me(didnt play much D2 since we had only internet clubs) and manage to get it on the 1st time with his fire Sorceress ... somehow.
Perfect time to quit a game for me, would be the instant any game stated it was a card game *shudder*
I will generally quit a game when I'm no longer having fun playing it. Sometimes, this does even happen with a good game and it sucks - some of my most frustrating moments in gaming are playing a *good* game that I just can't get into or I just don't have a *feel* for. Really hard to put down because I know there's a great game there, but terrible to keep playing because I'm just getting frustrated.

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Breja:
I LOVED Card Hunter. I'm pretty sure I harassed you about it once or twice before. I don't remember much about individual modules but I DO remember that the game does take a turn for more difficult. I'm a pretty average gamer and I'm pretty sure I was able to solve the main story campaign.

The trick is to start tearing down your decks / equipment. At some point in the story, you can't just use the same equipment over and over - you're basically expected to see what's going wrong in a fight and switch up your gear so you have the cards needed. I can't remember specifics, but if you're playing right now that should point you in the right direction.

I don't ever remember having to grind - but new cards won a few levels back might point you in the direction you need to go for later fights. Maybe you picked something up that looked useless, but now it might be the key to breaking open a tough fight.
It happened to me with Age of Empires 2. I enjoyed it and did complete it...about one time every ten or twelve. My roommate's teenage brother tried it and won it on his first try. His conclusion was that it was a good game, but you have to keep clicking and clicking non-stop, never pausing to think or look at the screen. That convinced me it ain't my kind of game.

I loved Stronghold and Crusader, which were similar.
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Breja:
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Ixamyakxim: I LOVED Card Hunter. I'm pretty sure I harassed you about it once or twice before. I don't remember much about individual modules but I DO remember that the game does take a turn for more difficult. I'm a pretty average gamer and I'm pretty sure I was able to solve the main story campaign.

The trick is to start tearing down your decks / equipment. At some point in the story, you can't just use the same equipment over and over - you're basically expected to see what's going wrong in a fight and switch up your gear so you have the cards needed. I can't remember specifics, but if you're playing right now that should point you in the right direction.
The thing is, it's hard to build a luck-proof deck. I had it happen to me repeatedly that I'd go two turns with all three of my characters getting no attack cards at all. That's a death sentence. It's not like I don't have these cards in the deck. In fact, I did my best to have as many as possible. I just can't draw them to save my life. And armor and blocks barely ever work for me. They depend entirely on dice rolls, and mine are terrible.

I'm not blaming the game, I'm not saying it's bad, but it's a terrible time sink when I have to restart a fight ten times just because in the middle of it I go three rounds with one attack card. The same goes for altering my deck for every battle. It means trying the battle a couple of times to "solve" it, then build a new deck, and so on with every battle. This way I can no longer play Card Hunter in those short fun burst I used to, now it's a task for the whole evening. And that's no longer fun to me.