IAmSinistar: No, no, I am merely suggesting an upper limit, not a fixed duration. A game would be available for NO MORE than 5 hours. It could still sell out in 5 minutes and be replaced by the next game, which would then be available for up to 5 hours. As I say, this allows GOG to determine a maximal time frame. For example, 150 games which are available for no more than 5 hours each would run for, at most, 750 hours. It would very probably run for much less, but they could be sure that it would definitely run for no more.
Capisce?
I understood your point.
Though even 5 hours I'd say is probably too long a window, esp. when you run into those times where both queues are stalling (seemed to be fairly common in Euro overnights) - like Fri night when both Gabriel Knight and ...whatever that other one was sat side by side for 7+ hours.
If at least one queue is moving it's not so bad, but with both stalled it's pretty dead outside of forum chatting. A minor tweak, but perhaps also reset each person's chance to crit on an item say, every 30 min?
At least then an item hanging on would have some appeal since you'd get more cracks at it. I realize GOG doesn't want to encourage scripts that hammer the servers, but a 30 min reset wouldn't do that.
Shendue: Well, we already figured out that, more or less, but it still think GOG should at least have warned customers before ending the promo anticipatedly. You promised the promo would go on until all copies were sold, after all.
I think any way it played out would have caused some happiness, but I agree that the people who stayed up hoping for a specific item ended up (deservedly) feeling like they were misled.
Probably better to just at least kill the two items left an hour or two earlier, and then run through the remainder with a very limited # of each (25-50) that would have encouraged them to go first [fast, not first].
Still, I imagine GoG staff were suffering from lack of sleep the way most of us were as well. ;)