Posted August 07, 2020


Example - we can already see 4x increase in benchmark speeds comparing SATA SSD's (550MB/s) to NVMe (+2GB/s) SSD's, so games must load 4x faster right? Here's how they scale in the real world:-
https://www.youtube.com/watch?v=V3AMz-xZ2VM
https://www.youtube.com/watch?v=YWtspZqOxAM
RAMDisks are even more into the realms of "depreciating gains" due to how games work - they'll request a chunk of data, unpack it into RAM, initialize some stuff, then request the next bit. They don't behave remotely like a synthetic CrystalDiskMark pure Sequential read speed test, and there's a whole lot of marketing selling ultra-premium Real Gamer (tm) branded stuff that promises you'll "feel" the difference based on blind number chasing 10x more than you actually will.
I think the problem is, most non AAA games don't use anywhere near 32GB and people who've bought themselves a ton of RAM often end up trying to find stuff to fill it up with, hoping that RAM acceleration software will make more of a difference that it does. The biggest beneficiaries of 32GB tend to be productivity (eg, video editing, databases, etc) rather than GOG games. The biggest beneficiaries of NVMe vs SATA SSD's tends to be 4K video editing / productivity more than games. And the biggest beneficiaries of RAMDisks tends to be database servers and "live boot" or virtualized OS's more than consumer game load times that are already being read from an SSD which reads faster than the games typically request chunks of data in a non-continuous manner.