Posted August 07, 2020
Radiance1979: but look at what rog has to say about this. if i go from this text i fear everyone so far commented is working on old information
AB2012: ^ That stuff is mostly just marketing and the problem isn't that were "using old information", rather that SSD's have significantly changed the situation. ASUS's benchmarks when using 5,400rpm HDD's will show a dramatic improvement. But with SSD's not only are they much faster themselves, they also have far larger RAM caches inside them. Eg, today I have a 2TB MX500 that comes with a sizable 2GB DRAM cache that already does exactly the same thing at exactly the same capacity but without eating up any actual RAM. And Windows will still be caching stuff in unused RAM on top of that. Adding a 3rd layer of cache doesn't make much difference. Example - we can already see 4x increase in benchmark speeds comparing SATA SSD's (550MB/s) to NVMe (+2GB/s) SSD's, so games must load 4x faster right? Here's how they scale in the real world:-
https://www.youtube.com/watch?v=V3AMz-xZ2VM
https://www.youtube.com/watch?v=YWtspZqOxAM
RAMDisks are even more into the realms of "depreciating gains" due to how games work - they'll request a chunk of data, unpack it into RAM, initialize some stuff, then request the next bit. They don't behave remotely like a synthetic CrystalDiskMark pure Sequential read speed test, and there's a whole lot of marketing selling ultra-premium Real Gamer (tm) branded stuff that promises you'll "feel" the difference based on blind number chasing 10x more than you actually will.
I think the problem is, most non AAA games don't use anywhere near 32GB and people who've bought themselves a ton of RAM often end up trying to find stuff to fill it up with, hoping that RAM acceleration software will make more of a difference that it does. The biggest beneficiaries of 32GB tend to be productivity (eg, video editing, databases, etc) rather than GOG games. The biggest beneficiaries of NVMe vs SATA SSD's tends to be 4K video editing / productivity more than games. And the biggest beneficiaries of RAMDisks tends to be database servers and "live boot" or virtualized OS's more than consumer game load times that are already being read from an SSD which reads faster than the games typically request chunks of data in a non-continuous manner.