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I hear for the first time about needing an GOG-Account for patches and DLCs. I am okay with needing an account for DLCs but not for patches. Why not simply releasing the patches on the official site for everyone, like Daedalic does with Blackguards?

That is like with Sony. Media just marks: "You don't need PSN for loading Game-patches on PS4."
You do! Because you need PSN to unlock internetaccess with your console. Then you can load patches without PSN. On PS3 you were able to automatically update without PSN.

I do not like where modern gaming heads. Erases all the fun. And thanks to gaming media for being so "critical".
In b4 the RAGE!
i was thinking about buying this game for pc. but with this new policy i'm not so sure anymore. this is an actual online activiation, which they state, the game will not have.

all i can imagine is, that they want to prevent people from playing the game before the day1 patch ships out. which leaves me rather concerned.
I don't see what's there to fuss about, I think it's a smart way to counter leaks and it's not like it's going to stay that way forever. You can also re-download the game through gog/galaxy if you really have that beef with that first retail disc's online-activation thingamajig.
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WesleyB: I don't see what's there to fuss about, I think it's a smart way to counter leaks and it's not like it's going to stay that way forever. You can also re-download the game through gog/galaxy if you really have that beef with that first retail disc's online-activation thingamajig.
they are betraying their own principles and are lying about it. that's what all the fuss is about. yea, that sounds harsh. and the activation itself is no biggie. but stating the game has no online-activation when it actually has? oh boy, you're in for a shitstorm.
What it sounds like is they're saying they don't trust the stores they're sending the retail versions to. I get that they don't want the game getting out before it's released, and the "pre-release batch" is otherwise out of their control once they ship it. What stinks is that they have to see a move like this as necessary in the first place, thanks to "gimme gimme gimme" people who would take advantage of the situation if they could.
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DieRuhe: What it sounds like is they're saying they don't trust the stores they're sending the retail versions to. I get that they don't want the game getting out before it's released, and the "pre-release batch" is otherwise out of their control once they ship it. What stinks is that they have to see a move like this as necessary in the first place, thanks to "gimme gimme gimme" people who would take advantage of the situation if they could.
I remember my mother getting offered Donkey Kong Country 2 for SNES before release by a shop for a little bonus money, she actually bought it pre-release...

The customers shouldn't be getting worse treatment because of such cases though.
Post edited May 06, 2015 by Klumpen0815
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WesleyB: I don't see what's there to fuss about, I think it's a smart way to counter leaks and it's not like it's going to stay that way forever. You can also re-download the game through gog/galaxy if you really have that beef with that first retail disc's online-activation thingamajig.
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monotony: they are betraying their own principles and are lying about it. that's what all the fuss is about. yea, that sounds harsh. and the activation itself is no biggie. but stating the game has no online-activation when it actually has? oh boy, you're in for a shitstorm.
Isn't that what GOG and CDPR are doing for the last 1 year? Abandoning their principles and telling their customers that they should be happy with it?

And since enough people find excuses that this is no drm, CDPR did everything right. Only thing that would stop this is many people not buying from CDPR, but I don't see that.
After a night's sleep I don't think this qualifies as online activation. Once you have the missing file you can back it up and re-install the game on as many machines as you want without contacting CD Projekt servers ever again. It's more like releasing a game that is so broken it needs a day-one patch to even run, except this time the game was intentionally broken. As long as the second print is free of that it should be fine.

The real problem are the GOG exclusive patches. It's a PC game, I can already tell with 100% certainty that it will need patches eventually and to get those patches you have to register the game on GOG, effectively making the retail disc worthless. In fact, any customer service works only through GOG. This is simply unacceptable.

Yes, if your game is DRM-free it will get pirated, that's the risk you have taken. To prevent pirates from costing you customer support simply require people to enter their key in a form when submitting a request, and if a key is used five times a day from 10 different locations in the world you can refuse that key customer service. CD Projekt is doing the same shit as Valve, using their game to force their store onto people.
Post edited May 06, 2015 by HiPhish
SCREW YOU HATERS THIS IS NOT DDDDDDDD RRRRRRRR MMMMMMMM!!!

Kek!

"Digital rights management (DRM) is a class of copy protection technologies that are used by hardware and software manufacturers, publishers, copyright holders, and individuals with the intent to control the use of digital content and devices after sale"
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tremere110: Does the retail version include a GoG code? If it does, then this precaution is annoying but not a deal-breaker. Oh well. This might matter more to me if I still bought physical copies.
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Grargar: It does. It's necessary for patches and the DLC packs.
That is also not DRM, right? Because it only provides convenience and all that, while also giving you all the GOG love that you would need.
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HiPhish: Once you have the missing file you can back it up and re-install the game on as many machines as you want without contacting CD Projekt servers ever again.
You mean just like GamersGate, yet people here whine and cry that that IS EXACTLY DRM!

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Pheace: I remember someone here defining DRM as "If i am sitting locked up in a bunker, with no internet available to me, I should be able to install/play my game without issue".

Doesn't sound like this would apply to that definition? Will whatever is downloaded be able to be stored/set aside for future installs?

Requiring an account for updates/DLC though. That's Stardock SINS definition of DRM-Free.
GOG won't do this to us, man. Don't say that!
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cogadh: If you want to split hairs, this isn't really DRM, since you don't have the Digital Right to play the game before it is released anyway, but practically speaking, it is at least copy/piracy protection, which is not necessarily the same thing as DRM. It's virtually the same thing as the old disk checks or "fifth word from the second paragraph on page 26 of the manual" (i.e. copy protection, not DRM), just updated for the internet age.

That being said, the assumption that everyone who might legitmately buy this game on release day will have internet access to get the "unlock file" is really stupid and strays far too close to some of the most hated aspects of actual DRM. I can only assume that CDP had to do this as a concession to some of their distributors who otherwise would have demanded more invasive true DRM.
Sweet, then I'll buy the same box on day 2 and automagically be able to play without an internet connection, right?! Lovely, thanks for the info. It is not DRM after all

/kek
Post edited May 06, 2015 by Elenarie
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cogadh: "True" DRM controls
Oh, so this is a fake DRM? Got it, all well then, no worries.
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HiPhish: F' you CD Projekt, making my retail copy as worthless as a pirated one. You might as well have just put a GOG code in the box and saved yourself the material cost for the DVD.
But they love you, that is why they gave you a key and made the box irrelevant. Because they love you.
Post edited May 06, 2015 by Elenarie
Unless you're buying retail for the physical goods. Maps, custom cases, statuettes, etc.
This isn't DRM; it's more along the lines of the version provided on the launch discs being incomplete. I'm not particularly bothered by it though, nor the requirement to use GOG for updates - from the sounds of things it's basically just a retail GOG game.
Post edited May 06, 2015 by adamhm
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HiPhish: The real problem are the GOG exclusive patches. It's a PC game, I can already tell with 100% certainty that it will need patches eventually and to get those patches you have to register the game on GOG, effectively making the retail disc worthless. In fact, any customer service works only through GOG. This is simply unacceptable.
I do agree that the patches are a problem, but there's no way that you can tell with 100% certainty that it will need patches. It all depends on what state the game is in as pressed on the disc.

If patches are just minor bugfixes and performance optimisations, then that's fine. If the game is not completable in its shipped state, or if the game performs unacceptably poorly in its shipped state, that's unacceptable.

Then again, I can just imagine the situation being the same as always - someone discovers a slight graphical glitch or a rare and difficult-to-reproduce side-mission bug and suddenly the interwebz blows up into a hypochondriac fit about game-breaking bugs.
Post edited May 06, 2015 by jamyskis
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HiPhish: snip
What's wrong with customer service only working through GOG? At least the service will be educated and reliable.
Also, you make it sound like because it's a PC game that it will have lots of patches. Newsflash - any game on any platform gets as many patches as the developers push out for it.
Lastly, I don't understand your logic in saying that the retail disc is worthless. Which would be faster and more convenient for you? switching out a few discs to have the game completely installed within an hour, or waiting who knows how long for your internet to download it all? Sure there might be updates a day or two after release, but they'd pale in comparison to the total size of the game. Even if you need to reinstall at a later point for some strange reason, it would probably still be faster than downloading the entire thing.

If you can manage to complain on here from time to time then I'm sure you can manage to download a little patch to get the game going then you can stay away from the internet entirely (no GOGwerx in these games to knock on your door).
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RPGler: I hear for the first time about needing an GOG-Account for patches and DLCs. I am okay with needing an account for DLCs but not for patches. Why not simply releasing the patches on the official site for everyone, like Daedalic does with Blackguards?

That is like with Sony. Media just marks: "You don't need PSN for loading Game-patches on PS4."
You do! Because you need PSN to unlock internetaccess with your console. Then you can load patches without PSN. On PS3 you were able to automatically update without PSN.

I do not like where modern gaming heads. Erases all the fun. And thanks to gaming media for being so "critical".
So what about every other game on your GOG account that gets patches and DLC? Would you like them to deliver a USB to your door for added convenience?
Post edited May 06, 2015 by micktiegs_8