It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Jalopy

Update v1.102 (09 May 2019)

- New splash screen
- New Language select screen
- Dubrovnik building spawning fixed
- Placing decals in the boot will now correctly remove the preview which blocked access to the car
- Applying decals should no longer block entering the car
- Letenya Hub roads towards shops are no longer grass
- Mirrors field of view adjusted to help with clipping and rendering issues
- A popped tire will no longer ground your vehicle preventing it from moving
- Cursor no longer disappears when talking to Uncle Lufti
- Decal remover now works
- Roundabout near Hungary adjusted to prevent AI pileups
- Duplicate road at home garage removed
- Mirrors should properly render ground (might affect performance, change quality settings if it does)
- Braking power increased
- All engine top speeds and acceleration modified
- The moon is now visible
- CSFR border fixed for returning journeys
- Click back when adjusting key bindings in main menu will no longer soft lock the game
- Item conditions no longer artificially increased when placed in trunk and hitting restart/return home
- Waking up in Yugoslavia no longer has a 100% chance to rain
- Fixed an issue with drop downs in menus not working correctly in all languages except English
- New transitions between scenes
high rated
Smugglers V flagged as updated: No changelog.
high rated
avatar
Staredown: Smugglers V flagged as updated: No changelog.
Looks like they brought the Mac version up to date
https://www.gogdb.org/product/1207659873#changelog
high rated
Battle Brothers

Update 1.3.0.12 (09 May 2019)

Added new main menu background.

Added a choice between two company origins - the classic Hoggart start and a quick start that drops you right into the world. Owners of the 'Warriors of the North' and 'Beasts & Exploration' DLC get additional origins.

Added named variants of Ancient Dead and Goblin weapons.

Added additional loot items for Goblins.

Added new 'Relentless' perk which reduces the impact of fatigue on current initiative by 50%.

Added new 'Cultist Leather Hood' and 'Cultist Leather Robe' items.

Added 'Paint Remover' item for owners of the 'Beasts & Exploration' DLC. Can be both bought and crafted.

Added 15 new event illustrations and updated some older ones.

Added ability for Wiedergängers to pick up weapons from the ground.

Added new 'Auto-Pause After Leaving City' option.

Changed named items to have new attributes depending on item type, e.g. named throwing weapons may have larger stacks.

Changed crafting costs of some consumables from 'Beasts & Exploration' DLC to be lower.

Changed supply caravans to randomly carry either tools, medicine or ammunition in a significant quantity.

Changed trading caravans to carry tools, medicine and ammunition in small quantities.

Changed general frequency of events to be slightly higher.

Changed Goblin City and Witch Hut to have slightly less opponents, and Kraken to have slightly less hitpoints, to tighten the run-up to your next challenges after the first late game crisis has been defeated and you choose not to retire. The Black Monolith remains as challenging as ever. New campaign required to take effect.

Changed ranged attacks hitting tiles other than the intended target to have their damage reduced by 25%.

Changed 'Quick Hands' perk to no longer apply to shields.

Changed 'Bags & Belts' perk to also apply to shields again.

Changed 'Duelist' perk to still work if having a throwable tool (e.g. a throwing net) in the offhand.

Changed 'Resilient' perk to reduce any negative status effect duration to 1 turn, instead of decreasing it by 1 turn.

Changed fatigue cost of 'Adrenaline' skill to 20, down from 25.

Changed fatigue cost of 'Indomitable' skill to 25, up from 20.

Changed 'Throw Net', 'Throw Acid Flask' and 'Throw Blessed Water' skills to benefit from fatigue cost reduction when having the Throwing Mastery perk.

Changed 'Shoot Bolt' skill of crossbows to cost 3AP, up from 2AP, and 'Reload' skill to cost 4AP, down from 7AP.

Changed crossbows to inflict 33% damage to Ancient Dead and Alps, up from 10%. Bows continue to inflict just 10% damage against these opponents, but the new Staff Sling inflicts 33% damage as well.

Changed stack size of 'Spiked Bolas' to 6, up from 5.

Changed AI to perform better in a variety of situations.

Changed 'Lock Camera' option on worldmap to turn off automatically when using WASD or dragging the camera.

Changed various minor things for the better.

Fixed various bugs and issues.
high rated
Grim Dawn

Update 1.1.2.1 Hotfix 2 (09 May 2019)
Tech

Free cursor movement using the left stick in gamepad mode is back by popular demand.
Dpad UI snapping now properly repeats movement when buttons are held.
Dpad UI snapping is now also available via the DPad on Steam Controllers.
Fixed an issue where selecting conversation options had become more cumbersome.
Fixed an issue where Blacksmith bonuses could not be viewed using a gamepad.
Fixed a bug where it was possibly to visually equip a 2 handed weapon in the offhand when using a gamepad.
Fixed a bug where cancelling channeled skills could increase attack speed.
Fixed a bug causing gamepad target lock to not work.

Game

Hyram (in Steelcap District) now always sells Empowered Relic Blueprints rather than switching to Transcendant Blueprints past a certain level. This is in addition to Blueprints he normally sold.
Fixed an issue where the Byscilla's Plan quest cannot be completed on Ultimate difficulty under certain circumstances.

Itemization

Bloodrager's Frenzy: reduced Bleed damage on the skill proc to 32 / 3s
Bloodrager's Cowl: removed flat Bleed damage and reduced the % Bleed damage to 50% on the skill proc
Bloodrager's Endless Frenzy: reduced Bleed damage on the skill proc to 44 / 3s, added 90 / 3s Bleed damage modifier for Blade Arc
Mythical Bloodrager's Cowl: removed flat Bleed damage and reduced the % Bleed damage to 75% on the skill proc
Faceguard of Justice: passive skill removed. Comparable bonuses baked into the base item.
Ludrigan's Pride: reduced % Weapon damage modifier for Chilling Rounds to 20% and reduced % Damage Modifier modifier for Panetti's Replicating Missile to 120%
Ludrigan's Hat: reduced Electrocute damage modifier for Storm Totem to 60
Mythical Essence of the Grim Dawn: added 4% Attack damage Converted to Health modifier for Albrecht's Aether Ray. Added -8% Energy Cost, 55 Chaos damage and 4% Attack damage Converted to Health modifiers for Flames of Ignaffar.
Mythical Chestguard of Justice: added +2 to Temper
Mythical Faceguard of Justice: passive skill removed. Comparable bonuses baked into the base item. Bonus to Temper moved to the Chestguard.
Mythical Shoulderguards of Justice: passive skill removed. Comparable bonuses baked into the base item.
Shoulderguards of Justice: passive skill removed. Comparable bonuses baked into the base item.
The Cataclysm Set: increased cooldown on the skill proc to 2s

Class & Skills
Devotion

Dryad: added 3% Run Speed, 30 Armor and 12% Slow Resist. Removed % Poison/Bleed Duration Reduction.
Dryad's Blessing: added Armor bonus

Arcanist

Supercharged: increased Electrocute damage scaling with rank
Trozan's Sky Shard: increased damage scaling with rank

Shaman

Maelstrom: reduced Lightning damage scaling with rank and increased Electrocute damage scaling with rank
Storm Totem: reduced Lightning damage scaling with rank and increased Electrocute damage scaling with rank

Oathkeeper

Eye of Reckoning: reduced damage at rank 26

Update 1.1.2.1 Hotfix 1 (09 May 2019)
Tech

fixed bug where skill assignment and devotion search would not work properly with gamepads

Game

The Avatar of Korvaak encounter no longer soft-enrages on Ultimate difficulty.
Fixed an issue with several new skill FX missing textures when playing without Ashes of Malmouth or Forgotten Gods installed.
high rated
Battle Brothers

Updated to 1.3.0.12 + Hotfix
No changelog.

Imperator: Rome

Update 1.0.2 [Cunctator] (9 May 2019)
Bug Fixes

Fixed not being able to take adjacent provinces in peace deals
Fixed crash relating to reloading active combats in Ironman save
Fixed achievements not unlocking properly. This affects "Cincinnatus", "The Besieger", "Pax Aeterna", "Antipater's Dream", "To the End of the World" and "The Man who would be King"
high rated
Grim Dawn

Update 1.1.2.3 Hotfix 3 (10 May 2019)

Tech

Improved gamepad selection of items in devotion skills assignment.
Fixed a bug where the cursor could obscure faction values when using snapped navigation on a gamepad.
Fixed a bug with in Steam Controller mode where the skill assignment menu could not be navigated.
Skill assignment wheel controls should now be consistent across Steam Controller and Gamepad modes.
Fixed a bug where the cursor would jump when undoing skill points using a gamepad.
high rated
Astrox Imperium

Update was posted by the dev in the game forum here with additional notes/comments.
BUILD 0.0054 (10 May 2019)

* Adjusted colors of shield and armor indicators.
* Fixed names of items in MOD for ammo descriptions.
* Fixed ECM targeting bug.
* Fixed ECM calculation bug with higher level pilots.
* Fixed negative market price bug.
* Fixed Journal market Buy and Sell order price calculations.
* Fixed bug causing mis-matched pricing alignment in Journal.
* Fixed pricing text format for Journal station markets.
* Fixed journal market listing bug showing 0 qty items.
* Fixed spelling errors in structure descriptions.
* Adjusted base scanner speed.
* Adjusted missile tracking speed.
* Adjusted projectile tracking speed.
* Adjusted salvager tracking speed.
* Adjusted label of structure scans to include random ID.
* Adjusted label of resource scans to include random ID.
* Adjusted label of ship scans to include random ID.
* Adjusted label of warpgate scans to include random ID.
* Adjusted label of crates scans to include random ID.
* Adjusted economic generator success frequency.
* Adjusted market calculations for world faction slider.
* Adjusted drone energy calculation timer.
* Adjusted drone energy dock recharge penalty.
* Adjusted item descriptions.
* Adjusted display for Journal scan listings.
* Added Journal scan file creation for structure active scans.
* Added Journal scan file creation for resources active scans.
* Added Journal scan file creation for ships active scans.
* Added Journal scan file creation for warpgates active scans.
* Added Journal scan file creation for crates active scans.
* Added access buttons for all scan file types in Journal.
* Added timestamp to add object active scans.
* Added timestamp to all station details in journal.
* Added background image for all scanned items.
* Added new ship part models with proper texture maps.
* Fixed all ships for new parts layout.
* Fixed all module slot positions and rotation on new ships.
* Added temp fix for all module texture maps ( working on design revamp ).
* Added new textures for space debris in Void Starcross
high rated
Low Magic Age

Low Magic Age has been updated to v0.91.13 (on 12th May) (Offline installers now updated)

Changelog;

v0.91.13 Patch Notes
====================
Added new loot items for Adventure Mode:
- 8 compound-type items
- Supplies
- Spell materials

Optimized potions loot
Increased drop rate of non-heal potions
Increased drop level of multiple materials

Tremendous Strength and carrying capacity: Increased carrying capacity of 30+ Strength

Fixed an issue where items cannot be merged correctly
Optimized display of item drag-and-drop
Simplified display for quantity 10000+ of items
Modified some text

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.

v0.91.13更新内容
===============
冒险模式新战利品类型:
- 8种复合型物品
- 补给
- 法术材料

优化药剂掉落
提高非治疗药剂的掉率
提高多种材料的掉落等级

超乎寻常的力量和负重:提高力量30以上对应的负重能力

修正有时物品无法正确合并的问题
优化物品拖放显示
物品图标上的数量超万时简化显示
修改部分文本

注:当您遇到bug时,请将您的存档(游戏目录\saves)打包发送至 support@lowmagicage.com 。对除错有极大帮助。
Post edited May 13, 2019 by Pajama
high rated
Battle Brothers

Version: 1.3.0.12 + Hotfix 2
No changelog
high rated
Cultist Simulator

Updated to 2019.5.a.3.
No changelog.

Grim Dawn

Update 1.1.2.3 Hotfix 3 (10 May 2019)
Tech

Improved gamepad selection of items in devotion skills assignment.
Fixed a bug where the cursor could obscure faction values when using snapped navigation on a gamepad.
Fixed a bug with in Steam Controller mode where the skill assignment menu could not be navigated.
Skill assignment wheel controls should now be consistent across Steam Controller and Gamepad modes.
Fixed a bug where the cursor would jump when undoing skill points using a gamepad.

Imperator: Rome

Linux version updated to 1.0.2 [Cunctator]

Pathway
Updated to 1.0.10b.
No changelog.
high rated
Slipstream

Updated to 1.1.9
Changelog on Steam.
high rated
A Hat in Time (update is labelled as 1.01 but that's the latest version of just A Hat in Time - Nyakuza Metro)
Update 1.01 (12 May 2019)

General
* Korean localization has been updated
* Fixed a few typos in Nyakuza Metro and Online Party
* Dancing Online Party players now properly animate in gifs
* Fixed a bug with using the Camera Badge while the emote HUD was open, causing the game not to pause
* Fixed the end-of-Time Rift reward giving Hat Kid rewards when playing as Bow Kid
* Fixed Badge Seller music not stopping when purchasing an item and then exiting
* Fixed shop descriptions sometimes not matching the item when using mouse & keyboard
* Fixed being able to dance and carry items at the same time
* The kids now stop dancing when weapons are swapped

Online Party
* Fixed not being able to select The Illness Has Spread in Online Party
* Players who did not participate in an act at all are no longer on the end-of-act scoreboard
* Player avatars were temporarily disabled, but are now back
* Based on community-feedback, guest parties have been increased from 4 slots to 6. Overall we heard a lot of reports of players feeling like they never met anyone using the guest feature, so we hope this will improve the chances of meeting a stranger. We may further adjust the guest party sizes moving forward.
* Fixed Online Party players showing up in the game's ending, and while in tutorial scenes with Mustache Girl / Cooking Cat
* Fixed being able to use emotes as Mustache Girl during the sequence before The Finale, causing her to T-pose
* Added the option to mute other players' emote sounds in Game Settings
* Fixed a soft-lock caused by pausing the game while the prompt to join an act was visible
* Fixed Bow Kid not having the Online Party crown
* Fixed being able to join acts for chapters the player didn't have unlocked
* Fixed player list not displaying anything if no avatar can be loaded from remote
* Fixed being able to interrupt talking players by hitting them

Nyakuza Metro
* Fixed a Relic in a crate that would permanently disappear.
* Fixed crows attacking respawning player in green station

Spaceship
* Fixed a hole in the storage room that could result in players falling into the void

Mafia Town
* Fixed the button in Mafia HQ not opening the gate if another Online Party player stepped on it
* Fixed the Heating Up Mafia Town faucets spewing lava outside of the correct act
* Removed invisible raccoons that would attempt to attack the player (but wouldn't actually hurt the player)

Alpine Skyline
* Fixed Time Rifts being unavailable
* Fixed the Free Roam titlecard being incorrect

The Arctic Cruise
* Removed impossible-to-get relic in Arctic Cruise finale

Death Wish
* Bird Sanctuary: Fixed exploding eggs sometimes counting a penalty despite no birds being harmed
* Fixed a bug in the "Collect every Rift Pon" bonus objective for Rift Collapse, making it unclearable
* Fixed some objectives done with Peace and Tranquility not counting on the main menu (however they would count correctly after having entered the game)
***

Caves of Qud
Patch 2.0.176.1 (10 May 2019)

* When you're looking at something with the Look command, you can now hit space to bring up an interaction menu for the object you're looking at. From there you can target the object, untarget it, or bring up its list of visible status effects.
* Special follower interactions (rename, give items, attack target) are now accessed through the look interaction menu. Some of them work at a distance but only if your companion is able to hear you or you have telepathy.
* Renaming and giving items to a companion now takes a turn.
* Directing companions now has an action cost of 100, or 10 if you are able to communicate telepathically.
* Companions who unfollow you because you beguiled or proselytized a new companion no longer continue following the last order you gave them.
* Added an option to enable music while the application is in the background.
* Halved the default horizontal size of the overlay message log and made it reposition itself depending on where you are on the map.
* Fixed long messages from being improperly truncated in the overlay message log.
* Added overlay icons for dragging and resizing the message log.
* Added gentling cones, which function like gentling masks but occupy the head slot.
* The wild-eyed watervine merchant now sells legitimate severed body parts instead of mockups.
* Sparking baetyls no longer request mockup severed body parts.
* Metal folding chairs can now be repaired.
* Attacks against sleeping creatures now have a +4 penetration bonus.
*'Energy cost' is now referred to as 'action cost'.
* The game manual (F1) now includes a section on action cost.
* NPCs who can't melee attack their target because of a phase or flight mismatch now look for another reasonable target to attack, or they temporarily flee.
* Electrical discharges now respect phase and are visually distinguishable by their phase.
* Cave spider hired guards no longer attack anyone who gets stuck in their webs.
* The NPC-only Heightened Smell mutation is now more fully implemented.
* The force barrier that protects Grit Gate's front entrance now works more reliably.
* Chromelings no longer open the tinted glass doors in front of Grit Gate when they're bored.
* Jab now correctly doesn't work with robotic hands, as described in its description.
* Made the Swimming power description more descriptive.
* Floating yell-text now only shows up if you're in earshot of the yeller (ex: zealots and preachers).
* Severed limbs and equipment lost due to dismemberment now more reliably drop into empty adjacent tiles if the creature whose limb is being severed occupies a square with a solid object.
* Temporal fugue clones that use Force Bubble no longer leave ghost bubbles behind.
* Oboroquru's lair no longer gives an incomplete message when you find it.
* Fixed a bug that may have caused a game lockup when completing Kith & Kin with illness motivations.
* Fixed a typo in the clan names of certain legendary goatfolk.
* [modding] Added support for binary serialization of types from mods.
high rated
The Universim
Patch V0.0.33 (10th May 2019)

Mysterious Boxes
* The sky isn’t falling. Not yet, at least. Tell your Nuggets not to panic, as the mysterious boxes from the cosmos could be a gift dressed in really ugly wrapping paper. These also aren’t the kind of boxes you’ll need a credit card to open. You’re thinking of the wrong game studio if this section had you concerned. These ones are free! However, they could contain some nasty business if you open them carelessly. Research more about them and they may drop a few hints about what could be inside.

Legendary Structures
* Now you can build a few wonders of the world! Nuggets will finally have something to be proud of. You can beautify your civilization with the Eiffel Tower, a few Pyramids, or the one-and-only Notre-Dame de Paris! However, you won’t be able to build them until you find all of their blueprints, which are locked inside of those mysterious boxes we mentioned. Culture from the stars! In the future, these boxes will also contain blueprints for alien technology.

Spontaneous Fires
* In what is probably an unfortunately-timed addition, considering the other contents of this patch, we have implemented random fires into the game. Mismanagement of buildings or rapid climate change can lead to fires starting around your city.

Pollution
* Death is in the air! Certain buildings will produce pollution, which, coupled with your overall treatment of the environment, may lead to global warming. This can result in more natural disasters, brutal winters, the extinction of certain animal species, and potentially the end of Nuggets altogether. You’ve been warned!

Fashion
* The Nuggets’ sense of fashion and overall taste evolves alongside the civilization. It all started with a few leaves and the odd loincloth, and now Nuggets can be seen with fancy haircuts, dresses, and suits. Sadly, Nuggets still don’t wear any pants.

Automation
* While the early ages of your civilization required varying amounts of micromanagement, modern conveniences and technology allow you to take a more macro approach. Sit back and relax; buildings like Modern Age Factories will produce everything you need without Nuggets being present. However, having a few Nuggets inside to supervise things will speed up production somewhat.

Upgraded Farm
* The power of technology! Farms look so glorious now that they are fully-automated. Those mechanical claws will do all of the harvesting, while the mineral-regulating irrigation system will ensure that Bloody Diarrhea fruit tastes better than ever.

Screenshot Tool
* Ever wanted to grab stunning 4K screenshots of the game with the press of a button? We’ve got you! There’s now a little button on the main HUD you can use to snap a screenshot at any resolution of your choosing. Share them with the community! We’ll add the best ones to our various pages.

Bug Fixes
* Fixed: Issue when clicking on a building panel button caused the Wiki button to be activated and Nuggets to stop doing any kind of work.
* Fixed: Issue when clicking Prioritize in a building panel would not display any indication of the building being prioritized.
* Fixed: Issue with the Building List Panel where Nuggets could be over-assigned to buildings.
* Fixed: Issue where camera shake would persist even when the game was paused.
* Fixed: Issue where the Building List Panel would enable shifts on all buildings when opened after load.
* Fixed: Issue where modern fisheries would use stone age boats after reloading the game.
* Fixed: Error that occurred when you had the reservoir panel open when you upgraded it.
* Fixed: UI bug where the research progress bar would be inaccurate after enacting the “Science Law”.
* Fixed: Protection Dome sound effect. Dramatically reduced volume and range.
* Fixed: Issue where a tornado was dealing damage after it ended.
* Fixed: A bug that occurred when certain windows settings were not applied properly due to the wrong path of the setting file location.
* Fixed: Issue where camera shake was fading out when the game was paused.
* Fixed: Issue where the Gunpowder perk was unlocking the Chemical Factory.
* Fixed: Issue where the system would assume that an Exile Village building belonged to the player, which could lead to an issue where a Save Game was not loading anymore.
* Fixed: Issue that lead to issues with the Steam API due to an incorrect directory name.
* Fixed: Issue with a small trap projector not displaying it properly.
* Fixed: Issue with the fishing hut perk, which visually lead to the Refined Material perk unlock, but was not actually unlocking it
* Fixed: Updating time to grow in crop info.
* Fixed: Wonky night lighting for certain modern buildings.
* Fixed: Issue where you could sacrifice Nuggets at an unfinished temple.
* Fixed: Issue where a Farm’s crops timer was not updating properly and was resulting in factories not producing food.
* Fixed: Issue where grass was causing infinite load times when a new game was started.
* Fixed: Issue where Farms were able to operate without using any electricity, even if they required it.

General balance changes / Improvements:
* Automation of Factories.
* Clone Center received some changes. Now you can order more than one Nugget at a time.
* Reworked gravity system. Objects can now be thrown into orbit around the planet, but will slowly fall back to the surface. Objects are no longer instantly destroyed when dropped from high in the atmosphere and will instead fall as expected.
* Increased amount of turtles being spawned on the planet.
* Increased amount of birds being spawned on the planet.
* Increased building fire resistance by 30%.
* Adjusted Nugget gene system. Kids will inherit skin color starting from the first generation.
* Nuggets will have equal chance of inheriting skin color from Mother & Father.
* Modern reservoirs are more resistant to heat. The temperature for evaporation and freezing was increased / decreased.
* Overall temperature on the planet received minor tweaks to adjust to the current pollution system.
* Amount of resources that each pile can hold was adjusted from 5 to 30.
* Meteor VFX tweaks and improvements. Should look and sound better now.
* Additional Resource Panel Improvements.
* Animals killed with Telekinesis now drop food.
* Major localization fixes throughout existing languages.
* Exile Village decals added.
* Small update to culling system to handle Dynamic buildings better.
* New tooltips were added to the new systems as well as tooltips for the old systems.

Art
* New Nugget clothing.
* New haircuts for Nuggets.
* Farm building upgrade for Modern Age.
* Notre-Dame building.
* Pyramid building.
* Eiffel Tower building.
* Clone Center capsule was updated.
* Exile Village buildings have decals now.
* Meteor Crater model.
* Cracked meteor model.
* Mysterious box model.
* Trait icons for Legendary Nuggets.

UI Design:
* The Nugget customizer has new traits icons.
* MainUI resources bar was adjusted to hold all resources in one line when playing at standard resolutions.
* Photo mode panel was added.
* Construction menu was updated. New building cloud added.
* Clone Center now has a queue.
* Fixed missing localization in Clone Center panel.
* Pollution indicator was added to the building usage panel and to building cloud in construction menu.
* Pollution tooltip was added to mainUI - changed oxygen level to environment.
* New category for Legendary Building was added to construction menu.
* New round buttons added for legendary buildings. Notre Dame, Eiffel Tower, and Pyramids.
* New building cloud was introduced for legendary buildings category. It contains 4 puzzles for each building that will have to be collected in order for the building to be unlocked.
* New banner panel for puzzle discovery.
* Reorganization of settings menu: moved decals and grass to graphics category.
* New panel for trading UI.
* New panel for Loot box was added.
* Added renders for Modern Farm, Notre Dame, Eiffel Tower, and Pyramid to construction menu.
high rated
Battlestar Galactica Deadlock

Patch 1.2.77 (14 May 2019)
Changes since 1.2.73

Updated ionized nebula visuals

Bug fixes

Fixed Bug: Duplicate commander (Silas Nash) in Sin & Sacrifice when importing a save game
Fixed Bug: S & S Mission 11 - Hangar subsystem issue
Fixed Bug: Unable to progress past post-mission breifing in some rare cases
Fixed Bug: Ships rotate 360 degrees in some rare cases


Battle Brothers

Updated to 1.3.0.13.
No changelog.

Divinity: Original Sin 2 - Definitive Edition

Updated to 3.6.37.7694_kr3.
No changelog.