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high rated
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Thiev: All these were rebuilt to add another language GUI to the installer, without game files change. It was automated process, but handling changelogs are not part of that.

Adding changelogs by hand each time we need to run some internal changes is just something that's not gonna happen.
I'm sorry Thiev, you probably do your best, but you should admit the actual situation is a real problem for GOG's customers.

Some users do exactly what we should expect from GOG, and that's a shame for a storefront like GOG....

Since the notification system was taken down, it's chaotic and we have many issues and GOG does nothing to help :[
high rated
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muntdefems: · Ultima™ Worlds of Adventure 2: Martian Dreams
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kbnrylaec: I know this is only a tiny glitch, but I do checked this one.
There is nothing changes for this game. :-)
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muntdefems: · Medal of Honor™: Pacific Assault
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Tannath: Where? I don't see it...
Sorry, both were indeed glitches from my script that I forgot to remove manually. :(


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WinterSnowfall: Hmmm... is MaGog no longer parsing Planet Nomads and Slime Rancher? I remember both were here (In-Dev) before it switched to legacy mode...
And sometimes I remove things that I shouldn't, as indeed the Slime Rancher update was caught by MaGog. No idea what happened to the Planet Nomads one, though...



Anyway, here's some more updates for today:

---------------------------

Games included in this batch:

· Ashes of the Singularity: Escalation
· Craft The World
· Grim Dawn
· Halcyon 6: Starbase Commander
· Inner Chains
· Offworld Trading Company
· Phoning Home
· Prison Architect
· Worms W.M.D (with All-Stars Pack) [Premium]
· de Blob

---------------------------

[Part 1 of 2]

---------------------------

Ashes of the Singularity: Escalation has probably changed

>>> Compatibility changed *FROM* The GOG Galaxy client is required to access multiplayer. *TO* Multiplayer available only between GOG.com users.

---------------------------

Craft The World has probably changed

>>> Compatibility changed *FROM* Multiplayer notice: GOG Galaxy is required to play multiplayer, Cross platform multiplayer (Windows to OS X) is not supported at this time. *TO* Multiplayer available only between GOG.com users, Cross platform multiplayer (Windows to OS X) is not supported at this time.

---------------------------

Grim Dawn has probably changed

>>> Compatibility changed *FROM* Multiplayer Notice: Please note that the GOG Galaxy Client is required to access Online Multiplayer, Local Area Network (LAN) does not require the GOG Galaxy Client to access. *TO* Multiplayer available only between GOG.com users, Local Area Network (LAN) does not require the GOG Galaxy Client to access.

---------------------------

Halcyon 6: Starbase Commander has probably changed


[FILE UPDATES]

* File removed: Patch 1.3.1.2 (1809455) [Windows]

* File changed: Linux installer, English --- File size *FROM* 358.0 MB *TO* 357.0 MB --- Version *FROM* 1.3.1.2 *TO* 1.3.1.5 (1909228)

* File changed: Mac OS X installer, English --- Size has not changed (341.0 MB) --- Version *FROM* 1.3.1.2 (1809455) *TO* 1.3.1.5 (1909228)

* File changed: Windows installer, English --- Size has not changed (333.0 MB) --- Version *FROM* 1.3.1.2 (1809455) *TO* 1.3.1.5 (1909228)


[CHANGELOG UPDATED]
Patch 1.3.1.5 (22 June 2016)

- Fixed bug where player does not receive 20 fuel for the Upgrading
- Refinery Quest at Ghost Head
- Save game patch for players stuck on the Chruul Seeder mission
- Fixed bug with O'Brien's second event firing before the first happens
- Various minor bug fixes, UI tweaks, and game engine optimizations

Update on the big update…
- Now onto bigger news! First off, we’d like to thank all our fans for being so supportive of us devs from Day 1. Your feedback on Halcyon 6 has been so helpful to improving the game over the year. Creating fun game content and mechanics for you has always been our sole priority.
- We'd like to announce our upcoming release of Halcyon 6: Lightspeed Edition! We started working on H6:LE after v1.3.1 was released. By the time it is released in August, that will be almost 6 months of full time development on this new edition!
- Of course, Halcyon 6: Lightspeed Edition will be FREE for all players who already own a copy of Halcyon 6: Starbase Commander.
- We’re currently finishing up the revamped UI for H6:LE so we can get the trailer finished for the big announcement next month!


Patch 1.3.1.4 (30 May 2017)

Bug Fixes & Enhancements
- Added keyboard scrolling to Tech Research screen
- Fixed bug with ending cinematic sometimes getting cut off
- Fixed bug with diplomacy being affected after destroying a possessed raider fleet


Patch 1.3.1.3 (25 May 2017)

Bug Fixes & Enhancements
- Fixed bug with granting achievements for lower difficulty levels when a higher level was completed
- Fixed bug with no greenshirts being available for certain morale events
- Fixed bug with too many notifications preventing the ability to save game, including autosaves
- Fixed bug with Korzan mission, Psychic Surgery not returning Officer back to ship after completion
- Fixed bug with Xlar mission, I Like It Extra Splicey not returning Officer back to ship after completion
(Full changelog)

---------------------------

Inner Chains has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* Patch 1 *TO* Patch 1.2.20

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* Patch 1 *TO* Patch 1.2.20

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 1.7 GB *TO* 1.5 GB --- Version *FROM* Patch 1 *TO* Patch 1.2.20


[CHANGELOG UPDATED]
Patch 1.2.20 (23 June 2017)

Gameplay:
- Melee tutorial added in Chapter 1.
- Removed a bug that let the players get a weapon in Chapter 1.
- Removed a bug that made the weapon disappear.
- Players receive „the gift” in the beginning of Chapter 1.
- Head Bobbing can now be disabled.
- Improved collision detection.
- Sound effects fixes and additions.

Story:
- Narration added for Chapters 1, 2, 3 and 4.
- Narration added for the monument scene.
- All new narration has been translated to every available language.

Performance:

- Improved optimization.
- Improved streaming.
- Players can no longer skip checkpoints.
- Support for AMD chipsets.

Graphics:
- Improved lightning.
- Support for more resolutions, especially for 21:9 monitors, in the menu.
- FOV can now be adjusted.
(Full changelog)

---------------------------

Offworld Trading Company has probably changed

>>> Compatibility changed *FROM* Please note: The GOG version of Offworld Trading Company does not support custom lobbies and multiplayer is ranked only. The GOG Galaxy client is required to access multiplayer. *TO* Please note: The GOG version of Offworld Trading Company does not support custom lobbies and multiplayer is ranked only. Multiplayer available only between GOG.com users.

---------------------------

Phoning Home has probably changed


[FILE UPDATES]

* File removed: Nameless Patch gog-5 [Windows]

* File added: Nameless Patch gog-6 [Windows] --- File size: 27.0 MB --- Version: 11847 -> 12925

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* gog-5 *TO* gog-6

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.9 GB) --- Version *FROM* gog-5 *TO* gog-6


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

Prison Architect has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_prison_architect_2.16.0.17.sh *TO* gog_prison_architect_2.17.0.18.sh --- File size *FROM* 336.9 MB *TO* 337.2 MB --- Date *FROM* Tue 17 Jan 2017 12:51:37 GMT *TO* Thu 22 Jun 2017 20:41:12 GMT --- Version *FROM* Update-11f (gog-17) *TO* 12a

* File changed: Mac OS X installer, English --- File name *FROM* prison_architect_en_2.13.0.26.pkg *TO* prison_architect_en_2_0_1___12a_12927.pkg --- File size *FROM* 335.4 MB *TO* 335.8 MB --- Date *FROM* Tue 17 Jan 2017 12:51:26 GMT *TO* Thu 22 Jun 2017 15:58:18 GMT --- Version *FROM* Update-11f (gog-26) *TO* 12a

* File changed: Windows installer, English --- File name *FROM* setup_prison_architect_11f_(a)_(12082).exe *TO* setup_prison_architect_12a_(12928).exe --- File size *FROM* 337.9 MB *TO* 335.2 MB --- Date *FROM* Sat 10 Jun 2017 11:56:01 GMT *TO* Thu 22 Jun 2017 16:06:23 GMT --- Version *FROM* 11f (a) *TO* 12a


[CHANGELOG UPDATED]
Update 12a (22 June 2017)

Staff Needs (continued)
- New staff break behaviour
- Staff will now take a break when they feel they need to, providing there are enough guards idling
- No more than 10% of your staff will take a break at any time
- Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available

Fixes to staff needs provisions:
- Staff Rooms and Staff Canteens are now assigned a nearby kitchen in the Food Logistics view, just like any normal Canteen.
- Chefs from that chosen kitchen will handle stacking and cleaning food trays.
- The assigned kitchen can be overridden manually as normal.
- More food trays and staff meals will be ordered automatically when you have staff needs enabled
- Stopped chefs from stacking dirty food trays with stacks that were miles away in a different canteen
- Fixed tons of issues with staff not using providers when on their breaks
- Fixed serious issues with food trays not been cleaned and replaced when in staff canteens
- The staff tooltip widget in the top bar now shows ALL guard types, including dog handlers, snipers and armed guards

Staff Morale
- Affected by happy staff versus unhappy staff,
- Affected by long term staff deaths
- Affected by currently injured
- Affected by salary

Staff wages
- Upkeep now specified in materials.txt
- Pay rises possible from Policy screen
- Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work
- Chefs/Gardeners/Janitors now have needs

Tunnel searching
- You can now issue the command 'search for tunnels' from any cell toilet.
- This will search all toilets in the block for escape tunnels.

3d mode improved

The following will be suspended during riots, or during staff strikes:
- Delivery of daily supplies
- Garbage collection
- Exports collection
- Prisoner intake
- Collection of dead bodies

Weather (continued)
- New weather icon in top toolbar
- 'Overcast' visual effect now only applies to outdoors (which will look greyed out)
- 'Heatwave' visual effect only applies to outdoors (which will look very bright)
- Rebalanced all weather probabilities, making 'clear skies' more common, rain/overcast/snow less common
- Weather now has a chance to change every 12 hours (previously 24 hours)

BUG FIXES
- Fixed : Riot Guards refused to fight when in prisoner controlled sectors
- Fixed : Emergency staff sometimes "fell" out of their vehicle long before it arrived at the Deliveries zone
- Fixed : All new prisoners are not assigned parole times properly. This remains the case until save/reload.
- Fixed : Added pages to CI menu to prevent it running off the screen

MORE BUG FIXES
- 0011379: [Save & Load] Prisoner Needs Table in savegame are stored twice (lim_ak)
- 0011173: [Control & User Interface] Japanese Text not wrapping (lim_ak)
- 0011346: [AI & Behaviour] Staff Canteen starved of trays (Chris)
- 0011393: [AI & Behaviour] Riot police got stuck in riot zone (Chris)
- 0011402: [AI & Behaviour] Staff not eating meals, staff canteens not used (Chris)
- 0011369: [AI & Behaviour] Security won't eat (Chris)
- 0010925: [AI & Behaviour] Riot guards refuse to move (Chris)
- 0011371: [AI & Behaviour] Armed Guards don't move (Chris)
- 0011394: [AI & Behaviour] Staff Meals improperly distributed (Chris)
- 0011364: [AI & Behaviour] Riot guards instantly leave Riot van when they arrive (Chris)
(Full changelog)

---------------------------

Worms W.M.D (with All-Stars Pack) [Premium] has probably changed

>>> Compatibility changed *FROM* Multiplayer Notice: Please note that the GOG Galaxy Client is required to access Multiplayer *TO* Multiplayer Notice: Multiplayer available only between GOG.com users.

---------------------------

de Blob has probably changed

>>> Sub-forum changed *FROM* <i>http://www.gog.com/forum/de_blob</i> *TO* <i>http://www.gog.com/forum/de_blob_series</i>
(Sorry, wrong thread)
Post edited June 23, 2017 by little_helper
high rated
Some post May the 24th updates as well:

Rezrog

#### Patch 1.0.4 (23rd June 2017)

* Rare wandering eye haunt skill game progress halt issue is fixed
* Lava tileset collision issues are fixed
* Level 80 shaman boss teleport skill no longer halts the game progress
* Swamp skeletons no longer halt the game progress on their respawn skill use
* Shield bash skill use on lvl 20 boss no longer halts the game progress
* Mind control interactions on enemies that can summon minions no longer halt the game progress
* Gold skill experience is properly preserved now
* Set on fire and meteorite skills can no longer be used to kill prisoners
* It is no longer possible to go through the walls while using the charge skill
* Multishot does not highlight targets it cannot hit now
* Bear trap grants the experience for the kills properly now
* Mine tileset exit door clicking issue is fixed
* Summon damage calculation are in line with the skill description values now
* Skills show proper information in the upgrade tooltip when transitioning to gold skills
* Potion restore increase dungeon event now properly affects them
* Shadow off option added for low spec computers
de Blob 2

#### Patch 0.15 (23 June 2017)

* Fixed keyboard & gamepad not working in Windows 7.
* Fixed a crash in the Upgrade tab when the game was set to Japanese.
And, of course, Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe, The, which got its offline installers updated today (due to excessive Thiev badgering from yours truly) to fix a Wrye Bash crash caused by null file timestamps.
Post edited June 23, 2017 by WinterSnowfall
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WinterSnowfall: Hmmm... is MaGog no longer parsing Planet Nomads and Slime Rancher? I remember both were here (In-Dev) before it switched to legacy mode...
Planet Nomads was added on May 25th, MaGog stopped tracking new games on May 24th
high rated
More updates to end the week!

NOTE: I'm not sure about the addition of soundtracks to the Beamdog EE games... They appear in GOG's API, but they are definitely not in my library. :\


Anyway, from Legacy MaGog's logs for 23 June:

---------------------------

Games included in this batch:

· Baldur's Gate: Enhanced Edition
· Baldur's Gate II: Enhanced Edition
· Grim Dawn
· Homeworld® Remastered Collection
· Hyper Light Drifter
· Icewind Dale: Enhanced Edition
· Man O' War: Corsair - Warhammer Naval Battles
· Pinstripe
· Rebuild 3: Gangs of Deadsville
· Starpoint Gemini Warlords
· Super Hexagon

---------------------------

[Part 1 of 5]

---------------------------

Baldur's Gate: Enhanced Edition has probably changed

>>> Bonuses changed *FROM* manual, 4 wallpapers, 7 avatars *TO* manual, manual - sword coast survival guide, 4 wallpapers, 7 avatars


[FILE UPDATES]

* File added: DLC: Baldur's Gate Enhanced Edition Official Soundtrack: soundtrack (FLAC) --- File size: 325.0 MB --- Version: [empty]

* File added: DLC: Baldur's Gate Enhanced Edition Official Soundtrack: soundtrack (MP3) --- File size: 120.0 MB --- Version: [empty]

* File added: DLC: Siege of Dragonspear Enhanced Edition Official Soundtrack: soundtrack (FLAC) --- File size: 177.0 MB --- Version: [empty]

* File added: DLC: Siege of Dragonspear Enhanced Edition Official Soundtrack: soundtrack (MP3) --- File size: 64.0 MB --- Version: [empty]

* File added: manual - sword coast survival guide --- File name: baldurs_gate_1_ee_sword_coast_survival_guide.zip --- File size: 3.1 MB --- Date: Fri 23 Jun 2017 14:29:48 GMT --- Version: [empty]

* File changed: manual --- File name *FROM* baldurs_gate_manual.zip *TO* baldurs_gate_1_ee_mastering_melee_and_magic.zip --- File size *FROM* 3.1 MB *TO* 4.8 MB --- Date *FROM* Thu 16 Oct 2014 13:12:42 GMT *TO* Fri 23 Jun 2017 14:29:48 GMT


[NO CHANGELOG]

---------------------------

Baldur's Gate II: Enhanced Edition has probably changed

>>> Bonuses changed *FROM* manual, survival guide, 10 wallpapers, 7 avatars *TO* manual, manual - amn survival guide, 10 wallpapers, 7 avatars


[FILE UPDATES]

* File removed: survival guide

* File added: DLC: Baldur's Gate II Enhanced Edition Official Soundtrack: soundtrack (FLAC) --- File size: 559.0 MB --- Version: [empty]

* File added: DLC: Baldur's Gate II Enhanced Edition Official Soundtrack: soundtrack (MP3) --- File size: 212.0 MB --- Version: [empty]

* File added: manual - amn survival guide --- File name: baldurs_gate_2_ee_amn_survival_guide.zip --- File size: 1020.7 KB --- Date: Fri 23 Jun 2017 14:33:35 GMT --- Version: [empty]

* File changed: manual --- File name *FROM* baldurs_gate_2_ee_manual.zip *TO* baldurs_gate_2_ee_mastering_melee_and_magic.zip --- File size *FROM* 4.8 MB *TO* 2.0 MB --- Date *FROM* Thu 16 Oct 2014 13:17:53 GMT *TO* Fri 23 Jun 2017 14:33:35 GMT


[NO CHANGELOG]

---------------------------

Grim Dawn has probably changed


[FILE UPDATES]

* File added: Patch 1.0.1.0 --- File name: patch_grim_dawn_1.0.0.9_(10594)_to_1.0.1.0_(12931).exe --- File size: 52.6 MB --- Date: Fri 23 Jun 2017 08:44:45 GMT --- Version: [empty]

* File changed: DLC: Crucible: Windows installer, English --- File name *FROM* setup_grim_dawn_crucible_1.0.0.9_(10594).exe *TO* setup_grim_dawn_crucible_1.0.1.0_(12931).exe --- File size *FROM* 101.5 MB *TO* 111.2 MB --- Date *FROM* Fri 17 Mar 2017 11:16:06 GMT *TO* Fri 23 Jun 2017 08:52:45 GMT --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Kickstarter Collectors: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Kickstarter Deluxe: Windows installer, English --- File size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Kickstarter Drunken Master: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Kickstarter Early Access: Windows installer, English --- File size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Kickstarter Standard: Windows installer, English --- File size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Kickstarter Swashbuckler: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Loyalist Package: Windows installer, English --- File size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Loyalist Upgrade DLC: Windows installer, English --- File size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Patron Package: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Pioneer Package: Windows installer, English --- File size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Pre-Kickstarter Epic DLC: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Pre-Kickstarter Legendary DLC: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: DLC: Pre-Kickstarter Normal DLC: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_grim_dawn_1.0.0.9_(10594).exe *TO* setup_grim_dawn_1.0.1.0_(12931).exe --- File size *FROM* 708.3 KB *TO* 716.9 KB --- Date *FROM* Fri 17 Mar 2017 11:13:36 GMT *TO* Fri 23 Jun 2017 08:51:36 GMT --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_grim_dawn_1.0.0.9_(10594)-1.bin *TO* setup_grim_dawn_1.0.1.0_(12931)-1.bin --- File size *FROM* 2.9 GB *TO* 3.2 GB --- Date *FROM* Fri 17 Mar 2017 11:13:25 GMT *TO* Fri 23 Jun 2017 08:51:25 GMT --- Version *FROM* 1.0.0.9 *TO* 1.0.1.0


[CHANGELOG UPDATED]

(Coming in the next post)
high rated
---------------------------

[Part 2 of 5]

---------------------------

Grim Dawn has probably changed


[CHANGELOG UPDATED]
Patch 1.0.1.0 (23 June 2017)

[Major New Features]
- This update is primarily intended to bridge fixes and character data in preparation for Grim Dawn's first expansion. The patch includes an update to the save format as well as various quality of life improvements and adjustments to the early game.
- Due to the changes in save format, characters played in V1.0.1.0 will not be compatible with earlier versions of the game.
- Debuff Status Effect Icons have been updated on the player HUD. They now display the Debuff's effect, value and the remaining duration. Debuff Effects that previously only appeared on the player visually now also have Debuff Icons.
- Owners of the Loyalist Edition now have access to two ferocious new helms: the Pillager's Dread Helm and the Helm of the Venerable Warrior. Both can be accessed through Kory the Keeper in Devil's Crossing. Future purchases of the Loyalist Edition now also include these helms.

[Crucible]
- Updated difficulty decription tooltips for the Crucible.
- Fixed an issue with certain player summons ending prematurely if they were intended to explode on enemies.

[Mod Tools]
- Added PetBonus and Conversion support to Skill_PassiveOnLifeBuffSelf.
- Added additional entries to ItemSkillAugment.
- Many skill configuration options were added to Skill_Modifier.
- Skill_Modifier can now modify special animations.
- Added SkillSecondary support to Skill_AttackBuff.
- New weighted pet spawning options for Skill_SpawnPet and Skill_TargetedSpawnPet.
- Added burst pet spawn support to Skill_TargetedSpawnPet.
- More configuration options added to ChaosBeam.
- Skill_SpellChaos now travels like a projectile with a constant speed. Any existing skills using this template will need their velocities updated.
- Added FxPak support to Skill_AttackWave.
- Added a second initial skill for monster controllers.
- Added the option for ProjectileFireballLike projectiles to explode on a miss.

[Tech]
- Shrines will now automatically use items from your transfer and personal stash in addition to your inventory.
- Improved functionality of AttackWave skills, particularly on slopes.
- Fixed not being able to scroll on long skill tooltips.
- Fixed Lightning skills sometimes failing if the first target in the chain was an invalid target.
- Fixed being able to spawn pets on non pathable terrain.
- Fixed instances where skills were not benefitting from abilities that lower cooldowns.
- Lowered immunity timer for contagion type debuff skills.
- Fixed certain defenses being reducible by Total Resist Reduction that should not have been.
- Disabled scan for UPnP devices at startup if UPnP is disabled.
- Fixed components getting stuck in the Inventor UI when salvaging and pressing the combine components button.
- Fixed charge type skills from preventing weapon swapping when used on a target that dies before reaching it.
- Fixed an animation cancel exploit when using the controller.
- Fixed a DPS comparison error when using duplicate item skills.
- Fixed Veteran setting not being remembered in the Main Menu.
- Fixed skills bound to mouse wheel being able to be cast multiple times before the cooldown triggered.
- On the character sheet, resistances are properly capped at 100%.
- Fixed active buff skills not properly deactivating when unlearning them.

[Game]
- General adjustment to early game balance (levels 1-40) on Normal/Veteran difficulty to smooth out levelling.
- Increased the drop rate of select Monster Infrequents from bosses

[Itemization]
- Increased the base attack speed of 1h guns, a net DPS gain. This increase is more significant in the 1-50 range.
- Increased base damage of 2h melee and ranged weapons at levels 26+ by 3-15%. This increase is more significant at higher levels.
- Epic - Maleficus: replaced Armor Reduction with 60 Health
- Epic - Empowered Maleficus: replaced Armor Reduction with 170 Health
- Epic - Marauder's Ammo Belt: increased % Weapon damage on granted WPS skill to 110%
- Epic - Empowered Marauder's Ammo Belt: increased % Weapon damage on granted WPS skill to 120%
- Epic - Touch of Malice: replaced Armor Reduction with 15 Offensive Ability
- Epic - Empowered Touch of Malice: replaced Armor Reduction with 33 Offensive Ability
- Legendary - Barrelsmith's Crossfire: increased % Weapon damage on granted WPS skill to 115%
- Legendary - Barrelsmith's Salvo: increased % Weapon damage on granted WPS skill to 115%
- Legendary - Beronath, Reforged: Conversion to Elemenal removed. Skill proc redesigned. Now a granted toggled buff with a high energy upkeep that grants 5% Crit damage and 100% of Elemental dealt as Physical.
- Legendary - Boneshatter Treads: reduced cooldown on skill proc, replaced Armor Reduction with 50 Defensive Ability Reduction
- Legendary - Chausses of Barbaros: added 12% Chaos Resist
- Legendary - Dawnbreaker's Duty: increased flat Lightning damage, replaced % Fire and Lightning Resist with 24% Elemental Resist, added 6% Cooldown Reduction
- Legendary - Deathbound Amethyst: skill proc now activates on Attack rather than on Kill, bonuses adjusted accordingly, added % damage bonuses.
- Legendary - Deathwhisper Leggings: added 12% Chaos Resist
- Legendary - Demonslayer's Garb Set: replaced +3 to Blade Trap with +3 to Phantasmal Blades. Replaced % Pierce damage with % Vitality damage. Updated bonuses on skill proc.
- Legendary - Demonslayer's Hat: replaced % Pierce damage with % Bleed damage, replaced +2 to Blade Trap with +2 to Heart Seeker
- Legendary - Demonslayer's Defense: replaced % Pierce damage with % Bleed damage, skill proc now activates at 40% Health
- Legendary - Demonslayer's Jacket: replaced % Pierce damage with % Bleed damage, replaced +2 to Devouring Blades with +2 to Nether Edge
- Legendary - Demonslayer's Life-Ender: replaced % Pierce damage with % Bleed damage. Added 15% of Physical dealt as Vitality. Updated damage types on Slayer's Blades skill proc.
- Legendary - Invoker's Burning Hand: added 15% of Aether dealt as Fire
- Legendary - Invoker's Shocking Touch: added 15% of Aether dealt as Lightning
- Legendary - Mark of the Apostate: renamed to Mark of the Forbidden
- Legendary - Markovian's Bulwark: increased Offensive Ability to 38 and increased bonus Physical damage
- Legendary - Meat Shield: increased % Health bonus to 21%, replaced +3 to Mogdrogen's Pact with +3 to Heart of the Wild
- Legendary - Mindwarp: increased % Attack and Cast Speed to 18%, removed % Cooldown Reduction. Skill proc now activates off of all attacks, lasts 3s and has no cooldown, bonuses updated.
- Legendary - Necromancer's Deathgrips: renamed to Bonescavenger's Deathgrips
- Legendary - Nidalla's Legwraps: replaced bonus damage to Humans with 22% Aether Resist
- Legendary - Pestilence of Dreeg: replaced -% Armor on Plague of Rust with -8% Physical Resist
- Legendary - Pyroclasm Mark: increased % Weapon damage on granted WPS skill to 115%
- Legendary - Siegebreaker: reduced Health to 250
- Legendary - Sigils of the Executioner: reduced bonuses to Phantasmal Armor and Elemental Awakening to +3
- Legendary - Alkamos' Touch of Anguish: reduced flat Cold damage
- Legendary - Alkamos' Touch of Dread: reduced flat Cold damage
- Legendary - Signet of the Fallen: replaced +2 to Nether Edge with +2 to Phantasmal Blades
- Legendary - Skybreach Bulwark: replaced % Fire and Lightning Resist with 35% Elemental Resist, added 6% Physical Resist
- Legendary - Speaker for the Dead: added 45% of Vitality dealt as Cold
- Legendary - Temporal Tempest: skill proc now also reduces Defensive Ability by 50 on nearby enemies
- Legendary - The Final Stop: increased % Armor to 14%, increased Internal Trauma damage dealt by granted skill
- Legendary - The Untouchable: added 6% Cooldown Reduction
- Legendary - Trozan's Ascension Set: replaced % Resist Reduction on Fallen Comet with 80 Defensive Ability Reduction
- Legendary - Ulzuin's Headguard: replaced -% Armor on Ulzuin's Flame skill proc with -6% Physical Resist
- Legendary - Will of the Living: significantly increased flat and % Aether damage, added 8% Cast Speed
- Legendary - Zolhan's Revenge: reduced cooldown on skill proc to 1.8s, increased chance of Pierce/Stun Retaliation to 15%
- Relic - Annihilation: reduced Energy cost and target radius and increased the Burn damage of the granted skill. The actual explosion radius remains the same.
- Relic - Conflagration: removed Armor Reduction from granted skill
- Relic - Deathchill: reduced flat Cold/Vitality damage and chance of Frostburn damage on granted skill
- Relic - Gunslinger's Talisman: increased activation chance of granted WPS skill to 10%
- Relic - Marauder's Talisman: increased activation chance of granted WPS skill to 12%
- Relic - Plunderer's Talisman: increased activation chance of granted WPS skill to 15%, increased % All damage to 50%
- Relic - Reckoning: added 8-12 Physical damage
- Relic - Scourge: replaced chance of Retaliation with flat Cold and Vitality damage. Increased damage, increased chance to Freeze to 100% and reduced cooldown to 2.4s on granted skill.
- Rare Prefix - Inquisitor: renamed to Runecaster
- Rare Suffix - Defiler: renamed to Venomclaw
- Rare Suffix - Ferocity: replaced chance of Armor Reduction with % Run Speed
- Faction - Adjusted values on 2h weapon-specific Augments to be double (or higher) of the 1h weapon versions
- Faction - (Potent) Outcast's Might: replaced chance of Armor Reduction with % Aether Resist
- Component - Oleron's Blood: recipe updated. Rather than requiring a Severed Claw, now requires 1 Chipped Claw and 1 Polished Emerald.
- Component - Vicious Spikes: replaced Armor Reduction with 4% Crit Damage
(To be finished in the next post)
high rated
---------------------------

[Part 3 of 5]

---------------------------

Grim Dawn has probably changed


[CHANGELOG UPDATED]

(Continued from last post)
[Class & Skills]
- Celestial Procs now have a shared cooldown on skills that summon multiple pets (ex. Thermite Mines, Wind Devils). The affected skills have received a buff to compensate for this change.

Devotion
- Abomination: added 12 Acid damage
- Affliction: added 16 Vitality Decay / 3s
- Assassin: increased Pierce damage to 8
- Harpy: increased Pierce damage to 5-10
- Leviathan: reduced Frostburn damage to 15 / 3s
- Unknown Soldier: increased Pierce damage to 12
- Vulture: added 10 Offensive Ability
- Wendigo: added 8 Vitality Decay / 3s
- Blind Fury: replaced Armor Reduction with 8 Physical Resist Reduction
- Blizzard: increased number of projectiles to 10, reduced cooldown to 3.2s
- Elemental Seeker: increased the radius of the Seeker's aura and eruption to 3.8, increased its movement speed and increased the damage of the eruption.
- Light of Empyrion: increased % Damage Reduction to 20% and increased Burn damage scaling with rank
- Meteor Shower: can once again be assigned to Thermite Mines
- Tsunami: reduced cooldown to 1.2s

Soldier
- Counter Strike: added 12% Weapon damage, increased activation chance by 5% and increased Physical Retaliation scaling with rank. Energy cost now scales with rank, but starts lower.
- Forcewave: increased % Weapon damage to 200% by rank 16, 240% by max ultimate rank, increased Physical damage scaling with rank
- Rending Force: replaced Armor Reduction with Pierce damage
- Internal Trauma: increased damage scaling with rank. Now also adds % Attack Speed Reduction, scaling with rank.
- Squad Tactics: increased % Attack Speed bonus to 14% by rank 12, 18% by max ultimate rank

Demolitionist
- Canister Bomb: significantly increased Burn damage
- Improved Casing: significantly increased Internal Trauma damage
- Demon Fire: removed Armor Reduction
- Mortar Trap: increased damage scaling with rank
- Heavy Ordnance: increased Lightning damage scaling with rank, now also affects The Big One
- Stun Jacks: increased Physical and Lightning damage scaling with rank
- Quick Jacks: increased % Damage Modified penalty to -50% by rank 3, increased % Energy Cost Reduction by 5% at all ranks
- Full Spread: increased Internal Trauma and Electrocute damage scaling with rank
- Thermite Mines: increased Burn damage scaling with rank
- Hellfire Mines: increased Chaos damage scaling with rank
- Ulzuin's Chosen: replaced % Damage bonuses with a single % All damage bonus

Occultist
- Bloody Pox: added flat Vitality damage. Reduced spread interval, causing the debuff to spread to additional enemies more rapidly. Reduced energy cost scaling with rank and removed the cooldown.
- Wasting: reduced energy cost scaling with rank
- Black Death: increased Poison damage scaling with rank, added % Bleed Duration scaling with rank
- Fevered Rage: no longer removes the cooldown. % Damage Modifier increased to 40% .
- Storm Spirit: is now a large aura around the Familiar, rather than a cast buff

Nightblade
- Amarasta's Blade Burst: significantly increased Cold damage scaling with rank
- Anatomy of Murder: added % Vitality Decay Duration scaling with rank
- Blade Spirit: increased Pierce and Cold damage scaling with rank
- Blade Trap: increased radius by 1 and reduced cooldown to 2s
- Devouring Blades: increased Vitality damage scaling with rank
- Dual Blades: increased Pierce damage scaling with rank
- Elemental Awakening: reduced Frostburn damage scaling with rank
- Execution: reduced % Weapon damage scaling at ultimate ranks to 330% by max ultimate rank
- Phantasmal Blades: increased Bleed/Pierce damage scaling with rank
- Frenetic Throw: increased Conversion ratio to 75% and Mana Cost Reduction to 55%
- Heart Seeker: now also increases % Bleed Duration scaling with rank
- Nether Edge: added % Crit damage scaling with rank
- Shadow Strike: reduced % Weapon damage scaling at ultimate ranks to 360% by max ultimate rank. Reduced Cold and Pierce damage scaling with rank, primarily at ultimate ranks.
- Nidalla's Justifiable Ends: reduced % Crit damage to 35% by rank 12, 45% by max ultimate rank

Arcanist
- Inferno: replaced Armor Reduction with Physical Resistance Reduction
- Panetti's Replicating Missile: increased damage scaling with rank
- Star Pact: reduced Frostburn damage scaling with rank

Shaman
- Brute Force: increased Lightning damage and % Physical damage scaling with rank. Added % Internal Trauma damage and duration.
- Emboldening Roar: increased Offensive Ability scaling at ultimate ranks, to 120 by max ultimate rank
- Primal Strike: increased % Weapon damage to 110% base, 250% by rank 16, 300% by max ultimate rank
- Thunderous Strike: increased % Damage Modified penalty to -38%
- Storm Totem: increased fire rate by 20%, increased the number of chained targets by 1, added Electrocute damage (this turns into Vitality Decay with the transmuter)
- Wendigo Totem: now casts Blood Pact without a delay
- Wind Devil: increased damage scaling with rank and slightly increased move speed
- Raging Tempest: increased Cold damage scaling with rank
(Full changelog)

---------------------------

Homeworld® Remastered Collection has probably changed


[FILE UPDATES]

* File removed: DLC: Homeworld® Remastered Soundtrack: soundtrack (Homeworld 1, FLAC)

* File removed: DLC: Homeworld® Remastered Soundtrack: soundtrack (Homeworld 1, MP3)

* File removed: DLC: Homeworld® Remastered Soundtrack: soundtrack (Homeworld 2, FLAC)

* File removed: DLC: Homeworld® Remastered Soundtrack: soundtrack (Homeworld 2, MP3)

* File added: DLC: Soundtrack: soundtrack (Homeworld 1, FLAC) --- File name: homeworld_remastered_ost_flac.zip --- File size: 323.6 MB --- Date: Tue 07 Jun 2016 12:04:19 GMT --- Version: [empty]

* File added: DLC: Soundtrack: soundtrack (Homeworld 1, MP3) --- File name: homeworld_remastered_ost_mp3.zip --- File size: 111.9 MB --- Date: Tue 07 Jun 2016 12:03:53 GMT --- Version: [empty]

* File added: DLC: Soundtrack: soundtrack (Homeworld 2, FLAC) --- File name: homeworld_2_remastered_ost_flac.zip --- File size: 472.8 MB --- Date: Tue 07 Jun 2016 12:03:05 GMT --- Version: [empty]

* File added: DLC: Soundtrack: soundtrack (Homeworld 2, MP3) --- File name: homeworld_2_remastered_ost_mp3.zip --- File size: 185.6 MB --- Date: Tue 07 Jun 2016 12:01:46 GMT --- Version: [empty]


[NO CHANGELOG]

---------------------------

Hyper Light Drifter has probably changed


[FILE UPDATES]

* File removed: Hotfix 4/11/2016 (gog-5) [Windows]

* File removed: Local Co-op Update (gog-7) [Windows]

* File removed: Patch 06/01/2016 (gog-8) [Windows]

* File removed: Patch 3/31/2016:2 (gog-3) [Windows]

* File removed: Texture Surprise Patch (gog-4) [Windows]

* File removed: The Invincibility Patch (gog-6) [Windows]

* File added: Patch 5/31/2017 [Windows] --- File size: 181.0 MB --- Version: 12104 -> 12943

* File changed: Linux installer, English --- Size has not changed (760.0 MB) --- Version *FROM* 5/3/2017 (gog-8) *TO* 5/31/2017 (gog-9)

* File changed: Mac OS X installer, English --- Size has not changed (761.0 MB) --- Version *FROM* 5/3/2017 *TO* 5-31-2017

* File changed: Windows installer, English --- File size *FROM* 870.0 MB *TO* 871.0 MB --- Version *FROM* 5/3/2017 *TO* 5/31/2017


[CHANGELOG UPDATED]
Patch (23 June 2017)

- Alternative Drifter is available for all
(Full changelog)

---------------------------

Icewind Dale: Enhanced Edition has probably changed


[FILE UPDATES]

* File added: DLC: Icewind Dale Enhanced Edition Official Soundtrack: soundtrack (FLAC) --- File size: 303.0 MB --- Version: [empty]

* File added: DLC: Icewind Dale Enhanced Edition Official Soundtrack: soundtrack (MP3) --- File size: 115.0 MB --- Version: [empty]


[NO CHANGELOG]
high rated
---------------------------

[Part 4 of 5]

---------------------------

Man O' War: Corsair - Warhammer Naval Battles has probably changed

>>> Features changed *FROM* Single-player, Achievements, Controller support *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay


[FILE UPDATES]

* File removed: Patch 1.0.1 [Windows]

* File added: Patch 1.1.1 (part 1 of 2) [Windows] --- File size: 1.0 MB --- Version: [empty]

* File added: Patch 1.1.1 (part 2 of 2) [Windows] --- File size: 2.6 GB --- Version: [empty]

* File changed: DLC: Fledgling Griffon: Mac OS X installer, English --- Size has not changed (7.0 MB) --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: DLC: Fledgling Griffon: Windows installer, English --- Size has not changed (10.0 MB) --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: DLC: Reik's Fashion: Mac OS X installer, English --- Size has not changed (80.0 MB) --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: DLC: Reik's Fashion: Windows installer, English --- Size has not changed (74.0 MB) --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: Mac OS X installer, English --- File size *FROM* 10.6 GB *TO* 10.9 GB --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.0.1 *TO* 1.1.1

* File changed: Windows installer, English (part 4 of 4) --- File size *FROM* 1.2 GB *TO* 1.5 GB --- Version *FROM* 1.0.1 *TO* 1.1.1


[CHANGELOG UPDATED]
Patch 1.1.1 (22 June 2017)

- Cloud saves and overlay have been added to Man O' War: Corsair - Warhammer Naval Battles.

Nurgle Campaign!
- Spread plague and destruction throughout the Old World as a Chosen of Nurgle.
Infect ships with Nurgle's Rot and board them till it overcomes the ship, and watch it take the plague back to port.
(Unlocked by completing the tutorial, playing the Khorne tutorial first is recommended)

Chaos campaign changes
- For both Nurgle and Khorne campaigns, the requirements for petitions are now based on the number of ports you have destroyed - making it much easier to see your progression.
You can also change which ship in your fleet you choose to captain - any same-faction ship can be commanded.

Chaos challengers
- Recruit new allies for your chaos fleet - find the champions of the other chaos powers and defeat them to gain a powerful ship and the ability to petition for more.

Melee updates
- We've smoothed out melee a little - no more tank controls for mouse and keyboard (you'll strafe instead). A subtle lock on (which you can disable in the options) helps keep combat flowing and a new stamina system adds a little bit more depth.

Full list of changes:
- Added nurgle campaign
- (Chaos only, for now) Crew can now be transferred between non-hired allies of the same faction and you can switch to captaining any of your non-hired ally ships.
- Added infection mechanic, which turns an enemy ship into a plague ship and transports plague to its nearest friendly port.
- Plagued ports can be attacked and have much weakened defenders (watch out though: non-nurgle attackers in a plagued port will suffer too!)
- Added Sickening trait for Champion of Nurgle
- Chaos Shrine rewards now unlocked by port destruction instead of total favour gained
- Chaos allied ship types from other factions are now unlocked by completing quests
- Added Challenge quests to Chaos campaign for all chaos ship types
- Melee no longer uses tank controls for mouse/keyboard, instead strafing
- Melee using controller - camera will follow character.
- Increased wind up time for heavy attacks
- Added a light moving attack for 1h (forward + light attack)
- Optimised ice weapon
- Ice and Fire weapons now more powerful but don't always trigger.
- Celestial Hammer will occasionally call lightning bolts on enemies if used in rain/storm
- Skilled (and lazy) oarsmen/women now properly affect rowing efficiency
- Fixed broken scroll handles on custom battle screen which could prevent buttons working
- Custom battle factions are no longer locked if assigned to a removed team
- Fixed some juddering issues with the camera
- Blocking will lock onto nearby characters and allow you to strafe around them (can be disabled in options)
- Attacking now locks on for a brief time until the attack chain completes (can be disabled in options)
- Allied ships deal additional damage and take reduced damage
- Ship race quests will only choose dockable ports
- Fixed an issue with orc ports
- Fixed a number of quests which broke if the cutscene was interrupted
- Added a stamina bar to the player, enemy captains and elite enemies in ports.
- Port attacks now give bonus xp
- Fixed an issue with crew not turning up for fights in the chaos tutorial
- Info for port attack options now shows up if using controller
- Mouse is no longer unlocked when searching
- Changed wind source icon
- Fixed a bug with the player character flying into the air on galleons with archer regiments
- 'Back' on custom battle end screen now works with gamepad
- Prevent bugs on recentering causing the terrain load system to freeze
- Anti-Flyer weapons will fire on flyers attacking its allies
- Adjusted enemy target/health icons when outside of field of view.
- Slaanesh-ensnared crew will return their weapons to the inventory on death
(Full changelog)

---------------------------

Pinstripe has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (350.0 MB) --- Version *FROM* 1.0.3 *TO* 1.0.4 (Cloud Save)


[NO CHANGELOG]

---------------------------
high rated
---------------------------

[Part 5 of 5]

---------------------------

Rebuild 3: Gangs of Deadsville has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File name *FROM* rebuild_3_gangs_of_deadsville_en_2.5.0.8.pkg *TO* rebuild_3__gangs_of_deadsville_en_1_6_18_12945.pkg --- File size *FROM* 98.9 MB *TO* 99.1 MB --- Date *FROM* Mon 06 Feb 2017 16:31:10 GMT *TO* Fri 23 Jun 2017 09:50:05 GMT --- Version *FROM* 1.6.13 (gog-8) *TO* 1.6.18

* File changed: Windows installer, English --- File name *FROM* setup_rebuild_3_gangs_of_deadsville_2.6.0.10.exe *TO* setup_rebuild_3_-_gangs_of_deadsville_1.6.18_(12943).exe --- File size *FROM* 98.6 MB *TO* 98.5 MB --- Date *FROM* Mon 06 Feb 2017 16:30:42 GMT *TO* Fri 23 Jun 2017 07:15:21 GMT --- Version *FROM* 1.6.13 (gog-10) *TO* 1.6.18


[CHANGELOG UPDATED]
Patch 1.6.18 (23 June 2017)

1.6.18
- Fix "corruption" error with some video cards while loading a game

1.6.17
- disposables (traps, bombs, medkits etc) can be placed multiple times more quickly now
- added passive effects to faction friend perks (+10% to respect increases, +1% respect/turn when low)
- fixed wording on Stranger Danger options
- fixed survivors losing Devout trait at start of game from no churches
- fix rotten survivors being disease vectors

1.6.15
- improved check for autoload fail
- improved check for old hardware rendertexture graphics downgrade
(Full changelog)

---------------------------

Starpoint Gemini Warlords has probably changed


[FILE UPDATES]

* File changed: DLC: Deadly Dozen: Windows installer, English --- Size has not changed (21.0 MB) --- Version *FROM* 1.100.4 *TO* 1.100.5

* File changed: Windows installer, English+German (part 1 of 3) --- Size has not changed (3.0 MB) --- Version *FROM* 1.100.4 *TO* 1.100.5

* File changed: Windows installer, English+German (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.100.4 *TO* 1.100.5

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 1.0 GB *TO* 1.2 GB --- Version *FROM* 1.100.4 *TO* 1.100.5

* File changed: Windows installer, German (part 3 of 3) --- File size *FROM* 1.1 GB *TO* 1.2 GB --- Version *FROM* 1.100.4 *TO* 1.100.5


[NO CHANGELOG]

---------------------------

Super Hexagon has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_super_hexagon_2.0.0.3.sh *TO* gog_super_hexagon_2.1.0.4.sh --- File size *FROM* 26.8 MB *TO* 26.9 MB --- Date *FROM* Mon 20 Feb 2017 12:11:56 GMT *TO* Fri 23 Jun 2017 16:27:21 GMT --- Version *FROM* gog-3 *TO* 02172016


[CHANGELOG ADDED]
Update 02172016 (23 June 2017)

- updated the Linux version of Super Hexagon. It should now work properly with newer distributions such as Ubuntu 16.10.
(Full changelog)
avatar
WinterSnowfall: Hmmm... is MaGog no longer parsing Planet Nomads and Slime Rancher? I remember both were here (In-Dev) before it switched to legacy mode...
avatar
immi101: Planet Nomads was added on May 25th, MaGog stopped tracking new games on May 24th
Very true. Neither I nor my master remembered that... :P
avatar
Thiev: All these were rebuilt to add another language GUI to the installer, without game files change. It was automated process, but handling changelogs are not part of that.

Adding changelogs by hand each time we need to run some internal changes is just something that's not gonna happen.
avatar
DyNaer: I'm sorry Thiev, you probably do your best, but you should admit the actual situation is a real problem for GOG's customers.

Some users do exactly what we should expect from GOG, and that's a shame for a storefront like GOG....

Since the notification system was taken down, it's chaotic and we have many issues and GOG does nothing to help :[
Exactly. Bring back the notifications. The actual situation is a slap in the face of your customers. Don't try to force us to use galaxy.
high rated
Still no Darkest Dungeon update. Frankly, I don't care what the cause of the delay is since it's unacceptable in any case. You just can't buy new releases here without waiting days or weeks for patches (compared to Steam).
avatar
Wurzelkraft: Still no Darkest Dungeon update. Frankly, I don't care what the cause of the delay is since it's unacceptable in any case. You just can't buy new releases here without waiting days or weeks for patches (compared to Steam).
Yep, I knew it would be next week, but I got it here instead of Steam against my better judgement. -_-

Might need to start getting more strict with the additions to this list:
https://www.gog.com/forum/general/suggestions_wanted_for_gog_mix_games_that_treat_gog_customers_as_second_class_citizens/page1