It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
JudasIscariot: Fixed.
Thank you :)
high rated
Added the changelog for Big Pharma.


@ElTerprise - you're slacking! ;-P
avatar
HypersomniacLive: @ElTerprise - you're slacking! ;-P
Evidently :P
Needless to say that i overlooked it here and i didn't get any notification for it. ;)
Post edited July 28, 2016 by ElTerprise
high rated
avatar
ElTerprise: Evidently :P
Needless to say that i overlooked it here and i didn't get any notification for it. ;)
You wouldn't by any chance be implying that the notification system is not reliable, would you now?
high rated
avatar
HypersomniacLive: You wouldn't by any chance be implying that the notification system is not reliable, would you now?
Of course not - it just missed me apparently ;)
I only got a notification for Edna & Harvey and 8-bit Armies today but not for Starbound or Big Pharma...
high rated
avatar
ElTerprise: Didn't get a notification for the Starbound update. Was there an id change at launch?

Anyway, i've created a changelog thread in the Starbound game forum. Would be great if it could be stickied, thanks.

Edit: As i understand the GOG version went from 1.0 to 1.02. Wouldn't it also be good to include the slightly longer changelog for the update 1.01?
avatar
JudasIscariot: Fixed.
And here it is!

From MaGog's logs for 28 July:

---------------------------

Starbound has probably changed


[CHANGELOG UPDATED]
Patch 1.0.2 (27 July 2016)

- fixed a memory leak issue


Patch 1.0.1 (27 July 2016)

- Devalue material items to fix exploits crafting materials from other materials
- Fix a couple of mislabeled key bindings
- Make Erchius Ghosts immune to lava
- Replace ropes in intro mission with healing items
- Fix a bug which caused certain parts of the Glitch mission to reset in multiplayer
- Fix a bug in server /ban command
- Fix a case of undefined server behavior in transferring players between worlds
- Fix several bugs with quest manager stagehands
- Fix mossy packed dirt block recipe unlock
- Fix a couple of item categories and descriptions
- Fix physics effect abilities being able to move story NPCs, Erchius Ghosts, and certain bosses
- Update window title
- Add more Lua API documentatio
high rated
More updates from MaGog's logs for 28 July:

---------------------------

Subwar 2050 Complete has probably changed


[FILE UPDATES]

* File removed: Mac OS X installer, English+French+German

* File removed: Windows installer, English+French+German

* File added: Mac OS X installer, English --- File name: subwar_2050_complete_2.0.0.10.pkg --- File size: 19.0 MB --- Date: Thu 28 Jul 2016 11:56:35 GMT --- Version: gog-10

* File added: Windows installer, English --- File name: setup_subwar2050_2.1.0.5.exe --- File size: 25.1 MB --- Date: Wed 05 Nov 2014 13:11:53 GMT --- Version: gog-5


[NO CHANGELOG]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (32.0 MB) --- Version *FROM* 0.2.5 (gog-11) *TO* 0.2.6 (gog-12)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 0.2.5 (gog-11) *TO* 0.2.6 (gog-12)

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 760.0 MB *TO* 1.5 GB --- Version *FROM* 0.2.5 (gog-11) *TO* 0.2.6 (gog-12)


[CHANGELOG UPDATED]
Patch 0.2.6 (28th June 2016)
GENERAL:

- General stability improvement - Crashes deleting saves should be less frequent.
- Fixed: The merchant stock is now reset when logging in.
- Fixed: Merchant price for magic, rare & higher tier items.

ENVIRONMENT:

- Various particles improvements

UI:

- Improved damage feedback icons
- Improved: Tutorial window
- Improved: Dialog window
- Modified: Reduced top screen enemies health bar scale

GAMEPLAY:

- Crossbows are back ! You can find them or buy them at the merchant
- New Ammo Skills :
- Fire Ammo
- Frost Ammo
- Electric Ammo
- Explosive Ammo
- Poison Ammo
- Kinetic ammo
- Ammo can be Toggled on or off. You can combine several ammo for more destructive effects!
- New Crossbow skills:
- MultiShot
- Burst Shot
- Crossbow skills can be combined with Ammo too.

New Skill:

- Blizzard
- New One-Handed combo with new animations.
- Modified: Drasticaly reduced Unlimited Power damage increase per level
- XP gain for various spells has been adjusted
- New Weapons ! Rusty Pike, Rusty Spade, Rusty Axe, rusty Shovel, Rusty Big Axe
- Amulets have been added to the loot drops and are sold by the merchant too.
- Rings have been added to the loot drops and are sold by the merchant too.
- The merchant now sells Spell Tomes !
- Capes should now be more affordable, even though style has no price.
- Electric Damage can now shock enemies, with a visual effect
- Raised Ghouls spawn Chance at night.
- Added passive vampiric Strike to Ghouls
- Added weapon type requierements for ranged and melee skills
- Removed the Rage Cost on Frost Nova
- ROS Rage gain now works properly
- Weapon Combos will now reset to zero instead of going down a level
- Slightly raised Rage Gain for two handed weapons combos
- Removed the strait damage points given by Strength, implemented Stats Damage Ratios per weapon types.
- Two handed mauls will increase in damage by Strength, while daggers and crossbows will benefit from dexterity.
- Two handed swords require more finesse so they benefit from both strength and dexterity.
- Axes benefit from strength and a little from dexterity.
- Increased base critical hit chance and critical hit chance per agility point
- Increased dodge chance per agility point
- Dodge Roll doesn't prevent damage anymore, it gives 100% dodge chance for a few instants.
- Reduced stun chance on Mauls
- Reduced expulse chance on Mauls
- Item level now depends on the enemy's level
- Weapon Damage now scales with its level
- Lowered the minimum level of some enemy spawns
---------------------------

Before anyone asks, I'll do it myself: can any blue please confirm the Subwar 2050 Complete remaining installers have support for all 3 languages?
avatar
muntdefems: More updates from MaGog's logs for 28 July:

---------------------------

Subwar 2050 Complete has probably changed

[FILE UPDATES]

* File removed: Mac OS X installer, English+French+German

* File removed: Windows installer, English+French+German

* File added: Mac OS X installer, English --- File name: subwar_2050_complete_2.0.0.10.pkg --- File size: 19.0 MB --- Date: Thu 28 Jul 2016 11:56:35 GMT --- Version: gog-10

* File added: Windows installer, English --- File name: setup_subwar2050_2.1.0.5.exe --- File size: 25.1 MB --- Date: Wed 05 Nov 2014 13:11:53 GMT --- Version: gog-5

[NO CHANGELOG]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed

[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (32.0 MB) --- Version *FROM* 0.2.5 (gog-11) *TO* 0.2.6 (gog-12)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 0.2.5 (gog-11) *TO* 0.2.6 (gog-12)

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 760.0 MB *TO* 1.5 GB --- Version *FROM* 0.2.5 (gog-11) *TO* 0.2.6 (gog-12)

[CHANGELOG UPDATED]

Patch 0.2.6 (28th June 2016)
GENERAL:

- General stability improvement - Crashes deleting saves should be less frequent.
- Fixed: The merchant stock is now reset when logging in.
- Fixed: Merchant price for magic, rare & higher tier items.

ENVIRONMENT:

- Various particles improvements

UI:

- Improved damage feedback icons
- Improved: Tutorial window
- Improved: Dialog window
- Modified: Reduced top screen enemies health bar scale

GAMEPLAY:

- Crossbows are back ! You can find them or buy them at the merchant
- New Ammo Skills :
- Fire Ammo
- Frost Ammo
- Electric Ammo
- Explosive Ammo
- Poison Ammo
- Kinetic ammo
- Ammo can be Toggled on or off. You can combine several ammo for more destructive effects!
- New Crossbow skills:
- MultiShot
- Burst Shot
- Crossbow skills can be combined with Ammo too.

New Skill:

- Blizzard
- New One-Handed combo with new animations.
- Modified: Drasticaly reduced Unlimited Power damage increase per level
- XP gain for various spells has been adjusted
- New Weapons ! Rusty Pike, Rusty Spade, Rusty Axe, rusty Shovel, Rusty Big Axe
- Amulets have been added to the loot drops and are sold by the merchant too.
- Rings have been added to the loot drops and are sold by the merchant too.
- The merchant now sells Spell Tomes !
- Capes should now be more affordable, even though style has no price.
- Electric Damage can now shock enemies, with a visual effect
- Raised Ghouls spawn Chance at night.
- Added passive vampiric Strike to Ghouls
- Added weapon type requierements for ranged and melee skills
- Removed the Rage Cost on Frost Nova
- ROS Rage gain now works properly
- Weapon Combos will now reset to zero instead of going down a level
- Slightly raised Rage Gain for two handed weapons combos
- Removed the strait damage points given by Strength, implemented Stats Damage Ratios per weapon types.
- Two handed mauls will increase in damage by Strength, while daggers and crossbows will benefit from dexterity.
- Two handed swords require more finesse so they benefit from both strength and dexterity.
- Axes benefit from strength and a little from dexterity.
- Increased base critical hit chance and critical hit chance per agility point
- Increased dodge chance per agility point
- Dodge Roll doesn't prevent damage anymore, it gives 100% dodge chance for a few instants.
- Reduced stun chance on Mauls
- Reduced expulse chance on Mauls
- Item level now depends on the enemy's level
- Weapon Damage now scales with its level
- Lowered the minimum level of some enemy spawns
avatar
muntdefems: ---------------------------

Before anyone asks, I'll do it myself: can any blue please confirm the Subwar 2050 Complete remaining installers have support for all 3 languages?
The languages are all in the game. Pictured is the language selection in DOS.
avatar
muntdefems: Before anyone asks, I'll do it myself: can any blue please confirm the Subwar 2050 Complete remaining installers have support for all 3 languages?
avatar
JudasIscariot: The languages are all in the game. Pictured is the language selection in DOS.
Awesome, thanks! :)
What's the difference between the old and new installer for Subwar 2050?
avatar
Wurzelkraft: What's the difference between the old and new installer for Subwar 2050?
For the Windows version, probably nothing. But the Mac one has a datestamp from today, so the file must have changed...
avatar
Wurzelkraft: What's the difference between the old and new installer for Subwar 2050?
For the Mac version , it was simply a Galaxy compatibility update, that is, if someone who used the offline PKG file wanted to import the game in the Mac version of Galaxy then this will be possible since the installer has been properly updated :) The old installer was not import-into-Galaxy compatible on Macs :)
high rated
Last updates from MaGog's logs for 28 July (possibly including another import-into-Galaxy Mac update for The Bard's Tale):

---------------------------

A game has probably been added: Parkan: Iron Strategy

---------------------------

Parkan: The Imperial Chronicles has probably changed

>>> Sub-forum URL changed *FROM* <i>http://www.gog.com/forum/parkan_the_imperial_chronicles</i> *TO* <i>http://www.gog.com/forum/parkan_series</i>

---------------------------

Bard's Tale, The has probably changed

[FILE UPDATES]

* File removed: Mac OS X installer, French+German+Korean+Polish+Russian

* File removed: Windows installer, French+German+Korean+Polish+Russian (part 1 of 2)

* File removed: Windows installer, French+German+Korean+Polish+Russian (part 2 of 2)

* File added: Mac OS X installer, English --- File name: the_bards_tale_2.0.0.10.pkg --- File size: 3.0 GB --- Date: Thu 28 Jul 2016 15:13:56 GMT --- Version: 2.0 (gog-10)

[NO CHANGELOG]

---------------------------

We Happy Few [In Dev] has probably changed

[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 33.0 MB *TO* 32.0 MB --- Version *FROM* 27755 (gog-2) *TO* 28047 (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.5 GB *TO* 3.3 GB --- Version *FROM* 27755 (gog-2) *TO* 28047 (gog-3)

[CHANGELOG ADDED]

Patch 28047 (28 July 2016)

-
We have just pushed live build 28047. This build adds two options in the menu:

- Frame Rate Limit. This allows you to set your frame rate cap - including removing the limit altogether. 144Hz away!
- Mouse smoothing option. The game does not use mouse acceleration, but it does have mouse smoothing which may have been causing some players concern. This option allows you to turn it off.
- In addition, 21:9 resolutions will now also be correctly categorized in the graphics options.
---------------------------

Galactic Civilizations III has probably changed

[FILE UPDATES]

* File added: DLC: Lost Treasures DLC: Windows installer, English --- File size: 41.0 MB --- Version: 1.81 (gog-12)

* File added: Patch 1.81 [Windows] --- File size: 49.0 MB --- Version: gog-11 -> gog-12

* File changed: DLC: Builder's Kit DLC: Windows installer, English --- Size has not changed (9.0 MB) --- Version *FROM* 1.80 (gog-9) *TO* 1.81 (gog-12)

* File changed: DLC: Map Pack DLC: Windows installer, English --- Size has not changed (9.0 MB) --- Version *FROM* 1.80 hotfix (gog-10) *TO* 1.81 (gog-12)

* File changed: DLC: Mega Events DLC: Windows installer, English --- Size has not changed (8.0 MB) --- Version *FROM* 1.80 hotfix 2 (gog-11) *TO* 1.81 (gog-12)

* File changed: DLC: Mercenaries Expansion Pack DLC: Windows installer, English --- Size has not changed (55.0 MB) --- Version *FROM* 1.80 hotfix (gog-10) *TO* 1.81 (gog-12)

* File changed: DLC: Precursor Worlds DLC: Windows installer, English --- Size has not changed (8.0 MB) --- Version *FROM* 1.80 (gog-9) *TO* 1.81 (gog-12)

* File changed: DLC: Revenge of the Snathi DLC: Windows installer, English --- Size has not changed (13.0 MB) --- Version *FROM* 1.80 hotfix (gog-10) *TO* 1.81 (gog-12)

* File changed: DLC: Rise of the Terrans DLC: Windows installer, English --- File size *FROM* 11.0 MB *TO* 12.0 MB --- Version *FROM* 1.80 hotfix (gog-10) *TO* 1.81 (gog-12)

* File changed: Windows installer, English+French (part 1 of 3) --- Size has not changed (42.0 MB) --- Version *FROM* 1.80 (gog-9) *TO* 1.81 (gog-12)

* File changed: Windows installer, English+French (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 1.80 (gog-9) *TO* 1.81 (gog-12)

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 2.7 GB *TO* 2.6 GB --- Version *FROM* 1.80 (gog-9) *TO* 1.81 (gog-12)

* File changed: Windows installer, French (part 3 of 3) --- Size has not changed (2.7 GB) --- Version *FROM* 1.80 (gog-9) *TO* 1.81 (gog-12)

[CHANGELOG UPDATED]

Patch 1.81 (28th July 2016)

-
Warning: this update is for the English & French versions only. If this patch is used on either the German or Russian version of the game then the game will be in English or French if the French patch is used. The German & Russian versions of Galactic Civilizations III will be updated ASAP.

-
This update is required in order to access the Lost Treasures DLC.

- Improved level loading time
- Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. - Notifications can be filtered based on priority or turned off in the game options menu.
- Ai is more likely to engage you multiple times in a single turn.
- Fixed occasionally blank battle prediction text on the Battle Preview window.
- Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
- Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
- Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.
- Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
- Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
- Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future.
- Built units now start with full movement points.
- Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
- The rebellion status of a planet is now properly cleared upon successful invasion
- Fixed a save crash in multiplayer.
- Fixed several bugs that would make the audio stop playing in mid-game.
- Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power.
- Fixed an a infinite tooltip loop.
- Custom maps now properly randomize anomalies if the option is checked.
- Added "Planets Annexed" to match reports
- "Random" opponents can be assigned to teams.
- Ship descriptions now remove multiple spaces
- The email address entry field now gets keyboard focus when the Registration dialog is opened.
- Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
- Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.
---------------------------

Moon Hunters has probably changed

[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (448.0 MB) --- Version *FROM* 1.0.2482 (gog-8) *TO* 1.0.2547 (gog-9)

* File changed: Mac OS X installer, English --- Size has not changed (444.0 MB) --- Version *FROM* 1.0.2482 (gog-11) *TO* 1.0.2547 (gog-12)

* File changed: Windows installer, English --- Size has not changed (387.0 MB) --- Version *FROM* 1.0.2482 (gog-11) *TO* 1.0.2547 (gog-12)

[CHANGELOG UPDATED]

Patch 1.0.2547 (28th July 2016)

- Online mode now has keybindings available! (This took a lot longer than we thought.)
- Keybindings in general work much better overall. (This also.)
- A new beetle type dwells in the desert! The Quarrier Queen is tougher and shoots three sun orbs instead of one.
- Various NPCs will now reference your past heroes by name, if they were of the same hometown or biome.
- Leaving and re-joining online lobbies should cause fewer issues.
- Several online dialogue desynchs were fixed.
- Character costumes will synch better online.
- A camp freeze due to button-mashing should no longer occur.
- Steam invites should now work even when the game isn’t open yet.
- Key indicators hint how to Join Game or how to change keybindings.
- The results text for cooked dishes that give Intellect bonuses will now display correctly.
Post edited July 29, 2016 by muntdefems
I've added the Galactic Civilization III changelog to the respective changelog thread, which might benefit from sticky status, thank you!


Edit: Anyone else seeing this post and my userinfo next to it in italic? I didn't use the italic tags O_o
Post edited July 29, 2016 by ElTerprise
avatar
ElTerprise: Edit: Anyone else seeing this post and my userinfo next to it in italic? I didn't use the italic tags O_o
LOL!
Even mine.

Did muntdefems leave some unclosed tag maybe? :P
Post edited July 29, 2016 by phaolo