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kbnrylaec: List of games that their update flags are missing in Mar 2021:
(Only games I owned are recorded. [1])

death_road_to_canada
embracelet_ost
ravenloft_stone_prophet
trine_4_the_nightmare_prince_game
avatar
kbnrylaec: [1] Mar 2021: https://pastebin.com/Lgisiq3p
[2] Feb 2021: https://www.gog.com/forum/general/the_what_did_just_update_thread/post25501
Thanks a lot, I would have missed the Ravenloft Stone Prophet update otherwise.
Post edited April 03, 2021 by Arundir
high rated
Danger Scavenger

Updated to 2.0.3.1 (Galaxy & Offline Installer)

Changelog from Discord:
- tiny fix for the level generator in Arcade Mode
high rated
Caves of Qud

Standalone installer updated: [Windows] 2.0.201.84 ⇒ 2.0.201.85.
201.85/202.45

• Added a new tile for mechanical wings.
• Aquatic creatures now dream in blub-ridden language.
• Dirt paths, salt paths, and dirt roads are now more varied in their appearance.
• Added a subtle visual effect when you walk on dirt paths, salt paths, and dirt roads, meant to suggest leaving tracks.
• Reverted a change from last week that made the Light Manipulation recharge rate affected by Willpower. It no longer is.
• Added a death message for being pricked to death by fracti.
• Schrodinger pages now warn before use if they are in a container owned by somebody else.
• Data disks for the co-processor mod no longer falsely indicate that the modded item will provide 0 units of compute power.
• Item mods described using "with" now aggregate together, so for example you might have a "ganglionic teleprojector with electromagnetic shielding, filters, and suspensors" rather than a "ganglionic teleprojector with electromagnetic shielding with filters with suspensors".
• Visible mines are now highlighted in the alt overlay in red or green according to whether they belong to a creature hostile to the player.
• Visible bombs are now highlighted in the alt overlay in red.
• Baboons becoming terrified of blood-stained neck-rings no longer leaves messages in the message log.
• Strip flies are now better at avoiding trying to steal equipment that they will not be able to remove from your body.
• Fixed that bug that caused Long Blade powers like Swipe and Lunge to not work if you learned them without learning the base skill first.
• Fixed a bug that caused the effect of the Mark of Death to persist even if the mark was removed from your body.
• Fixed a bug that caused attribute shifts from certain sources such as skulk injectors to not work properly.
• Fixed a bug that caused key bindings to display improperly.
• Fixed a bug that caused transparent liquid containers to retain the appearance of the liquid they previously contained.
• Fixed a pair of bugs that caused salt dunes to turn into white squares when you revisited their zones after having left for a while.
• Fixed a bug that caused NPC mines to be considered hostile to the player less often than they should have been.
• Fixed a bug that made Hook and Drag not work.
• Fixed a bug allowing legendary crafters to choose a newline character as a craftmark, leading to odd name displays.
• Fixed a bug that made display name modifiers like slimy or [flying] commute to your sultan murals.
• [modding] Conversations support some new attributes.
----- SetStringState="name,value" sets the global string state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
-----SetIntState="name,value" sets the global integer state labeled 'name' to 'value' (if 'value' is empty, it unsets the state)
-----AddIntState="name,value" adds 'value' to the global integer state labeled 'name'
-----SetBooleanState="name,value" sets the global boolean state labeled 'name' to 'value', which should be true or false (if 'value' is empty, it unsets the state)
-----ToggleBooleanState="name" toggles the global boolean state labeled 'name'
-----IfTestState="test" makes the conversation element conditional on a test of game state (see [url=https://cavesofqud.fandom.com/wiki/Modding:Conversation]https://cavesofqud.fandom.com/wiki/Modding:Conversation[/url] for details)
• [debug] Enabling "Show debug information on object and system internals" now lets you interact with flooring objects that you otherwise couldn't interact with.
high rated
Astrox Imperium

From 0.0115 to 0.0115a and 0.0115b (Galaxy and Offline Installer)

Changelog from in-game changelog:

Build 0.0115a
- Hotfix for outdated turret info causing tactical sensors error.

Build 0.0115b
- Hotfix for outdated turret info causing tactical sensors error.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.39.2 (Offline installers also updated)

v0.91.39 Patch Notes
====================

Redesigned battlefield FOV and light mechanics
==============================================
Variable battlefield ambient illumination: Dark/Shadowy/Bright
Day and night battlefield: Adventure mode - battlefield ambient illumination depends on time and environment; Arena mode - battlefield ambient illumination can be changed by champion privileges
Added darkvision to dwarves/half-orcs/some monsters
Added low-light vision to elves/gnomes/half-elves/some monsters
Humanoid creatures (including player characters) carry Hooded Lantern as light source by default
Increased battlefield size and initial distance between the two sides
More optional battlefield sizes
Optimized initial position of monsters
AC bonus of Cover: +2 -> +4
AC bonus of Superior Cover: +4 -> +8
Ref bonus of Cover: +2
Ref bonus of Superior Cover: +4
Battlefield option: Precise illumination area
New help chapters: Cover and Concealment, Vision and Light
Optional house rule: A light source carried by a creature provides illumination for its own side only
Optional house rule: Reduced radius of shadowy illumination by 1/4
Optional house rule: Low-light vision treats shadowy illumination as bright illumination and cannot see farther
Optimized house rules UI
(+2 modifications of House Rules for old saves)

Adventure Mode
==============
New adventure settings option: Monster Party Size - configure number of monsters according to specified number of player characters for special battle experience such as 1 vs. 10
Increased bank spawn rate
Optimized types of craft materials sold in towns, including black pearls, etc.
Fixed: No paladins in taverns
Fixed: Town scene sometimes crash

Arena Mode
==========
Following champion privileges no longer need to be activated and have been changed to champion privilege options that can be used directly at the cost of glory points:
Map Settings
Minion Settings
Challenge Level Settings

New champion privilege option: Monster Party Size
Cost of champion privilege options: 1 -> 4 glory points

Others
======
Vital Strike/Devastating Strike: multiply weapon base damage -> multiply overall damage
Monk's AC Bonus ability will be disabled when wearing Robe/Bracers of Armor
Optimized character info display when pressing Alt/Middle Mouse button on battlefield
Changed default algorithm of D20: Shuffle List -> Shuffle Random
Fixed: A bug may significantly reduce FPS of battle scene
Fixed: Initial positions of monsters sometimes overlap
Fixed: Familiar +HP based on character level -> class level
Fixed: Mass Brawl damage bonus -> attack bonus
Fixed: Class list tip crash in load game UI
Fixed: Races' Favored Class and Weapon Proficiency bugs of French version
Fixed: Some typographical errors of Japanese version

2021-03-12 Patch Notes
======================
Level requirement of general feats is now based on sum of suitable classes level (e.g. Perfect Two-Weapon Fighting requires sum of Ftr/Rog level >= 16)
New help chapter: Special Ability
Optimized Help structure and text
Optimized some UIs
Fixed: Prepare spells bug of multiclass paladins
Fixed: Stunned/Panicked causes natural weapons drop
Fixed: Monsters use combat maneuvers frequently


2021-03-09 Patch Notes
======================
Optional House Rule: Increase damage bonus per level of Smite Evil: 1 -> 4

New Combat Difficulty Options:
Elite monsters are immune to instant kill effects
Solo monsters are immune to instant kill effects

Stunning Fist ignores targets immune to Stunned
Divine Favor: attack bonus applies to weapon attacks, combat maneuvers, and touch attacks of spells
Optimized descriptions of some abilities
Optimized some UIs
Fixed: Incorrect calculation of caster level for Divine Favor/Shield Of Faith
Fixed: Repeated consumption of Quivering Palm


Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to support@lowmagicage.com. It's extremely useful for debugging.
high rated
Herald: An Interactive Period Drama - Book I & II Demo

Update to V1.1.1.

No changelog.
high rated
Encodya received an update (Galaxy & also offline installer): 1.09_(64bit)_(45038) -> 1.1_(64bit)_(45880).

edit 06.04.21: changelog is now published on Encodya subforum, not in library:

"ENCODYA Update v1.1 (language update) has been released!

This new update comes along with three new languages: Simpl. Chinese, Japanese and Korean, besides somebugfixes and more
Cyberpunk-Fans!

Thanks to the technology of 2062, and your valuable feedback for sure, we have released another update for ENCODYA. This time adding three localizations!

Three new languages added

Added Simplified Chinese localization
Added Japanese localization
Added Korean localization

Improvemnets & Tweaks
Improved some of the German localization
Reduced size and opacity of the FPS counter
Removed from Inventory some items when going back to reality in the epilogue

Fixes
Fixed few bugs with the Missions Tracker interface
Fixed few bugs when loading on certain locations
Fixed a bug with Traffic Bot about Police Permission if starting the quest with Tina and finishing it with Sam and viceversa
Polished few bugs related with hotspots"
Post edited April 06, 2021 by Paraharaha
high rated
DYSMANTLE (In Development)

Updated to 0.6.10.11 (Galaxy & Offline Installer)

Changelog from Steam:
Update 0.6.10 - Myths and Legends

The new (sort of intermediary) update is finally here! This one opens up a small new playable area connected to Sunburn Desert, which serves as an entryway to the next area after this one. This one is a bit harder to describe without spoiling too much, but you'll be introduced with the Crown Archaeological Expedition lady (and her audio logs), and start to dig deeper to the island's ancient past.

Highlights

Myth Tablets

You may remember these previously from the tombs. Well, they have now been relocated above ground. Ultimately we decided we want to have hints about the island's ancient past spread wider and have you encounter them earlier in the game. If you'd start a new game now, you'd be bound to discover one when you follow the main quest line.

If you have already cartographed the spot where a Myth Tablet is located, it's automatically revealed as Point of Interest in your map. You can find the "first" one near one of the four Link Relays you may have activated.

Tomb Rewind

The tombs now have their own physical Rewind button (in the spot where the Myth Tablets previously were). It can be used to reset the tomb. Note that it may still be more convenient to simply use the Restart Tomb button in the System menu. (Also if you're really really stuck that's your only option. That or the tasty Amber Pills.)

Item Upgrade Levels

Item upgrade levels are now shown in the Invent screen, and more items have them in general (mostly trinkets). Some of the items were rebalanced to take this into account, so you may encounter some changed stats. We'll continue tweaking this later as well.

New Game Options

When you're starting a new game, you'll be now presented with some initial options. But if you've already started your journey, don't worry, all of these are configurable in the Options menu later as well. Yes, these options also include whether to show emojis or not.

Change Log

ADDED

- Access to Fool's Canyon.
- Level Cap is now 30.
- New craftable "Bandolier" (Level 30).
- Myth Tablets are now located all over the island. (If you've fully discovered the area, they should automatically show up as map icons.)
- Tombs have Reset button. (Note that there's also Reset Tomb option in the menu.)
- Initial Game Settings when starting a new game (same settings available in Options screen).
- Upgrade levels are now shown in Invent screen.
- Showing upgrade change effects as unified 'from -> to' text.
- Showing Keys in Collection.

CHANGED

- "Stop Monster Respawning" automatically completes if you have a transmitter installed in Capernaum.
- Wolves are more aggressive and spot the player easier.
- Grenades and throwable bombs are now thrown a bit further with quick tap action.
- Most of the trinkets now have three upgrade levels and their effects have been adjusted accordingly. Generally they start out weaker, but in the end surpass the old effects they used to have.

FIXED

- Music volume updated properly in audio options.
- Enemy AI improvements for cases with supporting actors and ground height differences.
- Tweaks to link tower activation animation.
- Auto-collect checkbox does not have a focus anymore when material info screen is opened with a gamepad.
- Fixed issues with fuel duration calculations in sawmill/smelter.
- Selecting Save & Exit while sitting by campfire does not reset hit points to 20 anymore.
- Fixes and tweaks to how falling works.
- Enemies cannot start to fight with each other mistakenly anymore.
- Exploding slime does not cause damage to thrower's friends anymore.
- Improved Mutated Hurler's throwing direction prediction.
- Fixed a bug where the player could run backwards after pressing a melee attack button.

Up Next

Next we'll have a very short Easter break, and continue full steam ahead with the next update next week. In the upcoming patch, you'll be continuing your expedition deeper into the jungle east of the Fool's Canyon as shown on the map above.

The next update is expected to be out in two weeks if everything goes well. But, again, do note that these are just estimates: we don't want to push out anything (too) broken etc.

Happy Easter!
high rated
JYDGE

Mac version updated to 1.2.4 (Galaxy & Offline Installer)

Changelog from Steam:
Update Notes for 1.2.4 (macOS only)

- Fixed rendering issues on macOS Big Sur
- Fixed launch crash on older macOS versions
+++


Neon Chrome

Mac version updated to 1.2.1 (Galaxy & Offline Installer)

Changelog from Steam:
Update Notes for 1.2.1 (macOS only)

- Fixed rendering issues on macOS Big Sur
- Fixed launch crash on older macOS versions
high rated
Tropico 6

Updated to t6-#303-winmaclin-gog@a89c3a5 (Galaxy & Offline Installer)

Changelog from Steam:
Update (v.13) 'Esparcidor de Estiércol'

Fellow Tropicans,

Tropico 6 has just received Update 13 – Esparcidor de Estiércol. This update introduces the new ‘Flophouse’ building - providing, well... a roof (at least) for the poor - and the ‘Manure Spreader’, which should help put all that llama poo to good use.

By popular request, we’ve also added 3 new multiplayer maps, along with a handful of improvements and bug fixes.

Viva Tropico!

Faithfully yours,

The Tropican Ministry of Binary Magic

New Features

- Added new building “Manure Spreader” (Counters soil degradation for ranches and plantations in the proximity)
- Ranches can now produce manure for the manure spreader
- Added new residential building "Flophouse" to provide housing for the poor (available in the World War Era)
- Added 3 new multiplayer maps:

• Archipiélago Rucio (4-Player)
• Islas De Goma De Mascar (3-Player)
• Islas Rocosas (2-Player)

Improvements

- Multiplayer games now support autosaves
- [Caribbean Skies] Once selected, the Cargo Airport now displays all configured routes.
- [Caribbean Skies] The Cargo Airport now displays a warning when a transportation loop has been configured.

Bugfixes

- Gaining achievements for completed maps has been improved and is more reliable now.
- Fixed an issue that led to corrupted save games if the player destroyed a pharmaceutical company in the work mode “powerful placebos”.
- Fixed an issue where banks would not generate the calculated income in the work mode "private banking".
- Fixed an issue where the market manipulation raid in the cyber operations center was not working correctly if the player had built a pirate cove as well.
- Fixed an issue where fish farms would display "fish" as their produced good after loading a save game, even though they were producing "shellfish".
- Fixed an issue where destroyed tunnels could not be rebuilt – tunnels can no longer be damaged, but they can still be destroyed.
- Fixed a misleading rescindable date in the almanac after winning an election.
- After issuing the Martial Law edict, an incorrect election date was shown in the almanac. The election date has been fixed.
- Fixed effects of last election speech being applied for subsequent elections when explicitly choosing to hold early elections.
- Fixed a palace configuration that prevented roads to be built near the palace
- Fixed roads that could not be demolished in pause mode if built on top of previously demolished buildings.
- [Multiplayer] Fixed an issue in which players were unable to delete tunnels.
- [Multiplayer] After relocating buildings within multiplayer sessions, the in-game UI will now stay in its correct position.
- [Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports could be used to steal goods from other players.
- [Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports changed names after loading a save game.
- [Caribbean Skies] Fixed an issue where the Fertilizer bomb could not be used when the player is in debt.
- [Caribbean Skies] Fixed several graphical and placement glitches.
- [Caribbean Skies] Drone to Home Delivery Zeppelins now offer more time to load goods before leaving the station.
- [Caribbean Skies] Fixed an issue where modernizing ranches set drone routes to inactive.
- [Caribbean Skies] Fixed an issue where the visual S.P.E.A.K.E.R. progress could be lost.
- [Caribbean Skies] Mission: Preventing Armageddon: To prevent blockers in the quest “Needle in a Haystack,” players are now asked if they already have a Cyber Operations Center or other building before one gets built.
- [Caribbean Skies] The quest "Asteroid Defence" can now be replayed, allowing the player to increase the time before the asteroid arrives.
- Fixed several crashes.
- Fixed a couple of localization & text display issues.
high rated
Medieval Dynasty (In Development)

Updated to 0.4.0.7 hotfix 1 (Galaxy & Offline Installer)

Changelog from Steam:
Update Notes

Added

- Dropping items from horse on the ground is possible only in range of 15 meters (like transferring).
- Input buttons for changing values in options menu.
- New sounds of the player washing in the Washtub.
- New sound of pouring water into the Washtub.
- Shading and windowed full screen in the graphics settings.
- Landmark - stream flowing through a cave.
- Auto-Run (Double tap Sprint button to activate).
- New sounds of wind.

Fixed

- Roasted, Salted and Dried Meat and Fish Meat has wrong technology reward.
- NPCs cannot craft unlocked clay items in Workshop II.
- Front roof of Workshop I has a sound of wood instead of a straw.
- Fire effects have too few particles on low quality settings.
- Some quests cannot be completed even though all their objectives are done.
- Changing steering to gamepad does not hide mouse cursor.
- Unlocking crafting scheme (through the radial menu) that also works for another recipe (like Stew with Meat/Salted Meat) does not unlock all recipes attached to this scheme.
- Blurry map.
- Horse can be summoned even if it is overloaded.
- The summoned horse moves at normal speed regardless of the load.
- Wolf can howl while being hit by the player.
- Animals can sometimes throw trees into outer space.
- The Foals sleep with their eyes open.
- The player can interact with the Washtub even though the text shows that the Bucked with Water is required.
- Washtub cleans the player when filled with water fully for the first time.
- Torch appears during crafting.
- After taking off the gloves, the wrong material appears on the hands.
- After removing the NPC with the Torch from the village, it leaves the Torch in the air.
- Talent "Skilled Farmer" does not work for cereals.
- Foliage quality settings does not work.
- NPCs are wearing multiple clothes at the same time.
- Animals are stopping completely when entering a water (swamps mainly).
- Movement speed for teenagers.
- Mounted horse is still moving when the player is in a dialogue with an NPC.
- NPCs are looking in the wrong direction during dialogue with the player.
- No visibility of the Poppy in the Inspector mode.
- Transferring to mount that is further than 15m from the player.
- Wrong sound for stone wall in Tavern III.
- Flickering mouse when changing controls to a gamepad.
- Dropping or transferring decimal coins is impossible in languages other than English.
- NPC list is not updating after removing an NPC from the village.
- NPCs block themselves in the orchards.
- NPCs have overly wide-open eyes while sitting.
- Orchards are taking Technology points from Building instead of Farming in Technology tab.
- The buttons’ visibility in options.
- Some quests have all goals completed but the quest cannot be completed.
- After changing the season, the player often appears in an occupied bed.
- Icon of Coins in the item description in Technology tab scheme.
- Color of building slot in NPC and animal details.
- Crash issue when summoning a mount.
- Foals do not have any info on the HUD (Foal: Male/Female).
- Inputs are not set to gamepad in the technology, map, trading, and options menu.
- Players can transfer items to a dead horse.
- Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
- The player can summon the horse when said horse is dead.
- The horse is walking away from the player or not coming closer to the player when it is summoned.
- Map quality.
- Player can assign horse as a mount without a saddle.
- An issue causing the player to appear smaller.
- Player falling on horse.
- Auto-run can be activated when in menu.
- Reduction of cases of "sliding" NPCs.
- Player no more slides after landing or running.
- Player getting stuck at workbenches when exiting it by using "Q".
- Some NPCs are outside the map.
- No effect of rain and snow particles on low and medium shadow quality settings.
- "Resources" text in radial menus is displayed when the player does not have Castellan's permission.
- Player should be less likely to get stuck in the workbenches after crafting.

Updated

- Redesigned shadow quality levels. Ultra - New quality level, High - previous Ultra, Medium - previous High, Low - improved previous Low.
- Visual improvements to grass at low quality levels.
- Redesigned texture quality levels. Significant improvement in texture quality on low specification PC.
- Hungarian language.
- German language.
- Russian language.
- Italian language.
- French language.
- Input buttons in Inventory, Journal, trading etc. are now also clickable on the text.
- Crafting arrows now makes 10 instead of 50 (cost and time is also reduced 5 times).
- Blending for Wolf animations.
- Water filling for the Washtub now always takes the same amount of time.
- Rendering optimizations.
- Memory optimizations.
- Loading time optimizations.
- Italian language.
- Anvil and Furnace are now available in the Smithy I.
- Changed the order of the animal buildings to match their respective order in Technology.
- New threshing and flail animations for NPCs.
- Bulls have now their own model.
- The capacity of the Tavern chest increases with building level.
- Pressing "Enter" while saving now saves immediately (no need to double "Enter").
- Orchard is no longer locked by Technology.
- Reputation required to recruit new NPC now no longer counts children from player's village.
- Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
- New input buttons for tutorial UIs.
- New input button for Events.
- Diverse optimizations.
- Movement should be more responsive to stopping or changing direction.
- Every 2 levels the player gets additional talent point (cap increased from 10 to 15).
- UI - Hidden level progress if the player reaches max level.
- Fruit trees growing time is decreased.
high rated
Solasta: Crown of the Magister

Changelog

Cartel Tycoon

Patch Notes: Cartel Tycoon V 0.9.0.1299
Updates & Changes

Previously buildings have had only On and Off states - now they also have Pause. Paused buildings don’t function normally. Buildings are set on Pause when they don’t have dirty money for upkeep, and they automatically automatically resume their work when money is delivered (while On and Off states can be toggled only by - player himself)
The links between buildings have been improved, Pause and Turn off states are now displayed
Loyalty and Terror bars first appearances are now animated in tutorial
Removed character upkeep warning describing logistics issues

Bug Fix

Fixed Chemical Factory restriction issue (should not overflow now)
Sandbox mode now starts with no terror points
Fixed control loss resetting on deconstruction issue
Updated some texts in the Manual
Fixed the bug which caused rogue lieutenants to destroy the whole city.
Fixed some minor text issues

Visual

Added contrails for planes
Added ship wakes

Known issues

Building list could be buggy sometimes in story mode
On some of the Windows versions (specifically if something has been done with the default Media Player) our animated intro causes the game crash. The temporary workaround is to turn on“Skip movies” in the settings settings.
Aerodrome deconstruction causes its progress bar to roll back.
Some of your crash dumps were not processed yet, we are working on it
Some Nvidia cards cause D3D to crash at start-up (https://www.nvidia.com/en-us/geforce/forums/g ame-ready-drivers/13/256280/unreal-engine-is-exiting-due-to-d3d-device-being-l/)The main menu UI is bugged at some laptops - switching from Fullscreen to - ----- Windowed or Borderless usually fixes this.
high rated
* No Man's Sky
Offline installer updated to 3.34_Expeditions_71106

- Changelog from dev's blog:

"April 5, 2021.
Hello everyone,

Thank you to everyone playing the Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved the top reported issues. These fixes are included in patch 3.34, which will be live on all platforms soon.

Patch Notes

Fixed an issue that caused Expedition data to be unnecessarily re-downloaded from the server.
Fixed an issue that could cause repeated network duplication of NPCs, leading to decreased framerate (especially at Space Stations) and occasional crashes.

This patch also brings all previous fixes to consoles:

Fixed an issue that caused portable refiners and other placed objects to vanish in high network activity areas.
Fixed an issue that could cause some interactions to become unresponsive in high-network traffic situations.
Improved the audio effect when a mission patch is displayed on screen.
Fixed an issue that could cause weapon labels to scroll unnecessarily on the HUD.
Fixed an issue that could cause the mode select text to appear to have a fuzzy outline when selected.
Fixed a number of icon issues affecting missions supplied by NPCs found in planetary buildings.
Fixed an issue that caused the Inventory Full warning on the Expedition Page to appear in ALL CAPS.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games "

************************************************************************************************************** **********************

* Dungeon Rats got an update flag but the files apparently remain the same, so I have no idea what (if anything) was updated.
Post edited April 06, 2021 by karnak1
high rated
Northgard

Updated to 2.4.21.20797 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Update version v2.4.20.20778:

- You no longer need to restart the trade after an attack your merchant could survive.
- Knowledge from Beyond: +20% krown income by trading with Giants fixed.
- Fixed several crashing issues by loading saves in conquest.
- Damage in close combat has been corrected for ranged units.
- Fixed story mode chapter 3, the final "mercenary attack" was triggered in year 1.
- Fixed story mode chapter 4, Liv was building her lighthouse and dock within 3 months of starting the game.
- Our last northgard version required an online connection for singleplayer components but this wasn't intended.
- Major Labour (Deal 3000 damage with Warchiefs) fixed.

We found a major issue on GOG, cross platform is unavailable at the moment. Sorry for the inconvenience.

Quality of Life

- A new category has been added: An “Allied” unit window to display uncontrollable units and Oskoreia’s beasts.
- Number of waves cleared is displayed on lure description.
- New pop-up notification displayed if you build a building and you don’t have enough wood to build a woodcutter lodge.

Balancing

- Rework of ‘Mask of Gullinbursti’ (Relic of the Clan of the Boar):
Reveals all forests. You can pay 200 food to summon one non controllable Giant Boar that produces +10 food and defends your territory.
+++
Update version v2.4.21.20797:

- Fixed scouts. They were sometimes not running.
- Fixed several crashing issues with the clan of the Boar.
+++


Scrapnaut: Prologue

Updated to 1.1.3 (Galaxy & Offline Installer)

No changelog.
high rated
Cathedral finally got its Linux installer updated.

Shovel Knight and Tangledeep are still behind.