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From Legacy MaGog's logs for 25 August:

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Games included in this batch:

· AI War: Fleet Command
· Crystal Caves
· EVERSPACE
· Game of Thrones: A Telltale Games Series
· Kim
· No Man's Sky
· Walking Dead: Season 1, The
· Walking Dead: Season 2, The

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[Part 1 of 2]

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AI War: Fleet Command has changed


[FILE UPDATES]

* File changed: DLC: DLC Pack: Linux installer, English --- Name *FROM* gog_ai_war_dlc_pack_2.0.0.11.sh *TO* ai_war_dlc_pack_en_1_0_14437.sh --- Size has not changed (630.4 MB) --- Date *FROM* Tue 04 Aug 2015 16:14:28 GMT *TO* Thu 24 Aug 2017 12:29:07 GMT --- Version *FROM* gog-11 *TO* 1.0

* File changed: DLC: DLC Pack: Mac OS X installer, English --- Name *FROM* ai_war_fleet_command_dlc_collection_2.0.0.4.pkg *TO* dlc_ai_war__dlc_pack_en_8_024_14463.pkg --- Size *FROM* 655.7 MB *TO* 931.5 MB --- Date *FROM* Wed 13 Apr 2016 15:10:33 GMT *TO* Fri 25 Aug 2017 15:49:39 GMT --- Version *FROM* gog-4 *TO* 8.024

* File changed: DLC: DLC Pack: Windows installer, English --- Name *FROM* setup_ai_war_dlc_collection_2.1.0.6.exe *TO* setup_ai_war_dlc_collection_8.024_(14441).exe --- Size *FROM* 637.0 MB *TO* 635.8 MB --- Date *FROM* Tue 05 May 2015 11:06:39 GMT *TO* Thu 24 Aug 2017 17:05:53 GMT --- Version *FROM* gog-6 *TO* 8.024

* File changed: Linux installer, English --- Name *FROM* gog_ai_war_fleet_command_2.0.0.17.sh *TO* ai_war_fleet_command_en_8_024_14437.sh --- Size *FROM* 302.5 MB *TO* 305.4 MB --- Date *FROM* Wed 13 Apr 2016 15:07:09 GMT *TO* Thu 24 Aug 2017 12:03:31 GMT --- Version *FROM* gog-17 *TO* 8.024

* File changed: Mac OS X installer, English --- Name *FROM* ai_war_fleet_command_2.0.0.4.dmg *TO* ai_war__fleet_command_en_8_024_14463.pkg --- Size *FROM* 307.9 MB *TO* 304.9 MB --- Date *FROM* Wed 13 Apr 2016 15:09:16 GMT *TO* Fri 25 Aug 2017 15:46:33 GMT --- Version *FROM* gog-8 *TO* 8.024

* File changed: Windows installer, English --- Name *FROM* setup_ai_war_fleet_command_2.1.0.6.exe *TO* setup_ai_war_fleet_command_8.024_(14441).exe --- Size *FROM* 281.4 MB *TO* 282.7 MB --- Date *FROM* Tue 05 May 2015 11:05:32 GMT *TO* Thu 24 Aug 2017 17:05:01 GMT --- Version *FROM* gog-6 *TO* 8.024


[NO CHANGELOG]

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Crystal Caves has changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Linux Mint 17, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL compatible, Mouse, Keyboard *TO* Ubuntu 14.04, 16.04 or later, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL compatible, Mouse, Keyboard

>>> System requirements for OS X changed *FROM* OS X 10.6.8 or later, Processor: Intel Core 2 Duo 2GHz+, Memory: 1GB of RAM Graphics: 64MB of video memory, Mouse, Keyboard *TO* OS X 10.6.8 or later, Processor: Intel Core 2 Duo 2GHz+, Memory: 512 MB RAM, Graphics: 64 MB of video memory, Mouse, Keyboard

>>> System requirements for Windows changed *FROM* Windows XP/Vista/7/8/10, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8 / 10, Processor: 1.8 GHz, Memory: 512 MB RAM (1 GB recommended), Graphics: 3D graphics card compatible with DirectX 9.0c, Hard drivespace: 500 MB, Mouse, Keyboard

---------------------------

EVERSPACE has changed


[FILE UPDATES]

* File added: Patch 1.1.2.33595 [Windows] --- Size: 44.0 MB --- Version: [empty]

* File changed: Mac OS X installer, English --- Size has not changed (4.7 GB) --- Version *FROM* 1.1.0.33501 Hotfixed *TO* 1.1.2.33595

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.0.33508 *TO* 1.1.2.33595

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.7 GB *TO* 3.8 GB --- Version *FROM* 1.1.0.33508 *TO* 1.1.2.33595


[CHANGELOG UPDATED]
Patch

New Features
- Added sensitivity sliders to the axis settings in the controls menu

Tweaks
- VR: changed standard mouse control mode to be independent of device orientation
- Set LOD scaling to less aggressive values

Bugfixes
- Fixed problems with rebinding the Pitch and Hover axes in one go when using an Xbox Controller
- Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
- Fixed that the game would switch to gamepad mode when a gamepad / joystick device was detected even though it wasn't used
- Fixed some issues with HOTAS/Joystick bindings that were not recognized, notably those emulated by Thrustmaster T.A.R.G.E.T
- Fixed Okkar Corvette Energy Discharge firing if player is cloaked
- Fixed Okkar Frigate not dealing collision damage when destroyed
- Fixed that after loading a pre-1.1.0 savegame, some default keys were mapped to MiddleMouseButton that shouldn't have been
- Fixed warships not appearing in Hardcore Mode after having defeated Gorc
(Full changelog)

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Game of Thrones: A Telltale Games Series has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* game_of_thrones__a_telltale_games_series_en_gog_28_12085.pkg *TO* game_of_thrones__a_telltale_games_series_en_gog_29_14460.pkg --- Size has not changed (12.8 GB) --- Date *FROM* Thu 18 May 2017 14:05:22 GMT *TO* Fri 25 Aug 2017 14:01:17 GMT --- Version *FROM* gog-28 *TO* gog-29


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

Kim has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* kim_en_1_3_1_2_13281.pkg *TO* kim_en_1_3_3_1_14454.pkg --- Size *FROM* 212.6 MB *TO* 222.8 MB --- Date *FROM* Fri 07 Jul 2017 09:59:49 GMT *TO* Fri 25 Aug 2017 09:24:49 GMT --- Version *FROM* 1.3.1.2 *TO* 1.3.3.1

* File changed: Windows installer, English --- Name *FROM* setup_kim_1.3.1_(13214).exe *TO* setup_kim_1.3.3.1_(14454).exe --- Size *FROM* 172.9 MB *TO* 179.1 MB --- Date *FROM* Tue 04 Jul 2017 14:49:08 GMT *TO* Fri 25 Aug 2017 06:47:12 GMT --- Version *FROM* 1.3.1 *TO* 1.3.3.1


[CHANGELOG UPDATED]
Patch 1.3.3.1 (25 August 2017)

- Minor bug fixes.
(Full changelog)

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch 1.33 [Windows]

* File added: Patch 1.34 [Windows] --- Size: 22.0 MB --- Version: [empty]

* File changed: DLC: Pre-order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.33 *TO* 1.34

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.33 *TO* 1.34

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.33 *TO* 1.34

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.8 GB) --- Version *FROM* 1.33 *TO* 1.34


[CHANGELOG UPDATED]
Patch 1.34 (25 August 2017)

- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
(Full changelog)

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Walking Dead: Season 1, The has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* the_walking_dead__season_1_en_gog_28_12084.pkg *TO* the_walking_dead__season_1_en_gog_29_14459.pkg --- Size has not changed (3.5 GB) --- Date *FROM* Thu 18 May 2017 13:05:49 GMT *TO* Fri 25 Aug 2017 11:38:16 GMT --- Version *FROM* gog-28 *TO* gog-29


[NO CHANGELOG]

---------------------------

Walking Dead: Season 2, The has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* the_walking_dead__season_2___patch_27_09_2016_en_gog_32_12084.pkg *TO* the_walking_dead__season_2___patch_27_09_2016_en_gog_33_14459.pkg --- Size has not changed (3.7 GB) --- Date *FROM* Thu 18 May 2017 13:17:44 GMT *TO* Fri 25 Aug 2017 12:00:43 GMT --- Version *FROM* gog-32 *TO* gog-33


[NO CHANGELOG]
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kbnrylaec: Another low quality work of GOG's package maintainer:
dreamfall_chapters_the_final_cut_en_5_7_4_14295.sh
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WinterSnowfall: This is actually more in line with the "new" convention for windows installer naming. Perhaps it's the new default rather than an oversight. With GOG you never know.
Sadly you are correct.
GOG start using those damn stupid filenames for Linux build:
ai_war_dlc_pack_en_1_0_14437.sh
ai_war_fleet_command_en_8_024_14437.sh
balrum_en_1_3_14389.sh
dreamfall_chapters_the_final_cut_en_5_7_4_14295.sh
thimbleweed_park_en_1_0_938_14433.sh

It is the most ugly filename scheme ever.
high rated
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kbnrylaec: GOG start using those damn stupid filenames for Linux build:
ai_war_dlc_pack_en_1_0_14437.sh
ai_war_fleet_command_en_8_024_14437.sh
balrum_en_1_3_14389.sh
dreamfall_chapters_the_final_cut_en_5_7_4_14295.sh
thimbleweed_park_en_1_0_938_14433.sh

It is the most ugly filename scheme ever.
While I agree they are ugly, at least they are understandable:
part 1: game_name
part 2: game language two letters code
part 3: game_version (with underscores instead of dots, so 2.1.0 would become 2_1_0)
part 4: build version

So if only part 4 changes, it means this is a GOG internal update, not a game update.
When the game itself get updated, part 3 should change to reflect it.

Here is a suggestion for more "beautiful" file names while still conveying as much information:
ai-war-dlc-pack_en_1.0_14437.sh
ai-war-fleet-command_en_8.024_14437.sh
balrum_en_1.3_14389.sh
dreamfall-chapters-the-final-cut_en_5.7.4_14295.sh
thimbleweed-park_en_1.0.938_14433.sh
high rated
Added the
EVERSPACE,
Fictorum,
Immortal Redneck, and
Kim
changelogs to the respective game fora.

Ulf2016 added the No Man's Sky changelog.

T.Hodd added the Planet Nomads [In Dev] one.


EDIT: GOG has broken several things in relation to posting hyperlinks with any sort of formatting in a row. After two failed attempts to post these as usual, fingers crossed this is legible while looking semi-decent.
Post edited August 26, 2017 by HypersomniacLive
high rated
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HypersomniacLive: EDIT: GOG has broken several things in relation to posting hyperlinks with any sort of formatting in a row. After two failed attempts to post these as usual, fingers crossed this is legible while looking semi-decent.
Oh man... soon enough this is going to turn into an 8-bit forum!
Post edited August 26, 2017 by WinterSnowfall
high rated
avatar
WinterSnowfall: Oh man... soon enough this is going to turn into an 8-bit forum!
A bulletproof antispam and security measure?
high rated
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WinterSnowfall: Oh man... soon enough this is going to turn into an 8-bit forum!
avatar
HypersomniacLive: A bulletproof antispam and security measure?
Sadly it would not be enough, 8-bit spam is already lurking around…
high rated
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vv221: Sadly it would not be enough, 8-bit spam is already lurking around…
Heh, obligatory.
high rated
Mini-update from Legacy MaGog's logs to start the week:

---------------------------

Games included in this batch:

· Divinity: Original Sin - Enhanced Edition
· Divinity: Original Sin - Enhanced Edition Collector's Edition [Premium]
· Thimbleweed Park
· Transistor
· Transistor Soundtrack [DLC]

---------------------------

Divinity: Original Sin - Enhanced Edition has changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op, Achievements, Cloud saves, Overlay *TO* Single-player, Multi-player, Co-op, Achievements, Controller support, Cloud saves, Overlay

---------------------------

Divinity: Original Sin - Enhanced Edition Collector's Edition [Premium] has changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op, Achievements *TO* Single-player, Multi-player, Co-op, Achievements, Controller support

---------------------------

Thimbleweed Park has changed


[CHANGELOG UPDATED]
Patch 1.0.938 (24 August 2017)

- Arcade is open (hard mode only)
- All new puzzle to find tokens.
- Minor bugs fixes
(Full changelog)

---------------------------

Transistor has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Controller support

---------------------------

Transistor Soundtrack [DLC] has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Controller support
Am I the only one who has the issue of installing dosbox games but they are missing the launchers or cant create one?
high rated
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UnrealQuakie: Am I the only one who has the issue of installing dosbox games but they are missing the launchers or cant create one?
If you could give a few examples (in the hope I also own the game) I would test it.
Edit: Posted my results in the "what did just break" thread were you also posted.

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muntdefems: Transistor Soundtrack [DLC] has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Controller support
Wait, what ... the Soundtrack can now be played with a controller? That is something I'd like to test. :D
Post edited August 28, 2017 by MarkoH01
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MarkoH01: [...] Wait, what ... the Soundtrack can now be played with a controller? That is something I'd like to test. :D
Please share your experience and possible findings.
high rated
avatar
MarkoH01: [...] Wait, what ... the Soundtrack can now be played with a controller? That is something I'd like to test. :D
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HypersomniacLive: Please share your experience and possible findings.
The higher notes are a bit hard to reach using the bumpers but lower notes are pretty well accessible simply using the D-pad ;)
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MarkoH01: The higher notes are a bit hard to reach using the bumpers but lower notes are pretty well accessible simply using the D-pad ;)
That was fast! Seems like the controller is indeed fitted to play the soundtrack, who'd have known.