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TheMonkofDestiny: Give this a read.
Thank you to you and MarkoH01. So it seems that the brand new russian version on GOG is the re-released russian version of The Void, not Turgor.
Post edited December 16, 2016 by MaxFulvus
high rated
From MaGog's logs for 16 December:

---------------------------

Batman - The Telltale Series [Season Pass] has probably changed


[FILE UPDATES]

* File removed: Patch Episode 3 (Part 1 of 3) [Windows]

* File removed: Patch Episode 3 (Part 2 of 3) [Windows]

* File removed: Patch Episode 3 (Part 3 of 3) [Windows]

* File removed: Windows installer, English (part 1 of 4)

* File removed: Windows installer, English (part 2 of 4)

* File removed: Windows installer, English (part 3 of 4)

* File removed: Windows installer, English (part 4 of 4)

* File added: Patch Episode 5 (Part 1 of 2) [Windows] --- File size: 1.0 MB --- Version: gog-9 -> gog-10

* File added: Patch Episode 5 (Part 2 of 2) [Windows] --- File size: 2.4 GB --- Version: gog-9 -> gog-10

* File added: Windows installer, English (part 1 of 5) --- File size: 35.0 MB --- Version: gog-10

* File added: Windows installer, English (part 2 of 5) --- File size: 3.9 GB --- Version: gog-10

* File added: Windows installer, English (part 3 of 5) --- File size: 3.9 GB --- Version: gog-10

* File added: Windows installer, English (part 4 of 5) --- File size: 3.9 GB --- Version: gog-10

* File added: Windows installer, English (part 5 of 5) --- File size: 2.7 GB --- Version: gog-10


[CHANGELOG UPDATED]
Update (16 December 2016)

- Adds Episode 5
(Full changelog)

---------------------------

Cossacks 3 has probably changed


[FILE UPDATES]

* File removed: Patch 1.1.6.53.4135 [Windows]

* File added: DLC: Days of Brilliance: Windows installer, English --- File size: 34.0 MB --- Version: 1.2.2.57.4326 (gog-6)

* File changed: Windows installer, English --- File size *FROM* 976.0 MB *TO* 1.0 GB --- Version *FROM* 1.1.6.53.4131 (gog-3) *TO* 1.2.2.57.4326 (gog-6)


[NO CHANGELOG]
avatar
TheMonkofDestiny: Give this a read.
avatar
MaxFulvus: Thank you to you and MarkoH01. So it seems that the brand new russian version on GOG is the re-released russian version of The Void, not Turgor.
I just tested the russion version a bit. At least the title and config is speaking of "Turgor" (see attachment) however since I don't speak (noteworthy) russion I cannot really test it (already struggling with the game menu).

Edit: Found another interesting link
http://www.rpgcodex.net/forums/index.php?threads/tension-turgor.22192/page-2#post-3526700

It seems as if the russis GOG version is Тургор: Голос Цвета (Turgor: The Voice of Colour) and this again means "Тургор: Голос Цвета (Turgor: The Voice of Colour) and The Void correspond to the heavily reworked/remixed version of the game.". So yes, it's The Void only in russia. It would be great if GOG could aquire the original Turgor as a bonus since as you can see in my link youz could be able to play this with english subs. Tried the patch on the actual GOG version but did not have any luck here.
Attachments:
void.jpg (48 Kb)
Post edited December 16, 2016 by MarkoH01
high rated
Last updates from MaGog's logs for 16 December:

---------------------------

A game has probably been added: Cossacks 3: Days of Brilliance [DLC]

---------------------------

A game has probably been added: Imperium Galactica

---------------------------

8-bit Armies has probably changed


[CHANGELOG UPDATED]
Patch 0.93.629543 (16 December 2016)
BATTLECAM MODE!

- Check out our super-cool camera mode that puts you right into the action. You'll find the Battlecam Camera icon in the lower right corner of your screen.

BALANCE CHANGES:

- Renegades:
- Heavy Tank - Attack range of both ground and air weapons reduced to 600 (was 800)

- Guardians:
- Cannon Turret - Range increased to 700 (was 600)
- Spectre - Damage type changed to Heavy (was Siege)
- Guardians Engineer - Attack ability now fires a 3-shot volley with slightly increased damage. This increases DPS to 3.46 (was 2.67).

- Deathsworn:
- Arbalist - Build time increased to 15 (was 10), Health reduced to 80 (was 90)
- Shaman - Broke out ground and air attacks into different abilities, Ground attack remains the same, Air attack range increased to 800 (was 700), Air attack base damage increased to 14 (was 10)
- Catapult - Health decreased to 200 (was 300)

- Lightbringers:
- Pikeman - Increased arc of attack to 90 degrees (was 60), Increased arc radius of attack to 200 (was 175), Adjusted attack distance to allow arc to hit more targets. Move speed increased to 250 (was 240), Adjusted movement and turn settings to make them more responsive.
- Sorceress - Base damage increased to 8 (was 6)
- Treant - Range increased to 700 (was 600), Projectile speed slightly increased, Projectile area of effect slightly increased (50 to 60), Rate of fire reduced slightly
(Full changelog)

---------------------------

8-bit Hordes has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 1.3 GB *TO* 1.4 GB --- Version *FROM* 0.73.627487 (gog-12) *TO* 0.93.629543 (gog-13)


[CHANGELOG UPDATED]
Patch 0.93.629543 (16 December 2016)
BATTLECAM MODE!

- Check out our super-cool camera mode that puts you right into the action. You'll find the Battlecam Camera icon in the lower right corner of your screen.

BALANCE CHANGES:

- Renegades:
- Heavy Tank - Attack range of both ground and air weapons reduced to 600 (was 800)

- Guardians:
- Cannon Turret - Range increased to 700 (was 600)
- Spectre - Damage type changed to Heavy (was Siege)
- Guardians Engineer - Attack ability now fires a 3-shot volley with slightly increased damage. This increases DPS to 3.46 (was 2.67).

- Deathsworn:
- Arbalist - Build time increased to 15 (was 10), Health reduced to 80 (was 90)
- Shaman - Broke out ground and air attacks into different abilities, Ground attack remains the same, Air attack range increased to 800 (was 700), Air attack base damage increased to 14 (was 10)
- Catapult - Health decreased to 200 (was 300)

- Lightbringers:
- Pikeman - Increased arc of attack to 90 degrees (was 60), Increased arc radius of attack to 200 (was 175), Adjusted attack distance to allow arc to hit more targets. Move speed increased to 250 (was 240), Adjusted movement and turn settings to make them more responsive.
- Sorceress - Base damage increased to 8 (was 6)
- Treant - Range increased to 700 (was 600), Projectile speed slightly increased, Projectile area of effect slightly increased (50 to 60), Rate of fire reduced slightly
(Full changelog)
The offlines for 8-bit hordes have been updated.
STILL WAITING FOR THE OFFLINES FOR 8-BIT ARMIES.
avatar
MarkoH01: I just tested the russion version a bit. At least the title and config is speaking of "Turgor" (see attachment) however since I don't speak (noteworthy) russion I cannot really test it (already struggling with the game menu).

Edit: Found another interesting link
http://www.rpgcodex.net/forums/index.php?threads/tension-turgor.22192/page-2#post-3526700

It seems as if the russis GOG version is Тургор: Голос Цвета (Turgor: The Voice of Colour) and this again means "Тургор: Голос Цвета (Turgor: The Voice of Colour) and The Void correspond to the heavily reworked/remixed version of the game.". So yes, it's The Void only in russia. It would be great if GOG could aquire the original Turgor as a bonus since as you can see in my link youz could be able to play this with english subs. Tried the patch on the actual GOG version but did not have any luck here.
Yes, it would be great, considering it's almost a new game, maybe less difficult, but I guess there is some rights issues to release Turgor.
avatar
Lord_Kane: The offlines for 8-bit hordes have been updated.
STILL WAITING FOR THE OFFLINES FOR 8-BIT ARMIES.
Someone might be tired, so you'll probably have to wait til Monday :)
high rated
DeMignon added the Batman - The Telltale Series [Season Pass] and 8-bit Armies changelogs to the respective game fora.
high rated
Mini-update with yesterday's last release:

---------------------------

A game has probably been added: 8-bit Invaders
avatar
ConnieThunder: Just a heads up for all you new GOG game lovers. :)

A little behind having seen MaGog's latest news, but I try to database all this information to give the collectors a workable set of files that members can use:

http://1drv.ms/1V30B2N

NOTE:
Remember, it's only as accurate as the the information you send me, and the dates/times that I get to process it. :)

Connie.
Your files seems gone :( They were awesome .
high rated
Starbound has been updated.

Patch 1.2 (19 December 2016)
Major Changes
Ancient Vaults

Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies

Terraforming

Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes
Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself
Microformers are consumable single-use terraformers which provide even more region types to add to your worlds

Weapon Upgrades

Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles

Elemental Damage

Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever

Holiday Spirit!

Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!

Minor Changes / Bug Fixes

Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces
Contain tooltips within the game window when they’re near the edge
Fix a bug with monster kill sounds not playing correctly
Several bug fixes to monster/NPC behaviors and pathfinding
Various typo and asset fixes
Add appropriate “bushes” to the Rust biome
Update SDL2 to 2.0.5, should fix some fullscreen issues
Fix some security vulnerabilities in server packet handling
Fixed an issue where crew would duplicate
Fix a player inventory networking issue

Performance Improvements

Improve generation time of older, image-based dungeons
Other minor improvements to dungeon and world generation
Use larger texture atlases on graphics cards that support them
Various optimizations to monster/NPC scripts
Improve loading speed for dungeon worlds

Modding API Changes

Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)
Cleanup node removed
Decorator node lua implementation changed
Action node arguments moved around, now (args, output, nodeId, dt).
Generic currency support.
Additional currencies can be added and consumed without requiring configuration
To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config
.coinitem files changed to .currency
Object changes for terraforming support
Objects can have a new boolean key, “biomePlaced” which if true will cause them to be placed and removed by terraforming.
Objects can have a new boolean key, “rooting” which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).
Player inventory can now be configured in player.config, allowing changes to:
Number of bags
Inventory size of each bag
Number of action bars
Action bar size
NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters
Damage sources, requests, and notifications
Introduced new hit types; WeakHit, StrongHit and Killed.
Removed killed boolean from damage notifications, replaced with Killed hit type.
Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).
Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.
Monsters
Added support for client side rendering scripts
Allow overriding randomly selected monster parts by setting “selectedParts” in parameters
Add support for direct palette swaps with the “colorSwap” parameter
Allow overriding “shortdescription“ in parameters
Allow overriding “dropPools” in parameters
Allow setting animation parameters directly in monster parameters with the “animationCustom” parameter. This is merged into the animator configuration.
Lua API changes:
ActiveItemAnimation
Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)
Animator
Added animator.partProperty
Item
Replaced item.is with item.matches
Monster
Added monster.setDamageParts
Added monster.setAnimationParameter
Npc
Added npc.loungingIn
ObjectAnimator
Removed objectAnimator.animationParameter (replaced with animationConfig.animationParameter)
Player
Added player.currency
Added player.addCurrency
Added player.consumeCurrency
Modified player.hasItem to allow exact parameter matching
Modified player.hasCountOfItem to allow exact parameter matching
Modified player.consumeItem to allow exact parameter matching
Added player.id
Added player.uniqueId
Root
Added root.behavior
Added animationConfig table for use in client side rendering scripts
ScriptPane
Added pane.playSound
Widget
Added widget.setSliderValue
Added widget.getSliderRange
Added widget.setSliderEnabled
Added widget.setItemSlotItem
World
Modify world.spawnItem to allow optionally setting a velocity and an intangibleTime
Added world.size
Added world.inSurfaceLayer
Added world.terrestrial
Changed world.entityMoney to world.entityCurrency
Added world.universeFlagSet
Modified world.entityHasCountOfItem to allow exact parameter matching
Added world.lineTileCollisionPoint
Added world.addBiomeRegion
Added world.expandBiomeRegion
Added world.pregenerateAddBiome
Added world.pregenerateExpandBiome
Added world.setLayerEnvironmentBiome
Added world.setPlanetType
Post edited December 19, 2016 by korell
high rated
Balrum has been updated:
Patch 1.22 (19 December 2016):
- There were times when some of the shield abilities miscalculated cooldowns.
- The Piercing Arrow ability disregarded it's cooldown.
- Sometimes when deleting furniture while on the floors tab the system would not give back materials.
- Fixed a crash while deleting decals from walls next to doors.
- If you were really fast with your clicking, sometimes you were able to get duplicated materials back while deleting certain furnitures.
- The animation and sound while placing down berry bushes have been adjusted.
- The smelter sometimes had a crafting material icon when you loaded a game with a character who has no smelting skill immediately after playing with a character who has smelting skill.
avatar
ConnieThunder: Just a heads up for all you new GOG game lovers. :)

A little behind having seen MaGog's latest news, but I try to database all this information to give the collectors a workable set of files that members can use:

http://1drv.ms/1V30B2N

NOTE:
Remember, it's only as accurate as the the information you send me, and the dates/times that I get to process it. :)

Connie.
avatar
Skysect: Your files seems gone :( They were awesome .
Microshaft did away with shortening shared links.

My GOG.com Files - http://bit.ly/1SDy4hH
high rated
From Magog's logs for 19 December:


[Part 1 of 2]

---------------------------

8-bit Armies has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 1.3 GB *TO* 1.4 GB --- Version *FROM* 0.73.627487 (gog-35) *TO* 0.93.629694 (gog-37)


[NO CHANGELOG]

---------------------------

Starbound has probably changed


[FILE UPDATES]

* File removed: Patch 1.1.1 [Linux]

* File added: Patch 1.2 [Windows] --- File size: 103.0 MB --- Version: gog-11

* File changed: Linux installer, English --- File size *FROM* 725.0 MB *TO* 703.0 MB --- Version *FROM* 1.1.1 (gog-8) *TO* 1.2 (gog-10)

* File changed: Mac OS X installer, English --- File size *FROM* 672.0 MB *TO* 678.0 MB --- Version *FROM* 1.1.1 (gog-14) *TO* 1.2 (gog-15)

* File changed: Windows installer, English --- File size *FROM* 840.0 MB *TO* 845.0 MB --- Version *FROM* 1.1.1 (gog-10) *TO* 1.2 (gog-11)


[CHANGELOG UPDATED]
Patch 1.2 (19 December 2016)
Major Changes
Ancient Vaults

- Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
- These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies

Terraforming

- Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes
- Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself
- Microformers are consumable single-use terraformers which provide even more region types to add to your worlds

Weapon Upgrades

- Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles

Elemental Damage

- Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever

Holiday Spirit!

- Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!

Minor Changes / Bug Fixes

- Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces
- Contain tooltips within the game window when they’re near the edge
- Fix a bug with monster kill sounds not playing correctly
- Several bug fixes to monster/NPC behaviors and pathfinding
- Various typo and asset fixes
- Add appropriate “bushes” to the Rust biome
- Update SDL2 to 2.0.5, should fix some fullscreen issues
- Fix some security vulnerabilities in server packet handling
- Fixed an issue where crew would duplicate
- Fix a player inventory networking issue

Performance Improvements

- Improve generation time of older, image-based dungeons
- Other minor improvements to dungeon and world generation
- Use larger texture atlases on graphics cards that support them
- Various optimizations to monster/NPC scripts
- Improve loading speed for dungeon worlds

Modding API Changes

- Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)
- Cleanup node removed
- Decorator node lua implementation changed
- Action node arguments moved around, now (args, output, nodeId, dt).
- Generic currency support.
- Additional currencies can be added and consumed without requiring configuration
- To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config
- .coinitem files changed to .currency
- Object changes for terraforming support
- Objects can have a new boolean key, “biomePlaced” which if true will cause them to be placed and removed by terraforming.
- Objects can have a new boolean key, “rooting” which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).
- Player inventory can now be configured in player.config, allowing changes to:
- Number of bags
- Inventory size of each bag
- Number of action bars
- Action bar size
- NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters
- Damage sources, requests, and notifications
- Introduced new hit types; WeakHit, StrongHit and Killed.
- Removed killed boolean from damage notifications, replaced with Killed hit type.
- Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).
- Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.
- Monsters
- Added support for client side rendering scripts
- Allow overriding randomly selected monster parts by setting “selectedParts” in parameters
- Add support for direct palette swaps with the “colorSwap” parameter
- Allow overriding “shortdescription“ in parameters
- Allow overriding “dropPools” in parameters
- Allow setting animation parameters directly in monster parameters with the “animationCustom” parameter. This is merged into the animator configuration.
- Lua API changes:
- ActiveItemAnimation
- Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)
- Animator
- Added animator.partProperty
- Item
- Replaced item.is with item.matches
- Monster
- Added monster.setDamageParts
- Added monster.setAnimationParameter
- Npc
- Added npc.loungingIn
- ObjectAnimator
- Removed objectAnimator.animationParameter (replaced with animationConfig.animationParameter)
- Player
- Added player.currency
- Added player.addCurrency
- Added player.consumeCurrency
- Modified player.hasItem to allow exact parameter matching
- Modified player.hasCountOfItem to allow exact parameter matching
- Modified player.consumeItem to allow exact parameter matching
- Added player.id
- Added player.uniqueId
- Root
- Added root.behavior
- Added animationConfig table for use in client side rendering scripts
- ScriptPane
- Added pane.playSound
- Widget
- Added widget.setSliderValue
- Added widget.getSliderRange
- Added widget.setSliderEnabled
- Added widget.setItemSlotItem
- World
- Modify world.spawnItem to allow optionally setting a velocity and an intangibleTime
- Added world.size
- Added world.inSurfaceLayer
- Added world.terrestrial
- Changed world.entityMoney to world.entityCurrency
- Added world.universeFlagSet
- Modified world.entityHasCountOfItem to allow exact parameter matching
- Added world.lineTileCollisionPoint
- Added world.addBiomeRegion
- Added world.expandBiomeRegion
- Added world.pregenerateAddBiome
- Added world.pregenerateExpandBiome
- Added world.setLayerEnvironmentBiome
- Added world.setPlanetType
(Full changelog)

---------------------------

We Happy Few [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (31.0 MB) --- Version *FROM* 34540 (gog-8) *TO* 34857 (gog-9)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.6 GB *TO* 3.5 GB --- Version *FROM* 34540 (gog-8) *TO* 34857 (gog-9)


[CHANGELOG UPDATED]
Patch 34857 (19th December 2016)

- Fix crash when consuming items while inventory is full.
- Fix crash when respawning a second time with permadeath off.
- Fix crash when accessing resolution list on certain multi-GPU configurations.
- Fix crash when starting game on certain Steam installations.
- Fix game mode information (Day & Time, Permadeath, Second Wind, Map status) getting reset on continue.
- Fix player getting stuck in conversation mode when loading if on the diary step of "If You Give a Pig a Pancake".
- Fix ghost not moving during "Walkabout".
- Improve pathfinding of hostile wastrels near "Where's the Power".
- Fix rare crash in video decoding.
- Fix rare crash when carrying corpses.
- Fix attempt for rare issue where terrain is invisible when continuing.
(Full changelog)
Bump :)