It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
LiquidOxygen80: Let's be honest, though. They took their time with Dark Forces, observed what gameplay mechanics worked, and had a killer app in the form of the Star Wars trappings. However, even if you took that aspect away from 1, it would still be a blast to play, because it was a GOOD GAME first. (Aside from some map designs, holy shit, there were some truly WTF were they thinking moments in Jedi Knight in particular.)
And? I plainly said "in addition to great FPS gameplay". I'm not arguing good story is all a game needs. I'm just saying that far from beind somehow by definition detrimental to a game, story and cut-scenese can add a lot to a game and improve it.
avatar
Orkhepaj: Is that Chrono Trigger different and worth trying out? Which else is good?
Chrono Trigger is nice in that it doesn't go overboard with the length of its story sequences, which is a very nice change from the likes of Final Fantasy 6.

It does, however, suffer from having a mandatory button mashing mini-game at one point. Also, there's a point where you have to press multiple buttons at once, which while not a problem for the majority of players, can be an accessibility issue for some.

Story-focused RPGs should really follow Chrono Trigger's example in terms of how much story/cutscene to include, not FF6/FF7's example.

(As a side note, why haven't there been that many Dragon Quest 3 clones? Create a party, adventure into the world, kill monsters and save people, that sort of thing. DQ3 is incredibly popular in Japan (to the point of out-selling games that are considered among the best selling games of all time), so why didn't Japanese developers try to copy it?):


avatar
LiquidOxygen80: Let's be honest, though. They took their time with Dark Forces, observed what gameplay mechanics worked, and had a killer app in the form of the Star Wars trappings. However, even if you took that aspect away from 1, it would still be a blast to play, because it was a GOOD GAME first. (Aside from some map designs, holy shit, there were some truly WTF were they thinking moments in Jedi Knight in particular.)
avatar
Breja: And? I plainly said "in addition to great FPS gameplay". I'm not arguing good story is all a game needs. I'm just saying that far from beind somehow by definition detrimental to a game, story and cut-scenese can add a lot to a game and improve it.
Except that they can also take away from the game.
* It takes time to get through the story and cutscenes, time that could have been spent on actual gameplay.
* In some cases, storys can contain problematic elements. For example, as much as I liked Etrian Odyssey 1 (which is a gameplay-focused first person dungeon crawler), it does have one particular problematic plot element that's bad enough for me to give that game a trigger warning.
Post edited June 29, 2021 by dtgreene
avatar
Crosmando: I'm not sure why this has happened to me, but more and more these days I just cannot get into games with a heavily cinematic or narrative emphasis. Just starting a new game and having to go through 10 minutes of cinematics is enough for me to quit it before the gameplay even begins. Having control of my character taken away from me mid-game makes me irrationally angry. It seems that as time goes on, the more I'm only attracted to games which are 100% gameplay/mechanics focused. I thought at first it was that my attention span was decreasing, but this doesn't seem to be the case as I can go through extremely repetitive gameplay and not get bored. I think it's why I've gotten so attracted to roguelikes and dungeon crawler RPGs lately, the lack of cinematics or story exposition, never losing control of your characters.

Am I alone in this?
I understand 100%... and strangely... I've been gravitating toward the same games as of late.

For me, much of this comes from the stories just not being very involving. If a story is as involving as the gameplay, I'll gladly watch... but... usually it's "filler" that just not worth the time. Much like a book...

... I'd rather read the book myself than have someone read it to me terribly.
avatar
LiquidOxygen80: To address another point, how often do JRPGs have writing/narrative/design on Chrono Trigger's level anymore though? I'll wait. It's also why I addressed JRPGs specifically, because they've become way too complacent to write characters that aren't 95% visual, and 5% juvenile personality, or often follow tropey archetypes.
Off the top of my head, these games aren't at Chrono Trigger's level but close:

- NieR: Automata (2017)
- Persona 4G (2012), 5R (2019)
- Xenoblade Chronicles (2010)
- Yakuza 0 (2015), Like a Dragon (2020)
- DQ11 (2017)
- FE: Awakening (2012), 3H (2019)
- The World Ends with You: Final Remix (2018)
- Tales of Vesperia (2008), Berseria (2017)
- Trails in the Sky trilogy (2004-2007)
- Trails of Cold Steel (2013-2018)
- The Last Story (2011)
- FF13 trilogy (2009-2013) - best FF story and lore with terrible storytelling

I agree with your assessment. The reason why we haven't seen anything on Chrono Trigger's level is because Japanese games' priority demographic are still Japanese kids, teenagers, and young adults. Their games are still seen as for adolescents over there like anime and manga. Initially interesting for Western audiences because story elements are novel and radical. But once you get familiar with Japanese-style abstract and emotion-based storytelling, you lose the rose-tinted glasses and realize the genre no longer appeals to the 25+ demographic. Their recent releases do keep pushing the envelope for visual fidelity, however.
Post edited June 29, 2021 by Canuck_Cat
avatar
Canuck_Cat: - The World Ends with You: Final Remix (2018)
I've only played the original. Is Final Remix any better? I love that Square-Enix tried to break the mold on this game but absolutely hated the characters and story. It felt like the worst of every mall teen angst stereotype. The gameplay has flaws I'm willing to forgive since it was basically an experiment but I nearly quit because of the annoying characters and faux-philisophical plot.

I realize this is virtually all opinion but a friend of mine gave me the game raving about how deep the characters were. Was baffled upon finishing it. Just curious if Final Remix is radically different in that department.
avatar
Mplath1: I've only played the original. Is Final Remix any better? I love that Square-Enix tried to break the mold on this game but absolutely hated the characters and story. It felt like the worst of every mall teen angst stereotype. The gameplay has flaws I'm willing to forgive since it was basically an experiment but I nearly quit because of the annoying characters and faux-philisophical plot.
Just more story and updated graphics, which you can catch on Youtube. If you didn't like the DS version, wouldn't bother with Final Remix.

Did your friend play it as a kid or teen and were they introverted before the game? If yes to both, then that's a very plausible reason why they loved it. It's known for its relatability to [bullied], introverted, misanthropic kids and teens and pushing them to opening up and making friends. Obviously if you play the game as a 22+ yo adult and having known that, then it's about angsty teens. But for others in that game's targeted demographic, it changed their lives.

There are a lot of mediocore or bad games. But because of personal attachment and nostalgia, some games get elevated beyond their worth. I played Crash 3, MGS, FF8, and Rival Schools on PS1 as a kid and I still cannot judge them objectively today because I still revere them. Even though they haven't aged well.
Post edited June 30, 2021 by MeowCanuck
avatar
-Mithridates-: Mordor: The Depths of Dejenol is a forgotten but very good dungeon crawler worth having a look at. It has great dungeon design and many options for races and professions. It also has a freeform approach to character recruitment and parties. It is a good idea to have more then one party in case you need to rescue your main party from one of the lower levels. Characters can be resurrected, but there are several things that can go wrong. The game also has charming hand drawn art, nice music and sounds in the Diablo style (just not that good).

https://www.mobygames.com/game/win3x/mordor-the-depths-of-dejenol/screenshotsA forgotten, but very good dungeon crawler
And I have tried on various occasions to get it running. It's one of those rare "real hardware/real system" games like Creatures 1, where due to the way it works beneath the hood, it's doing some weird things that no longer works in today's software. (Be it Wine or otherwise.)

I just wish the publisher/rights holder would give it to the crowd since they're basically squatting it at this point and the community is all but dead for it.
avatar
Crosmando: It seems that as time goes on, the more I'm only attracted to games which are 100% gameplay/mechanics focused. I thought at first it was that my attention span was decreasing, but this doesn't seem to be the case as I can go through extremely repetitive gameplay and not get bored.
Am I alone in this?
My tolerance for cinematic games that take control away from me is definitely decreasing. I can no longer play a Sony exclusive game like God of War or Uncharted, but... I actually still love story-driven games like The Legacy of Kain, Point & Click adventure games, and RPGs.

At first I thought I was a hypocrite, but I think I am able to justify my taste now.

It turns out that I don't mind having cutscenes, and I don't mind having to read long strings of text to progress the story, and I don't mind not being able to hit buttons all the time. What I actually hate is the paranoia that I could be assaulted by the game designer at any point (not literally... I think) and suddenly be put on a rollercoaster that I really don't want to be on.

Uncharted, for example, is a game that can just stop you at any time and force you into a forced walking section. "Why can't I run? This looks like any other street in the game!" I ask, but it turns out that the game designer has set up a trap for me here.

Suddenly, they jump out of the woodwork to assault you, grab the camera like a lunatic and then swing it around in a dramatic Michael Bay-style way. " OHOOOO WATCH OUT SOMETHING'S EXPLODING!!!!" and BANG the street crumbles beneath my character's feet and he falls into a unskippable cutscene.... And lands on a rollercoaster in the form of an NPCs car, and are now forced to use the turret at the back of the car to shoot people, only to be rewarded with another unskippable interactive cutscene that finally leads you back into the game.

From my experience, the worst case of this was Tomb Raider (the new ones). I got to the point where I see a bridge and just groan because I just know that I am about to be thrown into an interactive cutscene where the bridge will break down, after which I'll be put on a rollercoaster where I have to slide down the mountain, and it'll take 5-10 minutes before I can get back to just shooting things in this third person shooter.

In contrast, in the Legacy of Kain, Raziel enters a cutscene when I arrive at the place I am supposed to arrive at. I know I will get a cutscene or some sort of reward at that place since that was my destination. And I also know that after the cutscene ends, more likely than not I will be playing a 15-30 minute chunk of uninterrupted gameplay, and it's going to be the same jump & run, hack & slash gameplay that I had before the last cutscene. I play exactly at the pace I want, and I can even skip the cutscenes on a replay and leave only the gameplay. At no point do I think the game designer is going to yank the controller off my hands.
Post edited June 30, 2021 by Kaplau93
avatar
Mplath1: I've only played the original. Is Final Remix any better? I love that Square-Enix tried to break the mold on this game but absolutely hated the characters and story. It felt like the worst of every mall teen angst stereotype. The gameplay has flaws I'm willing to forgive since it was basically an experiment but I nearly quit because of the annoying characters and faux-philisophical plot.
avatar
MeowCanuck: Just more story and updated graphics, which you can catch on Youtube. If you didn't like the DS version, wouldn't bother with Final Remix.

Did your friend play it as a kid or teen and were they introverted before the game? If yes to both, then that's a very plausible reason why they loved it. It's known for its relatability to [bullied], introverted, misanthropic kids and teens and pushing them to opening up and making friends. Obviously if you play the game as a 22+ yo adult and having known that, then it's about angsty teens. But for others in that game's targeted demographic, it changed their lives.

There are a lot of mediocore or bad games. But because of personal attachment and nostalgia, some games get elevated beyond their worth. I played Crash 3, MGS, FF8, and Rival Schools on PS1 as a kid and I still cannot judge them objectively today because I still revere them. Even though they haven't aged well.
Project Justice is likely more fondly remembered. I think MGS stands up for its gameplay not graphics so much.
avatar
Crosmando: I'm not sure why this has happened to me, but more and more these days I just cannot get into games with a heavily cinematic or narrative emphasis. Just starting a new game and having to go through 10 minutes of cinematics is enough for me to quit it before the gameplay even begins. Having control of my character taken away from me mid-game makes me irrationally angry. It seems that as time goes on, the more I'm only attracted to games which are 100% gameplay/mechanics focused. I thought at first it was that my attention span was decreasing, but this doesn't seem to be the case as I can go through extremely repetitive gameplay and not get bored. I think it's why I've gotten so attracted to roguelikes and dungeon crawler RPGs lately, the lack of cinematics or story exposition, never losing control of your characters.

Am I alone in this?
avatar
-Mithridates-: Mordor: The Depths of Dejenol is a forgotten but very good dungeon crawler worth having a look at. It has great dungeon design and many options for races and professions. It also has a freeform approach to character recruitment and parties. It is a good idea to have more then one party in case you need to rescue your main party from one of the lower levels. Characters can be resurrected, but there are several things that can go wrong. The game also has charming hand drawn art, nice music and sounds in the Diablo style (just not that good).

https://www.mobygames.com/game/win3x/mordor-the-depths-of-dejenol/screenshotsA forgotten, but very good dungeon crawler
Doesn't that game only work on old Windows version because it's not a 32-bit application?
avatar
Crosmando: Doesn't that game only work on old Windows version because it's not a 32-bit application?
It's a bit deeper than that, because it's basically a collection of programs running in a chain. And it turns out program chains don't really work well anymore.
avatar
Crosmando: Doesn't that game only work on old Windows version because it's not a 32-bit application?
avatar
Darvond: It's a bit deeper than that, because it's basically a collection of programs running in a chain. And it turns out program chains don't really work well anymore.
Funny because last I checked they were still selling it on Gamersgate.
avatar
-Mithridates-: Mordor: The Depths of Dejenol is a forgotten but very good dungeon crawler worth having a look at
avatar
Darvond: And I have tried on various occasions to get it running. It's one of those rare "real hardware/real system" games like Creatures 1, where due to the way it works beneath the hood, it's doing some weird things that no longer works in today's software. (Be it Wine or otherwise.)
When dealing with finicky 16-bit Windows applications, if WINE doesn't work then it's often better to simply install Win 3.1 under DOSBox and run it like that:-

W7 : https://i.imgur.com/xLaxzZL.png

Mint : https://i.imgur.com/WtbNiIH.png
avatar
-Mithridates-: Mordor: The Depths of Dejenol is a forgotten but very good dungeon crawler worth having a look at. It has great dungeon design and many options for races and professions. It also has a freeform approach to character recruitment and parties. It is a good idea to have more then one party in case you need to rescue your main party from one of the lower levels. Characters can be resurrected, but there are several things that can go wrong. The game also has charming hand drawn art, nice music and sounds in the Diablo style (just not that good).

https://www.mobygames.com/game/win3x/mordor-the-depths-of-dejenol/screenshotsA forgotten, but very good dungeon crawler
avatar
Darvond: And I have tried on various occasions to get it running. It's one of those rare "real hardware/real system" games like Creatures 1, where due to the way it works beneath the hood, it's doing some weird things that no longer works in today's software. (Be it Wine or otherwise.)

I just wish the publisher/rights holder would give it to the crowd since they're basically squatting it at this point and the community is all but dead for it.
It worked reasonably well under XP for me 8-9 years ago. As far as I remember the only problem I had was that the game had some issues when the music was enabled. When I disabled the music the game worked fine otherwise.
Since this game has nice midi music I did just make two playlists for Winamp, one for the town and one for the dungeon and fired the right one up whenever I changed between them. This also allowed me to add some other midi music in a similar style for a little more variety.

I assume that I will still be able to do this in a virtual machine the next time I want to play it.



avatar
-Mithridates-: Mordor: The Depths of Dejenol is a forgotten but very good dungeon crawler worth having a look at. It has great dungeon design and many options for races and professions. It also has a freeform approach to character recruitment and parties. It is a good idea to have more then one party in case you need to rescue your main party from one of the lower levels. Characters can be resurrected, but there are several things that can go wrong. The game also has charming hand drawn art, nice music and sounds in the Diablo style (just not that good).

https://www.mobygames.com/game/win3x/mordor-the-depths-of-dejenol/screenshotsA forgotten, but very good dungeon crawler
avatar
Crosmando: Doesn't that game only work on old Windows version because it's not a 32-bit application?
Yes, you probably need a 32-bit version of Windows running under a virtual machine or a dual-boot system with a such a operating system to get it to work. Windows XP is very easy to set up with Virtual Box, but you have to play the music files from the game in a separate program like Wnamp. You can also play Civilization 2 this way, but you can't see the videos which is a bummer.

The best way is probably to install Windows 98 as a VM, but I'm not sure how easy that is.
Post edited June 30, 2021 by -Mithridates-
avatar
Darvond: And I have tried on various occasions to get it running. It's one of those rare "real hardware/real system" games like Creatures 1, where due to the way it works beneath the hood, it's doing some weird things that no longer works in today's software. (Be it Wine or otherwise.)
avatar
AB2012: When dealing with finicky 16-bit Windows applications, if WINE doesn't work then it's often better to simply install Win 3.1 under DOSBox and run it like that:-

W7 : https://i.imgur.com/xLaxzZL.png

Mint : https://i.imgur.com/WtbNiIH.png
That is a good option as well. I would say that it depends on the game, your system and what you expect from the game. For example I don't like the DOS version of Heroes of Might and Magic 2 running under DOSBox, which is the one that is supported by GOG. It feels somewhat slow and clunky compared to how the game ran when it was new.

Luckily GOG also supplies an enhanced but non-supported Windows version of the game as well and that is the one I use. It sometimes crashes, but since HoMM2 autosaves every turn this is not a problem. Someone also made a wrapper for the Windows version which I expect will make the game crash-free as well.

avatar
Darvond: It's a bit deeper than that, because it's basically a collection of programs running in a chain. And it turns out program chains don't really work well anymore.
avatar
Crosmando: Funny because last I checked they were still selling it on Gamersgate.
Interesting. I thought you could only obtain it by ordering it as a CD-ROM or go Jolly Roger for it. I had also heard that Gamersgate had given up the ghost. It must have sucked a lot for them when that Gamergate thing happened.
Post edited June 30, 2021 by -Mithridates-