Crosmando: It seems that as time goes on, the more I'm only attracted to games which are 100% gameplay/mechanics focused. I thought at first it was that my attention span was decreasing, but this doesn't seem to be the case as I can go through extremely repetitive gameplay and not get bored.
Am I alone in this?
My tolerance for cinematic games that take control away from me is definitely decreasing. I can no longer play a Sony exclusive game like God of War or Uncharted, but... I actually still love story-driven games like The Legacy of Kain, Point & Click adventure games, and RPGs.
At first I thought I was a hypocrite, but I think I am able to justify my taste now.
It turns out that I don't mind having cutscenes, and I don't mind having to read long strings of text to progress the story, and I don't mind not being able to hit buttons all the time. What I actually hate is the paranoia that I could be assaulted by the game designer at any point (not literally... I think) and suddenly be put on a rollercoaster that I really don't want to be on.
Uncharted, for example, is a game that can just stop you at any time and force you into a forced walking section. "Why can't I run? This looks like any other street in the game!" I ask, but it turns out that the game designer has set up a trap for me here.
Suddenly, they jump out of the woodwork to assault you, grab the camera like a lunatic and then swing it around in a dramatic Michael Bay-style way. " OHOOOO WATCH OUT SOMETHING'S EXPLODING!!!!" and BANG the street crumbles beneath my character's feet and he falls into a unskippable cutscene.... And lands on a rollercoaster in the form of an NPCs car, and are now forced to use the turret at the back of the car to shoot people, only to be rewarded with another unskippable interactive cutscene that finally leads you back into the game.
From my experience, the worst case of this was Tomb Raider (the new ones). I got to the point where I see a bridge and just groan because I just know that I am about to be thrown into an interactive cutscene where the bridge will break down, after which I'll be put on a rollercoaster where I have to slide down the mountain, and it'll take 5-10 minutes before I can get back to just shooting things in this third person shooter.
In contrast, in the Legacy of Kain, Raziel enters a cutscene when I arrive at the place I am supposed to arrive at. I know I will get a cutscene or some sort of reward at that place since that was my destination. And I also know that after the cutscene ends, more likely than not I will be playing a 15-30 minute chunk of uninterrupted gameplay, and it's going to be the same jump & run, hack & slash gameplay that I had before the last cutscene. I play exactly at the pace I want, and I can even skip the cutscenes on a replay and leave only the gameplay. At no point do I think the game designer is going to yank the controller off my hands.