Ancient-Red-Dragon: Cinematic games are generally way better than story-less games. For the most part, cinematic games make the game be of a much higher quality than non-cinematic games.
But having said that, it is possible to over-do cinematics, like in the case of Dragon's Lair and Space Ace, which are literally movies, not games.
Or the Outlast "games," and/or "games" like A Plague Tale, which are just glorified walking simulators falsely re-branded as if they are real games, even though they are
barely games. I can understand why people might not like stuff like that.
But as for things like 5 minute long cutscenes...stuff like that makes a game better, not worse, generally speaking.
I don't feel like storyless games are necessarily meant as such, but rather, you're meant to experience it as you play, rather than have your control, immersion and agency ripped away in favor of what the game's designer/director tells you how to experience it, and how you should react to it. Games without cinematic content don't necessarily have to rely on movie tropes to tell a story. It's a game, and the ability to experience it interactively is a strength, not a weakness.
Canuck_Cat: Totally valid opinion and yes, there are different varieties of gamers who believe the same thing.
However, I'm in the other camp. Cutscene and cinematics are partially responsible for pushing the envelope to evolve the medium. It's also why society doesn't think of them as specifically for children or teenagers anymore. Games can still be 100% gameplay or mechanics focused. But having them enhance an engaging story is what keeps the entire work relevant as gameplay mechanics get more refined over time.
Of course, they can't save a game if the story isn't engaging. Chrono Trigger vs Cosmic Star Heroine is a great example. Chrono Trigger's deeper intricate plot, aided with cutscenes and cinematic FMVs, sets it leagues above Cosmic Star Heroine that also uses cutscenes and FMVs with an arguably better battle system.
Then there are extreme cases of them being thrown in willy-nilly like Shenmue 3 where they become time-wasters and break immersion. For that game specifically,
there's always a long cutscene transition every time you enter and leave the sitting room and front yard. I also actively avoid games with QTEs, which is quite distracting if I'm expected to press buttons while I'm trying to enjoy the narrative moments.
LiquidOxygen80: I play games to determine my own stories and what roles I'd like to play in them, not be railroaded by failed movie directors who changed careers because of the games industry's sales figures being more viable than making it in Hollywood.
Canuck_Cat: Are there any video game staff turned movie directors besides Sakaguchi from SE? Unfortunately, his work hasn't been relevant since Lost Odyssey (2007), The Last Story (2011), and more recently, Fantasian (2021).
Probably not, but I feel like a lot of latter day designers would almost rather be making movies, so my statement was probably a bit hyperbolic in nature, but I'm sure you took my point. It's also why I don't really mess with Kojima like that.
Canuck_Cat: Totally valid opinion and yes, there are different varieties of gamers who believe the same thing.
However, I'm in the other camp. Cutscene and cinematics are partially responsible for pushing the envelope to evolve the medium. It's also why society doesn't think of them as specifically for children or teenagers anymore. Games can still be 100% gameplay or mechanics focused. But having them enhance an engaging story is what keeps the entire work relevant as gameplay mechanics get more refined over time.
Of course, they can't save a game if the story isn't engaging. Chrono Trigger vs Cosmic Star Heroine is a great example. Chrono Trigger's deeper intricate plot, aided with cutscenes and cinematic FMVs, sets it leagues above Cosmic Star Heroine that also uses cutscenes and FMVs with an arguably better battle system.
Then there are extreme cases of them being thrown in willy-nilly like Shenmue 3 where they become time-wasters and break immersion. For that game specifically,
there's always a long cutscene transition every time you enter and leave the sitting room and front yard. I also actively avoid games with QTEs, which is quite distracting if I'm expected to press buttons while I'm trying to enjoy the narrative moments.
LiquidOxygen80: I play games to determine my own stories and what roles I'd like to play in them, not be railroaded by failed movie directors who changed careers because of the games industry's sales figures being more viable than making it in Hollywood.
Canuck_Cat: Are there any video game staff turned movie directors besides Sakaguchi from SE? Unfortunately, his work hasn't been relevant since Lost Odyssey (2007), The Last Story (2011), and more recently, Fantasian (2021).
To address another point, how often do JRPGs have writing/narrative/design on Chrono Trigger's level anymore though? I'll wait. It's also why I addressed JRPGs specifically, because they've become way too complacent to write characters that aren't 95% visual, and 5% juvenile personality, or often follow tropey archetypes.
Berzerk2k2: Just look at classics like e.g. Doom or Quake. There is not much of a story and there are no cutscenes at all but both games are still a blast to play in 2021 because their gameplay has stood the test of time.
Breja: Sure. Absolutely. But you know what games are still even more of a blast? Dark Forces 1 and 2. Precisely because in addition to great FPS gameplay they do have a story, because that story makes the gameplay feel like it matters more, gives it context and even some emotional hook. And the cut-scenes from Jedi Knight, cheesy as they may be, really are crucial to full experience of the game, detached from the actual gameplay though they are. You can still add to the gameplay even if the gameplay isn't in any way lacking.
Good games without or with a minimal story don't prove anything about story-focused or "cinematic" games. Just as a good vegetarian meal doesn't prove that meat tastes bad.
Let's be honest, though. They took their time with Dark Forces, observed what gameplay mechanics worked, and had a killer app in the form of the Star Wars trappings. However, even if you took that aspect away from 1, it would still be a blast to play, because it was a GOOD GAME first. (Aside from some map designs, holy shit, there were some truly WTF were they thinking moments in Jedi Knight in particular.)