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evilnancyreagan: edit: at this juncture, I am inclined to believe that it will be far more likely for business reasons to prevent DST from making the leap to Galaxy rather than purely technical ones.
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0Grapher: Probably. They seem to want to stop people from pirating by making features Steam-only (Steam Workshop/mods). :(
yeah because Steam is so great at preventing piracy /sarcasm.
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SirPrimalform: The bug may be fixed on Telltale's store, but it's not DRM-free there.
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fronzelneekburm: Thanks, I edited the list accordingly.

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fishbaits: Giana Sisters has had a few updates
...
That`s not available via GoG, yet.
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fronzelneekburm: Any word from the devs about that?

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tfishell: I sent like two emails to the devs and never heard back. *shakes head*
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fronzelneekburm: From browsing their forums yesterday, I was under the impression that their go-to method of disgruntled customer appeasement was offering them a free Steam key, so the complete radio silence is really rather incredibly lame. A shame, I quite liked that game and would love to play the new levels.
I`d asked on their FB & Steam pages, never saw any replies.


https://twitter.com/BlackForestTeam/status/571387604245086208

That was all I could find from the past posts, too much stuff on FB hehe

Unless it`s been patched into GoG` version & nothing flashed up about it. /shrug
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0Grapher: Probably. They seem to want to stop people from pirating by making features Steam-only (Steam Workshop/mods). :(
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DCT: yeah because Steam is so great at preventing piracy /sarcasm.
I don't know if Steam reduces the number of pirated games but why are you so sure that it doesn't?
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DCT: yeah because Steam is so great at preventing piracy /sarcasm.
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0Grapher: I don't know if Steam reduces the number of pirated games but why are you so sure that it doesn't?
I am going based on the fact that Steam's primary form of DRM, CEG was broken many years ago. So with that what would be the point in saying "keeping a game on Steam exclusively and not releasing a DRM free version will reduce piracy" it makes no sense since there is nothing that Steam offers from a actual copy protection standpoint that would prevent piracy anymore then just releasing it DRM free anyway since pirates can easily bypass their CP/DRM method anyway outside of offering a better service which GOG tries to do anyway.
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0Grapher: I don't know if Steam reduces the number of pirated games but why are you so sure that it doesn't?
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DCT: I am going based on the fact that Steam's primary form of DRM, CEG was broken many years ago. So with that what would be the point in saying "keeping a game on Steam exclusively and not releasing a DRM free version will reduce piracy" it makes no sense since there is nothing that Steam offers from a actual copy protection standpoint that would prevent piracy anymore then just releasing it DRM free anyway since pirates can easily bypass their CP/DRM method anyway outside of offering a better service which GOG tries to do anyway.
I wasn't talking about Steam's DRM preventing piracy but Steam's "services" such as the Workshop reducing piracy.
Normally every game gets cracked as far as I know so DRM might not be the way to go when trying to reduce piracy.
But if you only get access to every aspect of a game (e.g. mods) if you bought the game then maybe more people will buy the game.
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fronzelneekburm: Builds that are months (or even years) out of date? Missing bonus content? Other platforms got a better deal?

Please let me know about any game where the publisher/dev decided to treat GOG customers as second-class citizens, so I can publically name and shame them here: http://www.gog.com/mix/games_that_treat_gog_customers_as_second_class_citizens

Any help is appreciated! Thanks!
I would suggest hand of Fate, no dlc here and running 1.0.3 as opposed to 1.1.5 but they have claimed they are hard at work and gog is there next goal. Let's hope! Love that game.
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DCT: I am going based on the fact that Steam's primary form of DRM, CEG was broken many years ago. So with that what would be the point in saying "keeping a game on Steam exclusively and not releasing a DRM free version will reduce piracy" it makes no sense since there is nothing that Steam offers from a actual copy protection standpoint that would prevent piracy anymore then just releasing it DRM free anyway since pirates can easily bypass their CP/DRM method anyway outside of offering a better service which GOG tries to do anyway.
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0Grapher: I wasn't talking about Steam's DRM preventing piracy but Steam's "services" such as the Workshop reducing piracy.
Normally every game gets cracked as far as I know so DRM might not be the way to go when trying to reduce piracy.
But if you only get access to every aspect of a game (e.g. mods) if you bought the game then maybe more people will buy the game.
and what is to stop GOG from doing the same? they already added Steamworks style functions to Galaxy, so it's not without reason that GOG couldn't create a Workshop like Steam's. So again, how does anything Steam offers that GOG doesn't currently offer or could implement later that prevents piracy outside of the illusion that all DRM even long times cracked DRM works?
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DCT: and what is to stop GOG from doing the same? they already added Steamworks style functions to Galaxy, so it's not without reason that GOG couldn't create a Workshop like Steam's. So again, how does anything Steam offers that GOG doesn't currently offer or could implement later that prevents piracy outside of the illusion that all DRM even long times cracked DRM works?
I already said that I don't actually know if Steam reduces piracy but I am inclined to believe that Steam does and I believe that GOG reduces piracy.
However, I do not understand in what way a potential future service from GOG would be the same to a publisher as an established system.
Don't misunderstand me, I'm on your side and possibly a lot of publishers are on our side as well but some publishers obviously are not.
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DCT: and what is to stop GOG from doing the same? they already added Steamworks style functions to Galaxy, so it's not without reason that GOG couldn't create a Workshop like Steam's. So again, how does anything Steam offers that GOG doesn't currently offer or could implement later that prevents piracy outside of the illusion that all DRM even long times cracked DRM works?
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0Grapher: I already said that I don't actually know if Steam reduces piracy but I am inclined to believe that Steam does and I believe that GOG reduces piracy.
However, I do not understand in what way a potential future service from GOG would be the same to a publisher as an established system.
Don't misunderstand me, I'm on your side and possibly a lot of publishers are on our side as well but some publishers obviously are not.
Why would a publisher go with a potential future service over a established one? Easy, money. Keep in mind Steam when it first launched only had Counter Strike 1.6 and Half-life , no other devs and publishers wanted to touch it because why sell through Steam when retail was still king? But Valve grew their user base and slowly started attracting small devs and such and grew, attracting larger and larger publishers and devs and so on. Why? because Valve showed them there was a market and money to be made in the digital space. GOG has to do the same, if GOG keeps growing their customers like Valve did for Steam devs and publishers will break and sell here, not all some will still be wary of the no-drm thing and others like EA and Ubisoft will stick to Uplay and Origin because that is where they get the largest cut. But most will because they want money.
Would Daikatana count? After all, playing it makes you John Romero's bitch.
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InfraSuperman: Would Daikatana count? After all, playing it makes you John Romero's bitch.
We are not responsible for questionable marketing campaigns of the past :P
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InfraSuperman: Would Daikatana count? After all, playing it makes you John Romero's bitch.
You'll be Romero's bitch, regardless of whether you play it through GOG or Steam. :P
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InfraSuperman: Would Daikatana count? After all, playing it makes you John Romero's bitch.
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JudasIscariot: We are not responsible for questionable marketing campaigns of the past :P
Indeed, but we still have to suck it down.
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Grargar: You'll be Romero's bitch, regardless of whether you play it through GOG or Steam. :P
Good point. Does the status as Romero's bitch multiply if one owns more than a single copy of the game? Because I have it both here and as a physical copy.
Post edited May 25, 2015 by InfraSuperman
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InfraSuperman: Would Daikatana count? After all, playing it makes you John Romero's bitch.
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JudasIscariot: We are not responsible for questionable marketing campaigns of the past :P
Except for this one (see attached). :P
Attachments:
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JudasIscariot: We are not responsible for questionable marketing campaigns of the past :P
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fronzelneekburm: Except for this one (see attached). :P
XD