It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I would like Doom 2016
avatar
UnrealQuakie: Besides the flashlight with gun in hand thing they did, What else was the problem cause I have seen threads bitching about the BFG release on steam but had no need to read the long posts lol
avatar
GreasyDogMeat: Ammo was fairly scarce in Doom 3 and Resurrection of Evil.

BFG Edition adds a short new campaign called the Lost Mission. In it they focus more on action and dramatically increase the amount of ammo you get from pick ups. They very lazily did not bother to set the Doom 3 and BFG Edition ammo pick ups to the lower ammo count so you get ridiculous amounts of ammo through all parts of the game.

Doom 3 was hardly a survival horror game, but you could actually run out of ammo and you had to be careful.

There is also some odd censorship and removal of scenes. In Resurrection of Evil all the new arcade machines were replaced with Super Turbo Turkey Puncher from Doom 3 and the section where you where a hazmat suit was modified so a suit is no longer needed.

As a fanboy of id Software I still enjoyed BFG edition for new content like Lost Mission and No Rest For the Living for Doom 2 but it was a very sloppy release with no respect for those of us who actually loved Doom 3.
Thanks for that info, interesting I guess they pulled a lucas here well I still want to experience this game if it does come here cause I remember when I got a copy ages ago when ati 9200se was my card and could not run the game good at all so... lol now with a 1080 sli I will wreck this shit when it comes here to gog, if it does lol
I'm surprised how many people consider Doom 3 to be a 'bad game'. I'd understand calling it a bad Doom game... but a bad game? Hardly... especially for 2004! With all sincerity I enjoyed Doom 3 more than I enjoyed Half-Life 2 which released the same year, or perhaps the next year. Genuinely found the game to be scary. Remember the Imp tearing through stairs on the way back to Mars City and how it startled me so much I accidentally tossed my mouse across my room. Glad no one saw me do that!

https://www.youtube.com/watch?v=4wIuHe5hZEs

Pissed me off a lot how people bitched about the lack of a gun flashlight. It was a brilliant mechanic and looked absolutely amazing at the time. Do you lower your guard so you can SEE or keep your gun out in the pitch black?
avatar
GreasyDogMeat: Pissed me off a lot how people bitched about the lack of a gun flashlight. It was a brilliant mechanic and looked absolutely amazing at the time. Do you lower your guard so you can SEE or keep your gun out in the pitch black?
I also liked the tension this balancing act created. The BFG edition also showed that just duct-taping a light to the gun made for a poor change, as a lot of the game is built around that gameplay mechanic.
avatar
GreasyDogMeat: I'm surprised how many people consider Doom 3 to be a 'bad game'. I'd understand calling it a bad Doom game... but a bad game? Hardly... especially for 2004! With all sincerity I enjoyed Doom 3 more than I enjoyed Half-Life 2 which released the same year, or perhaps the next year. Genuinely found the game to be scary. Remember the Imp tearing through stairs on the way back to Mars City and how it startled me so much I accidentally tossed my mouse across my room. Glad no one saw me do that!

https://www.youtube.com/watch?v=4wIuHe5hZEs

Pissed me off a lot how people bitched about the lack of a gun flashlight. It was a brilliant mechanic and looked absolutely amazing at the time. Do you lower your guard so you can SEE or keep your gun out in the pitch black?
Completely agree, I enjoyed the hell out of the original release of Doom 3, it was creepy, the guns felt good, it looked great and to this date I have never heard a better implementation of atmospheric sound. Also the flashlight was a gamey mechanic sure, but it was a deliberate design choice and it worked perfectly in context.

Doom 3 BFG ruined a perfectly good game.
I'd totally go for the original Doom 3 and RoE again! Doom 3 had its problems, but I still enjoyed it. This and Quake 4 should totally be added to the store (although I'd have to arrange a trade for those, since RoE and Quake 4 are still on the index around here.)
There are also Wolfenstein 2009, Heretic and Hexen series, but these (and also Doom3 and Quake4) for now are not possible i think...

Ask to Bethesda and Activision
Post edited June 05, 2017 by FulVal
Yeah, I'm one of those who is surprised at those clamouring for Doom 3... if I wanted to be incredibly generous, at most I could say it was a "meh" game, and I played it all the way through. It seems all the good qualities it has have been foisted on to it by people's own perceptions ("The horrible gun/torch thing adds tension!" etc).

I can see how they were TRYING to be a horror game, but honestly, it was so badly implemented, that it just didn't work for me. I mean, I search an entire room, make sure to check all the cupboards and nooks and crannies, and then just as I step over the trigger point to leave the room, instantly (without the "summoning animation") there are 3 baddies just behind me. OH THE HORROR! In the end, I just left rooms backwards, aiming my gun at the very obvious point a monster would pop up and try getting at me.

Or the other ridiculous jump-scares. And the gun/torch toggling. I mean, narratively it's an incredibly stupid idea and creates dissonance between what you should be able to do and what you can (akin to ankle-high walls that form an invisible barrier you can't step over in other games).
avatar
GreasyDogMeat: I'm surprised how many people consider Doom 3 to be a 'bad game'. I'd understand calling it a bad Doom game... but a bad game? Hardly... especially for 2004! With all sincerity I enjoyed Doom 3 more than I enjoyed Half-Life 2 which released the same year, or perhaps the next year. Genuinely found the game to be scary. Remember the Imp tearing through stairs on the way back to Mars City and how it startled me so much I accidentally tossed my mouse across my room. Glad no one saw me do that!

https://www.youtube.com/watch?v=4wIuHe5hZEs

Pissed me off a lot how people bitched about the lack of a gun flashlight. It was a brilliant mechanic and looked absolutely amazing at the time. Do you lower your guard so you can SEE or keep your gun out in the pitch black?
I don't think it's a bad game, but it is bewildering how id, the original creators of Doom, could make a threequel which so completely misunderstood what Doom is. Original Doom wasn't scary, not in the least (Doom 64 is a bit creepy, but not scary). Then there was the data device you carry around and those audiologs which completely ruined the pacing of the game.
Post edited June 04, 2017 by Crosmando
avatar
GreasyDogMeat: I'm surprised how many people consider Doom 3 to be a 'bad game'.
Well, this: https://www.youtube.com/watch?v=-8D-dJrS1t4 is basically a video of Doom3 (without the sound). I found it completely unplayable without mods. And a game that has to be fixed by the community before being playable, is a bad game. And why make a game with cutting edge graphics and lots of hardware hunger (for that time) if you then make sure no one gets to see that graphics?

But in a way you are right. A lot of the disappointment in Doom3 comes from the fact that people expected a Doom game. Which might have something to do with the 'Doom' in the title. So Doom3 wasn't as bad as some people make it out to be. It just had the wrong name. They should have called it 'Black screen of death' instead.
avatar
babark: I can see how they were TRYING to be a horror game, but honestly, it was so badly implemented, that it just didn't work for me. I mean, I search an entire room, make sure to check all the cupboards and nooks and crannies, and then just as I step over the trigger point to leave the room, instantly (without the "summoning animation") there are 3 baddies just behind me. OH THE HORROR! In the end, I just left rooms backwards, aiming my gun at the very obvious point a monster would pop up and try getting at me.
As someone who has literally played the game close to a dozen times (probably more) over the course of the original release, the XBOX original versions AND BFG Edition I have no idea what you are talking about. The game certainly overdid the monster closets but enemies constantly spawning behind you to the point you back out of rooms? Yeah... I don't remember that at all.

Reminds me a bit of complaints of how Halo had repetitive level design. Complaints I agree with, but disagree on how negatively it effected the experience. Yeah I'm going down another copy paste hallway, but so what if blasting these aliens is incredibly fun? Yeah Doom 3 is loaded with monster closets... it doesn't make blasting an imp in the face with a shotgun any less fun.

Anyway... if people really disliked Doom 3 and it comes to GOG you certainly don't have to buy it. Daikatana is on here after all and has people who enjoy and defend it. I don't get it either. One man's trash is another man's treasure.

avatar
Lifthrasil: Well, this: https://www.youtube.com/watch?v=-8D-dJrS1t4 is basically a video of Doom3 (without the sound). I found it completely unplayable without mods. And a game that has to be fixed by the community before being playable, is a bad game. And why make a game with cutting edge graphics and lots of hardware hunger (for that time) if you then make sure no one gets to see that graphics?

But in a way you are right. A lot of the disappointment in Doom3 comes from the fact that people expected a Doom game. Which might have something to do with the 'Doom' in the title. So Doom3 wasn't as bad as some people make it out to be. It just had the wrong name. They should have called it 'Black screen of death' instead.
In the sense that the game was too dark? I guess it didn't bother me nearly as much because while I'm a huge id Software fan I'm also a big fan of survival horror... though it took me many years to finally 'get' that genre. So Doom 3, even though it isn't close to being a survival horror game, was really enjoyable as it embraced a lot of horror elements. Absolutely loved the atmosphere, sound and music. I loved how the thumping of machinery, literal machinery in a room was actually the action music for some rooms. The creepy whispers and noises.
Post edited June 04, 2017 by GreasyDogMeat
avatar
GreasyDogMeat: ...
It's nice that you enjoyed it. I didn't. Tastes are different. For me Doom3 didn't work as Doom - so much is clear I think. But it didn't work as horror game either because it felt too forced. 'Oh. I got killed again by something invisible that wasn't there a second ago' is not scary. It's boring. So it didn't work as fast-paced action shooter because you were creeping around in the dark most of the time. And it didn't work as a horror game because it was just a linear sequence of scripted, boring jump scares. No horror. Compare it to the first F.E.A.R. That had a dense horror atmosphere. Doom was too sterile and felt like 'wants to be scary but doesn't succeed'.

So, with several mods it turned out to be an OK game. But out of the box it was just bland.
avatar
Lifthrasil: It's nice that you enjoyed it. I didn't. Tastes are different. For me Doom3 didn't work as Doom - so much is clear I think. But it didn't work as horror game either because it felt too forced. 'Oh. I got killed again by something invisible that wasn't there a second ago' is not scary. It's boring. So it didn't work as fast-paced action shooter because you were creeping around in the dark most of the time. And it didn't work as a horror game because it was just a linear sequence of scripted, boring jump scares. No horror. Compare it to the first F.E.A.R. That had a dense horror atmosphere. Doom was too sterile and felt like 'wants to be scary but doesn't succeed'.

So, with several mods it turned out to be an OK game. But out of the box it was just bland.
We're the complete opposite then, I thought FEAR was one of the most bland, un-scary, contrived FPS i've ever played, with some of the most exploitable immersion-breaking AI I've ever seen.
avatar
Misanthropic: Did you even stop to consider that the intent of Ancient-Red-Dragon's post was to mock me?
It certainly was not. My intent was to represent the best interest of the consumer. And keeping Doom 3 off GOG does that for the reasons I've stated.
It's kind of hard to take someone seriously, especially as a gamer when they say things like Doom 3 is possibly the worst FPS ever made. You REALLY haven't played many shooters if you consider it one of/THE worst FPS game ever made.

*I've never played a bad Doom game myself, and I've played every single one including the friggin' cell-phone RPG games.

*Not including sloppy ports to underpowered systems.