It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Starmaker: She made a post ranting about THE JOOOS and it got deleted.
avatar
Dexter111: Fact of the matter is I have nearing 100 games on GOG and don't mind spending money here, but what I'm looking for is a content neutral game delivery network, not a PC safe space filled with nutters going on about their pronouns, where developers are being attacked and being labeled all sorts of bullshit because of their personal opinions.

It's sad, because I distinctly remember it not being anything like that even a few years back, lest to talk about when I first joined.
If you think racism and/or anti-semitism is "sjw", then you are as stupid as you appear to be. No one gives a shit what you are looking for. Take it elsewhere.
avatar
Dexter111: Fact of the matter is I have nearing 100 games on GOG and don't mind spending money here, but what I'm looking for is a content neutral game delivery network, not a PC safe space filled with nutters going on about their pronouns, where developers are being attacked and being labeled all sorts of bullshit because of their personal opinions.

It's sad, because I distinctly remember it not being anything like that even a few years back, lest to talk about when I first joined.
avatar
qwixter: If you think racism and/or anti-semitism is "sjw", then you are as stupid as you appear to be. No one gives a shit what you are looking for. Take it elsewhere.
Leave Ava alone. She is still in morning. Someone dropped a house on her sister.
low rated
avatar
Dexter111: Fact of the matter is I have nearing 100 games on GOG and don't mind spending money here, but what I'm looking for is a content neutral game delivery network, not a PC safe space filled with nutters going on about their pronouns, where developers are being attacked and being labeled all sorts of bullshit because of their personal opinions.

It's sad, because I distinctly remember it not being anything like that even a few years back, lest to talk about when I first joined.
ahahahaha, you've been here almost 7 years and you have almost 100 games? wow. you will be sorely missed...

don't let the door hit your racist/sexist/homophobic/bigoted butt on the way out. its real sad that a POS like you doesn't feel comfortable here. Maybe you'll find a safe space amongst your own kind.
low rated
avatar
Dexter111: Fact of the matter is I have nearing 100 games on GOG and don't mind spending money here, but what I'm looking for is a content neutral game delivery network, not a PC safe space filled with nutters going on about their pronouns, where developers are being attacked and being labeled all sorts of bullshit because of their personal opinions.

It's sad, because I distinctly remember it not being anything like that even a few years back, lest to talk about when I first joined.
What I am looking for is a place where I can buy DRM-free games and talk about them without having to worry about people who are openly hostile to minorities. I would rather have a space be safe than have it be dangerous. Wouldn't you prefer safety over danger?

Edit: Also, I think the space should be for more than just Personal Computers and Player Characters. Maybe some people play on Macintoshes or Linux boxes. (I play games on a Linux box myself.) Also,. what about Non-Player Characters (NPCs)?
Post edited August 07, 2017 by dtgreene
low rated
avatar
qwixter: If you think racism and/or anti-semitism is "sjw", then you are as stupid as you appear to be. No one gives a shit what you are looking for. Take it elsewhere.
avatar
Dexter111: I said fag and apparently it made some armchair moderator butthurt. At least get your fucking buzzwords right you pansy, this is one of the major problems with you SJWs, you think you can throw your buzzwords against anyone and lie about what people said and they will give a shit and fall to your feet, including how you've called Cleve all sorts of shit. It's sad, but this place seems beyond redemption, people can slander developers any way they want and call them "racist" and "white supremacist" based on them talking about Neanderthals a lot and there's no moderator action, but hit back in any way and the armchairers appear from nowhere.

avatar
htown1980: don't let the door hit your racist/sexist/homophobic/bigoted butt on the way out. its real sad that a POS like you doesn't feel comfortable here. Maybe you'll find a safe space amongst your own kind.
avatar
Dexter111: Hahaha, look another one of these sad creatures. Didn't you forget a few of your precious buzzwords, you can do better than that!
goodbye

you're done here

And on a side note, am I the only one who sees the irony of him bitching about us using buzzwords all while he keeps saying "SJW"? :P
Post edited August 07, 2017 by tinyE
avatar
tinyE: And on a side note, am I the only one who sees the irony of him bitching about us using buzzwords all while he keeps saying "SJW"? :P
These days it's a drinking game forum buzzword.
avatar
tinyE: And on a side note, am I the only one who sees the irony of him bitching about us using buzzwords all while he keeps saying "SJW"? :P
avatar
qwixter: These days it's a drinking game forum buzzword.
On a plus, and this is legit, I'm now really curious about this RPG.
My great niece, who often shares a first experience of new games she's purchased with me, has gone ahead and bought Grimoire. (Oh for the folly and money of youth!) I offered to find her my preview code, but she gracefully declined.

Initial reactions from a very cursory glance:

* Character creation is just as unpleasant as it looked in The Weary Adventurer's walkthrough, and yes, identical to Wizardry's system that I didn't like. That's a bit of retro RPGing I wish I'd not been reminded of.

* Both of us enjoyed the limited animations and colorful graphics, though we would have preferred a larger screen on the world, and smaller controls.

* Yeah, it's damn hard, just as I remember it being. It pays to grind a lot.

* The map system is pretty good. I still wince remembering Wizardry 6's maps-as-a-raisable-skill, which meant spending your few, very precious skill points to see more on maps.

* Many more items hidden in bushes, etc, than in the Wizardry titles.

Not much else to note at this point. We both have work.

PS: Should have added that the music is awful. The later Wizardry titles had some decent music for the time, with allowances for technology and memory limitations, but that isn't the case, here.
Post edited August 07, 2017 by Glazunov
avatar
Glazunov: My great niece, who often shares a first experience of new games she's purchased with me, has gone ahead and bought Grimoire. (Oh for the folly and money of youth!) I offered to find her my preview code, but she gracefully declined.

Initial reactions from a very cursory glance:

* Character creation is just as unpleasant as it looked in The Weary Adventurer's walkthrough, and yes, identical to Wizardry's system that I didn't like. That's a bit of retro RPGing I wish I'd not been reminded of.

* Both of us enjoyed the limited animations and colorful graphics, though we would have preferred a larger screen on the world, and smaller controls.

* Yeah, it's damn hard, just as I remember it being. It pays to grind a lot.

* The map system is pretty good. I still wince remembering Wizardry 6's maps-as-a-raisable-skill, which meant spending your few, very precious skill points to see more on maps.

* Many more items hidden in bushes, etc, than in the Wizardry titles.

Not much else to note at this point. We both have work.

PS: Should have added that the music is awful. The later Wizardry titles had some decent music for the time, with allowances for technology and memory limitations, but that isn't the case, here.
This reminds me of what I read in Jim Sterling's review of Yooka-Laylee: It's all well and good that you want to make a game that recaptures game design elements of ages gone by, but a lot of times, outdated game mechanics are outdated for a very good reason.
avatar
Glazunov: My great niece, who often shares a first experience of new games she's purchased with me, has gone ahead and bought Grimoire. (Oh for the folly and money of youth!) I offered to find her my preview code, but she gracefully declined.

Initial reactions from a very cursory glance:

* Character creation is just as unpleasant as it looked in The Weary Adventurer's walkthrough, and yes, identical to Wizardry's system that I didn't like. That's a bit of retro RPGing I wish I'd not been reminded of.

* Both of us enjoyed the limited animations and colorful graphics, though we would have preferred a larger screen on the world, and smaller controls.

* Yeah, it's damn hard, just as I remember it being. It pays to grind a lot.

* The map system is pretty good. I still wince remembering Wizardry 6's maps-as-a-raisable-skill, which meant spending your few, very precious skill points to see more on maps.

* Many more items hidden in bushes, etc, than in the Wizardry titles.

Not much else to note at this point. We both have work.

PS: Should have added that the music is awful. The later Wizardry titles had some decent music for the time, with allowances for technology and memory limitations, but that isn't the case, here.
avatar
rampancy: This reminds me of what I read in Jim Sterling's review of Yooka-Laylee: It's all well and good that you want to make a game that recaptures game design elements of ages gone by, but a lot of times, outdated game mechanics are outdated for a very good reason.
I think that's an excellent point. While there's no Darwinian feature-based survival of the fittest leading from bad to great games, features are included, refined or dropped, depending on how well players accept them. Party members screaming as they did in Ultima VII for food every x number of hours was hated; I haven't seen anything like that in many years. Not that Cleve cares, as he's tossing out a 20-year-old title that I'd wager he hasn't worked on since the dawn of the century (which admittedly sounds a lot longer than it is). I suspect he just wants to make some cash, and cock a snook at those who said it was perma-vaporware.

I plan to try for myself to create a few characters later, instead of just watch the tedious process. My great niece has said she will remove all sharp objects from anywhere near the screen while I do so.

_________________________________________________________________________

PS: It was as painful as I expected. After choosing a race, I got three rolls with the dice; then I either had to accept the third roll, or restart. Finally got a good roll after just under 10 minutes. Of course, Cleve includes a large range of pre-mades to choose from, but I think most people would rather create their own. Oh, for a pool of points to allocate...!
Post edited August 08, 2017 by Glazunov
avatar
Glazunov: PS: It was as painful as I expected. After choosing a race, I got three rolls with the dice; then I either had to accept the third roll, or restart. Finally got a good roll after just under 10 minutes. Of course, Cleve includes a large range of pre-mades to choose from, but I think most people would rather create their own. Oh, for a pool of points to allocate...!
As outdated mechanics go, there's a reason why games simply moved to distribute points instead of rolling. Even the older Wizardry game only had you roll for karma. Basically rolling dice in CRPGs is a waste of time since people keep rolling until a "good enough" roll comes up.

From what I read, the sound/music is very repetitive and the not very good.
avatar
morrowslant: What kind of tolerance for old control schemes & VGA at best graphics do you have?
avatar
htown1980: Most of my gaming is from old games so I think my tolerance for old control schemes is quite high.

I love VGA graphics but really struggle with EGA graphics. I think 1992 to 1994 was probably the best period for graphics in video games :)
I feel your pain. Certain graphics just make me NOPE out of games.
For me it's the overcluttered/tiny text UI of the Europa Universalis series

EGA graphics rule out the most of the older Wizardry games for you then. Wizardry 5 had somewhat improved graphics over Wiz 1-4, I recall.

Have you considered the classic Exile or Avernum series from Jeff Vogel, or oddball hybrid games like Ultima Underworld, Strife, or Realms of the Haunting. Zero character creation in those oddball hybrid games, but plenty of RPG fun.
Post edited August 08, 2017 by morrowslant
avatar
Glazunov: PS: It was as painful as I expected. After choosing a race, I got three rolls with the dice; then I either had to accept the third roll, or restart. Finally got a good roll after just under 10 minutes. Of course, Cleve includes a large range of pre-mades to choose from, but I think most people would rather create their own. Oh, for a pool of points to allocate...!
avatar
qwixter: As outdated mechanics go, there's a reason why games simply moved to distribute points instead of rolling. Even the older Wizardry game only had you roll for karma. Basically rolling dice in CRPGs is a waste of time since people keep rolling until a "good enough" roll comes up.

From what I read, the sound/music is very repetitive and the not very good.
Thanks--exactly my point. It's also a reason I don't like dice rolls to determine if you succeed in bypassing traps, or have them trigger and do whatever nastiness they were intended for. Players will simply save before attempting, and if they fail, reload. I'd rather see some mini-game used, such as the one found in Betrayal at Krondor, if with more complexity as the game progresses. (Loved the word-based chest locks, however.) Each to their own, of course, but if players are going to seek to undo whatever gaming sub-system you've put in place, I have to think the sub-system is at fault.

The sound is *extremely* repetitive. Not too bad for 30 seconds--it sounds like the same composer of Wizardry 6, haven't double-checked--but given memory restrictions, there's nothing more than short loops. We agreed to turn off the music pretty quickly.

PS: I'm seeing a few complaints at the absence of a manual. Someone made the (to me) very good point that despite remarks from some that Cleve's too busy for that, etc, he's had roughly 20 years to get one ready.
Post edited August 08, 2017 by Glazunov
I'm just surprised that it was finally released!
Have the indiegogo funders been given copies? I thought about backing a few years ago but decided against it.

Also $40 is a bit much to ask for it IMO.
avatar
htown1980: Most of my gaming is from old games so I think my tolerance for old control schemes is quite high.

I love VGA graphics but really struggle with EGA graphics. I think 1992 to 1994 was probably the best period for graphics in video games :)
avatar
morrowslant: I feel your pain. Certain graphics just make me NOPE out of games.
For me it's the overcluttered/tiny text UI of the Europa Universalis series

EGA graphics rule out the most of the older Wizardry games for you then. Wizardry 5 had somewhat improved graphics over Wiz 1-4, I recall.

Have you considered the classic Exile or Avernum series from Jeff Vogel, or oddball hybrid games like Ultima Underworld, Strife, or Realms of the Haunting. Zero character creation in those oddball hybrid games, but plenty of RPG fun.
Thank you. I have played through Ultima Underworld I and II and enjoyed them both very much.

I hadn't even considered the Avernum games. They kind of look a little like the old gold box games I love so very much.

Is there a particular game that you loved and would recommend?