Neobr10: But even the lack of publishers was a consequence of Sega's past mistakes. EA, for example, refused to release games on Sega platforms after the Saturn launch date clusterfuck, which is the same reason why some important retailers also refused to stock Sega products.
And they were indeed struggling at that point. Sega's management was a mess,
The Dreamcast itself was an amazing console. It had everything we could have asked for: great exclusive games, the best versions of third-party games (like Rayman 2 and Soul Reaver), online capability out of the box, it was easy to develop for and a few other things. But there was simply no way for it to save Sega, unless they pulled a Wii out of it.
Navagon: Maybe you're right. Maybe they were already past the point of no return. But nonetheless it was entirely down to the suits, even if they had screwed the console over before it hit the concept stage.
not just the saturn launch date disaster sunk sega ( it sunk the saturn for sure the early release date came as a surprise for everybody including the developers and publishers
first wave titles had to be rushed and third party publishers waited till september pretty much squandering teh head start )
but the sega cd and the 32 X as well
the 32X more so it was released AFTER the saturn was already released in japan in 1994
and the 32X was killed barley a year later with sega going back on their word
in 96 sega also killed the sega cd and the megadrive to concentrate on the saturn
while this again made good financial sense it was a pr disaster
here sega was at it again killing their consoles unexpectedly especially because the megadrive was still doing well in 96
which alienated a lot of fans
even the saturns demis was badly handled
sega just let it die a slow agonising death in europe in 98 with a handfull of first party titles and a slew of imports
it was left to the official sega saturn magazine to promote the hell out of the meaugre offerings
while sega focussed on the dreamcast
as for upper managment sega of japan ( soj ) and sega of america ( soa ) were at each others throats during the mid 90's
soj wanted total control soa wanted a different direction
and it all came to a head when tom kalinske the head of soa resigned in 1997 ( kalinske was the one who speareheaded the megadrive in the usa and commisions thinsg like the sega sream and sega does what nintendon't )
this pretty much spelled the end for soa
soj installed bernie stolar ..and well most sega fans dont like him very much
he was fiercly opposed rpgs for one
sega well and truely died in 2001 whent hey pulled out of the hardware business but the first signs were there in 1994 in the form of the 32X and the schizm between soj and soa