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For some gamers, management games are the peak of enjoyability. Whether you are planning city blocks in games like SimCity 2000 or raiding foreign lands in Tropico 6, there’s something special about starting something from scratch and watching it grow into a fine-oiled machine.

While there are many games out there that can sate your appetite for overseeing a society, there are none out there quite like the acclaimed RimWorld. Originally titled Eclipse Colony way back in 2013, it started as a Kickstarter project for Windows, Mac, and Linux before being officially released in 2018 under the name RimWorld.



RimWorld takes what you know about management games and flips it on its head
This title, like many in the genre, involves you starting with nothing and building up a society that can face almost anything. In RimWorld, your adventure starts after your first three citizens crash land on a desolate planet.

Typically, they will have random traits and it is up to you to figure out how to get them to work and live together. The end goal? To build a rocket ship and escape the planet. That’s a lot easier said than done, however.

You see, in RimWorld, much of what happens is dictated by AI Storytellers. And like all storytellers, each one thinks the stories should be told in different ways. You have Cassandra Classic, Phoebe Chillax, and Random Randy. By their names, you can probably figure out a bit of how each scenario will play out.

What helps separate RimWorld from other similar titles is the extreme level of freedom you have when playing and the stories that are generated as you go. Your people can fall in love (you will gain people as you play), which can cause jealousy amongst others leading to some unique scenarios within your little community. Or maybe one of the pair dies in a raider attack causing the other to go into a great depression and slack on work. Maybe you harvest prisoners - you know what, we’ll leave that up to you to find out. It’s up to you to adapt in order for your growing society to continue to flourish.

It’s truly hard to explain in a single article how different each new world will be and it’s that replayability that makes it such an amazing experience. This is a management game at its core, but the stories you’ll make from the gameplay is what takes it to the next level.



Mods to help enhance and change the base gameplay into something entirely new
If you feel you’ve mastered Random Randy, Cassandra, and Phoebe then maybe it’s time to start looking at mods for the hit title. Luckily, RimWorld has near endless mods that accomplish a variety of tasks, sometimes making your job easier and sometimes, taking the game in an entirely new direction.

Whether you want mods that make inventory management easier or introduces new animals, there is probably a mod for you. To use them simply copy the mods folders into the overarching mod folder for RimWorld and you're good to go!

If you want to modify your RimWorld experience more, you can subject your citizens to zombie apocalypses or equip your civilization with entirely new weapons to defend themselves with. There’s also a mod that adds a wave-based survival mode if fighting is more your style and then you can add the prosthetic limbs mod to give your citizens more cybernetic body parts to help in battle.



Rimworld now available DRM-free on GOG.COM
RimWorld is a game that can offer endless enjoyment with or without mods. With three different storytellers and a lot of randomization, each playthrough will create its own stories with your help and then if you are looking to take it even further, the game features a robust modding community to give you even more enjoyment.

RimWorld is now available DRM-free on GOG.COM so if this seems like something you could see yourself losing hours (maybe even days or weeks) to, definitely check it out.

What do you think? Does RimWorld seem like something you’d enjoy playing? Let us know in the comments!
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Ancient-Red-Dragon: I don't see how a game that is only 299 MB (meaning it's very small and must not have that much content in it) and which has NES-era graphics could possibly be worth $34.99 USD in 2020, plus another $19.99 for an expansion pack. That's not a fair or reasonable value proposition.

Maybe if it was $9.99 with a $4.99 expansion pack, then that might be reasonable.

But I won't blast them for leaving out Galaxy Achievements since apparently there are no Steam Achievements either, which is probably the first time I've ever seen that happen with a relatively new game.
Don't want to say flat out that you're wrong mate, but you're judging a book by its' cover.

I've had more gameplay out of this than any other game released in the last 15 years. In retrospect I'd have happily paid £100 for it and had more than value for money.
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BitMaster_1980: To be honest, I don't get it. If you care for DRM-free enough this is a big issue for you, you should not have bought the game on a non-DRM-free platform. If DRM-free is irrelevant to you or at the very least, way down the list, then you should not ask for Connect. Sure, it's nice for you when it happens but you really should not ask for it.
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gmx: There is third scenario - no drm is important but there is no other option. I would not categorize people "If you dont like drm you are not allowed to buy anything on steam". Also asking (politely) is important so dev/store knows that people are interested.
That is no third scenario, that is trying to have your cake and eat it.

I don't do DRM. I have no Epic Store account (not even for collecting freebies). I have a Steam account with exactly one game inside it (which, for the purpose of this discussion is called Why I Don't Buy Anything With DRM). I don't even redeem freebee Steam keys.
Occasionally, that means a game I would (sometimes very much) like to play, is closed to me. That sometimes makes me sad for a while, but something interesting in the DRM-free sphere will come along.
Now, while I'm very strict regarding my own personal use, I'm not an outward fanatic. People are allowed to publish their games under DRM (I won't throw a hissy fit or start a social media campaign; I just won't buy it). Other people are allowed to buy DRMed software (but you'll have to accept that I'll politely refuse to buy it no matter how good you think it is).
Voting, in a small, personal way, with my wallet is the only thing I have much trust in. Being an arse on social media or in a forum or flooding some poor support dude with emails or phone calls is at best pointless and often counterproductive.

Now in this scenario some person (this was not the first word I wrote here, but most of my earlier choices would have just made extra work for the mods) decided to vote pro-DRM because maybe not playing something or playing it later was just intolerable. And then when an alternative opens, they have the absolute nerve to bloody demand a fix for the mess they themselves made worse by keeping to vote for it.
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gmx: There is third scenario - no drm is important but there is no other option.
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eric5h5: But there is another option, which is to not buy it. You're not going to die if you don't have a game. (And in this case, the other option was to buy it directly from the dev, so there was no excuse to buy it on Steam.)
You didn't understand, there is middle ground between anti-drm and "i don't care if I own anything". I bought directly from dev and I didn't care about steam but to support them. Having a choise I would prefer to get gog key - at that time It wasn't an option. Even now, if I buy expansion directly from ludeon, steam is only option ;/ (not a fan of sendowl and download limits)

So here I am, don't want to invest in steam, don't have base game on gog and don't really know if I get expansion. I'll wait, as you said, I don't die if I wont buy it .
Do we want to have locked communities?
Is it better for devs to have one confused customer less?
Retorical questions ;]
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Wolfram_von_Thal: Seems interesting. I'll consider purchasing it when it's 50% discounted.
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Niggles: You will be waiting a long long time... as mentioned above, dev has never put the game on sale. Not sure if he would have a reason to right now.Should have got it before it came out of development if u wanted a cheaper price.....
Well unlucky me... it'll undoubtedly be hard but I'll eventually get over it. Life has to go on after all.
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gmx: There is third scenario - no drm is important but there is no other option. I would not categorize people "If you dont like drm you are not allowed to buy anything on steam". Also asking (politely) is important so dev/store knows that people are interested.
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BitMaster_1980: That is no third scenario, that is trying to have your cake and eat it.
....
Now in this scenario some person (this was not the first word I wrote here, but most of my earlier choices would have just made extra work for the mods) decided to vote pro-DRM because maybe not playing something or playing it later was just intolerable. And then when an alternative opens, they have the absolute nerve to bloody demand a fix for the mess they themselves made worse by keeping to vote for it.
It is scenario where storefront become irrelevant, and when better option presents itself Developer and Customer move they relations there. No one stands in front of dev windows with torches and pitchforks with "nerve" to "demand". Its all about where next transaction takes place.
Also when voting in my country we have more than one position on card ;) (who knows how much longer...) .
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Niggles: You will be waiting a long long time... as mentioned above, dev has never put the game on sale. Not sure if he would have a reason to right now.Should have got it before it came out of development if u wanted a cheaper price.....
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Wolfram_von_Thal: Well unlucky me... it'll undoubtedly be hard but I'll eventually get over it. Life has to go on after all.
Or you can just pretend that you're living in the late 80s / early 90s, when a new computer game would almost always cost 50$ and you'd have to wait until Xmas or Birthday to get it (at least I had).
Grab a piggy-bank and put 1$ aside every day. In a couple of months you'll have enough to buy the game.
Post edited March 04, 2020 by karnak1
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Wolfram_von_Thal: Well unlucky me... it'll undoubtedly be hard but I'll eventually get over it. Life has to go on after all.
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karnak1: Or you can just pretend that you're living in the late 80s / early 90s, when a new computer game would almost always cost 50$ and you'd have to wait until Xmas or Birthday to get it (at least I had).
Grab a piggy-bank and put 1$ aside every day. In a couple of months you'll have enough to buy the game.
I heard much good about this game and don't doubt it's full of content and worth the price asked. It's just that I don't know if I like it personally. So for a game in this price class I'd really appreciate a demo - you know: like back in the 80ies/90ies. ;) Anyway, I'll consider your proposition.
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karnak1: Or you can just pretend that you're living in the late 80s / early 90s, when a new computer game would almost always cost 50$ and you'd have to wait until Xmas or Birthday to get it (at least I had).
Grab a piggy-bank and put 1$ aside every day. In a couple of months you'll have enough to buy the game.
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Wolfram_von_Thal: I heard much good about this game and don't doubt it's full of content and worth the price asked. It's just that I don't know if I like it personally. So for a game in this price class I'd really appreciate a demo - you know: like back in the 80ies/90ies. ;) Anyway, I'll consider your proposition.
Well... in a worst case scenario you can always (ahem) acquire a "trial"(*cough*cough*) version of the game and see if it's to your taste. If you find that the game pleases you then you can buy it.
If not, you can just delete the "trial" version and forget everything about the game.

I obviously am against game piracy. But if I was a game dev (and there was no demo available) I would understand if someone pirated my game to see if they liked it before paying for it. I think it'd make more sense than spending money and then bothering GOG or steam in order to get a refund.

I admit I once pirated a couple of GOG games (which I later bought) in order to see if I liked them. Money is "expensive" and everyone should think carefully before spending it unwisely.

EDIT: Speaking from experience I can accept anyone pirating games in case of severe money issues. No-one should be banned or forbidden from acessing media or culture (be it books, music or games) because of poverty.
Post edited March 04, 2020 by karnak1
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karnak1: Or you can just pretend that you're living in the late 80s / early 90s, when a new computer game would almost always cost 50$ and you'd have to wait until Xmas or Birthday to get it (at least I had).
Grab a piggy-bank and put 1$ aside every day. In a couple of months you'll have enough to buy the game.
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Wolfram_von_Thal: I heard much good about this game and don't doubt it's full of content and worth the price asked. It's just that I don't know if I like it personally. So for a game in this price class I'd really appreciate a demo - you know: like back in the 80ies/90ies. ;) Anyway, I'll consider your proposition.
taking totally oposite direction than our friend Karnak, you can check the new refund policy of gog (lately it was rather popular subject in media). You can buy, try if you like it and if not, refund - 30 days is the limit. (of course you should read terms, Im writing from memory and in my age... ;] )
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Wolfram_von_Thal: I heard much good about this game and don't doubt it's full of content and worth the price asked. It's just that I don't know if I like it personally. So for a game in this price class I'd really appreciate a demo - you know: like back in the 80ies/90ies. ;) Anyway, I'll consider your proposition.
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karnak1: Well... in a worst case scenario you can always (ahem) acquire a "trial"(*cough*cough*) version of the game and see if it's to your taste. If you find that the game pleases you then you can buy it.
If not, you can just delete the "trial" version and forget everything about the game.

I obviously am against game piracy. But if I was a game dev (and there was no demo available) I would understand if someone pirated my game to see if they liked it before paying for it. I think it'd make more sense than spending money and then bothering GOG or steam in order to get a refund.

I admit I once pirated a couple of GOG games (which I later bought) in order to see if I liked them. Money is "expensive" and everyone should think carefully before spending it unwisely.

EDIT: Speaking from experience I can accept anyone pirating games in case of severe money issues. No-one should be banned or forbidden from acessing media or culture (be it books, music or games) because of poverty.
I indeed thought about getting an... extended "trial" version to try it first. But there is a peculiar thing with "trial" versions in my case: Whenever I used such a "trial" version of a game in the past I very soon lost my interest in the game. It somehow devaluates a game for me as soon as I go the easy way to get it. Maybe that's the pirate's curse.
Post edited March 04, 2020 by Wolfram_von_Thal
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karnak1: Well... in a worst case scenario you can always (ahem) acquire a "trial"(*cough*cough*) version of the game and see if it's to your taste. If you find that the game pleases you then you can buy it.
If not, you can just delete the "trial" version and forget everything about the game.
(...)
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Wolfram_von_Thal: I indeed thought about getting an... extended "trial" version to try it first. But there is a peculiar thing with "trial" versions in my case: Whenever I used such a "trial" version of a game in the past I very soon lost my interest in the game. It somehow devaluates a game for me as soon as I go the easy way to get it. Maybe that's the pirate's curse.
Interesting.
Well... Every person I know who's played it have clearly stated that Rimworld is one of the best games they've played in their life. Maybe when you try the game you'll finally be motivated enough to buy it on GOG.
Just spend an hour looking at reviews or youtube videos. I never felt the need to pirate a game to determine whether it's worth buying.
Post edited March 05, 2020 by zazak09
@Wolfram_von_Thal

I doubt that the 'trial' game(s) you lost interest in, were because of them being devalued. They just weren't very good games. Simple as that. So, you saved wasting your money. A good game is a good game period. If it floats your boat of course.

In the late 70's, there was a computer program, where you swapped verbs, nouns and adjectives in a well known short story, or nursery rhyme... for user entered ones (usually swear words), then it would output a new story text by randomising the user entered words.

Hilarity resulted.

I've tried Rimworld. You should take seriously what the description says. It is a story simulator, where you have indirect control.

If you want to see dysfunctional 'people' doing dysfunctional things in mediaeval times, get Crusader Kings 2. If you want to see dysfunctional people doing dysfunctional things on a fictitious planet, get Rimworld. It's a more nuanced version of the 70s program alluded to above.

What's so interesting about that I don't understand particularly. You could just as well watch an episode of Eastenders instead for 'free' (TV 'licence' notwithstanding) if you like watching dysfunctional behaviour. ;)
Post edited March 05, 2020 by PasteurisedChrome
Rimworld, indeed, is worth the full price. One of the best games i have ever seen, with endless stories (but interactive, not just 'watch' what your colonists do) and a deep AI system much better than 99% of other games where AI is important and use to be 'meh' at best.

I am reading about the size question vs price. I don't think the size of a game should mean a lower price vs other games. What's more important, the budget of a game or the game itself? Because simple graphics can't hide the amount of work this game's complex system has. You just have to take a look at the patch notes since the game was released as in development (Ludeon forums or wiki for instance) to see what i'm talking about. Personally, i would gladly pay more for a better code and gameplay than for better graphics (and we all sadly know that the latter is much more usual than the former and having both at the same game sometimes feels like seeing an unicorn)

I simply don't like more something just because it was more expensive to make it but in this case, the Rimworld expensive part is about the work and dedication to make a game as deep as possible not about some graphics that, obviously, didn't cost millions of dollars.

About the GOG Connect option, i would be glad to see it here. If not, someday i will buy the game here in any case just to have it here but as other already said, those of us that bought it directly through Ludeon's site didn't have the option for a GOG key, just for Steam.

I remember thinking the same back when Grim Dawn released here (i surely will buy it someday...etc). Then, Crate made it possible to have a key here if we already owned the game on Steam so i didn't have to buy it also here and as soon as the expansions started to release, i bought it all on GOG at full price, even the loyalist packs.

I think Connect is good for both parts, devs and players, and i also think that when someone pays for a game, it should be entitled to have all versions of it, not being forced to buy it twice, thrice or sometimes even more (in an era of digital products and solutions, it should be easier, i'm not talking about physical editions). It's not GOG's fault when it doesn't happens, or even the dev's fault because sometimes it's just impossible when there are other factors you can't control or it's costing you money, but it's what i think. Ideally, ofc.

All that said, Tynan has already answered the question by email (it's not an official-public answer though): no, sorry no GOG Connect so that's the end of the story i suppose. Oh, well, but Rimworld is worth the full price anyway, at least.
Why. Did. It. Take. So. Long.