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For some gamers, management games are the peak of enjoyability. Whether you are planning city blocks in games like SimCity 2000 or raiding foreign lands in Tropico 6, there’s something special about starting something from scratch and watching it grow into a fine-oiled machine.

While there are many games out there that can sate your appetite for overseeing a society, there are none out there quite like the acclaimed RimWorld. Originally titled Eclipse Colony way back in 2013, it started as a Kickstarter project for Windows, Mac, and Linux before being officially released in 2018 under the name RimWorld.



RimWorld takes what you know about management games and flips it on its head
This title, like many in the genre, involves you starting with nothing and building up a society that can face almost anything. In RimWorld, your adventure starts after your first three citizens crash land on a desolate planet.

Typically, they will have random traits and it is up to you to figure out how to get them to work and live together. The end goal? To build a rocket ship and escape the planet. That’s a lot easier said than done, however.

You see, in RimWorld, much of what happens is dictated by AI Storytellers. And like all storytellers, each one thinks the stories should be told in different ways. You have Cassandra Classic, Phoebe Chillax, and Random Randy. By their names, you can probably figure out a bit of how each scenario will play out.

What helps separate RimWorld from other similar titles is the extreme level of freedom you have when playing and the stories that are generated as you go. Your people can fall in love (you will gain people as you play), which can cause jealousy amongst others leading to some unique scenarios within your little community. Or maybe one of the pair dies in a raider attack causing the other to go into a great depression and slack on work. Maybe you harvest prisoners - you know what, we’ll leave that up to you to find out. It’s up to you to adapt in order for your growing society to continue to flourish.

It’s truly hard to explain in a single article how different each new world will be and it’s that replayability that makes it such an amazing experience. This is a management game at its core, but the stories you’ll make from the gameplay is what takes it to the next level.



Mods to help enhance and change the base gameplay into something entirely new
If you feel you’ve mastered Random Randy, Cassandra, and Phoebe then maybe it’s time to start looking at mods for the hit title. Luckily, RimWorld has near endless mods that accomplish a variety of tasks, sometimes making your job easier and sometimes, taking the game in an entirely new direction.

Whether you want mods that make inventory management easier or introduces new animals, there is probably a mod for you. To use them simply copy the mods folders into the overarching mod folder for RimWorld and you're good to go!

If you want to modify your RimWorld experience more, you can subject your citizens to zombie apocalypses or equip your civilization with entirely new weapons to defend themselves with. There’s also a mod that adds a wave-based survival mode if fighting is more your style and then you can add the prosthetic limbs mod to give your citizens more cybernetic body parts to help in battle.



Rimworld now available DRM-free on GOG.COM
RimWorld is a game that can offer endless enjoyment with or without mods. With three different storytellers and a lot of randomization, each playthrough will create its own stories with your help and then if you are looking to take it even further, the game features a robust modding community to give you even more enjoyment.

RimWorld is now available DRM-free on GOG.COM so if this seems like something you could see yourself losing hours (maybe even days or weeks) to, definitely check it out.

What do you think? Does RimWorld seem like something you’d enjoy playing? Let us know in the comments!
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djoxyk: so it is on gog now? I still remember how I asked it to be on gog and got community warning on steam forums "for advocating piracy", not to mention toxic trolls who trolled me just for the simple question about gog.

I'll pass on this one. don't want to have anything in common with this toxic community and zealous mods who can't tell the difference between DRM free and piracy.
I think that's less the RimWorld community and more the uneducated group within Steam.
I've definitely read the sentiment about how GOG/DRM-Free = Pro-Piracy or some such bull.

Let's not talk about that here though. There are threads about that all over the place.

I've picked the game, up will wait til a day off to try it out though.
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RimWorld kinda sounds like a name for a gay club.
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pkk234: I think that's less the RimWorld community and more the uneducated group within Steam.
I've definitely read the sentiment about how GOG/DRM-Free = Pro-Piracy or some such bull.

Let's not talk about that here though. There are threads about that all over the place.

I've picked the game, up will wait til a day off to try it out though.
Additionally, I have certainly seen some GOGgers/anti-DRMmers being (to try for a diplomatic phrase) very exhausting forum participants. Quite a while back I watched some of them over on the Arcen Games and that made me understand why an anti-DRM attitude might provoke an instant pushback from people who have been exposed to it by the wrong crowd before...
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djoxyk: so it is on gog now? I still remember how I asked it to be on gog and got community warning on steam forums "for advocating piracy", not to mention toxic trolls who trolled me just for the simple question about gog.

I'll pass on this one. don't want to have anything in common with this toxic community and zealous mods who can't tell the difference between DRM free and piracy.
Why didn't you just communicate directly with its developer? Third party forums aren't always the best place to ask, especially when there are so many uneducated people that are willing to take your head off for no reason. Anyway, i think it isn't fair to confuse RimWorld's dev with a random gaming community, even if that community appears to be the most sizeable out there (not sure about that, just guessing).

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Ancient-Red-Dragon: I don't see how a game that is only 299 MB (meaning it's very small and must not have that much content in it) and which has NES-era graphics could possibly be worth $34.99 USD in 2020, plus another $19.99 for an expansion pack. That's not a fair or reasonable value proposition.
It's alright if you don't like NES-era (or whatever) graphics, but that doesn't mean that graphics should necessarily dictate the price of a game, nor that choosing that type of graphics to present a game makes it necessarily easier to build.

Also, the size of a game isn't always indicative of its content. Looking at my library, one can see several small indie games that offer a wealth of content but are very "lightweight":

* Caves of Qud is <200mb
* Curious Expedition is ~100mb
* Terraria is ~230mb
* Low Magic Age is <200mb
* Atlantic Fleet is <150mb
* Into the Breach is ~150 mb
* NEO Scavenger is 60mb
* Eador is ~200mb
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djoxyk: so it is on gog now? I still remember how I asked it to be on gog and got community warning on steam forums "for advocating piracy", not to mention toxic trolls who trolled me just for the simple question about gog.

I'll pass on this one. don't want to have anything in common with this toxic community and zealous mods who can't tell the difference between DRM free and piracy.
yeah that sentiment is pretty braindead and ive seen it on another steam forum or two as well.
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Muttala: Guys,
Is GOG connect available for Rim World? I remember I'm a KS backer should have the steam code
no, I asked at ludeon forum, maby dev will tell if it is possible.

Also, if you look at first page of this thread, people asking for gog connect are heavily downvoted - no idea why...
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Muttala: Guys,
Is GOG connect available for Rim World? I remember I'm a KS backer should have the steam code
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gmx: no, I asked at ludeon forum, maby dev will tell if it is possible.

Also, if you look at first page of this thread, people asking for gog connect are heavily downvoted - no idea why...
I noticed several people who apparently believe they are entitled to Connect. If you ask for a Connect with a lot of arrogance, it's likely to annoy people. Especially since that happens so often every time a new game comes along.
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gmx: Also, if you look at first page of this thread, people asking for gog connect are heavily downvoted - no idea why...
I don't engage in downvoting people for that unless maybe they'd have a really poor attitude.

That said, here's some food for thought: DRM-free-only customers are already second class citizens in the PC gaming market. The GOG Connect program makes it so they are even second-class citizens on their own store. That is, people who bought the game on Scheme get rewarded with a freebie, while the customers who remain loyal to this store don't get such perks or have them available to them in any way. It is reinforcing the virtual monopoly. The only reason Scheme users benefit is because of Scheme's place in the market compared to GOG's. Certainly no GOG customer is able to go over to Scheme or other DRMed stores and demand free codes of their games.

Maybe a better revision of the Connect program would be to focus it solely on the GOG end of things while allowing GOG users to try and bring outsiders into the ecosystem. One easy idea off the top of my head: take a game and instead of giving the GOG code directly to Scheme users, include a bonus gift code with the game when it is purchased on GOG. The GOG customer could then share this code to people on Scheme, at the GOG user's discretion. While the end result might be similar (a Scheme user can get a GOG game for free), the underlying mechanisms would at least be a little different and keep more of a focus on providing value at GOG's storefront and to GOG consumers.

Again, DRM-free is a niche market. Many businesses find success in niche markets, so that's not meant as a bad thing. However, (comparatively) small businesses have to calculate their moves. Connect was likely designed to bring in Scheme users and hope they would stay. It seems to me that people treat it more like Epic Fail Store's giveaway games: take the freebies, but never actually buy anything on the store. If my impression is the reality, then the program might be a loss for GOG. So when people keep asking to have it anyway, it may come off as kind of ignorant as to GOG's place in the PC gaming market.
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gmx: no, I asked at ludeon forum, maby dev will tell if it is possible.

Also, if you look at first page of this thread, people asking for gog connect are heavily downvoted - no idea why...
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BitMaster_1980: I noticed several people who apparently believe they are entitled to Connect. If you ask for a Connect with a lot of arrogance, it's likely to annoy people. Especially since that happens so often every time a new game comes along.
Connect is awesome thing from customer point of view and because mostly customers read and write comments its weird for me downvotig questions - just questions - I don't see fragment shouting "entitlement".

Yes, it happends often, because (just as in this case) many games ar released on steam years before they are available on gog. Most people already "rented" it there.
So being downvoted for asking for something what wont cost other customers a thing and can increse gog community - as I said - weird
Good to see the game finally arrive here. It's a wonderful one, btw, and well worth the money. No idea how much I've played, but it's a *lot*. Just because it's an indie game doesn't mean it has low value and should therefore be priced low. It's a truly excellent game, with a big and vibrant modding community.

Don't know how many hours I have in it, but it's a *lot*. Well worth the money. Bought it directly from the developer, which also means DRM Free (plus more money to him). It's win-win :)

I haven't bought the expansion yet (and in fairness it has gotten a mixed reception), but probably will at some point.
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rjbuffchix: I don't engage in downvoting people for that unless maybe they'd have a really poor attitude.

That said.....
Thank you for comment, maby my missunderstangin cams from diffrent attitude to this:
"people who bought the game on Scheme get rewarded with a freebie" - it is not really a freebie, it is the same game, dev was already paid, customer has opportunity to escape from inferior store ;]

As for your revision to connect - the problem is that it will cost someone additional money, gog or dev. If this "freebie" is that big of the problem I would accept version of gog connect where access on steam would end moment transfer to gog was complete.

As for last paragraph, this freebie concept is something new to me, I have to think about this point of view ;] Don't think this program is a loss for gog, rather it faild because devs are affraid to participate.

Also I dont think drm free are second class citizens, in the end we get the best version of product ;]
Post edited March 04, 2020 by gmx
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gmx: Connect is awesome thing from customer point of view and because mostly customers read and write comments its weird for me downvotig questions - just questions - I don't see fragment shouting "entitlement".
I just went back to page 1 and the first visible downvoted post I found was "This needs to be on GoG Connect." (no further text). That's not a question, and that's entitled in my book. Maybe there were others who might or might not have deserved a downvote and were just caught up in it, but this is how it started and after that the atmosphere had a slight charge regarding that topic.

To be honest, I don't get it. If you care for DRM-free enough this is a big issue for you, you should not have bought the game on a non-DRM-free platform. If DRM-free is irrelevant to you or at the very least, way down the list, then you should not ask for Connect. Sure, it's nice for you when it happens but you really should not ask for it.
Different rules might apply for people who kickstarted it since the available platforms when it finally releases are not all that clear years in advance.
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BitMaster_1980: To be honest, I don't get it. If you care for DRM-free enough this is a big issue for you, you should not have bought the game on a non-DRM-free platform. If DRM-free is irrelevant to you or at the very least, way down the list, then you should not ask for Connect. Sure, it's nice for you when it happens but you really should not ask for it.
There is third scenario - no drm is important but there is no other option. I would not categorize people "If you dont like drm you are not allowed to buy anything on steam". Also asking (politely) is important so dev/store knows that people are interested.

About comment on the first page, yes, you are right
low rated
i hav / had a weird mindset that many non like aaaa gamies on steam wud be drm-free because iunno, xposure or somethang

i know its a choice 'n' depends on uuuh teh dev or publi then, but still, probs bad mindset to havbe
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gmx: There is third scenario - no drm is important but there is no other option.
But there is another option, which is to not buy it. You're not going to die if you don't have a game. (And in this case, the other option was to buy it directly from the dev, so there was no excuse to buy it on Steam.)