timppu: Even if we are lucky and the same games (including the remakes) would make it to GOG too, wouldn't that still make GOG only a "DRM-free version of Steam", since the same games are _also_ on Steam anyway?
I thought the bright idea was that GOG should sell only games no other digital store sells, right? Better pull the Interplay RPGs, Thief series, Hitman series, Tomb Raider series, Fallouts etc. out from GOG then too, as they are sold on other stores like Steam as well.
I was referring to releasing all the new games Steam does, at the same time Steam does, as oppose to re-releases.
Also:
[url=https://en.wikipedia.org/wiki/Category:Commercial_video_games_with_freely_available_source_code]https://en.wikipedia.org/wiki/Category:Commercial_video_games_with_freely_available_source_code[/url]
Notice how short it it? Homeworld is there. The amount of classic games that haven't lost their source code long ago is probably low too. My point is that without the source-code there's very little that can be done to actually "enhance" a re-release that would make it acceptable to a "Steam audience". Even Baldur's Gate Enhanced Edition, which had access to source-code, couldn't upgrade the graphics because the source-art was lost.
So yes it might seem now like Steam is getting these classic enhanced re-releases because of Duke Nukem Megaton and Shadow Warrior, but the fact is those games (along with Build engine) already had their source codes released years ago, they were just "officially" sanctioned ports. There's a very limited pool of classic games that they can do this with, in fact it looks like the pool is already exhausted.
Also, you think Steam audiences would accept/buy unaltered DOS games running in 320x200 resolution in DOSBox like GOG audiences do? Or do you only mean late 90's stuff?