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<span class="bold">Way of The Samurai 4</span>, a crazy, feudal samurai adventure, is available now, DRM-free on GOG.com with a 40% launch discount.

You haven't roamed like this before (unless you played this series before). Way of the Samurai is a previously Playstation exclusive series that's famous for being positively ridiculous, and immensely influenced by your own choices. The series premieres on PC with Way of the Samurai 4, the biggest, most malleable entry so far. You arrive at a fictional Japanese port in a vaguely feudal setting, from this point on - the story is yours.

Way of the Samurai 4 presents a uniquely Japanese take on nonlinearity. You're both capable of changing the world around you, and impressively insignificant.
The world isn't going to wait up for you to make up your mind, events will continue taking place, and the end is inevitable. How you choose to play the cards you're dealt, and whether you decide do anything at all, will affect the outcome. Beneath an action-adventure layer, the game is also a true role playing sandbox - become a samurai hero, a selfish bandit, or a suave, silent protagonist. You'll have a huge amount of control in creating your character or how you play him, and if you ever want to interrupt a cutscene by slashing everyone to pieces, well, that's your prerogative.

You can also pick up the <span class="bold">Way of The Samurai 4 DLC Pack</span>, including new missions, new weapons, new clothing, and returning characters! Check it out.

Walk your path in the <span class="bold">Way of The Samurai 4</span>, available now, DRM-free on GOG.com. The launch discount will last for one week, until October 9, 12:59 PM GMT.
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bad_fur_day1: Absolutely having to play a game at 60 frames per second is pedantic. I don't believe your eyes can even pick that up.

Do you think television or films look jittery? Film at the cinema is 24 frames per second.

That's 60! 60 frames per one, one second! Are you kidding?

Driving games maybe, but really it just sounds cooler so everyone can feel impressed with themselves.
You do realize it's not just about smooth visuals right?
The feel of a game is also affected.
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bad_fur_day1: Absolutely having to play a game at 60 frames per second is pedantic. I don't believe your eyes can even pick that up.

Do you think television or films look jittery? Film at the cinema is 24 frames per second.

That's 60! 60 frames per one, one second! Are you kidding?

Driving games maybe, but really it just sounds cooler so everyone can feel impressed with themselves.
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omega64: You do realize it's not just about smooth visuals right?
The feel of a game is also affected.
The "Feel" of a game? What on earth are you talking about. If the timing remains the same it "feels" exactly the same whether it's running at 30 or 60 frames per second. The frame rate only has to do with visual smoothness.

You sure you not just justifying your point of view here with random words like "Feel"? Ridiculous.
Post edited September 29, 2015 by bad_fur_day1
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Crosmando: What a weird thing to get all huffy about
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omega64: Weird thing?
He says that he's heard "bad things about the game" and then mentions a 30fps lock, which is nothing to do with the actual game itself.
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omega64: You do realize it's not just about smooth visuals right?
The feel of a game is also affected.
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bad_fur_day1: The "Feel" of a game? What on earth are you talking about. If the timing remains the same it "feels" exactly the same whether it's running at 30 or 60 frames per second. The frame rate only has to do with visual smoothness.

You sure you not just justifying your point of view here with random words like "Feel"? Ridiculous.
I'm not sure why I would even need to justify it. xD
It feels/looks worse to me, that's all I need. It's my own money and time I'm spending after all. :P

Edit: for example, I kept screwing up the timing for counters in Metal Gear Rising due to the game locking itself at 50 fps for some reason. (which I fixed by turning vsync off entirely)
Post edited September 29, 2015 by omega64
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Chacranajxy: Like most console games, it was designed around having analog sticks at your disposal. It's not going to play well on a keyboard.

Do people still really not have a controller for their PCs? How are you playing like... any indie games?
With a keyboard and mouse. It generally works real well. And those that don't, I don't play.

I really don't have a controller.
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omega64: Weird thing?
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Crosmando: He says that he's heard "bad things about the game" and then mentions a 30fps lock, which is nothing to do with the actual game itself.
True enough, he was being vague.
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omega64: You do realize it's not just about smooth visuals right?
The feel of a game is also affected.
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bad_fur_day1: The "Feel" of a game? What on earth are you talking about. If the timing remains the same it "feels" exactly the same whether it's running at 30 or 60 frames per second. The frame rate only has to do with visual smoothness.

You sure you not just justifying your point of view here with random words like "Feel"? Ridiculous.
No, 30fps definitely feels different than 60. There's literally twice the visual information; of course it's going to affect how responsive the game feels. Feedback is that much more instantaneous.
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omega64: I'm not sure why I would even need to justify it. xD
It feels/looks worse to me, that's all I need. It's my own money and time I'm spending after all. :P

Edit: for example, I kept screwing up the timing for counters in Metal Gear Rising due to the game locking itself at 50 fps for some reason. (which I fixed by turning vsync off entirely)
Fair enough. I respect your right to like or dislike any game you want and not buy it for whatever reason. ^^

I was just flipping out a bit, I don't think the human eye can actually tell the difference, but that's just me.
Post edited September 29, 2015 by bad_fur_day1
I loved #1 for my PS2 (still have a copy I play sometimes). The others were very disappointing to me.
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omega64: I'm not sure why I would even need to justify it. xD
It feels/looks worse to me, that's all I need. It's my own money and time I'm spending after all. :P

Edit: for example, I kept screwing up the timing for counters in Metal Gear Rising due to the game locking itself at 50 fps for some reason. (which I fixed by turning vsync off entirely)
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bad_fur_day1: Fair enough. I respect your right to like or dislike any game you want and not buy it for whatever reason. ^^

I was just flipping out a bit, I don't think the human eye can actually tell the difference, but that's just me.
The eye can definitely tell the difference between 30fps and 60fps. Hell, even between 60ffps and 120fps. This is... not really anything new.
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bad_fur_day1: Absolutely having to play a game at 60 frames per second is pedantic. I don't believe your eyes can even pick that up.

Do you think television or films look jittery? Film at the cinema is 24 frames per second.

That's 60! 60 frames per one, one second! Are you kidding?

Driving games maybe, but really it just sounds cooler so everyone can feel impressed with themselves.
The short answer is yes, your eyes can pick that up.

The long answer is that it depends on the content being viewed. Films don't look jittery because cameras blur the action that they capture based on the exposure time that is given for each frame. This tricks the brain into thinking it is watching continuous movement. If the exposure is too short, the frame will be too sharp and will absolutely look jittery at 24fps. If high-resolution images rendered by a computer do not have some intentional blur added, the frame rate needs to be a lot higher to look natural to the human eye.
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Chacranajxy: The eye can definitely tell the difference between 30fps and 60fps. Hell, even between 60ffps and 120fps. This is... not really anything new.
I've made most of my life as a motion visual artist, I don't believe the human eye can differentiate it. Unless you have scientific proof, I won't.
*stares at screenshots*

... I think I'm really going to need context for some of this. ._. Wat?


Other than that, looks interesting. Kinda annoyed that it's the end of the month though because I'm always low on money.
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bad_fur_day1: I was just flipping out a bit, I don't think the human eye can actually tell the difference, but that's just me.
Maybe you and quite a few others can't, but to say that no one can tell the difference between 30 and 60 fps is inaccurate. It didn't use to matter to me as much before I started playing more games at or around 60 fps, but I certainly am able to differentiate when a game is running at a higher frame rate and even though I definitely won't refuse to play a game because of 30 fps I certainly prefer 60 fps much more when it is available.

As for the release, good to see more variety on GOG but have to check more reviews for it to determine whether its worth trying out. :)
Post edited September 30, 2015 by stg83
You can definitely notice more than 30FPS, but as long as it stays there it's perfectly playable.
But more FPS does make things more fluid, I can definitely notice it when the FPS drops from 60 to say 40 for example.
I did find this article that references a USAF report which states that people can indeed see more than 30FPS.