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<span class="bold">Way of The Samurai 4</span>, a crazy, feudal samurai adventure, is available now, DRM-free on GOG.com with a 40% launch discount.

You haven't roamed like this before (unless you played this series before). Way of the Samurai is a previously Playstation exclusive series that's famous for being positively ridiculous, and immensely influenced by your own choices. The series premieres on PC with Way of the Samurai 4, the biggest, most malleable entry so far. You arrive at a fictional Japanese port in a vaguely feudal setting, from this point on - the story is yours.

Way of the Samurai 4 presents a uniquely Japanese take on nonlinearity. You're both capable of changing the world around you, and impressively insignificant.
The world isn't going to wait up for you to make up your mind, events will continue taking place, and the end is inevitable. How you choose to play the cards you're dealt, and whether you decide do anything at all, will affect the outcome. Beneath an action-adventure layer, the game is also a true role playing sandbox - become a samurai hero, a selfish bandit, or a suave, silent protagonist. You'll have a huge amount of control in creating your character or how you play him, and if you ever want to interrupt a cutscene by slashing everyone to pieces, well, that's your prerogative.

You can also pick up the <span class="bold">Way of The Samurai 4 DLC Pack</span>, including new missions, new weapons, new clothing, and returning characters! Check it out.

Walk your path in the <span class="bold">Way of The Samurai 4</span>, available now, DRM-free on GOG.com. The launch discount will last for one week, until October 9, 12:59 PM GMT.
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Zoidberg: ...Your BRAIN can feel it (well any rightly constituted human being at least).

As said, at a higher framerate your brain gets more information and most games (action, racing, etc) have smoother gameplay than lower framerates, FACT!

At 30fps, you have 1/30th of a second between the feedback of the image you're seeing and the following image.
At 60, you have 1/60th of a second. That's basically DOUBLE the feedback. ...
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Trilarion: Maybe the brains of some people are not fast enough to process that double amount of feedback? I mean that there must be a limit since for example the speed of information processing in our brains is highly parallel but not very fast. Signals travel along nerves with maybe a 100 m/s but not much more.

So while more fps is always better there must be a practical limit beyond which it doesn't really bring much additional gain.

Where this limit is exactly, I guess some more scientific studies with double blind conditions and good statistical analysis (to maybe identify subgroups with worse abilities) would be nice.
To add to the discussion about framrate.
Doesnt it also depends on artstyle and what kind of game we are talking about?
I mean, is 60 fps any usefull at all in a chess game forexample?
And i do mean the more simpler version of chess games, not 3D ones.
I cant really see the huge benefit of having 60 fps in a simple computer chess game with today,s hardware.
Maybe with occlus rift or something like that, otherwise not really.
Post edited September 30, 2015 by Lodium
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Zoidberg: ...Your BRAIN can feel it (well any rightly constituted human being at least).

As said, at a higher framerate your brain gets more information and most games (action, racing, etc) have smoother gameplay than lower framerates, FACT!

At 30fps, you have 1/30th of a second between the feedback of the image you're seeing and the following image.
At 60, you have 1/60th of a second. That's basically DOUBLE the feedback. ...
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Trilarion: Maybe the brains of some people are not fast enough to process that double amount of feedback? I mean that there must be a limit since for example the speed of information processing in our brains is highly parallel but not very fast. Signals travel along nerves with maybe a 100 m/s but not much more.

So while more fps is always better there must be a practical limit beyond which it doesn't really bring much additional gain.

Where this limit is exactly, I guess some more scientific studies with double blind conditions and good statistical analysis (to maybe identify subgroups with worse abilities) would be nice.
I don't know how to prove it per se but I'm pretty sure this is more related to the type of game.

Cities Skylines is quite playable around 30 fps on my laptop and even a bit under but a hectic rythm 'n game will probably profit from it at 100+ fps... for pretty "obvious" reasons...

I'm pretty sure there isn't a specific "limit" to the human abilities but, as you say, it depends on the practicality in a specific situation.

But in the end, 30 fps is not "enough", however "cinematic" or stupid the reasons forwarded are... :P
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BrandeX: If you enable the Vsync setting in AC2, if you are runniing at 60fps the game is fine, but as soon as you drop below that it instantly slams in to 30fps and holds it there until it can render at 60 fps again. It vary obvious and jarring to suddenly being moving in slow motion and twitchy/blurry. I disable Vsyning in that game and let it bounce from 55 to 60 as I play and it feel smooth and normal.

Oh, FF13 does this also, so I just set it to stay at 30fps
vsync is problematic but apparently free sync and gsync are great technologies to prevent this issue.
Post edited September 30, 2015 by Zoidberg
Yeah more jap games on gog :) Thank you.

PS: do we have to play the other games to understand this one? Does the game has a good story or what?
Playing on 120Hz monitor, I can definitely say there is a difference between 120 FPS and 60 FPS. Of course 30 FPS is even worse.
if you can afford a monitor that has 120hz... ;)
Well, those are awkward screenshots. Not sure if want.
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inc09nito: Playing on 120Hz monitor, I can definitely say there is a difference between 120 FPS and 60 FPS. Of course 30 FPS is even worse.
On any game?
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inc09nito: Playing on 120Hz monitor, I can definitely say there is a difference between 120 FPS and 60 FPS. Of course 30 FPS is even worse.
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Lodium: On any game?
In games which are more dynamic and action-oriented the difference is much more obvious. Best for FPS, TPP - where screen changes fast. Games with more "static" screen and/or top down view, etc. aren't worth it that much.

Besides, if someone wants to play games with 3D glasses, games which are frame-locked are a no go. One needs to have 60+ FPS to play it that way, and 120 FPS to play it comfortably.

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Niggles: if you can afford a monitor that has 120hz... ;)
Actually it was pretty cheap for what it is and can do. Now I see I was very lucky with that deal.
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markrichardb: I can’t see the difference, I feel it.
That's interesting. Our brains have a built-in allowance for time-shifting events for touch, sight and sound. It's a bit different for everyone, but if you push a button and there's a short delay in sound and image, your brain will put the two together for you and you'll see everything working together and I'd imagine you'll feel immersed. If there's too much delay, your brain will separate them with a full beat, causing a break in immersion.

Some studies could be done on this idea of "feeling the difference," but the gamer themselves can feel it.

I'll have to experiment on myself more and see if I can feel the difference.
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JinseiNGC224: Your absolutely right. We should be grateful this is even here, let alone being on PC at all.
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Zoidberg: And this is because of reactions like this that japanese devs/editors don't give a shit about offering a decent experience to those stupid "gaijins".

*facepalm*

Sorry but this is almost depressing.

At least I know I'm in the group that thinks it deserves more than this...
I think someone would be far more turned off from cussing and negativity than someone mentioning simple gratitude.

You may want to re-evaluate the way you judge others and either not visit these forums ever, since your useless as long as you act the way you do, or simply don't say anything until you say something constructive.

Intelligence is a wonderful thing. Use it wisely.
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JinseiNGC224: Your absolutely right. We should be grateful this is even here, let alone being on PC at all.
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Zoidberg: And this is because of reactions like this that japanese devs/editors don't give a shit about offering a decent experience to those stupid "gaijins".

*facepalm*

Sorry but this is almost depressing.

At least I know I'm in the group that thinks it deserves more than this...
I suspect that japanese devs don't give a damn about foreign customers because the religion that most japanese belong to treat non-japanese as little better than animate pieces of trash. I love japanese culture, but not enough to delude myself into ignoring the core tenents of Shintoism.
Post edited September 30, 2015 by tremere110
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JinseiNGC224: Your absolutely right. We should be grateful this is even here, let alone being on PC at all.
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Zoidberg: And this is because of reactions like this that japanese devs/editors don't give a shit about offering a decent experience to those stupid "gaijins".

*facepalm*

Sorry but this is almost depressing.

At least I know I'm in the group that thinks it deserves more than this...
I mean, regardless of the 30fps lock, this is still the best version of the game by a huge margin. I hardly think it fails to offer a "decent experience." Doesn't really seem fair to complain about 30fps when the game was built around that limitation on consoles, and literally can't be fixed.
I'd be more concerned about reports of crappy KB+mouse support. Reviews on steam said that a controller is required basically.
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Chacranajxy: Doesn't really seem fair to complain about 30fps when the game was built around that limitation on consoles, and literally can't be fixed.
You literally don't make sense with that post...

It's not built around that limitation, it's built ON that limitation...
I... couldn't resist. Well...

... I'll try to see it as an early birthday present... downloading now...