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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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pyatak: *tinfoil hat on*

first you give them free "treasure keys"
then after user opinion changes to "it's no big deal, just one time activation",
you start to provide "exclusive content" with online activation.
and then we'll have another steam that is "not really a drm, just one (or more) time activation"...

en.wikipedia.org/wiki/Taming
Exactly that's the point. Besides: Is there an option for LAN multiplayer or is it only ONLINE with authentication and account? And the argument "It's just one time activation!" is the first coffin nail for the free choice what to do with the software and how to use it.

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mrkgnao: Anyhow, I believe this is simply a test case introduced by GOG to test the waters. I expect that the game will sell well [it does look fun, but then so did Omerta initially] and we'll see more DRM'd add-ons for DRM-free games. Fun.
I hope the GOG-team is aware about this inacceptable state of the software. And I hope they see the signs and interpret them correctly. DRM-free means that I can replicate the software in the state I want anytime and this means also to have all data downloaded and installable anytime.
Post edited July 24, 2015 by throgh
low rated
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BKGaming: Online Authentication =/= DRM.
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yogsloth: Are you guys paid pollsters or something?

I'm pretty sure I have the point correct, thanks.

Online authentication = DRM. One-time authentication = DRM. There is no rational argument against this. It's not like Desktop Dungeons or Race the Sun where you can register with the publisher if you want leaderboards.

This is a specific in-game feature that has a limited activiation, that must be authenticated by a remote server.

Insane. Insane.
So then patches are DRM if they are released after the fact? Especially patches that add content? If the KOTOR 2 stuff gets added to GoG, is that DRM (you have to login to GoG to get it)?
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LiefLayer: it don't means drm when you can install the same game on two computer use the same serial and play multiplayer, if you can't it's still drm.
If there are other games that use drm on gog than it's still wrong.
Yes, there are other games. An example is Neverwinter Nights 2, which requires the usage of a unique key, even for LAN multiplayer.
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LiefLayer: it don't means drm when you can install the same game on two computer use the same serial and play multiplayer, if you can't it's still drm.
If there are other games that use drm on gog than it's still wrong.
That depends on how you look at it. Online MP keys are not designed really to be DRM. This is more for banning players, making sure legit owners are the ones using server resources, ect. And since it's not your server and your not paying for access then personally I think that is okay.

But that's me... we have not jointly complained about it all these years and GOG has been doing it since like what 2008?
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Randoo: "dev server side" keys that are drop in online mode on steam to "start a treasure hunt/bounty "

http://steamcommunity.com/app/345180/discussions/0/541906348038874466/#p2
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ricki42: Thanks. I'm not quite sure I understand what that means (I rarely play online, so I'm not up to speed with how things work) but if I understand correctly, wouldn't including those treasure hunt keys - and thus again requiring you to log in - be worse than the cheat code on GOG? So it sounds more like an online-only feature that was removed to make it playable without a Steam client or GOG galaxy or similar.
Or do those keys actually unlock new areas and new monster types?
In other words, I'm surprised you'd complain about this being missing content, while also complaining about getting the cheat key. But I may well be misunderstanding what's going on with those treasure hunts on steam.
Nothing prevented them from adding that content for gog with the same features but with no online. (make it a content patch that contains tons of pre-generated keys and update it from time to time if need be)
*drop with pre-generated keys for one time use per character that you can share with friends. contains the same hunts/generated-content as the steam version.

no need for online, no need for authentication

Nothing prevented them from making the gog specific "bonus" key one time use per character with no online activation.

They didn't.
Post edited July 24, 2015 by Randoo
high rated
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Randoo: Here comes the white knight.
Wait wait wait, so it's "White Knights" (pro DRM) against "SJW" (against DRM) tonight? Now that really doesn't make any sense.

Can we do without the imbecile labels? Thanks. :)
so all the drm drama is about useless optional ingame content??
A suggestion to GOG for fixing the problem - remove the code/"treasure key"/whatever you want to call it for the time being.

If the developers are willing to package it in a way that works offline, great. If not, it's on them, not you.

The core game is DRM-free, so removing the code all together would hopefully put the emphasis back on the release rather than people being upset about DRM components.
Post edited July 24, 2015 by CarrionCrow
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LiefLayer: it don't means drm when you can install the same game on two computer use the same serial and play multiplayer, if you can't it's still drm.
If there are other games that use drm on gog than it's still wrong.
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Grargar: Yes, there are other games. An example is Neverwinter Nights 2, which requires the usage of a unique key, even for LAN multiplayer.
then it must not be on gog.
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Randoo: Here comes the white knight.
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Vainamoinen: Wait wait wait, so it's "White Knights" (pro DRM) against "SJW" (against DRM) tonight? Now that really doesn't make any sense.

Can we do without the imbecile labels? Thanks. :)
You are late to the party sir.

-----------

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CarrionCrow: A suggestion to GOG for fixing the problem - remove the code/"treasure key"/whatever you want to call it for the time being.

If the developers are willing to package it in a way that works offline, great. If not, it's on them, not you.

The core game is DRM-free, so removing the code all together would hopefully put the emphasis back on the release rather than people being upset about DRM components.
^ that
because I doubt they spent time on an online activation interface specific to gog just for 1 bonus code.
Post edited July 24, 2015 by Randoo
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apehater: so all the drm drama is about useless optional ingame content??
Yep.
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Randoo: You are late to the party sir.
Always. But I bring the beer!
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synfresh: So then patches are DRM if they are released after the fact? Especially patches that add content? If the KOTOR 2 stuff gets added to GoG, is that DRM (you have to login to GoG to get it)?
Wait what? Patches are not comparable. Even if this is your comparison so let's try: A patch can be downloaded anytime. Is it also possible for this "one-time activation"? I had also my problems with "Age of Wonders 3" with its forced account to play and here we are again with another "nice-to-have"-feature.
/edit: double post just like throgh, I guess this was a forum hiccup.
Post edited July 24, 2015 by Vainamoinen
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CarrionCrow: A suggestion to GOG for fixing the problem - remove the code/"treasure key"/whatever you want to call it for the time being.

If the developers are willing to package it in a way that works offline, great. If not, it's on them, not you.

The core game is DRM-free, so removing the code all together would hopefully put the emphasis back on the release rather than people being upset about DRM components.
that's true. but if they try to release other "treasure key" in other games then will be the end of drm-free