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It's time to celebrate the 14 years of making games last forever. We're doing that by releasing one of the most anticipated games by the community – The Elder Scrolls V: Skyrim.

The game is widely considered one of the best video games of all time and has received credit for popularizing large open-world role-playing games. After many requests from our users and being released on almost every appliance that is able to run the game, the acclaimed RPG is available on GOG in two versions – The Elder Scrolls V: Skyrim Anniversary Edition (-50%) and Special Edition (-67%).

It is worth mentioning that Skyrim on GOG comes with a dedicated build, to give users the best possible adventure in Tamriel. The game is entirely playable offline thanks to GOG’s DRM-free nature and gives users the Anniversary Edition content without the need for Creation Club access.

As the game is recognized as one of the most modded titles in the history of video games, support for community-created content in Skyrim was one of our top priorities. The GOG version is compatible out of the box with most modifications mods via Nexus Mods Vortex v1.6.12 and newer. Support for mods requiring Skyrim Script Extender will be added later today. Additionally, GOG is preparing something special to provide an even smoother experience with mods – expect more details soon.

Take the chance to travel to Tamriel before the discounts on The Elder Scrolls V: Skyrim editions end on 13th October, 10 PM UTC. Also, join us in celebration of the 14th GOG Anniversary which will last until October 9th, 2022, at 10 PM UTC.
In a short time Skyrim Anniversary Edition has made it to page 24 of the Bestselling all time list, and the Special Edition is on page 29, and they continue to climb even at full price.
Also, I'm tickled that the live action trailer on the Special Edition page lists the Epic Store logo instead of GOG's. :P
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NuffCatnip: The new SKSE version seems to have made things worse (at least on my end), I immediately got CTDs and the MCM menu did not load under any circumstances all of a sudden. Had to tinker with multiple files once again.

I'm starting to get seriously fed up with this version.
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Bibbsi: Under the previous SKSE64 version the engine fixes (mod) did not work for me, it always gave a "trampoline error" at startup. Now, with the new SKSE64 version it works. I just looked at SKYUI and the MCM looks normal (for me).

Sounds kinda like a not yet compatible mod on your end? I hope for you that you find the error. I just wanted to write this so you can exclude that it is a general error.

I keep my paws crossed for you.

Translated with www.DeepL.com/Translator (free version)

Edit:
Und da frage ich mich nun gerade warum ich das eigentlich auf englisch habe übersetzen lassen?! Strange! ^_^
Sorry, didn't see I had a reply here (I blame the permanent purple dot). :)
I figured something out, but the 2 mods in question were updated in the meantime, haven't tried them out yet, but people on the nexus forums say the mods work with the gog version now.
Has the Gog version become worth installing when you want to dive deep into modding? Last time I tried all those nice Nexus modpack collections basically gave me the finger

Was this:
Not at this very moment, unfortunately, but we are looking into addressing that.
Just the usual "look, we said something!" hot air or something they meant and acted on with a useful result for the community?
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Gudadantza: As I said, The Special Edition was a free addition for Legendary owners. So I'd say that If Bethesda had the will to do so, they could add the 2011 version as an extra for GOG owners of the anniversary edition.
I'm all for original versions being available. It annoys the heck out of me Doom 3 and Deus Ex Human Revolution do not have their original (and superior) versions here.

That said, with Skyrim there's really very little reason if any to play the original release. It looks worse, performs worse, has no added content and the art design is the same. It would be nice as a novelty, but unlike the games I mentioned there's no actual reason for it that I know of.
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Gudadantza: As I said, The Special Edition was a free addition for Legendary owners. So I'd say that If Bethesda had the will to do so, they could add the 2011 version as an extra for GOG owners of the anniversary edition.
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StingingVelvet: I'm all for original versions being available. It annoys the heck out of me Doom 3 and Deus Ex Human Revolution do not have their original (and superior) versions here.

That said, with Skyrim there's really very little reason if any to play the original release. It looks worse, performs worse, has no added content and the art design is the same. It would be nice as a novelty, but unlike the games I mentioned there's no actual reason for it that I know of.
For a regular user with a regular good computer fitting the Requirements for the Anniversary Edition, the decission would be clear, No point at all to not play the upgraded version, indeed. Maybe because of a couple of mods not available in the ugradded versions. But I don't thnk it is a strong point or if this situation really exist.
high rated
For anyone that doesn't know, if you use Vortex and notice your mods aren't loading inside the game, please go to:

The search bar and type in: %localappdata%, then you will find two specific folders. In my case, this is: Skyrim Special Edition, and Skyrim Special Edition GOG.

Then copy the contents of the first folder and insert it into the GOG version of the folder.

If you use Racemenu and it's not working properly, please download the latest version from Patreon. You will have to use the AE version. You might be confused as to why it's called AE, but trust me it doesn't really matter.
Has modding generally been worked out for this? I'd like finally to try the game, but, like every Bethesda game, I'm certain it's going to need a million mods to make it even begin to be playable. There was a lot of hubbub on release that modding wasn't working or loading right (some bundled mod manager was disabled in the GOG version or something?) GOG said "working on something" but I never saw any further announcements, nor a GOG "modding Skyrim" article like they tend to do.
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mqstout: Has modding generally been worked out for this? I'd like finally to try the game, but, like every Bethesda game, I'm certain it's going to need a million mods to make it even begin to be playable. There was a lot of hubbub on release that modding wasn't working or loading right (some bundled mod manager was disabled in the GOG version or something?) GOG said "working on something" but I never saw any further announcements, nor a GOG "modding Skyrim" article like they tend to do.
It depends on what you want. As mentioned previously, it's been working fine from the start for many of us and in a manner that's 100% offline restorable. Those with the biggest problems are those who want "Mod Packs" containing +1,000 pre-selected mods designed for Steam and expected to simply copy / paste that to GOG and have it work. Or wanted online clients like Nexus Vortex to do everything. Those with the fewest problems are those who install mods manually one by one (slightly more time consuming but much easier to troubleshoot and offline friendly). The main change is the plugins.txt location has moved from:-
"%USERPROFILE%\AppData\Local\Skyrim Special Edition" to
"%USERPROFILE%\AppData\Local\Skyrim Special Edition GOG". A GOG compatible SKSE plugin was available from the start though and a simple file copy of plugins.txt to the right folder solved a lot of problems.

As for the game itself, personally I focus on a couple of dozen "annoyance removals / deconsolization", (eg, I find Skyrim as unplayable without SkyUI as Oblivion was without DarnifiedUI). However, with it and a few other mods installed though, it works fine and I don't think it really require hundreds / thousands of mods to be enjoyable.
Post edited December 24, 2022 by AB2012
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mqstout: Has modding generally been worked out for this?
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AB2012: good reply
Thanks. Maybe over my holiday break next week I'll look into getting some mods and setting them up. I tend to be a targeted selector rather than giant modpack person anyway. We'll see. I just want to make Skryim the least bad experience I can for first play. Because I expect I still won't like it. Or, rather, it'd be a big surprise if I like it, since I tend not to like its ancestors or genre friends.
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GOG.com: GOG is preparing something special to provide an even smoother experience with mods – expect more details soon.
I'm still waiting :)
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pippo-san: I'm still waiting :)
https://www.youtube.com/watch?v=Q_pfnLybgCY
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mqstout: Has modding generally been worked out for this? I'd like finally to try the game, but, like every Bethesda game, I'm certain it's going to need a million mods to make it even begin to be playable. There was a lot of hubbub on release that modding wasn't working or loading right (some bundled mod manager was disabled in the GOG version or something?) GOG said "working on something" but I never saw any further announcements, nor a GOG "modding Skyrim" article like they tend to do.
Compared to earlier games in the series, Skyrim is *far* more playable without mods. In particular, I haven't seen the game crash, and the floor seems to be pretty solid (I haven't fallen through). I have had an NPC end up out of bounds, but fortunately I was able to bring her back in-bounds with the console (enabled by default, unlike some games), and she went back to her normal routine without any further glitches.

Also, it's worth noting that this game's Unofficial Patch is quite controversial. It changes some things that could be argued not to be bugs (like balance tweaks), and the patch is monolithic; either you take all the changes or take none of them. There's also some issues with the developer not liking it when others try to make their own unofficial patch, plus an issue of mods requiring it when they have no good reason to.

(With that said, I'm the sort of person who would apply the Morrowind Code Patch, but disable the setting that changes blindness to lower accuracy rather than increasing it.)
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GOG.com: GOG is preparing something special to provide an even smoother experience with mods – expect more details soon.
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pippo-san: I'm still waiting :)
+1

I was about to post same. Hope that is still in the works and hasn't been abandoned.
nice one
Thank you GOG, it's great to finally have this game and a couple others that you've been able to release versions of in the last year!

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pippo-san: I'm still waiting :)
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kai2: +1

I was about to post same. Hope that is still in the works and hasn't been abandoned.
What was this thing is we were waiting for, did I miss it? A GOG mod that makes old mods compatible? Did GOG take up the (abandoned?) SkyEdit project and make it work for the latest release?

Well.. I really don't know. There was an update before I purchased the game on GOG that this maybe refers to. There's also a 20GB mod they released for free. I can get some mods to work (SKSE works and I have about 15 mods working, 50+ that do not work), most importantly SkyUI works.

PSA: for anyone using Windows 7 and Mod Organizer 2, you have to use a pre-2.50 version but it won't ever fully support GOG's release in Windows 7 because they never supported non-Steam releases (the later MO2 updates that fixed all SKSE issues coincided with removal of Windows 7 support!). Ultimately this is due to choices made by the developers programming Mod Organizer 2 and SKSE developers being steamy for Steam.

In Windows 10 GOG's Skyrim SE (current version in May 2024 at least) will work with SKSE 2.2.6 (current) and any MO2 version 2.51 or greater, but there are still a lot of mods with problems relating to dependencies and versioning.
Post edited May 15, 2024 by reallynonessential