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An action-adventure of great depth.



<span class="bold">The Aquatic Adventure of the Last Human</span>, the side-scrolling acount of humanity's downfall, is available now DRM-free on GOG.com for Windows, Mac, and Linux, with a 15% launch discount.

It was always going to end in tears. A vast, unending ocean of tears. As you return from your desperate space mission that was humanity's last hope for survival, you find our world in submerged ruins. Terrible creatures have reclaimed the oceans, our species' last retreat, and are now the unwitting curators of this eerie underwater "museum", which chronicles man's inescapable journey to destruction.

Acting as a brave historian you must try to figure out what brought about the apocalypse, while navigating the nasty surprises lurking among the ruins. Information is scarce, but the beautiful pixel-art environments are rife with clues on humanity's brief passing from the surface (and subsurface) of the planet. Be observant and thorough in your exploration, but never let your guard down for here there be sea monsters.



Dive into humanity's past and breathe in <span class="bold">The Aquatic Adventure of the Last Human</span>, DRM-free on GOG.com. The 15% discount will last until January 26, 08:59 AM GMT.
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IAmSinistar: I remember a while back when "glowing vectors" were the hot new-old thing. Everything has its season.
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NotJabba: Some of us got into gaming when every game was pixel art. It's not a phase, it's just what we like.
I very much agree with this.
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Darvond: Remember that short time when Voxels were the hot item?
I do. Way back when I wrote the basics for a game called "The Engine Of Creation", and it used huge fake voxels (see attached). If I brought it out now, everyone would accuse me of ripping off a certain other game. But then people are generally solipsistic and tend to think the first time they see something is also the first time that thing existed.
Attachments:
teoc.png (18 Kb)
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IAmSinistar: I do. Way back when I wrote the basics for a game called "The Engine Of Creation", and it used huge fake voxels (see attached). If I brought it out now, everyone would accuse me of ripping off a certain other game. But then people are generally solipsistic and tend to think the first time they see something is also the first time that thing existed.
Even made in Java. Suspicious! Actually, what I'm remembering is a voxel based builder shooter from an isometric down perspective [if that makes any sense] where the playing area was quite tiny due to most of the playing field being in the void, as it were.
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BrokenBull: This is why I love indie games. They are so interesting and creative.
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Gede: I agree. They do not reach such a large audience, but they serve something more singular.
If it is your thing, you might just love it. If it is not, it may not be for you.

The colours and art style remind me Risk of Rain, and to a point, Another World. Do you know games with similar art direction?
One of my favorite games that I played last year was Environmental Space Station Alpha. You may like it too. Watch the trailer https://www.youtube.com/watch?v=6GnMvsTU--E and see what you think (I believe that the game is much better than the trailer but at least you get an idea) . The game plays more like a new 2D Metroid. It is available on Humble Bundle DRM free on sale for $5.59 US (regular price $7.99).
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IAmSinistar: I do. Way back when I wrote the basics for a game called "The Engine Of Creation", and it used huge fake voxels (see attached). If I brought it out now, everyone would accuse me of ripping off a certain other game. But then people are generally solipsistic and tend to think the first time they see something is also the first time that thing existed.
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Darvond: Even made in Java. Suspicious! Actually, what I'm remembering is a voxel based builder shooter from an isometric down perspective [if that makes any sense] where the playing area was quite tiny due to most of the playing field being in the void, as it were.
Sounds very much like Voxatron. I don't think that game will ever be finished seeing how it's still in alpha after all these years. Heh.
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astrugar710: One of my favorite games that I played last year was Environmental Space Station Alpha. You may like it too. Watch the trailer https://www.youtube.com/watch?v=6GnMvsTU--E and see what you think (I believe that the game is much better than the trailer but at least you get an idea) . The game plays more like a new 2D Metroid. It is available on Humble Bundle DRM free on sale for $5.59 US (regular price $7.99).
I will have to begin by shamefully admitting I don't really "get" Metroid. With that I mean it is a game I never played and I don't know what makes that game "sub-genre defining" (along with Castlevania, I think). What did they bring to the table that is not part of other side-scrolling platform games like Super Mario, Sonic or Commander Keen?

About the game, it really looks beautiful! The setting is very well done and the art looks very consistent and moody. Very fitting. It seems to transmit the feeling that we can only understand what is happening in very broad strokes. In Environmental Space Station Alpha it is an alien world. In The Last Door that was the horror that kept you from grasping reality. Also, this kind of games don't really benefit from pixel accuracy in the sprites. They leave something to the imagination and, in the case of action games, after a while you kind of abstract things anyway. The movement patterns are what really matters, not movement animations.
Also, the music is also nice. Seems a bit "retro simple" to go with the graphics, but its simplicity seems to be only apparent.

I like it, and if came to GOG I think I would eventually buy it.
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Darvond: Even made in Java. Suspicious! Actually, what I'm remembering is a voxel based builder shooter from an isometric down perspective [if that makes any sense] where the playing area was quite tiny due to most of the playing field being in the void, as it were.
Like a voxel version of Zaxxon? Interesting.

There are a few proper voxel games here on GOG, like Outcast and Perimeter. But the format never quite caught fire for games, in part I suspect because it doesn't scale to higher resolutions as easily as polygons. It does look lovely, though, and much more organic.
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Gede: I agree. They do not reach such a large audience, but they serve something more singular.
If it is your thing, you might just love it. If it is not, it may not be for you.

The colours and art style remind me Risk of Rain, and to a point, Another World. Do you know games with similar art direction?
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astrugar710: One of my favorite games that I played last year was Environmental Space Station Alpha. You may like it too. Watch the trailer https://www.youtube.com/watch?v=6GnMvsTU--E and see what you think (I believe that the game is much better than the trailer but at least you get an idea) . The game plays more like a new 2D Metroid. It is available on Humble Bundle DRM free on sale for $5.59 US (regular price $7.99).
Environmental Station Alpha looks great! Really reminds me of Metroid. I watched some people play it on YouTube and I think I will get it. Thanks for the suggestion.
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IAmSinistar: Like a voxel version of Zaxxon? Interesting.

There are a few proper voxel games here on GOG, like Outcast and Perimeter. But the format never quite caught fire for games, in part I suspect because it doesn't scale to higher resolutions as easily as polygons. It does look lovely, though, and much more organic.
No, it was Voxatron. I remember an early LP of it before it vanished right off the face of the planet.
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astrugar710: One of my favorite games that I played last year was Environmental Space Station Alpha. You may like it too. Watch the trailer https://www.youtube.com/watch?v=6GnMvsTU--E and see what you think (I believe that the game is much better than the trailer but at least you get an idea) . The game plays more like a new 2D Metroid. It is available on Humble Bundle DRM free on sale for $5.59 US (regular price $7.99).
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Gede: I will have to begin by shamefully admitting I don't really "get" Metroid. With that I mean it is a game I never played and I don't know what makes that game "sub-genre defining" (along with Castlevania, I think). What did they bring to the table that is not part of other side-scrolling platform games like Super Mario, Sonic or Commander Keen?

About the game, it really looks beautiful! The setting is very well done and the art looks very consistent and moody. Very fitting. It seems to transmit the feeling that we can only understand what is happening in very broad strokes. In Environmental Space Station Alpha it is an alien world. In The Last Door that was the horror that kept you from grasping reality. Also, this kind of games don't really benefit from pixel accuracy in the sprites. They leave something to the imagination and, in the case of action games, after a while you kind of abstract things anyway. The movement patterns are what really matters, not movement animations.
Also, the music is also nice. Seems a bit "retro simple" to go with the graphics, but its simplicity seems to be only apparent.

I like it, and if came to GOG I think I would eventually buy it.
The 2D Metroid and Castlevania(from Symphony of the Night) created a platforming style that made the player be able to access certain areas that were not accessible before by certain abilities. This made the player back track to the previous levels when they have acquired the ability in the following areas. This replaces the traditional "get key to open door style" and adds gameplay depth. I think this style of game creates a mystery or curiosity within the player when they come across an area that they can't enter yet and also encourages exploring, at least that is how I feel when I play a MetroidVania style game.
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Darvond: No, it was Voxatron. I remember an early LP of it before it vanished right off the face of the planet.
Not familiar with that one. Just as well though, I despise perpetual alphas and vapourware.
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Post edited January 20, 2016 by Fairfox
low rated
Oh joy, three minutes hadn't passed before a literal asshole sucked my sub in as if it was an improvised sex toy (you're welcome) and I died in a single hit. So much for buying stuff on release.
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NotJabba: Some of us got into gaming when every game was pixel art. It's not a phase, it's just what we like.
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fortune_p_dawg: I very much agree with this.
now that's fucking interesting.

I wonder if somebody released a game with low-poly models with fine detail and perspective created through old-school forced-perspective texturing methods would that resonate with people from the end of the 90s.
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