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Let yourself be drawn into a dimension spanning rogue-lite strategy RPG. The Star Renegades game is now available DRM-free on GOG.COM with a 10% discount lasting until 15th September 2020, 3 PM UTC.

Lead band of heroes in the fight against the invading Imperium across a procedurally generated and emergent mission-based campaign. Standing in your way is an intelligent system that makes your enemies evolve and keep getting better.

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toxicTom: Sounds like something like ATB borrowed from JRPGs. So a mix of turns and a few real-time elements.
ATB is not turn-based. It's real-time with wait.

From what I've seen, this game is not ATB. It's turn-based line combat. The "twist" is that turns are time slices, long enough for multiple actions at specific times during the time slice. You make your plan (with knowledge about what the enmies' plans are, so you can take appropriate counter-actions in advance), and it's executed simultaneously with the enemies' plans in real time. Similar to Caligula Effect or, to a lesser extent, Grandia.

Edit: now that I've actually played the game, I see my impression was wrong in some ways. Only one action per turn, and no real-time at all (not sure where they got that one from). The combat is so-so, and the game outside of combat is crap, as far as I'm concerned. I wish there had been a demo to save me the money buying this game. Talking of Caligula Effect made me try that one again, and I find it more entertaining (better combat system, at least), even though the first time around I abandoned it after less than an hour of game play, just like this one. I doubt I will be getting back into this one, though.

This is the third time I've tried to post this. Hopefully the other two won't suddenly appear later.
Post edited September 13, 2020 by darktjm
To the wishlist it goes... Intel HD 4000 doesn't seem to be enough :( But the game looks neat.
Looks amazing, but I'm slowly getting tired of roguelikes.
The game looks nice. Keep the strategy games coming

It would be nice if games that have been designed with a controller in mind mentioned that upfront (I do not know if that is the case with this one, but it is with Cosmic Star Heroine, to name one.
Post edited September 08, 2020 by Carradice
Based on the chatter here and looking more, I'd put this game into "I'd be interested if it were a full many-hours-long with a story campaign game rather than a roguelite".
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darktjm: ATB is not turn-based. It's real-time with wait.
I only know ATB from FF, and at least in "easy" mode it's basically turn-based. As long as you don't issue any orders, nothing ever happens. The only difference is that some enemies go through a series of animations while they wait for your turn - and if you trigger the attack at the wrong point in time, they unleash some counter attack.

But I guess there are countless variations of the system, with more or less real time elements. :-)
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fortune_p_dawg: this game is gorgeous and i loved their last game (halcyon 6) but i so wish this wasn't a roguelite. i'm honestly a bit disappointed.
Same, too many gorgeous pixel-art games are infected with the rogue-lite moniker/"gameplay" rogue-lites are great for adrenaline-junkies, so for folks that love that style of gaming more power to ya, but for me it's a deal-breaker as I hate wasted effort with hours of lost progress, and boring repetitious gameplay!
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fortune_p_dawg: this game is gorgeous and i loved their last game (halcyon 6) but i so wish this wasn't a roguelite. i'm honestly a bit disappointed.
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takezodunmer2005: Same, too many gorgeous pixel-art games are infected with the rogue-lite moniker/"gameplay" rogue-lites are great for adrenaline-junkies, so for folks that love that style of gaming more power to ya, but for me it's a deal-breaker as I hate wasted effort with hours of lost progress, and boring repetitious gameplay!
If each new game gives you a bit more, based on previous games, that may compensate a bit. Like the basic mecanics of Dune 2: giving the player new toys in each mission to keep him hooked by having always something new to learn. A rogue-like mechanic might work like that. Like in A Legionary's Life (great game) or (less so) in Crying Suns
Wishing the most successful game launch :-)

The Banner of Renegades, starlit and gloomy, has risen.
"Good call" they cry.
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takezodunmer2005: Same, too many gorgeous pixel-art games are infected with the rogue-lite moniker/"gameplay" rogue-lites are great for adrenaline-junkies, so for folks that love that style of gaming more power to ya, but for me it's a deal-breaker as I hate wasted effort with hours of lost progress, and boring repetitious gameplay!
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Carradice: If each new game gives you a bit more, based on previous games, that may compensate a bit. Like the basic mecanics of Dune 2: giving the player new toys in each mission to keep him hooked by having always something new to learn. A rogue-like mechanic might work like that. Like in A Legionary's Life (great game) or (less so) in Crying Suns
My solitary issue with rogue-lites are with the perma-death mechanics, sure it makes fights more intense for some folks, but not all; I consider it frustrating to lose progress/starting over due to RNG/over-powered enemies, I suppose it just boils down to me not being a risk taker when it comes to gaming... as I like to know where I stand vs gambling for a desired outcome.

But yes, having progression with items/experience would appeal to those that love the genre as to make progression much more tangible and not just an illusion of progress through mindless repetition.
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toxicTom: I only know ATB from FF, and at least in "easy" mode it's basically turn-based.
I'd be asking if you were playing a different FF series than I did, but I guess I don't play games on easy, generally. In short, it works differently in normal mode, on every single game that I"ve ever played using that crap combat system. I'm not going to argue the point further, though.
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darktjm: ATB is not turn-based. It's real-time with wait.
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toxicTom: I only know ATB from FF, and at least in "easy" mode it's basically turn-based. As long as you don't issue any orders, nothing ever happens. The only difference is that some enemies go through a series of animations while they wait for your turn - and if you trigger the attack at the wrong point in time, they unleash some counter attack.

But I guess there are countless variations of the system, with more or less real time elements. :-)
I think your memory is wrong.

No Final Fantasy has a difficulty setting (at least in the ones I've played, and I've played a majority of them).

In their ATB system, enemies attack even if you don't.
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darktjm: I'd be asking if you were playing a different FF series than I did
That series has a different combat system for each game. For the most part. Some are real time, some are turn based, some are in between.
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thuey: I think your memory is wrong.

No Final Fantasy has a difficulty setting (at least in the ones I've played, and I've played a majority of them).

In their ATB system, enemies attack even if you don't.
At least FF7 has three ATB modes. The choices are "Active," "Recommended" and "Wait". And the last mode is actually turn-based as I described it. Can't check for FF8 atm., I think it had those option too, but I could be wrong.
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thuey: I think your memory is wrong.

No Final Fantasy has a difficulty setting (at least in the ones I've played, and I've played a majority of them).

In their ATB system, enemies attack even if you don't.
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toxicTom: At least FF7 has three ATB modes. The choices are "Active," "Recommended" and "Wait". And the last mode is actually turn-based as I described it. Can't check for FF8 atm., I think it had those option too, but I could be wrong.
Not sure myself either about FF8 but you might be right in that it was possible to have the game wait or not. Much as it was in FF6 (FF3 out of Japan). Thre might be three options in FF8
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mqstout: I'm pretty sure an unedited gameplay trailer would help sales of this game, considering none of the screenshots or any of the three videos give any hint whatsoever about how the game actually plays.

From the game card:
* "tactical turn-based battle system"
* "fast-paced Reactive Time Battle System"

Make up your mind!
Oops, fast paced reactive gameplay... Still sore from Cultist Simulator. Hopefully that is optional.
Post edited September 10, 2020 by Carradice