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Lady Aribeth, you'll never walk alone.

Neverwinter Nights: Enhanced Edition is now available DRM-free, 25% off until October 18th 1pm UTC. Neverwinter Nights Diamond is now included in the Enhanced Edition as a free bonus goodie. Current owners of Diamond get an additional 25% off when purchasing the Enhanced Edition.

The D&N epic returns, now with subtle graphical improvements and a completely rebuilt multiplayer system, backwards compatible with all the mods, modules, and save games you were using in the original.

Get the Digital Deluxe Edition which includes several adventure modules, the game's Soundtrack and the Heroes of Neverwinter pack or grab each of them separately.
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teceem: How is the investment some company does relevant to me? Is the fact that a game was more expensive to make more important to you than your enjoyment of the game? (mind that I still think that this EE should be cheaper)
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nightcraw1er.488: "How is the investment some company does relevant to me?"
It does in other places:
https://www.bbc.com/news/world-asia-45832657
It also has knock on effects to others doing the same, or in cases (Simon?) a worse job.
I clicked on your link, but since I don't care about cars I can't comment on that.
And if original games completely disappear from digital distribution, replaced by a "remaster" (worse or not) - that's just a bad thing - but surely Beamdog is not the inspiration for that.
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trueshot: From a "what do you get" standpoint, currently I'd say EE is a worthy purchase if you intend to commit to playing multiplayer on persistent worlds and to otherwise delve into custom content and modding. Many servers have already transitioned to EE and it is unequivocally a minority of servers that intend to remain in stasis on version 1.69 permanently. Please do not purchase EE if your goal is to just play the official single-player campaign and expansions. It's not worth it in that case, especially if you already own Diamond. It might someday be, but definitely not at the present time.
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toxicTom: And this is exactly the problem. Most people aren't interested in MP, and as you wrote yourself, for SP only the upgrade isn't worth it.

What makes people angry is the taking down of the DE, and I can understand it. People love choice and hate choice being taken away. I'm pretty sure if Beamdog had decided to keep selling the DE for $10 and the EE for $20 (with maybe $12 for upgrading) most existing owners would have eventually upgraded and most new customers would have gone EE anyway (people simply want the best version, unless it's prohibitively expensive like some "Royal" editions).

Removing the DE from sale makes is look like Beamdog isn't really convinced of their own product, and it makes them look greedy (I don't say they are - I'm sure they put a lot of work in it). I think it's really a bad business decision because the outrage harms them. Now many people will refrain from buying the EEs even at 80% off in a sale because "we boycott the parasite".

From my personal view I think the asked 50€ for the "all-inclusive" version is way to high, compared to what you already get with the base game. I took it, because with all the discounts 20€ seemed ok. And I only bought it because I've been planning to finally play SoU and HotU some day and I hope the visuals are improved a bit (IMO NWN is really the ugliest DnD game since Gold Box, I even like Eye of the Beholder better) because it can your all help it can get...
I mostly agree with you here. My opinion is that removal of titles should be accompanied by an announcement and a date. Suddenly pulling a title isn't good optics. By having an announcement and a deadline it gives users a chance to make their purchases ahead of time if it's of such importance. You have to recognize that Beamdog doesn't have a lot of resources. They likely don't have the resources to maintain both Diamond Edition and EE. I don't even think Diamond Edition works out of the box on Win 7 and up. I had a lot of issues with it crashing. I think the flak makes sense if the problem is with BD pulling the game without a deadline. But there's no way they were going to leave it up indefinitely. GOG probably has terms with all its active developers that they have to make sure the games actually run..

About users mostly being interested in SP- I actually disagree with this. I think the potential for NWN (nowadays) is dramatically increased if the emphasis is placed on custom content and multiplayer. I think Trent discusses this in the live-streams, and this debate was apparently a main point of contention between the developers and designers who split between Obsidian and Beamdog.
Post edited October 12, 2018 by trueshot
PS: Prices are difficult. For SP buying the EE is pricey, if your consider it's basically the same as DE for half the price. On the other hand, most people interested will already have the DE and get a discount.

For the hundreds of hours of fun you can have with this game, the sheer amount of content, even the SE @ $50 isn't much if you break it down to cost per hour. And compared to some indie games released today at comparable prices, NWN offers a lot more and more polished content, and looks only slightly worse...
Discount history of Beamdog's other titles shows that it might not take long for a 66% or 75% discount to appear, at which point anyone can get the Diamond and Enhanced Editions for $5 total. From the GOGDB, which dates back to mid-2017, the Diamond Edition went for $5 back in June 2017 and hasn't been discounted since. Somewhere is a list that goes farther back in time to give a better comparison, but not sure where to find that one.

So $5 for Diamond, or $5 for Diamond and Enhanced and Linux and Mac. Slap a 75% discount on the Deluxe package and you're getting a crap-ton of playtime for thirteen bucks. Plus Linux and Mac.

<shrug>
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toxicTom: And this is exactly the problem. Most people aren't interested in MP, and as you wrote yourself, for SP only the upgrade isn't worth it.

What makes people angry is the taking down of the DE, and I can understand it. People love choice and hate choice being taken away. I'm pretty sure if Beamdog had decided to keep selling the DE for $10 and the EE for $20 (with maybe $12 for upgrading) most existing owners would have eventually upgraded and most new customers would have gone EE anyway (people simply want the best version, unless it's prohibitively expensive like some "Royal" editions).

Removing the DE from sale makes is look like Beamdog isn't really convinced of their own product, and it makes them look greedy (I don't say they are - I'm sure they put a lot of work in it). I think it's really a bad business decision because the outrage harms them. Now many people will refrain from buying the EEs even at 80% off in a sale because "we boycott the parasite".

From my personal view I think the asked 50€ for the "all-inclusive" version is way to high, compared to what you already get with the base game. I took it, because with all the discounts 20€ seemed ok. And I only bought it because I've been planning to finally play SoU and HotU some day and I hope the visuals are improved a bit (IMO NWN is really the ugliest DnD game since Gold Box, I even like Eye of the Beholder better) because it can your all help it can get...
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trueshot: I mostly agree with you here. My opinion is that removal of titles should be accompanied by an announcement and a date. Suddenly pulling a title isn't good optics. By having an announcement and a deadline it gives users a chance to make their purchases ahead of time if it's of such importance. You have to recognize that Beamdog doesn't have a lot of resources. They likely don't have the resources to maintain both Diamond Edition and EE. I don't even think Diamond Edition works out of the box on Win 7 and up. I had a lot of issues with it crashing. I think the flak makes sense if the problem is with BD pulling the game without a deadline. But there's no way they were going to leave it up indefinitely. GOG probably has terms with all its active developers that they have to make sure the games actually run..

About users mostly being interested in SP- I actually disagree with this. I think the potential for NWN (nowadays) is dramatically increased if the emphasis is placed on custom content and multiplayer. I think Trent discusses this a ton in the live-streams, and this debate was apparently a main point of contention between the developers and designers who split between Obsidian and Beamdog.
It was announced a week or two ago in the forums and had stayed toward the front page. It would be nice to have it not in the forums, though.
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trueshot: You are engaging in a false dichotomy fallacy, by stating that there are only two possibilities in game development and that one is good and the other is not: creating new games (good) and maintaining legacy games (bad). You are vastly oversimplifying game development, and additionally the burden on you is to prove to me why Vicarious Visions (maker of Crash Bandicoot Remastered), QLOC (maker of Dark Souls Remastered), Forgotten Empires (Age of Empires: Definitive Edition) are all "parasites." If the fruits of their labour were so worthless, why would they all exist? If you espouse the view that all developers who remaster titles are parasites, you must provide a bit more evidence. To be 100% clear, my view is that a mutually beneficial contractual arrangement on intellectual property with stipulations of royalties would not be considered a "parasitic" business arrangement by any entity nor any court.

My argument on brand is not a false equivalency. Black Isle Studios is a defunct gaming organization whose members spread across Bioware, Obsidian Entertainment, and Beamdog. These games are not released with marketing that suggests Beamdog is in any way related to these organizations. The name of the game is not "brand" and it is in fact your misuse of the definition that leads to this flawed argument. My point is that the value of the name of the game is so tiny that you could not possibly make a reasonable case that it contains tremendous growth potential. Neverwinter Nights, while very popular for its time, is not worth nearly the same as say Call of Duty. Just having the name "Call of Duty" in any title is enough to generate a known and predictable amount of profit regardless of the particulars about which developers are implementing the game. I think this stigma against remastered titles, while well-founded, is misplaced for Beamdog...
Now you've made a straw man. I never once said they were bad. In fact I explicitly stated that they weren't inherently bad. Remasters or maintenance is not bad, just like a parasite is not inherently bad. You are drawing meaning from my words that was never put there and are arguing an entire case based on that. Beamdog deserves some of their hate simply for removing the original games from sale to force people to buy their new game, even if those people would prefer the older game. That's where they're bad. I think you're conflating bits of my argument because I never said that remastering older titles for modern systems was bad, it only becomes bad when you don't give people the choice to enjoy the originals (which, in their defense they actually do, at an exorbitantly higher price).
Your false dichotomy argument is nothing but a scarecrow. :) Burden of proof is on me to prove what? That a bunch of companies I wasn't even talking about fall into a category or not? Knock yourself out. I'm not going down that rabbit hole because you introduced them into the argument, not I. Stick to the discussion at hand.

The name of a game can totally be brand. Anything that gets a certain set of criteria associated with it becomes a brand. If a new Baldur's Gate game were released today, it would sell copies just for being Baldur's Gate regardless of who actually made because of brand or name recognition. If you want to pick nits, go ahead.

No one ever said anything about growth potential. Again, you are creating arguments to knock down. Also, who said anything about Call of Duty? Baldur's Gate or Neverwinter Nights is a bigger name than Beamdog. That was my point, yet you keep dragging other companies into it. Beamdog is happy in their niche (for now at least) and they do what they do at least ok. But the truth is if they were remaking games no one ever heard of, the anger against them wouldn't be so strong.

Side note: Since you mentioned them: A LOT of people were exceptionally pissed about the state of the Dark Souls Remaster too (I own both the original and the remaster for that as well). QLOC's behavior isn't much different than Beamdog's though. Remaster, remove the original from sale, and don't even offer it as an extra. There was MUCH gnashing of teeth in the community and the remaster effectively killed the multiplayer on DS by dividing a dwindling player base in roughly half.
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gamesfreak64: aha....

Only replied to ask what a stickler was , you see words like stickler are not exactly common words people are taught during English class, at least not in my era ( a long time ago in a galaxy far, far away.... )
How about "picayune"? ;p
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toxicTom: (…) I even like Eye of the Beholder better (…)
Hey. The enemies in EoB are drawn very well.
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teceem: How is the investment some company does relevant to me? Is the fact that a game was more expensive to make more important to you than your enjoyment of the game? (mind that I still think that this EE should be cheaper)
why companies keep doing new games? to make money, it is a business any other. it cost arm and leg to develop and to promote AAA game. as a result of company' hard efforts game should sell and bring profit. It will allow to upkeep current game and to expand, make more games. If company invested millions into one game they can't sell it for $3 or $5. However small indies studios can do that because they don't need to make millions in revenues. Now to answer how it is relevant to Beamdog - they don't need to return millions because they never invested that much in their "development" or promotion. They have freedom to generate more sales by lowering price (make it like indie segment, not AAA), they still will be in profit. They even have freedom to leave original version in store so die hard fans will buy both versions and others can pick one up to their budget and liking.
I play games on Linux, single player. All suggested improvements in EE is worthless for me. What I should feel towards a business that sold something for $0.80 last week and now wants $7.86 for the same? They're asking for more not to cover the product cost but replace that product with something I didn't asked for.
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toxicTom: PS: Prices are difficult. For SP buying the EE is pricey, if your consider it's basically the same as DE for half the price. On the other hand, most people interested will already have the DE and get a discount.
How many of these people making a big stink about don't already have the Diamond Edition? And if not, why not?
Who are they being upset for? All those young ones in the future that have playing NWN high on their wishlist? (sure sure)
I will be picking this up on sale someday, does anyone know if the steam and GOG versions are multiplayer compatible?
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trueshot: You are engaging in a false dichotomy fallacy, by stating that there are only two possibilities in game development and that one is good and the other is not: creating new games (good) and maintaining legacy games (bad). You are vastly oversimplifying game development, and additionally the burden on you is to prove to me why Vicarious Visions (maker of Crash Bandicoot Remastered), QLOC (maker of Dark Souls Remastered), Forgotten Empires (Age of Empires: Definitive Edition) are all "parasites." If the fruits of their labour were so worthless, why would they all exist? If you espouse the view that all developers who remaster titles are parasites, you must provide a bit more evidence. To be 100% clear, my view is that a mutually beneficial contractual arrangement on intellectual property with stipulations of royalties would not be considered a "parasitic" business arrangement by any entity nor any court.

My argument on brand is not a false equivalency. Black Isle Studios is a defunct gaming organization whose members spread across Bioware, Obsidian Entertainment, and Beamdog. These games are not released with marketing that suggests Beamdog is in any way related to these organizations. The name of the game is not "brand" and it is in fact your misuse of the definition that leads to this flawed argument. My point is that the value of the name of the game is so tiny that you could not possibly make a reasonable case that it contains tremendous growth potential. Neverwinter Nights, while very popular for its time, is not worth nearly the same as say Call of Duty. Just having the name "Call of Duty" in any title is enough to generate a known and predictable amount of profit regardless of the particulars about which developers are implementing the game. I think this stigma against remastered titles, while well-founded, is misplaced for Beamdog...
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paladin181: Now you've made a straw man. I never once said they were bad. In fact I explicitly stated that they weren't inherently bad. Remasters or maintenance is not bad, just like a parasite is not inherently bad. You are drawing meaning from my words that was never put there and are arguing an entire case based on that. Beamdog deserves some of their hate simply for removing the original games from sale to force people to buy their new game, even if those people would prefer the older game. That's where they're bad. I think you're conflating bits of my argument because I never said that remastering older titles for modern systems was bad, it only becomes bad when you don't give people the choice to enjoy the originals (which, in their defense they actually do, at an exorbitantly higher price).
Your false dichotomy argument is nothing but a scarecrow. :) Burden of proof is on me to prove what? That a bunch of companies I wasn't even talking about fall into a category or not? Knock yourself out. I'm not going down that rabbit hole because you introduced them into the argument, not I. Stick to the discussion at hand.

The name of a game can totally be brand. Anything that gets a certain set of criteria associated with it becomes a brand. If a new Baldur's Gate game were released today, it would sell copies just for being Baldur's Gate regardless of who actually made because of brand or name recognition. If you want to pick nits, go ahead.

No one ever said anything about growth potential. Again, you are creating arguments to knock down. Also, who said anything about Call of Duty? Baldur's Gate or Neverwinter Nights is a bigger name than Beamdog. That was my point, yet you keep dragging other companies into it. Beamdog is happy in their niche (for now at least) and they do what they do at least ok. But the truth is if they were remaking games no one ever heard of, the anger against them wouldn't be so strong.

Side note: Since you mentioned them: A LOT of people were exceptionally pissed about the state of the Dark Souls Remaster too (I own both the original and the remaster for that as well). QLOC's behavior isn't much different than Beamdog's though. Remaster, remove the original from sale, and don't even offer it as an extra. There was MUCH gnashing of teeth in the community and the remaster effectively killed the multiplayer on DS by dividing a dwindling player base in roughly half.
Look, you need to do the leg-work to make sure your argument is factually sound. Here is a description of the legal distinction between brand and trademark:

"While your brand represents your reputation and business in the public eye, a trademark legally protects those aspects of your brand that are unique and specific to your company. It is a mistake to use the terms "trademark" and "brand" interchangeably, as they have very important differences. When considering the two, remember the "all-but-not-all" rule. All trademarks are brands, while not all brands are trademarks.

In its simplest form, your brand is your image. It is what the public sees and thinks about your company. A trademark is a specific aspect of your brand which has legal protection as it is a unique identifier for you."

You are referring to the brand of a company that has been defunct for about 15 years now. This brand is no more. You are pointing out that the trademarks in the names of their titles have value; I'm not actually disputing this. I'm making a claim that that the value of these trademarks is so low as to be negligible in the negotiations between the two parties. The actual code and deliverables most certainly have way more value in the negotiations between defunct Black Isle owners and Beamdog. Contrast this to trademarks like "Call of Duty" where there is no need for any code, any assets to really be discussed- the name alone is worth orders of magnitude more monetary value. Again, in your case you conflated the terms brand and trademark. Furthermore, nowhere does Beamdog use Bioware marketing material or Bioware's name in their product listings. They want no association with the Bioware brand, at all, for both legal and growth reasons.

You also said this (unless edited since):
"I never implied that they didn't do any work. I said they were parasitic (they are) because they don't create anything of their own, but rather make their living updating other games. How good those "enhancements" are is a matter of opinion..."

Prima facie, you implied that developers that do not create works of their own are parasitic. A parasitic business arrangement would most certainly mean that one party benefits at the expense of the other. You are free to redefine this though as you see fit. My point is that a mutually beneficial contractual business arrangement that generates free cash flow for both parties cannot- by definition- be parasitic. The word you would then be looking for is symbiotic. I provided you with examples of highly successful remasters that (from what we can gather) are pure cash flow plays for both the contracted studio and the original owners of the IP. If you think that Beamdog specifically is truly freeloading in their arrangement- and that this is not typical of remastered games in general- you've got to make that point explicitly and provide your reasoning. I really genuinely feel that Beamdog has made more contributions to NWN:EE to date than QLOC (with vastly more resources and financial backing) has with Dark Souls Remastered...I guess if I feel that way, it's not a surprise that I'm disputing your use of the word "parasite" so heavily.
Post edited October 12, 2018 by trueshot
I'd probably be willing to buy the patched/fixed version of Darkness over Daggerford on sale if it was compatible with the original Diamond Edition.
low rated
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paladin181: I never implied that they didn't do any work. I said they were parasitic (they are) because they don't create anything of their own, but rather make their living updating other games...

...The problem is when they take the originals away and charge an extortion to get the games.
Oi. I have to ask, WHY should Beamdog make original material? There are industries devoted to renovating existing objects - such as buildings, paintings, furniture, and so on.

Also, there is an obvious reason why the old editions have to be pulled from the shelves: To prevent confusing and displeasing customers. Your everyday person has no interest in trying to discern the differences between editions. If they bought the original edition, odds are that they will be burned and never look at similar products again.
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paladin181: I never implied that they didn't do any work. I said they were parasitic (they are) because they don't create anything of their own, but rather make their living updating other games...

...The problem is when they take the originals away and charge an extortion to get the games.
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Sabin_Stargem: Oi. I have to ask, WHY should Beamdog make original material? There are industries devoted to renovating existing objects - such as buildings, paintings, furniture, and so on.

Also, there is an obvious reason why the old editions have to be pulled from the shelves: To prevent confusing and displeasing customers. Your everyday person has no interest in trying to discern the differences between editions. If they bought the original edition, odds are that they will be burned and never look at similar products again.
100% conur with your first point and the example fits perfectly

About the second- in the past, I would have agreed. Makes sense for retail obviously; have to pull the old edition from the shelves or it's a recipe for confusion. And it would have made more sense in the time before e-commerce became super developed and complex. But now it's technologically feasible to just prioritize the EE in search results and display warnings that Diamond is "unsupported" or otherwise when someone tries to view and purchase it.
Post edited October 12, 2018 by trueshot