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A haze of neon carnage.

<span class="bold">Hotline Miami 2: Wrong Number</span>, a conclusion to the psychotic saga, is now available for Windows, Mac OS X and Linux, DRM-free on GOG.com!

Limbs strewn everywhere, pulsating to the rhythmic thump of a haunting mixtape sound. <span class="bold">Hotline Miami 2: Wrong Number</span> is a conclusion to the game that's conquered so many of our hearts, then left them bleeding out in the corner of a musty motel room. A quiet end, we should count ourselves lucky. Hotline Miami is now back with a thick, bloody vengeance. If there is one thing to love about the series (other than than the incredible soundtrack and gritty neon-laced setting), it's the precise, fast-paced gameplay which just got bigger and better. There are plenty of new, unique mask abilities like dual wielding or chainsaws (or maybe even both?), as well as seven new playable characters to make up this twisted part-prequel, part-sequel story of Jacket's aftermath.

If there was ever a good reason to pick up the bigger package, the <span class="bold">Hotline Miami 2: Wrong Number Digital Special Edition</span> comes with the Remix EP and 6 unique tracks. An absolute treat, if you're into the Hotline musical stylings. Nothing's lost if you don't want to make the commitment just yet. You can always pick up the standard edition, and get the upgrade later. Once it is complete, all versions of the game will also come with a DRM-free Custom Level Editor to create your own maps and share them with friends.

Ring ring. It's <span class="bold">Hotline Miami 2: Wrong Number</span>. Will you pick up?




TWITCH STREAM SPECIAL
We'll be playing the game live on twitch.tv/gogcom!

See Judas Iscariot effortlessly turn into a brutal killing machine:
The stream goes live on Tuesday, March 10th, 5pm GMT / 1pm EST / 10am PST.

Just 6 hours after he’s done, MegaPiemanPHD picks up the oh so right number again:
His stream starts on Wednesday, March 11th, 1am GMT - that’s Tuesday, March 10th, 9pm EST / 6pm PST.




Hotline Miami 2: Wrong Number is unavailable for purchase in Australia. If you missed our brief statement during pre-orders, we'd like to shed a bit of light on the situation:

Hotline Miami 2: Wrong Number was refused classification by the Australian Classification Board - the classification and censorship body formed by the Australian Government - this means that we are legally unable to sell the game to our Australian customers. We hated to hear it as much as you do, but after thoughtful consideration we felt that by refusing to sell the game worldwide, we would effectively apply the Australian censorship to 190+ other countries in the world. That would be unfairly punishing not just to our customers, but also the developers who took a stand against censoring their game.
By preventing purchases from IP's located within the borders of Australia, we make sure that the smallest number of people are affected by the ban. It sucks, but we believe it's the least of all evils.
Post edited March 10, 2015 by Konrad
GOG support refused to fix the mistake in the review score.

I did not score the game 5 stars, but GOG claims I did (yeah, 5 stars with negative text, especially when I REMEMBER clearly clicking 2 stars as the last thing I did before hitting Submit) and now its too late to change it to the proper 2 stars that I scored in the first place.

I wonder why.
Post edited March 11, 2015 by bigsilverhotdog
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GeneralFailer: Humble Store practices region locking but this method is still better than deceiving Steam for several reasons even without counting included Steam key.
I think that's going to be fixed if it's noticed. From what I know, German users can't purchase Commandos at all, so region-locking on Humble Store can also work restrictively like that.
Maybe they didn't change the review because 2 stars for this marvellous game is ridiculous.
Post edited March 11, 2015 by bad_fur_day1
I guess all those aussies should try to get their games "gifted" from other people. This way GOG would be supported and the damn censorship boycotted without GOG being in coinflict with the Australian law (because the never SOLD the game to Australia).
nevermind
Post edited March 11, 2015 by Klumpen0815
Now all that needs to happen is for GOG / Humble to get the FULL soundtrack as DLC... since Steam is the only place to get it - and that requires buying the game there first...
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Bigs: Now all that needs to happen is for GOG / Humble to get the FULL soundtrack as DLC... since Steam is the only place to get it - and that requires buying the game there first...
If you buy the game on Humble, you can redeem your Steam key and be able to buy it there.
My only complainant about this game is that the mouse controls are a bit off. The last game used the windows mouse system where as this game uses it's own. To top it off the shift view is utterly broken I hope they fix it.
So why doesn't the developer just attach a paypal account to their website for "donations"? Then Australians can just download it from TPB (i haven't checked, but i'm guessing it's already on there) and if they're inclined to do so, make a "donation". Those that download it without donating probably were never going to pay for it anyway, but the honest Australians can still give something to the Dev.
Of course this type of thing could run the risk of being too successful and small Devs working out that in this modern era of high speed world spanning internet that Publishers and Distributors are just parasites when it comes to digital only distribution.
Post edited March 12, 2015 by CMOT70
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CMOT70: So why doesn't the developer just attach a paypal account to their website for "donations"? Then Australians can just download it from TPB (i haven't checked, but i'm guessing it's already on there) and if they're inclined to do so, make a "donation". Those that download it without donating probably were never going to pay for it anyway, but the honest Australians can still give something to the Dev.
Of course this type of thing could run the risk of being too successful and small Devs working out that in this modern era of high speed world spanning internet that Publishers and Distributors are just parasites when it comes to digital only distribution.
Ask here:
fork@devolverdigital.com
https://twitter.com/DevolverDigital
https://www.facebook.com/DevolverDigitalGames
http://www.youtube.com/user/DevolverDigital
Looking at the reviews on GoG, man, you guys are some unhardcore cry babies.

There's enemies in the distance I can't see! Wah! The bugs! Boo Hoo! The controls! Cry!
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bad_fur_day1: Looking at the reviews on GoG, man, you guys are some unhardcore cry babies.

There's enemies in the distance I can't see! Wah! The bugs! Boo Hoo! The controls! Cry!
This just in: bugs and terrible controls = hardcore
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bad_fur_day1: Looking at the reviews on GoG, man, you guys are some unhardcore cry babies.

There's enemies in the distance I can't see! Wah! The bugs! Boo Hoo! The controls! Cry!
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jefequeso: This just in: bugs and terrible controls = hardcore
This is my semi-objective light review:

They already said that patches are incoming, including the issues with mouse acceleration. This game actually makes you stop and think how you plan your routes, recognize patterns, stop and plan, play peekaboo, bait enemies and figure out alternate methods. A lot of complaints are centered around it not being as simplified as point A -> point B and we don't give a fudge about how you do it. This time around, the game emphasizes the shift look heavily, and utilizing each character's strengths. There ARE some bullshit design choices, don't get me wrong, and the doors are buggier than last time around, it's not perfect at all, but people getting butthurt about it and giving two stars just might lack the patience to navigate the larger levels.

Also, to answer some of the complaints about being unable to choose whatever mask you want, the narrative is written that way, that most of the "masks" and even the characters that don't use them at all, are full fledged characters with their own arcs and sub arcs within the plotline of the game. (Some of which were woefully underdeveloped, like the Henchmen levels, the Pig Butcher's early exit, among other things.)

Nitpicks aside, it's a solid sequel and some design flaws aside, it's a good game. Maybe not your cup of tea, jefe, but in my opinion, the frustrations are outweighed by my satisfaction at "gittin' gud" and enjoying some of the better designed characters, like Evan, who can be played lethally or non-lethally, always fighting himself to suppress his murderous rage, or the jealous detective with a dark secret, or the story of the history between Beard, Jake and Jacket.

If you're hesitant, the devs have outright said that they're fine with pirating if someone wanted to try it first, or are in a region locked area. If the level creator is powerful, than that alone will be worth the price of admission, due to the potential of how much community content will probably be available. (Still reserving judgement on that for when it's out, though.)

A gem is still a gem, even if it needs polishing, in my opinion.
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jefequeso: This just in: bugs and terrible controls = hardcore
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LiquidOxygen80: Also, to answer some of the complaints about being unable to choose whatever mask you want, the narrative is written that way, that most of the "masks" and even the characters that don't use them at all, are full fledged characters with their own arcs and sub arcs within the plotline of the game. (Some of which were woefully underdeveloped, like the Henchmen levels, the Pig Butcher's early exit, among other things.)
SPOILER ALERT SPOILER ALERT SPOILER ALERT
As far as characters arcs go and some of them being woefully underdeveloped I guess you can chalk it up to the main theme of the game being expectations.Characters expected fame,recognition,respect,money,power,answers and we as an audience expected closure.In the end all they[and we]get is a quick and swift death and a big bang at the end.It reminded me of the original meta shenanigans of the first game.
SPOILER ALERT SPOILER ALERT SPOILER ALERT
Post edited March 12, 2015 by Mr.Caine
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LiquidOxygen80: Also, to answer some of the complaints about being unable to choose whatever mask you want, the narrative is written that way, that most of the "masks" and even the characters that don't use them at all, are full fledged characters with their own arcs and sub arcs within the plotline of the game. (Some of which were woefully underdeveloped, like the Henchmen levels, the Pig Butcher's early exit, among other things.)
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Mr.Caine: SPOILER ALERT SPOILER ALERT SPOILER ALERT
As far as characters arcs go and some of them being woefully underdeveloped I guess you can chalk it up to the main theme of the game being expectations.Characters expected fame,recognition,respect,money,power,answers and we as an audience expected closure.In the end all they[and we]get is a quick and swift death and a big bang at the end.It reminded me of the original meta shenanigans of the first game.
SPOILER ALERT SPOILER ALERT SPOILER ALERT
Yeah, I agree. To be honest, Dennaton didn't actually want to do a sequel in the first place, which is why the Fans are actually a blunt metaphor. I won't give away any endings, but it's a pretty large middle finger, much like the first game.