It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Attacked on Titan.

FLASHBACK™ is now available, only on GOG.com, 10% off until January 3rd.

As resilient as its scientist protagonist, legendary platformer FLASHBACK™ returns in its 25th anniversary with a Modern mode! This optional mode brings a post-FX graphic filter, remastered music and sound, tutorials, and a Rewind function which should make your attempt at escaping Titan slightly easier.

FLASHBACK™ is a timed GOG.com exclusive.
avatar
gamesfreak64: A decent playable demo ( no alpha) is the answer, but they dont do that cause its a lot of work, time consuming , etc etc etc... this might be the reason why many devs use Unity :a click and play and drag and drop a game ...
avatar
cal74: No offense meant but before writing such a statement have you even:
- have installed and opened Unity?
- have developed a small game using Unity?
- have developed a full game using Unity?

If you did, you would probably revise that judgement...

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms. Wikipedia
:D :D :D

dont have to either...:
UNITY first announced and released in June 2005

thats 13 years ago....

So there was , is now and always will be life before and after Unity

no Googling or searching online please:
Do you remember

C64
Gary Kitchens Gamemaker ( c64)
S.E.U.C.K ( Shootemup construction kit) ? (C64 , Amiga and Atari ST)

Klik & Play ? (PC)
Blitz Basic (PC)
Gamemaker (PC)
DIV Games Studio (PC)

AMIGA:

AMOS and AMOS pro (AMIGA) ( diskettes)
Blitzbasic (PC)
DIV games Studio (PC)

I had them all ٩◔‿◔۶ and nope no games, it takes too long , so if anyone really wanted to create games in the 80s-90s , i advised them to learn a proper language cause back then there was no Unity (°⌣°) so.... and the previous examples show that click n drag and play development does not work :D

Anyway you see i was young and willing to learn and spend too much time and money on it , now i 'm old and want to play games preferably no unity games cause i'd be spending most of the time sending mails or chatting in the support forums ' begging' to make the unity games ( i paid for) run on my pc, the fun thing is , many times they have set their min req. too low ( mostly at steam) seems they do not know their own game .... (︶︹︺)
Thats about it i guess .... feel free to reply, i but have explained everything already, and were not in court, and i'm not on trial nor out on bail (°⌣°)

edit: i had to block ALL unity exe files cause they all seem to collect info, info they do not need and they did not ask my permission for.
In the local files on the c drive there are many logs showing the user login in the windows? they do NOT need to know that... anyway i blocked the exes but if the .dll the unityplayer.dll is the one sending then it cannot be blocked, firewall does not have option to block in and outgoing files other than . exe
A Unity filter on Steam would be nice , would allow me and more users ,(seems more users do not like unity that much) to filter and hide all of them, that would save me 3 hours browsing the games : (°⌣°)
Post edited December 05, 2018 by gamesfreak64
avatar
Djaron: at that point, i'm slowly thinking i'd rather like GOG starting to sell emulated AMIGA versions of some old games, to be honest...

They already did, on a very small number of releases so far... but i think thatit is a lead they should try to explore a bit further.... Some games of that era that were on both platforms (pc dos and amiga) were objectively nicer to play and look on the non-PC versions...)
Yes! More Amiga!
avatar
gamesfreak64: about the "(would have been easy to prevent that from GOGs side by simply adding the original as a bonus - would have eliminated the problem of "purists" as well - but they did not)."

A decent playable demo ( no alpha) is the answer, but they dont do that cause its a lot of work, time consuming , etc etc etc... this might be the reason why many devs use Unity :a click and play and drag and drop a game ...

Because of the demos we had ( in the old days) i bought the Jagged Alliance games, and many other classic old game, playing a decent demo from a cover cd, bought the game at release.
avatar
gamesfreak64: How is a playable demo (which probably is limited) the answer for those who would like to have the original unmodified game as well?

"But you can refund if you do not like the game for whatever reason" , is what everyone says, many times on Steam users say and even devs: "you can refund if you do not like the game"

no you cannot, things you have to do before you can apply for a refund ( anywhere on the net) even on steam ( with all the drm in the games), and i am not buying games to refund them , i buy to keep, but lack of a proper ( no alpha demos) ruins everything.
Yes you can. I agree that you should not buy games just to refund them but yes, Steam gives you the opportunity to refund any game if you did not play it longer than 2 hours within 14 days I think.

avatar
MarkoH01: Just noticed another minor difference between RE and the remastered: the aspect ratio seems to be wrong in RE.
avatar
Serren: It's the new release that has the wrong aspect ratio. Compare the currently selected item circles in the upper right corners in those two images. The RE version is circular while in the new release it's squashed.
I thought so as well for the exact same reason but then I watched youtube videos of the original game as well as other games that have 4:3 aspect ratio and I have to say that you are wrong here. The actual version has correct 4:3 aspect ratio while RE has not.
avatar
gamesfreak64: edit: i had to block ALL unity exe files cause they all seem to collect info, info they do not need and they did not ask my permission for.
Yes, as far as I know that's a well known problem in pretty much all Unity games. So I'll have to agree here. Doesn't bother me much - but that's just my personal opinion. I understand everybody who would not want games to collect data (for whatever reason) without asking them first.
Post edited December 05, 2018 by MarkoH01
avatar
MarkoH01: I just tried the different filters and yes, the

AA filter - is simply a very bad FXAA filter, like putting some vaseline on the screen.
Bloom - Makes stuff a bit brighter - has nothing to do with actual bloom effect we know from games today.
Noise filter - it's like playing on an old TV with all those white noise and distortion. Nice gag but I doubt you'd want to play that way.
CRT emulation - actually quite usuable since it makes the game feel less pixelated - it also frames the game making it look as if you are playing on an actual CRT monitor.
Sidebar - Instead of black bars (the game is in 4:3 ratio) it puts blurred bars that do still show a bit the actual screen to the left and right. Unfortunately it does not seem to be possible to make them transparent so that you have complete 16:9 ratio. However the cutscenes are always 16:9 with a skip symbol on the upper right that you appearently cannot disable.

Also the 16bit sound effects seem to be much nicer than the 8 bit original ones and those comfort features like replay level and rewind are nicely integrated and accessible.

There's one thing imo that is completely stupid:
You can switch those features on and off from the options screen. Then you start a new game and now you'll HAVE to chose between classic (with all filters/features ect. turned off) and modern (with all of them turned on). Both will completely reset the settings you did in the options menu before you even clicked on "start new game" so after starting it you will have to set these options again to your liking.

Interesting so RE is running with the Unity asset files as well and does not even need the executable? Maybe I will check this out as well.
avatar
Pond86: RE has its own excutable. You will need to make setting changes for RE from the command line for a shortcut though.

The most you can get for transparent sides are in the attached image thats how my RE version looks (though I prefer the new versions blurred.)

Its also worth noting that for RE there will be no audio in the opening cutscene. You will need to grab the music files from the Amiga version and unzip them to a folder called music in your data folder. (Its the same even if you use the non GOG-normal DOS version.)

If you need them you can get it here:

https://www.exotica.org.uk/wiki/Flashback

You can even get the voices from the SegaCD version by finding a copy of VOICE.VCE and dropping that into your data folder.

edit: For the SDL error, you will need to download the dll. (For some reason it doesnt come with RE.) Extract it into RE's main directory.
Thanks for such a great response! I've been able to get RE working, along with the Amiga music files! However, I'm stuck at the SegaCD Voice.VCE. I found the file but when I copy it over into the data folder, I don't get the speach "Hey it's me" when opening up the holocube. I've tried copying+pasting the file everywhere, but no joy. Maybe I'm missing something :(
avatar
Croyzers: Thanks for such a great response! I've been able to get RE working, along with the Amiga music files! However, I'm stuck at the SegaCD Voice.VCE. I found the file but when I copy it over into the data folder, I don't get the speach "Hey it's me" when opening up the holocube. I've tried copying+pasting the file everywhere, but no joy. Maybe I'm missing something :(
I don't use the voice. But I did try to copy the file and ran into the same issue as you. I'm not sure why its not reading it as it should be.
Here.
Take my money.
This is one of the greatest games of all time for me. I still remember to this very day, the rainy day I bought it and the hours I spent with it on Sega Megadrive. <3
Love to every perso involved in the making of the original and this restoration. Delphine Software, Paul de Senneville et Paul Cuisset, I love you guys.
An old fan of the old era.
Post edited December 05, 2018 by kasasensei
avatar
gamesfreak64: dont have to either...:
UNITY first announced and released in June 2005

thats 13 years ago....
And... I have to admit I don't get your point here. I've tried / worked on most the development environment you cited (yep, getting old too :) ) and I don't feel like they are in the same league than Unity.

Don't get me wrong, you can probably develop one of the trash games available on Steam for 0.99 € without doing much (any?) code but developing a real game is another matter. Unity simplify some tasks by providing "shortcuts" (like Visual Studio combined with some good libraries does for application development) but there is still a lot of development (and I'm not even taking into account the design, the artistic direction, the business management) required to have something like this Flashback release or games like Wasteland 2.

I also know the limitations of the engine when it comes to performance (although in good hands it can do wonders) and I have to admit I'd have to learn more about the "phoning home" issue.

avatar
gamesfreak64: I had them all ٩◔‿◔۶ and nope no games, it takes too long , so if anyone really wanted to create games in the 80s-90s , i advised them to learn a proper language cause back then there was no Unity (°⌣°) so.... and the previous examples show that click n drag and play development does not work :D
That's why I wanted to check if you really tried Unity because I do believe you're overestimating what the IDE can do. Proper coding (either in C# or one of the other supported scripting language) is still required to get anything worthy.

avatar
gamesfreak64: ...preferably no unity games cause i'd be spending most of the time sending mails or chatting in the support forums ' begging' to make the unity games ( i paid for) run on my pc...
As a gamer, never had any specific issues with Unity games so I've got to admit I really don't care about the engine used (except for technical curiosity but that's another topic :) ).

avatar
gamesfreak64: ...and were not in court, and i'm not on trial nor out on bail (°⌣°)
No problem here. As I stated in my initial post, it was not meant to offense you but I just wanted to clarify what I saw as a misunderstanding due to the way Unity is sometimes seen (and, as stated earlier, the trash games compiling a bunch of assets with a few simple scripts for a few cents are not helping either).
avatar
gamesfreak64: dont have to either...:
UNITY first announced and released in June 2005

thats 13 years ago....
avatar
cal74: And... I have to admit I don't get your point here. I've tried / worked on most the development environment you cited (yep, getting old too :) ) and I don't feel like they are in the same league than Unity.

Don't get me wrong, you can probably develop one of the trash games available on Steam for 0.99 € without doing much (any?) code but developing a real game is another matter. Unity simplify some tasks by providing "shortcuts" (like Visual Studio combined with some good libraries does for application development) but there is still a lot of development (and I'm not even taking into account the design, the artistic direction, the business management) required to have something like this Flashback release or games like Wasteland 2.

I also know the limitations of the engine when it comes to performance (although in good hands it can do wonders) and I have to admit I'd have to learn more about the "phoning home" issue.

avatar
gamesfreak64: I had them all ٩◔‿◔۶ and nope no games, it takes too long , so if anyone really wanted to create games in the 80s-90s , i advised them to learn a proper language cause back then there was no Unity (°⌣°) so.... and the previous examples show that click n drag and play development does not work :D
avatar
cal74: That's why I wanted to check if you really tried Unity because I do believe you're overestimating what the IDE can do. Proper coding (either in C# or one of the other supported scripting language) is still required to get anything worthy.

avatar
gamesfreak64: ...preferably no unity games cause i'd be spending most of the time sending mails or chatting in the support forums ' begging' to make the unity games ( i paid for) run on my pc...
avatar
cal74: As a gamer, never had any specific issues with Unity games so I've got to admit I really don't care about the engine used (except for technical curiosity but that's another topic :) ).

avatar
gamesfreak64: ...and were not in court, and i'm not on trial nor out on bail (°⌣°)
avatar
cal74: No problem here. As I stated in my initial post, it was not meant to offense you but I just wanted to clarify what I saw as a misunderstanding due to the way Unity is sometimes seen (and, as stated earlier, the trash games compiling a bunch of assets with a few simple scripts for a few cents are not helping either).
I am not that easily offended (。◕‿◕。) I am Dutch.... a few examples:

they make jokes that we invented the copperwire , "two Dutch people fighting over the same penny." ,

the fact we go Dutch (share the cost of something, especially a meal, equally.)

we also have the right to assemble and protest peacefully but we seldom do it unlike our neighbours ,
in the news, France and our favorite and funniest neighbours: Belgium .(our favorites)(this is very funny
https://youtu.be/H65qSzJVLto?t=383) (everything is funny , just watch and see, i also love the brittish 'dry' humor like blackadder, mr bean, faultytowers, i taint half hot mum , areyou being served and more classics we watched as kids...)

Basically the Dutch are a bunch of Little Goody Two-Shoes (⌒o⌒) , all bark but no bite ≖‿≖ , seems they wanted to do what the French and Belgians did , it failed.

Anyway, those programs were the tools back then, Unity wasnt born,so we had to do with those programs, it's as different as chalk and cheese' ( in Dutch we would use " appels met peren vergelijken")
in a way those tools were the best to work with besides the assembler and c# and other older languages.
Post edited December 06, 2018 by gamesfreak64
avatar
gamesfreak64: You are absolutely right, but it still is a dosbox version but within DOSBOX numerous things can be set....
anyway its all over the internet allmost every old site , abdanoned games site and dozens of more sites .
avatar
MarkoH01: Just a little addition: the fact that this game obvioulsy is sold again means that it is not abandoned anymore meaning getting the original from these sites makes the legal question quite easy. I know that in several cases those "abandoned" games aren't problematic to get from those sites since nobody is there who would try to prevent you getting those from here - might not be that risk free anymore in this case now. So enter at your own risk ;)
That is a good argument against having these type of games being released by speculators looking for a quick profit.
avatar
MarkoH01: Just a little addition: the fact that this game obvioulsy is sold again means that it is not abandoned anymore meaning getting the original from these sites makes the legal question quite easy. I know that in several cases those "abandoned" games aren't problematic to get from those sites since nobody is there who would try to prevent you getting those from here - might not be that risk free anymore in this case now. So enter at your own risk ;)
avatar
Spectre: That is a good argument against having these type of games being released by speculators looking for a quick profit.
It most certainly is ,for people that only want to get things free that is ofcourse, , real freeloaders , who never buy games, audio music video dvd, and spend .1000's of guilders and now euros like i did and still do to support the gazillionnaire entertainment industry, and that my friends is the difference so please dont refer me nor suggest or call me in one name with the real freeloaders that dont pay a nickle , thank you , cause that would hurt my feelings.
Post edited December 06, 2018 by gamesfreak64
avatar
Ghildrean: I noticed that, even if you disable the graphics options (Filter, Bloom and Anti-Aliasing) and exit the game, they are reactivated when you enter again, but the options themselves are still marked as not enabled.

Basically, every time I exit and start the game, I have to enable and disable the filters to remove them.

Also, a few times when I continued after dying the game did not respond and had to Alt+F4 the game. I think this happened whenever I pressed "continue" too fast after dying.

And I hate those aliens on Expert. In fact, Expert difficulty is bullshit, with enemies taking forever to die.
Yeah, I also noticed the problem with the graphics options resetting.

And yes, the Aliens level had me tearing my hair out. I don't know how I finished Expert mode back in the day. I ended up just abusing the teleporter mechanic to get past the first bunch of aliens. It took my hours to get to that first save point, and then I was stuck there for a while because I didn't kill the bug on the above platform and it kept knocking Conrad off the platform before I could kill it. =\
avatar
MarkoH01: I thought so as well for the exact same reason but then I watched youtube videos of the original game as well as other games that have 4:3 aspect ratio and I have to say that you are wrong here. The actual version has correct 4:3 aspect ratio while RE has not.
I remember the original DOS version on real hardware having circular icons, so whatever video you watched was probably stretched. I also do not remember the characters looking that wide.

Not to mention all of the screenshots for all of the versions across all of the different platforms and even the scanned box art on MobyGames displays that icon as being circular. This new version (or at least the screenshot you posted of it) is most definitely displaying the wrong aspect ratio.

Edit: I have now looked up several gameplay videos on YouTube for different original versions and they all have circular item icons.
Post edited December 06, 2018 by Serren
avatar
cal74: And... I have to admit I don't get your point here. I've tried / worked on most the development environment you cited (yep, getting old too :) ) and I don't feel like they are in the same league than Unity.

Don't get me wrong, you can probably develop one of the trash games available on Steam for 0.99 € without doing much (any?) code but developing a real game is another matter. Unity simplify some tasks by providing "shortcuts" (like Visual Studio combined with some good libraries does for application development) but there is still a lot of development (and I'm not even taking into account the design, the artistic direction, the business management) required to have something like this Flashback release or games like Wasteland 2.

I also know the limitations of the engine when it comes to performance (although in good hands it can do wonders) and I have to admit I'd have to learn more about the "phoning home" issue.

That's why I wanted to check if you really tried Unity because I do believe you're overestimating what the IDE can do. Proper coding (either in C# or one of the other supported scripting language) is still required to get anything worthy.

As a gamer, never had any specific issues with Unity games so I've got to admit I really don't care about the engine used (except for technical curiosity but that's another topic :) ).

No problem here. As I stated in my initial post, it was not meant to offense you but I just wanted to clarify what I saw as a misunderstanding due to the way Unity is sometimes seen (and, as stated earlier, the trash games compiling a bunch of assets with a few simple scripts for a few cents are not helping either).
avatar
gamesfreak64: I am not that easily offended (。◕‿◕。) I am Dutch.... a few examples:

they make jokes that we invented the copperwire , "two Dutch people fighting over the same penny." ,

the fact we go Dutch (share the cost of something, especially a meal, equally.)

we also have the right to assemble and protest peacefully but we seldom do it unlike our neighbours ,
in the news, France and our favorite and funniest neighbours: Belgium .(our favorites)(this is very funny
https://youtu.be/H65qSzJVLto?t=383) (everything is funny , just watch and see, i also love the brittish 'dry' humor like blackadder, mr bean, faultytowers, i taint half hot mum , areyou being served and more classics we watched as kids...)

Basically the Dutch are a bunch of Little Goody Two-Shoes (⌒o⌒) , all bark but no bite ≖‿≖ , seems they wanted to do what the French and Belgians did , it failed.

Anyway, those programs were the tools back then, Unity wasnt born,so we had to do with those programs, it's as different as chalk and cheese' ( in Dutch we would use " appels met peren vergelijken")
in a way those tools were the best to work with besides the assembler and c# and other older languages.
So going Dutch was because they broke the penny/wire? lol :-) awesome, People are way to uptight these days and can't take anything. From a snowmexican to a Penny puller.
avatar
gamesfreak64: I am not that easily offended (。◕‿◕。) I am Dutch.... a few examples:

they make jokes that we invented the copperwire , "two Dutch people fighting over the same penny." ,

the fact we go Dutch (share the cost of something, especially a meal, equally.)

we also have the right to assemble and protest peacefully but we seldom do it unlike our neighbours ,
in the news, France and our favorite and funniest neighbours: Belgium .(our favorites)(this is very funny
https://youtu.be/H65qSzJVLto?t=383) (everything is funny , just watch and see, i also love the brittish 'dry' humor like blackadder, mr bean, faultytowers, i taint half hot mum , areyou being served and more classics we watched as kids...)

Basically the Dutch are a bunch of Little Goody Two-Shoes (⌒o⌒) , all bark but no bite ≖‿≖ , seems they wanted to do what the French and Belgians did , it failed.

Anyway, those programs were the tools back then, Unity wasnt born,so we had to do with those programs, it's as different as chalk and cheese' ( in Dutch we would use " appels met peren vergelijken")
in a way those tools were the best to work with besides the assembler and c# and other older languages.
avatar
ripntime: So going Dutch was because they broke the penny/wire? lol :-) awesome, People are way to uptight these days and can't take anything. From a snowmexican to a Penny puller.
Lol, Penny puller , thats a good one , have to remember that one , never heard of a snowmexican until now, i do know snowcones :D, when i was a kid , i always heard jokes that Scots were greedy , read a few Donald Ducks and they always made fun of them being greedy .

I also know snowflakes the real snowflakes and the new 'snowflakes' they use the word every day when replying to US news ( Yahoo videos and replies) the comments and replies are loaded with the word 'snowflakes'
seems they tie the word to left parties/liberals , i dont care what they say cause i am neither:
not left not right not liberal..

one of my favorite movies , Arnold says "its a snowcone maker" very good movie

True Lies:
"Do you know what this is? It's a snow cone maker!"

https://youtu.be/138ETPqOq8s
Post edited December 06, 2018 by gamesfreak64
avatar
MarkoH01: I thought so as well for the exact same reason but then I watched youtube videos of the original game as well as other games that have 4:3 aspect ratio and I have to say that you are wrong here. The actual version has correct 4:3 aspect ratio while RE has not.
avatar
Serren: I remember the original DOS version on real hardware having circular icons, so whatever video you watched was probably stretched. I also do not remember the characters looking that wide.

Not to mention all of the screenshots for all of the versions across all of the different platforms and even the scanned box art on MobyGames displays that icon as being circular. This new version (or at least the screenshot you posted of it) is most definitely displaying the wrong aspect ratio.

Edit: I have now looked up several gameplay videos on YouTube for different original versions and they all have circular item icons.
As I said - I checked it with other 4:3 ratio games. The ratio used with REminiscence simply is NOT 4:3. Also I would be interested in having a link to one of those videos you looked up. Here's one that I saw.

https://www.youtube.com/watch?v=e8RNjh-Cjlg&amp;t=135s

Here is another game with 4:3 aspect ratio

https://www.youtube.com/watch?v=kZivASYAUrc

and here is the RE version

https://www.youtube.com/watch?v=_r7ex9WqGIk

Clearly not 4:3.