It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Kingdom, Camera, Action!

Deliverance: The Making of Kingdom Come, a documentary about the creation of one of 2018's most complex RPGs, is now available DRM-free on GOG.COM.
Post edited December 24, 2018 by maladr0Id
avatar
JRfromWarhorse: Just to be sure here. Making of is free for eligible backers with Knight tier or higher. Please check the Kickstarter to see what tier you pledged for.

The primary distribution platform is Steam, but eligible backers are more than welcome to contact our support to get the GOG access instead.

Thank you for support and Merry Christmas!
How about fixing the bugs found here instead of asking for more money.
https://www.gog.com/forum/kingdom_come_deliverance/new_version_encountered_bugs
I am very fond of the game but the dlc pricing is a bit much, I will pay for more gameplay and did it to support the game but not dlc like this.
low rated
I'd love to see the part in the documentary where they pride themselves for producing laughable cheapskate versions of the promised physical rewards, nixed the metal box completely, then sent the trinkets to backers without warning them about getting a load of junk instead of what they paid for. Or the part where they release the game eight months before it's finished.
Post edited December 25, 2018 by Vainamoinen
avatar
JRfromWarhorse: Just to be sure here. Making of is free for eligible backers with Knight tier or higher. Please check the Kickstarter to see what tier you pledged for.
Now that Wine+dxvk reached quite good playability for Kingdom Come: Deliverance, would you consider making a Wine+dxvk based Linux release of the game to fulfill your Kickstarter promise? Surely users can do it on their own, but developer backed effort would look better. It will also restore some goodwill in the Linux community.
Post edited December 25, 2018 by shmerl
avatar
JRfromWarhorse: Thank you for support and Merry Christmas!
Thanks for posting here. :)
avatar
Enebias: People always bought "the making of" for movies, often in very expensive special editions, so I really see no problem here.
No interest, no purchase, simple.
avatar
MarkoH01: Very expensive special editions often offer much more than simple making ofs. The regular making ofs are in most cases as bonus even on the vanilla release. There might be some pretty informative and long making ofs you can only get if you buy the special edition though. (That's my experience as a DVD and BD collector - don't know if it is the same with games though).

avatar
Sir_Kill_A_Lot: Backers of the original Kickstarter campaign got the Making-of-Video + OST for additional ~$8. Proper making-of videos cost money to make. I don't know why some think they are entitled to get it for free.
avatar
MarkoH01: The fact that backers had to pay as well only means that they wanted to take money for it from the start. It does not change the fact that normally such material is meant to promote the product and therefore given away for free. Just look at the making ofs videos from The Witcher.

Btw: I don't feel entitled to get it for free - I just said what's usually the case.
A making-of is never a means to promote the product. No one gives the slightest bit of a fuck about a making-of video of something they don't already care about.

The video cost money to make. The studio might or might not have wanted "to make money off it from the start", but they surely wanted to pay the actual physical creators for their (wo)man-hours. And someone should have ultimately paid that money so it could go to the creators, the options having been "everyone" and "people who want the video". The devs went with the second one, which is obviously more fair. As a bazillion-times winner of an athletic competition in which the prize is the right to buy the medal, so that entrance fees for the participants can be kept to a minimum, I approve 100%.
Post edited December 25, 2018 by Starmaker
avatar
MarkoH01: "But there might be fans of the game willing to pay additional money for it - I am not one of those."
From yet another perspective, while I do own the game, I have not get got round to playing it, so technically, I'm not even a fan of the game.

And yet, I am very tempted to buy this. I don't play every game I own, yet I have always been fascinated by the game development process, so I do tend to watch every documentary about games that I can my hands on. There are a bunch out there, but not very many compared to the games created. I think these docs are important to our gaming history.

As to whether it's worth $8, that's what's holding me back for the time being (I haven't even watched the trailer). If it's just some guy running around with his phone-camera, recording things happening in the office, then definitely not, even though he might have captured some cool stuff. That's the kind of stuff that should be thrown in as a bonus.

But if it's a first-rate production like Danny O'Dwyer's Noclip series, then yeah, it probably is worth $8, at least to me.
avatar
mintee: Its weird how Gog abandoned this feature.
I'm sad they did, I'd like to have a digital way to buy high quality movies. I prefer to buy stuff to "own" it, instead of paying for renting/streaming.
But I can see Netflix&Co thriving, the majority apparently thinks differently.


avatar
Vainamoinen: I'd love to see the part in the documentary where they pride themselves for producing laughable cheapskate versions of the promised physical rewards
<sarcasm>To be fair regarding the T-Shirts: It was unforeseeable that there are people out there with different body sizes...</sarcasm>
I think they have made a good job with the game. Plus the fact they have released it on GOG (they didn't promise DRM-free at the beginning, hence I didn't back them back then).
But they messed up the physical rewards big time, with ridiculous excuses. :-(


avatar
MarkoH01: I really don't understand why you are feeling attacked by me.
It was mainly the things I quoted in my previous post, e.g. with:
avatar
MarkoH01: The fact that backers had to pay as well only means that they wanted to take money for it from the start.
I had the impression you implied taking money should be considered a bad thing.

And when you write "I" and refer to personal experience but then include things like "It does not change the _fact_ that normally" or "what's usually the case" you shouldn't wonder when people (or at least I) imply things.

avatar
MarkoH01: I know at least one indie dev who made a making off completely available for free to watch
Why yes, it's possible. And there are others making this not available for free. I don't see the point this should show or prove.
avatar
MarkoH01: I really don't understand why you are feeling attacked by me.
avatar
Sir_Kill_A_Lot: It was mainly the things I quoted in my previous post, e.g. with:
avatar
MarkoH01: The fact that backers had to pay as well only means that they wanted to take money for it from the start.
avatar
Sir_Kill_A_Lot: I had the impression you implied taking money should be considered a bad thing.
Never said that. I only said that you only proved they always aimed to get money for it and did not explain why.

avatar
Sir_Kill_A_Lot: And when you write "I" and refer to personal experience but then include things like "It does not change the _fact_ that normally" or "what's usually the case" you shouldn't wonder when people (or at least I) imply things.
I was talking about experiences I made (which imo is a pretty objective statement so I used "normally" and "what's usually the case") and then I was talking about MY own opinion/standing to this specific case. I cannot help you if you like to feel attacked and imply things instead of just staying to the text I've written - as I said again and again - you might have had impressions but I never actually wrote one of the things you "implied".

avatar
MarkoH01: I know at least one indie dev who made a making off completely available for free to watch
avatar
Sir_Kill_A_Lot: Why yes, it's possible. And there are others making this not available for free. I don't see the point this should show or prove.
You reacted as if my expectation about getting such stuff for free was extremely entitled and as if I have no idea that developing games is a costly process and I should accept that the devs want to make money ... this was just a statement that my reaction was not that unusual as you think since in fact there ARE devs who give away such things for free - and they have costs and have to survive as well.

But that was my last word about this since - believe it or not - this discussion is not important enough for me to invest more time in it - especially since we already went through all arguments and are now going in circles. Let's make it easy:

You don't mind them taking money for PR stuff and will probably buy. I won't - end of story.
(You see, not much to discuss about it)
avatar
Starmaker: A making-of is never a means to promote the product. No one gives the slightest bit of a fuck about a making-of video of something they don't already care about.
That is just untrue. I've watched thousands of making ofs on DVDs and I have also read nearly as many reviews about those and some documentarys are just there to pronote the product in question while other documentarys are far more in depth and also tell people what went wrong, what they aimed for, why certain promises were broken ect. So saying that those NEVER are menat to promote the product is just not the truth.
Post edited December 26, 2018 by MarkoH01
avatar
GilesHabibula: But if it's a first-rate production like Danny O'Dwyer's Noclip series
Thanks, those look interesting!

They are even working on one for Half-Life. (Although maybe they should wait a couple of years to make a more complete documentary which includes HL3... j/k)

avatar
MarkoH01: You reacted as if my expectation about getting such stuff for free was extremely entitled
You are right, I didn't read such entitlement out of your original comment (unlike the other two quotes).

But then you wrote stuff like you did now again:
avatar
MarkoH01: you only proved they always aimed to get money for it and did not explain why.
and I just wonder why there should by ANY reason they have to explain it. They aren't a charity.

avatar
MarkoH01: You don't mind them taking money for PR stuff
You keep inferring that it's always PR material. Just because some may use it for PR doesn't mean anything. As it doesn't mean anything that some devs are willing to give it away for free.
Post edited December 26, 2018 by Sir_Kill_A_Lot
avatar
MarkoH01: You don't mind them taking money for PR stuff
avatar
Sir_Kill_A_Lot: You keep inferring that it's always PR material. Just because some may use it for PR doesn't mean anything. As it doesn't mean anything that some devs are willing to give it away for free.
Actually, it proves everything MarkH01 said, you just doesn´t want to acknowledge his argument even though it disproves yours: just because some developers use it for promotion instead of objective view of things, is enough to prove you´re and Starmaker are wrong (A making-of is never a means to promote the product).

Moreover, this game was a glitchy mess to begin with so apart from waiting for a hopefully-optimized GOTY, things like documentary should be for free, for their own sake.

BUT I am glad that at least higher tier backers are eligible to have it gratis.
Post edited December 27, 2018 by Tarhiel
You should spend time fixing the game, not documentary most people care less than 0.
avatar
OldOldGamer: You should spend time fixing the game, not documentary most people care less than 0.
Continued work on patching the game would be appreciated. Getting stuck in the training ring, NPCs with no heads... there are still substantial bugs present in an otherwise fantastic game.
avatar
Tarhiel: just because some developers use it for promotion instead of objective view of things, is enough to prove you´re and Starmaker are wrong (A making-of is never a means to promote the product).
I never said something like that, you are mixing it up:
Bringing up individual examples of developers releasing making-ofs or documentaries for free doesn't mean others aren't charging money for it, or shouldn't be allowed to charge for it.
They do and it's fine. Just don't buy it if you don't like it.

Of course you can complain but it doesn't make much sense, it's a little bit like when my rich parents gift me a car and I then expect cars to be always free.

avatar
Tarhiel: I am glad that at least higher tier backers are eligible to have it gratis.
Note: Backers get it because it was always part of their reward tier (not because the developers are especially kind or something).

avatar
OldOldGamer: You should spend time fixing the game, not documentary most people care less than 0.
Yes they should but...
avatar
OldOldGamer: not documentary most people care less than 0.
...the documentary was part of the Kickstarter deal. They had to do it anyway... (not that such obligations stopped them from dropping and modifying physical rewards, but at least on the digital side I'm happy).
Post edited December 27, 2018 by Sir_Kill_A_Lot
Didn't know was part of the deal, so good they completed it.

Shame the game is unplayable so long after launch.
I'm so tired of games hyped to unbelievable levels, that turns out to be a complete mess.

Really, I think some warranty on SW products should be put in place.
In the end, is like buying and HW product: why I have 1 year warranty on a mesher, and why I don't have 1 year warranty on SW?
Post edited December 27, 2018 by OldOldGamer
avatar
OldOldGamer: I'm so tired of games hyped to unbelievable levels, that turns out to be a complete mess.
They tried to create an AAA product and well, they also got a lot of bugs which comes with such complex software.
Always try to ignore hype as much as possible: any end result can hardly keep up with high expectations even if the product may be actually good.

avatar
OldOldGamer: Really, I think some warranty on SW products should be put in place.
At least (DRM-free) software has one advantage: It won't suddenly break after about one year.
It won't degrade but stay in its shape you got it or last updated it. Which may be good or bad.

Oh but "don't worry", many don't want to sell software products anymore anyway, but software (including games) as a service...