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You must gather yourself before venturing forth.



<span class="bold">Darkest Dungeon</span>, a visceral RPG/roguelike about adventuring under stress, is available now DRM-free on GOG.com for Windows and Mac with a 20% launch discount.

You hear scratching coming from the decrepit wall on your left flank. You turn around swiftly, almost grazing your torch against the Plague Doctor's creepy mask. She screams in panic more than anguish, then accuses you of pulling another one of your Jester's pranks on the group. For there is nothing crawling on the wall. In the echoing darkness of these accursed halls, you begin to wonder whether paranoia has finally gripped you too. But there is one thing you feel certain of: you've long lost your appetite for pranks.

Darkest Dungeon is a turn-based roguelike, which blossomed thanks to the overwhelming reception to its crowdfunding campaign. The community's valuable feedback later helped shape some of the design choices implemented in the game.
You pick a customizable band of distressed adventurers and plunge them into the devouring depths of the Darkest Dungeon. Fear, famine, misfortune, and nightmarish monstrosities are waiting there to gnaw at their troubled souls and fatigued bodies, but the promise of riches and your rousing speeches will keep them going. Until their gruesome, permanent death.



Survive the perils and psychological ordeals native to the <span class="bold">Darkest Dungeon</span>, DRM-free on GOG.com. And if you wish to drown out the treacherous voices in your head, you can even grab the <span class="bold">Darkest Dungeon: Soundtrack Edition</span>. The 20% discount will last until February 2, 5:59 PM GMT.



UPDATE:
The Darkest Dungeon launch promo has been extended to last for a total of two weeks — until February 7, 5:59 PM GMT.

If you purchased the game at full price — between January 26, 6:00 PM GMT and January 28, 9:15 AM GMT — we'll contact you via email to address the difference.
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micktiegs_8: Been waiting patiently since its kickstarter campaign. Finally!
edit: on that note, I'm an absolutely idiot. Excitement drove me to buy the game on its own without realising the soundtrack edition was available. Complete derp on my part.
If you haven't downloaded anything, you should be able to get a refund, just send us a Support ticket, please :)
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SeduceMePlz: This is the game that has a Kickstarter-exclusive class, right?

If so, not interested. Maybe I'll consider buying it when a huge discount (80% or more) is offered, or if the class is offered as DLC to everyone.
Gees, calm down. Would you like a correction on the matter?



Q: What are the 'Kickstarter Variant' and 'Lord Tier' Classes?
A: These were both Kickstarter rewards. The Kickstarter Variant one will be a variant of a core Class (TBD) and exclusively available to KS backers who pledged at the Adventurer level ($49) or higher. The Lord Tier Class will be co-designed by the KS backer who pledged at the maximum Lord ($5,000) level and will be available to all players in the game.

There you go.
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micktiegs_8: Been waiting patiently since its kickstarter campaign. Finally!
edit: on that note, I'm an absolutely idiot. Excitement drove me to buy the game on its own without realising the soundtrack edition was available. Complete derp on my part.
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JudasIscariot: If you haven't downloaded anything, you should be able to get a refund, just send us a Support ticket, please :)
lol it just finished... I'm okay, I'll grab it separately later :)
Post edited January 20, 2016 by micktiegs_8
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JudasIscariot: No, you don't start the entire game over if you lose an entire group of adventurers. You'll just need to hire new ones :)
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zlep: And you keep all the upgrades you've made to your village, and any equipment or treasures you've stockpiled. So rebuilding your heroes from scratch is easier the longer you've been playing. As with many RPGs, Darkest Dungeon is at its hardest at the very beginning, when you only have a handful of newbie heroes and no upgrades.

The game is really as much a guild management sim as an RPG. Although you control the actions of the party you've sent into a dungeon, your "character" is really the head honcho who stays back in the manor, deciding who to hire, how to best compose a party of 4 from your available roster, which equipment you're prepared to risk sending them with, and how to best get your recovering heroes back to top form so you have a viable party ready to go when your current team drags themselves back wild-eyed from the quest you're about to send them on.

I like the game a lot. Instead of protecting the player from failure, it makes it a common enough occurrence that recovering from setbacks is a significant part of the gameplay. You'll have times you're sending off parties with mis-matched skills because everyone else is too insane to trust at the moment. Or you'll risk sending out a party with no healer, because she's close to breaking, and your guild as a whole will suffer if she cracks...

That said, some people just don't enjoy copping setbacks that push their progress back. And I've heard that the endgame may be over-grindy. So even those who enjoy it might find it fun to play, but not much fun to complete. I guess we'll find out now that players have the released version in their hands.
Yes, I forgot to add that the "character" you customize here is the town itself. The adventurers you hire are disposable, for the most part :)
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micktiegs_8: Gees, calm down.
My post was calm. Yours, tho... ;)

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micktiegs_8: a variant of a core Class (TBD) and exclusively available to KS backers who pledged at the Adventurer level ($49) or higher.
Still not interested.

Tho I would like to know whether the differences are in gameplay, appearance, or both? Cosmetic differences, while not good, are more acceptable.
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micktiegs_8: Gees, calm down.
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SeduceMePlz: My post was calm. Yours, tho... ;)

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micktiegs_8: a variant of a core Class (TBD) and exclusively available to KS backers who pledged at the Adventurer level ($49) or higher.
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SeduceMePlz: Still not interested.

Tho I would like to know whether the differences are in gameplay, appearance, or both? Cosmetic differences, while not good, are more acceptable.
I'm pretty sure 'variance of an existing class' speaks for itself. It's simply cosmetic.
I meant 'calm down with the overly dismissive'... Wasn't being too serious though, but plain text will do that.
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IAmSinistar: Looks nice, but per my current rule, wishlisted until I will actually play it. :)
Until... you'll... *play* it ?!?!
Don't you realize that that kind of attitude could collapse the entire gaming industry??
The thing that keeps the games economy churning is that we all have 10,000 year backlogs...

Related note: Was chatting to a guy the other day who is desperate to buy a few more bundles, because his Steam library is really close to 2000 titles. Unfortunately, he told me, he's yet to actually finish a single game, because he doesn't get much time to play. It made me feel *so* much better about my own owned/played/completed ratio. ^_^
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zlep: And you keep all the upgrades you've made to your village, and any equipment or treasures you've stockpiled. So rebuilding your heroes from scratch is easier the longer you've been playing. As with many RPGs, Darkest Dungeon is at its hardest at the very beginning, when you only have a handful of newbie heroes and no upgrades.

The game is really as much a guild management sim as an RPG. Although you control the actions of the party you've sent into a dungeon, your "character" is really the head honcho who stays back in the manor, deciding who to hire, how to best compose a party of 4 from your available roster, which equipment you're prepared to risk sending them with, and how to best get your recovering heroes back to top form so you have a viable party ready to go when your current team drags themselves back wild-eyed from the quest you're about to send them on.

I like the game a lot. Instead of protecting the player from failure, it makes it a common enough occurrence that recovering from setbacks is a significant part of the gameplay. You'll have times you're sending off parties with mis-matched skills because everyone else is too insane to trust at the moment. Or you'll risk sending out a party with no healer, because she's close to breaking, and your guild as a whole will suffer if she cracks...

That said, some people just don't enjoy copping setbacks that push their progress back. And I've heard that the endgame may be over-grindy. So even those who enjoy it might find it fun to play, but not much fun to complete. I guess we'll find out now that players have the released version in their hands.
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JudasIscariot: Yes, I forgot to add that the "character" you customize here is the town itself. The adventurers you hire are disposable, for the most part :)
I've never thought about it that way, but you're entirely right. How callous... :_(
Post edited January 20, 2016 by zlep
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zlep: Until... you'll... *play* it ?!?!
Don't you realize that that kind of attitude could collapse the entire gaming industry??
The thing that keeps the games economy churning is that we all have 10,000 year backlogs...
I know, I'm not doing my part for greater gamerhood kind. Though on a note of my own regarding library size, I just noticed that I have 1110 games on GOG, so the next one will be 1111. :)
Great release! ^_^
Son Of A Bitch ... I -NEED- to be saving money right now; why the hell couldn't you have released this thing two weeks ago?
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micktiegs_8: Been waiting patiently since its kickstarter campaign. Finally!
edit: on that note, I'm an absolutely idiot. Excitement drove me to buy the game on its own without realising the soundtrack edition was available. Complete derp on my part.
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JudasIscariot: If you haven't downloaded anything, you should be able to get a refund, just send us a Support ticket, please :)
Oh, nice to know, it didn't appear on the other edition page, just the soundtrack.

But why the wrong sale pricing? 20% of 27,99 is 5,60, not 5,50, same for the base game...

edit: wow, don't know what's hapenning with the price of this: the soundtrack edition on steam is not as cheap as the regular here. Kind of a mess. :P
Post edited January 20, 2016 by Zoidberg
*instabuy*
"...a visceral RPG/roguelike about adventuring under stress..."

No thanks! This game is absolutely not for me. :D
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Impaler26: "...a visceral RPG/roguelike about adventuring under stress..."

No thanks! This game is absolutely not for me. :D
https://youtu.be/qu4ToyWpxm8
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Impaler26: "...a visceral RPG/roguelike about adventuring under stress..."

No thanks! This game is absolutely not for me. :D
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Sogi-Ya: https://youtu.be/qu4ToyWpxm8
During the last few weeks i watched enough videos of Darkest Dungeon to be 100% sure that i do not want it. ;)
Hmm, I think I want Tabletop Simulator over this, but I have no idea how possible that would be.

Oh, drat. Humble doesn't even have a DRM free version.
Post edited January 20, 2016 by Darvond