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You must gather yourself before venturing forth.



<span class="bold">Darkest Dungeon</span>, a visceral RPG/roguelike about adventuring under stress, is available now DRM-free on GOG.com for Windows and Mac with a 20% launch discount.

You hear scratching coming from the decrepit wall on your left flank. You turn around swiftly, almost grazing your torch against the Plague Doctor's creepy mask. She screams in panic more than anguish, then accuses you of pulling another one of your Jester's pranks on the group. For there is nothing crawling on the wall. In the echoing darkness of these accursed halls, you begin to wonder whether paranoia has finally gripped you too. But there is one thing you feel certain of: you've long lost your appetite for pranks.

Darkest Dungeon is a turn-based roguelike, which blossomed thanks to the overwhelming reception to its crowdfunding campaign. The community's valuable feedback later helped shape some of the design choices implemented in the game.
You pick a customizable band of distressed adventurers and plunge them into the devouring depths of the Darkest Dungeon. Fear, famine, misfortune, and nightmarish monstrosities are waiting there to gnaw at their troubled souls and fatigued bodies, but the promise of riches and your rousing speeches will keep them going. Until their gruesome, permanent death.



Survive the perils and psychological ordeals native to the <span class="bold">Darkest Dungeon</span>, DRM-free on GOG.com. And if you wish to drown out the treacherous voices in your head, you can even grab the <span class="bold">Darkest Dungeon: Soundtrack Edition</span>. The 20% discount will last until February 2, 5:59 PM GMT.



UPDATE:
The Darkest Dungeon launch promo has been extended to last for a total of two weeks — until February 7, 5:59 PM GMT.

If you purchased the game at full price — between January 26, 6:00 PM GMT and January 28, 9:15 AM GMT — we'll contact you via email to address the difference.
Didn't I play a demo of this? Where did I play this before? Is this on Kongregate?
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shmerl: Looks interesting, but where is the Linux version (which is available on Steam)? Why can't developers (with GOG's help) release all versions at once here? It's getting to be quite a problem with many releases. Can you at least explain what is the blocker here?
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JudasIscariot: Where do you see the Linux version? I just checked the Steam page and the discussion section and there's not a mention of a Linux version. Is this something offered in a beta branch?
None that I know of. However, a Linux version is supposed to be coming after launch.

And to be fair, they said the Linux version would be coming some time after the Windows and Mac ones as early as in their Kickstarter campaign description. So at least in this case there's nothing to be angry at.
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shmerl: Looks interesting, but where is the Linux version (which is available on Steam)? Why can't developers (with GOG's help) release all versions at once here? It's getting to be quite a problem with many releases. Can you at least explain what is the blocker here?
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JudasIscariot: Where do you see the Linux version? I just checked the Steam page and the discussion section and there's not a mention of a Linux version. Is this something offered in a beta branch?
You are right - my mistake, I looked at the wrong icon on the Steam page. However I see this listed on the Wikipedia: https://en.wikipedia.org/wiki/Darkest_Dungeon

It must be wrong then?
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Post edited January 19, 2016 by shmerl
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JudasIscariot: Where do you see the Linux version? I just checked the Steam page and the discussion section and there's not a mention of a Linux version. Is this something offered in a beta branch?
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shmerl: You are right - my mistake, I looked at the wrong icon on the Steam page. However I see this listed on the Wikipedia.
It's a Wikipedia link...that anyone can edit :P
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JudasIscariot: It's a Wikipedia link...that anyone can edit :P
Indeed. I'll fix it.
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Zoidberg: Also, (regionally-priced) soundtrack is not on sale... :/
It is now .
Nice to see this as a day one release here. Good job GOG!
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Breja: Oh. Oh, it's that type of thing. All right. I'll be staying way away from it then. Thanks for the warning.
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Kardwill: Well, the very principle of the game is that your adventurers will get killed horribly (or driven so insane that you have to get rid of them), and be replaced with new ones. It's not THAT hard once you understand how it works, but don't get attached to your guys, since they're frail, and the game can be downright cruel.

Personally, I lost my starting group to a random encounter during the tutorial. That kinda... Set the mood for the game ^^
The question is- do I start the entire game over every time I lose my group, or do I keep going with new characters? I really hate starting over and over, with no progress being made.

I just don't much like games for which difficulty is a feature. I don't like games to be too easy, but after all is said and done I'm playing for fun, not to get frustrated. And let's be honest, I'm not really that good :D I acknowledge that, it's just games after all. I barely ever play on a higher difficulty setting than normal, or whatever "the middle one" happens to be called, and I don't really want to spend days learning the ins and outs of a game just to stand a chance.

I mean, I never even won Dungeons of Dredmor (the one time I made it to the final boss he killed me in two hits), and this probably makes it look like "baby's first roguelike".
Post edited January 19, 2016 by Breja
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Kardwill: Well, the very principle of the game is that your adventurers will get killed horribly (or driven so insane that you have to get rid of them), and be replaced with new ones. It's not THAT hard once you understand how it works, but don't get attached to your guys, since they're frail, and the game can be downright cruel.

Personally, I lost my starting group to a random encounter during the tutorial. That kinda... Set the mood for the game ^^
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Breja: The question is- do I start the entire game over every time I lose my group, or do I keep going with new characters? I really hate starting over and over, with no progress being made.

I just don't much like games for which difficulty is a feature. I don't like games to be too easy, but after all is said and done I'm playing for fun, not to get frustrated. And let's be honest, I'm not really that good :D I acknowledge that, it's just games after all. I barely ever play on a higher difficulty setting than normal, or whatever "the middle one" happens to be called, and I don't really want to spend days learning the ins and outs of a game just to stand a chance.
No, you don't start the entire game over if you lose an entire group of adventurers. You'll just need to hire new ones :)
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Zoidberg: Also, (regionally-priced) soundtrack is not on sale... :/
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Painted_Doll: It is now .
Oh, good. Price of the game itself is still off though...
Aww, man, just when I already spent my budget on other games / promos. Even was one of the games I was most interested in for some time. Guess to the wishlist it goes, for now...

But definitively great to see such an anticipated game simultaniously released on both GOG and Steam (not counting Early-Access as release, as I'd never buy games that fall under this category until they're finished / have an official release), big thumbs up to Red Hook Studios.
Been waiting patiently since its kickstarter campaign. Finally!
edit: on that note, I'm an absolutely idiot. Excitement drove me to buy the game on its own without realising the soundtrack edition was available. Complete derp on my part.
Post edited January 20, 2016 by micktiegs_8
This is the game that has a Kickstarter-exclusive class, right?

If so, not interested. Maybe I'll consider buying it when a huge discount (80% or more) is offered, or if the class is offered as DLC to everyone.
Post edited January 20, 2016 by SeduceMePlz
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Breja: The question is- do I start the entire game over every time I lose my group, or do I keep going with new characters? I really hate starting over and over, with no progress being made.

I just don't much like games for which difficulty is a feature. I don't like games to be too easy, but after all is said and done I'm playing for fun, not to get frustrated. And let's be honest, I'm not really that good :D I acknowledge that, it's just games after all. I barely ever play on a higher difficulty setting than normal, or whatever "the middle one" happens to be called, and I don't really want to spend days learning the ins and outs of a game just to stand a chance.
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JudasIscariot: No, you don't start the entire game over if you lose an entire group of adventurers. You'll just need to hire new ones :)
And you keep all the upgrades you've made to your village, and any equipment or treasures you've stockpiled. So rebuilding your heroes from scratch is easier the longer you've been playing. As with many RPGs, Darkest Dungeon is at its hardest at the very beginning, when you only have a handful of newbie heroes and no upgrades.

The game is really as much a guild management sim as an RPG. Although you control the actions of the party you've sent into a dungeon, your "character" is really the head honcho who stays back in the manor, deciding who to hire, how to best compose a party of 4 from your available roster, which equipment you're prepared to risk sending them with, and how to best get your recovering heroes back to top form so you have a viable party ready to go when your current team drags themselves back wild-eyed from the quest you're about to send them on.

I like the game a lot. Instead of protecting the player from failure, it makes it a common enough occurrence that recovering from setbacks is a significant part of the gameplay. You'll have times you're sending off parties with mis-matched skills because everyone else is too insane to trust at the moment. Or you'll risk sending out a party with no healer, because she's close to breaking, and your guild as a whole will suffer if she cracks...

That said, some people just don't enjoy copping setbacks that push their progress back. And I've heard that the endgame may be over-grindy. So even those who enjoy it might find it fun to play, but not much fun to complete. I guess we'll find out now that players have the released version in their hands.