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The ocean will claim everything.

Titanic: Adventure out of Time is now available, DRM-free on GOG.com with a 10% discount until January 4, 2PM UTC.
A former secret agent who survived history's most notorious shipwreck now gets a second chance to relive the days leading up to that fateful night. Engage in FMV conversations, face tricky puzzles, and uncover dangerous secrets that could alter the game's ending, not to mention history itself.
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MarkoH01: Thank you - meanwhile I was told the same. However keep in mind that only the dialogues will be subtitled, no off voices or cutscenes.
OK, thanks. I succumbed to temptation and bought the game yesterday. Am just about to fire it up properly and dive in (pun not intended!) so hopefully the cut scenes, etc. won't be too mumbled for me to wish they'd put subtitles on everything :)
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MarkoH01: Thank you - meanwhile I was told the same. However keep in mind that only the dialogues will be subtitled, no off voices or cutscenes.
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Pajama: OK, thanks. I succumbed to temptation and bought the game yesterday. Am just about to fire it up properly and dive in (pun not intended!) so hopefully the cut scenes, etc. won't be too mumbled for me to wish they'd put subtitles on everything :)
Actually the speech is really good understandable even for me as a German who only learned school English.
(This does not mean that I now don't want the German version anymore which was offered here ;))
Post edited December 29, 2017 by MarkoH01
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MarkoH01: Actually the speech is really good understandable even for me as a German who only learned school English.
(This does not mean that I now don't want the German version anymore which was offered here ;))
I'm now going to board ship and hope I get off at the other end.... I may be some time ;)
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Popinjay: This game is amazing.
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Fairfox: But whhhy? Imma not disbelieve, but at teh mo it seems becaaause nOSTALGIA. What do you liek? Might buy even tho it's about a long-dead boat.
Try retyping that in English and they'll perhaps reply with effort. Coz It Iz Yo!
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Popinjay: This game is amazing.
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Fairfox: But whhhy? Imma not disbelieve, but at teh mo it seems becaaause nOSTALGIA. What do you liek? Might buy even tho it's about a long-dead boat.
Oh Lots of nOSTalgia around this title. I'll defer to seinmind's description as its 100% what was amazing about this game and why now it may be less so.

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seinmind: Thank you GOG/Night Dive Studios for releasing this game and for a fair price. This was a challenging adventure game, but the appeal for me was more in the exploration of the actual Titanic ship (it did not sink in real time). We take for granted now that there are likely dozens of ways to explore Titanic. The chance to stroll around on the outside decks, scale the grand staircase and run down the first class corridors was a feeling to behold in 1996. The 1997 film, which came out a year after this game also helped satisfy those wanting to experience the look of Titanic beyond just the historic black and white photographs and then later murky under water footage of its final resting place.

The graphics were stellar and photo-realistic for its time and even hold up well today. I even thought I read a number of TV productions licensed the footage to use in their documentaries. The puzzles were a challenge and like with Myst, I gave up far too quickly to seek out an online FAQ/Walkthrough just so I could experience the full game, regardless if I succumbed to cheating.

The striking visuals were complimented with a terrific soundtrack by Erik Holt and Scott Scheinbaum (and Danny Elfman if you count that innocent nod to Batman) provided a music soundscape that that felt both beautiful and ominous. The limitations of the game engine, along with likely a design choice meant that despite 2,300 people on board, Titanic Adventure Out of TIme, feels sparse and empty with interactive and npc's sprinkled throughout.

It worked at the time and it will be fun to play this again. The memories from the days of reading the walkthrough have likely been forgotten, so experiencing Adventure Out of Time with fresh eyes will be a new challenge. Thank you to all who brought this forgotten gem back.
Would I ever play this game again? Probally not, all the nostaligia I need I can get from lets plays on youtube. Will I buy another copy? ABSOLUTELY
Post edited December 29, 2017 by Popinjay
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My dad's girlfriend had mentioned this game just before Christmas, said she had played it when it came out. When I couldn't find it for sale, I was a bit surprised. Looks like I only had to wait a couple weeks.
It's very pleasing to see Night Dive keep bringing good gems from history.
My excitement over the release of this game is huge. I remember spending hours and hours playing this game at my grandparent’s and never quite finish the game right. So happy to be able to play the game again.
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I don't think I can take one more person talking about how they played this as a kid. :P

God I'm old! XD
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Klumpen0815: The last entry in WineHQ's AppDB is ancient but it should work, can someone owning it please try it on current Wine for us penguins?
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2499
So back on topic for WINE compatibility...

I've tested it with WINE 2.22, 2.20 and 2.21 and the game simply refuses to run, even if I try to force 256 color mode through another X11 environment for OS X (XQuartz). I'm guessing it's because of the game wanting 256 colors.

The GOG Launcher .exe might be a way to get around that (I used TI.exe), but running that also doesn't work in WINE.
Thanks to archive.org the original website is still available
[url=https://web.archive.org/web/20010405054448/http://www.barracuda-gssm.com:80/titanic/main.htm][/url]
Post edited December 30, 2017 by MarkoH01
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tinyE: They got to the radio quick enough IRL. The nearest ship ignored them.
I saw a few documentaries about it. If I remember correctly, the technology was rather new back than and the man that was on radio-watch on the nearest ship let the receiver wind down due to inexperience or forgetfulness. (Those radios magnetized and demagnetized a rotating wire which picked up the Morse signs. But the mechanism had to be wound up by hand.)
At least that was what the documentary told me was stated back than. It's kind of hard to check if that man told the truth. ;)

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tinyE: I don't think I can take one more person talking about how they played this as a kid. :P
I certainly won't become a kid again by playing Fate of Atlantis on *count* 11 floppy disks. ... Eleven? That's ridiculous. It's not even funny.
Post edited December 30, 2017 by HeartsAndRainbows