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Kardwill: Wireless is Evil, anyway (remember, I'm one of those "oldschool crotchety old geezer" types ^^)
Thanks
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tinyE: Agreed. After you fling the controller at your friend (hopefully knocking him senseless) you need the cord to quickly retrieve the controller before the next wave of baddies appears on the screen.
Oh you.
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I'd definitely recommend Duke Nukem 1+2. Especially the first one. Extremely precise controls, more emphasis on exploration and action than reflexes and no life system. If you die, you're just reset to the beginning of the level with no further penalty.

Hocus Pocus was also rather forgiving and straightforward, if I remember correctly.

Cave Story. A Metroid-esque game with a charming story. Again, more focused on action than pure platforming. Also free (get the "Cave Story Deluxe Package").

Spelunky, maybe?
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InfraSuperman: I'd definitely recommend Duke Nukem 1+2. Especially the first one. Extremely precise controls, more emphasis on exploration and action than reflexes and no life system. If you die, you're just reset to the beginning of the level with no further penalty.

Hocus Pocus was also rather forgiving and straightforward, if I remember correctly.

Cave Story. A Metroid-esque game with a charming story. Again, more focused on action than pure platforming. Also free (get the "Cave Story Deluxe Package").

Spelunky, maybe?
I'm guessing someone here didn't try for the true ending of Cave Story.
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AngryAlien: That is a nice collection. But I must say that some of them are not for the ones with poor reflexes.
I'm glad there are other fans of these games around. Especially the often-forgotten Heart of Darkness. Some of these perhaps offer more challenging sections, but I think most are still easier than some of the other games mentioned in the thread - La-Mulana? Rogue Legacy? VVVVVV? Damn.

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AngryAlien: Prince of Persia in all its incarnations can be very unforgiving and frustrating.
I meant the original one. The rest don't really belong in this group. It had no real jumping sections (and couldn't due to how it was animated), and its combat was fairly slow. There were some segments where one had to react quickly, as with all these games, but not *that* quickly, in my opinion.

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AngryAlien: The same is true for the Oddworld games. I've never made it to the endcredits in any of those games. They are fun and in the beginning they are easy enough, but later in they become very unforgiving and ofter require countless repeats and a split-second timing.
Ah, well. This could easily be a miss - I never finished them. Had to return the CDs.

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AngryAlien: And the same is true for Heart of Darkness. Definitely one of the most charming plattformers I've ever played (and I still have the original box with the red/blue 3D glasses), but if you don't know the different screens and what is going to happen and nail the timing, you are pretty much doomed.
I wish GOG could release this one, I'd like to replay it. I agree about the timing, but I consider that to be the gameplay - you'd still get surprised and die even with good reflexes. Then you figure it out - essentially solve the puzzle (including combat) - and go through it.

And even Flashback is difficult. It is one of my most favourite games of all time, but even I say that it can be challenging. You should still try it, though. I can't say much about the remake, but I would recommend the original Amiga version (and best played with keyboard) or, in case you still have a PSP able to run homebrew games, the amazing 1to1 remake called REminiscence. Which can be found here... REminiscence.
There was a remake? Anyway, I played the DOS version. REminiscence is an engine re-implementation, and while it's nice one can combine different assets (DOS, Amiga, Sega CD), I sort of prefer the simplicity of running it in DOSBox.
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omega64: I'm guessing someone here didn't try for the true ending of Cave Story.
No...
*hangs head in shame*
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hyperagathon: I'm glad there are other fans of these games around. Especially the often-forgotten Heart of Darkness. Some of these perhaps offer more challenging sections, but I think most are still easier than some of the other games mentioned in the thread - La-Mulana? Rogue Legacy? VVVVVV? Damn.
Depends on your defininition of easy and hard. I wouldn't suggest La-Mulana and Rogue Legacy to people not that into platformers either, but VVVVVV isn't as hard as everyone's saying. Yes, it has a few really challenging and even frustrating sections, but like I said you have checkpoints, infinite lives and tries and don't lose much progress when you fail. Prince of Persia might not be that hard if you look at individual challenges, but it is timed (one hour?), your life energy is finite and you can't save your progress, and if you fail, IIRC you have to start all over. Compare the frustration of losing the game shortly before you reach the ending after playing for an hour to repeating a tough challenge 20 times in the span of five minutes or so.
Post edited January 27, 2015 by Leroux
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InfraSuperman: Spelunky, maybe?
A game on a timer, where the goal is to speedrun the levels, might not be that good a suggestion for the OP, even if it's not really reflex based.
Post edited January 27, 2015 by Kardwill
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hyperagathon: There was a remake? Anyway, I played the DOS version. REminiscence is an engine re-implementation, and while it's nice one can combine different assets (DOS, Amiga, Sega CD), I sort of prefer the simplicity of running it in DOSBox.
Well, in this case I would still prefer the Amiga version and WinUAE.

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hyperagathon: La-Mulana? Rogue Legacy? VVVVVV? Damn.
Most of these indie plattformers are, in my opinion, downright sadisctic and should not be played when you don't have a masochistic streak.
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hyperagathon: I'm glad there are other fans of these games around. Especially the often-forgotten Heart of Darkness.
I also love cinematic platformers. These are games that actually have a real sense of gravity and weight to them. Every step matters.
And Heart of Darkness is just amazing.

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hyperagathon: I meant the original one. The rest don't really belong in this group. It had no real jumping sections (and couldn't due to how it was animated), and its combat was fairly slow. There were some segments where one had to react quickly, as with all these games, but not *that* quickly, in my opinion.
Are you sure about that? I dig out the original game every once in a while, and it does have quite a lot of pretty harrowing jumping sections and crazy timing puzzles. It is easier than the second one, for sure, but not by much, I think.

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hyperagathon: Ah, well. This could easily be a miss - I never finished them. Had to return the CDs.
Yeah, I've replayed Abe's Exoddus recently and that game is quite heavy on puzzles that require you to run from an angry mob of monstrosities, so if your timing isn't 100% perfect, you're screwed.

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AngryAlien: And the same is true for Heart of Darkness.
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hyperagathon: I wish GOG could release this one, I'd like to replay it. I agree about the timing, but I consider that to be the gameplay - you'd still get surprised and die even with good reflexes. Then you figure it out - essentially solve the puzzle (including combat) - and go through it.
Agreed. I think the main problem is getting it to run on modern machines. You can technically play it, but the colours will be a horrid mess.
And the trial and error thing is pretty much the nature of these games. It's often more about finding the right rhythm or path for a given scene than a pure execution challenge.

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hyperagathon: There was a remake?
Oh, yes. It was quite awful.
It did include the original, though, presented in the most wretched way possible.
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InfraSuperman: It did include the original, though, presented in the most wretched way possible.
Without any of the music and in a small window right?
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InfraSuperman: It did include the original, though, presented in the most wretched way possible.
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omega64: Without any of the music and in a small window right?
Exactly. Plus, it's shown within an arcade cabinet (which really makes no sense) and there is a constant rain animation to the left and the right.
I find it funny how justanoldgamer asks for something simple and you guys recommend him La Mulana, Unepic, Spelunky... :)

And no Braid recommendation? Tsk, tsk, you disappoint me goggers...
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Cyraxpt: I find it funny how justanoldgamer asks for something simple and you guys recommend him La Mulana, Unepic, Spelunky... :)

And no Braid recommendation? Tsk, tsk, you disappoint me goggers...
Oh fine, I'll recommended Braid the moment it gets a fun and interesting story.
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Cyraxpt: I find it funny how justanoldgamer asks for something simple and you guys recommend him La Mulana, Unepic, Spelunky... :)

And no Braid recommendation? Tsk, tsk, you disappoint me goggers...
I Assumed it was limited to GoG games since he mentioned he already has a ton in his library. He likely doesn't want to buy another one.

Of the GOG platform games, I think unepic is probably the least reflex intensive, but I've never tried Spelunky. Braid is another good game though.
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Cyraxpt: I find it funny how justanoldgamer asks for something simple and you guys recommend him La Mulana, Unepic, Spelunky... :)

And no Braid recommendation? Tsk, tsk, you disappoint me goggers...
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blakekl: I Assumed it was limited to GoG games since he mentioned he already has a ton in his library. He likely doesn't want to buy another one.

Of the GOG platform games, I think unepic is probably the least reflex intensive, but I've never tried Spelunky. Braid is another good game though.
You need reflexes for Spelunky.