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Timboli: Many game providers have a habit of taking advantage of GOG for free advertising
which seems odd to me because usually there's not much money to be made here anyway.
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Timboli: (1) Did GOG outright lie?
or
(2) Did GOG misunderstand or got misled ... perhaps with a bit of wishful thinking in the mix too?
or
(3) Did Bethesda outright lie?
Here's the thing: Even IF gog outright lied, that's hardly an excuse to deliberately withhold content from buyers and doing so is a dick move on Bethesda's (and/or NightDive's) part no matter how you look at it.
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Timboli: Many game providers have a habit of taking advantage of GOG for free advertising
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tfishell: which seems odd to me because usually there's not much money to be made here anyway.
It's not really about the money they make at GOG, but about the customers at GOG that then buy elsewhere. And in some cases it is about double dipping profits. Think abandoned game or poorly updated one at GOG. Some customers in frustration then go and buy again at Steam etc ... or read reviews about the game state here and so buy elsewhere.

I suspect some providers don't really care about giving a decent copy of a game here, just see GOG as some kind of intermediary place to display their game to ultimately lure customers elsewhere, to get the decent copy.
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fronzelneekburm: Here's the thing: Even IF gog outright lied, that's hardly an excuse to deliberately withhold content from buyers and doing so is a dick move on Bethesda's (and/or NightDive's) part no matter how you look at it.
True, but if GOG have jumped the gun, and the game is going to come here eventually anyway, as could be likely considering how many other Bethesda games are here, then it is not about withholding, just about a delay.

It often takes a while for games that are released at Steam or Epic etc to then eventually turn up here. It seems to me, that things have improved in that regard over time, though many still take a while or don't ever turn up here.
Post edited February 14, 2022 by Timboli
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tfishell: which seems odd to me because usually there's not much money to be made here anyway.
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Timboli: It's not really about the money they make at GOG, but about the customers at GOG that then buy elsewhere. And in some cases it is about double dipping profits. Think abandoned game or poorly updated one at GOG. Some customers in frustration then go and buy again at Steam etc ... or read reviews about the game state here and so buy elsewhere.

I suspect some providers don't really care about giving a decent copy of a game here, just see GOG as some kind of intermediary place to display their game to ultimately lure customers elsewhere, to get the decent copy.
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fronzelneekburm: Here's the thing: Even IF gog outright lied, that's hardly an excuse to deliberately withhold content from buyers and doing so is a dick move on Bethesda's (and/or NightDive's) part no matter how you look at it.
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Timboli: True, but if GOG have jumped the gun, and the game is going to come here eventually anyway, as could be likely considering how many other Bethesda games are here, then it is not about withholding, just about a delay.

It often takes a while for games that are released at Steam or Epic etc to then eventually turn up here. It seems to me, that things have improved in that regard over time, though many still take a while or don't ever turn up here.
Bethesda's gonna have to remove all of their Bethesda.Net log-in's and other stuff, before it comes to GOG. They are gonna have to bring all of the stuff from the Mod Section over to GOG, likely as part of the entire package or as a game installer as DLC or something. Nobody on GOG wants to grab the stuff from Bethesda-Net; they want it from GOG the properly DRM-FREE way.

In other words - it's gonna take time to re-work the game and bring it here. If Bethesda, NightDive, and MachineGames keeps doing updates for this thing - Bethesda might do it when the game's had its run of patches, DLC's, etc done at every other DRM-laced store...and then later and finally bring it to GOG.

Active-games coming to GOG ain't the best idea - as those have to get updates curated and approved by GOG. And if those updates come to Steam, Epic, etc first - well, then GOG fans will not be happy if it ain't dropping the same day. On Steam, no curation for patches from Valve - dev's can just do the update and release it into the wild; Valve don't care. [shrug]

I see Bethesda, Nightdive, MachineGames, and all of those guys bringing Quake: Enhanced to GOG after they finished doing updates for Steam, Epic, and Bethesda-Net versions of the game. Then they can drop a Complete Edition as a complete Updated version for GOG all in big swoop there - kind of like what Streum did with EYE: Divine Cybermancy. And if they want, they can disable Steam-support or remove it; and then add Galaxy support.
Post edited February 14, 2022 by MysterD
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MysterD: Bethesda's gonna have to remove all of their Bethesda.Net log-in's
All they HAVE to do is drop a file named steam_appid.txt that contains the magic number 2310 into the rerelease folder. BAM! It's DRM-free. You'll be locked out of multiplayer and add ons, but who knows if they'll ever bother to implement those for gog (my gut feeling is: no).

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MysterD: Then they can drop a Complete Edition as a complete Updated version for GOG all in big swoop there - kind of like what Streum did with EYE: Divine Cybermancy.
Uhh, whut?!? The gog version of EYE is far from "complete", lacking all multiplayer functionality (including co-op). They could literally dump a version equal to gog's EYE build right this moment. It literally takes less than a minute to disable the Bethnet stuff (see above).

There is literally no excuse that they haven't dumped a singleplayer-only version here yet. The main reason I got myself a Steam key on Indiegala for $1 the day the Enhanced Edition launched was that I'm well aware how things work (or don't) around here, so I was VERY pessimistic about the chances of gog getting a working multiplayer mode. Turns out I was still waaay too optimistic, as Beth/ND are now throwing hissy fits about even releasing a gimped singleplayer-only build here.
I think what we should do is spam Bethesda, Nightdive and GOG until someone give us an answer, to show we actually want the game here and we can make some noise, like the Steam users, hell, even downvote the game on Steam could be a good move. If we all make pur part we can do something.
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KetobaK: I think what we should do is spam Bethesda, Nightdive and GOG until someone give us an answer, to show we actually want the game here and we can make some noise, like the Steam users, hell, even downvote the game on Steam could be a good move. If we all make pur part we can do something.
I'd encourage contacting any of these, but I think spamming and/or being rude would just make the situation worse.
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KetobaK: I think what we should do is spam Bethesda, Nightdive and GOG until someone give us an answer, to show we actually want the game here and we can make some noise, like the Steam users, hell, even downvote the game on Steam could be a good move. If we all make pur part we can do something.
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tfishell: I'd encourage contacting any of these, but I think spamming and/or being rude would just make the situation worse.
No, no being rude, but some of this big developers tend to ignore this kinf of request or give a generic answer, so Isaid to send a message until somebody reply... Hopefully.
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KetobaK: I think what we should do is spam Bethesda, Nightdive and GOG until someone give us an answer, to show we actually want the game here and we can make some noise, like the Steam users, hell, even downvote the game on Steam could be a good move. If we all make pur part we can do something.
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tfishell: I'd encourage contacting any of these, but I think spamming and/or being rude would just make the situation worse.
+1
We all want great games on GOG but abusing developers helps absolutely no-one
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tfishell: I'd encourage contacting any of these, but I think spamming and/or being rude would just make the situation worse.
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KetobaK: No, no being rude, but some of this big developers tend to ignore this kinf of request or give a generic answer, so Isaid to send a message until somebody reply... Hopefully.
I wouldn't expect much more than a generic answer. That said, until you get an answer you can occasionally make a new request for one, just have some patience.

I'll send a quick message tomorrow.
low rated
Sounds like a decision in line with the Gabe lase event I posted about.
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KetobaK: I think what we should do is spam Bethesda, Nightdive and GOG until someone give us an answer, to show we actually want the game here and we can make some noise, like the Steam users, hell, even downvote the game on Steam could be a good move. If we all make pur part we can do something.
They know. B is run by people you don't want to associate with, so that side explains that. Not sure about Nightdive, but CDPR appears to be in lockstep with the people on B

Don't call the company "Bethesda" either. Stealing historical names should never be supported. Call it B to dehumanise it.
Post edited February 14, 2022 by Crevurre
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KetobaK: I think what we should do is spam Bethesda, Nightdive and GOG until someone give us an answer, to show we actually want the game here and we can make some noise, like the Steam users, hell, even downvote the game on Steam could be a good move. If we all make pur part we can do something.
Yeah don't do that. Your pur will probably get you muted and a whole load of people purring will probably do nothing. It's up to GOG to do the talking, not users to go spam someone let alone your idea of review bombing the steam version...which you've already paid for/own?


I'm always stunned when GOG fail to reach out or chase up something the instant reply from the users is 'well that's go shout at the devs/pubs!'

Trust me, it only harms the chances of a game coming to your platform of choice.
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MysterD: Bethesda's gonna have to remove all of their Bethesda.Net log-in's
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fronzelneekburm: All they HAVE to do is drop a file named steam_appid.txt that contains the magic number 2310 into the rerelease folder. BAM! It's DRM-free. You'll be locked out of multiplayer and add ons, but who knows if they'll ever bother to implement those for gog (my gut feeling is: no).

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MysterD: Then they can drop a Complete Edition as a complete Updated version for GOG all in big swoop there - kind of like what Streum did with EYE: Divine Cybermancy.
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fronzelneekburm: Uhh, whut?!? The gog version of EYE is far from "complete", lacking all multiplayer functionality (including co-op). They could literally dump a version equal to gog's EYE build right this moment. It literally takes less than a minute to disable the Bethnet stuff (see above).

There is literally no excuse that they haven't dumped a singleplayer-only version here yet. The main reason I got myself a Steam key on Indiegala for $1 the day the Enhanced Edition launched was that I'm well aware how things work (or don't) around here, so I was VERY pessimistic about the chances of gog getting a working multiplayer mode. Turns out I was still waaay too optimistic, as Beth/ND are now throwing hissy fits about even releasing a gimped singleplayer-only build here.
If they want to do MP here over on GOG for Quake: Enhanced, they'll probably have to re-work the MP to use Galaxy or say add some kind of LAN/TCP-IP support. Dunno if I see any of that happening, TBH - but if they decide to do that, it's gonna take $, resources, and time for someone to do so.

Again, it can be easiest in their eyes to drop this game to GOG when they're done updating the Steam-version w/ stuff - and it can be compiled w/ all content, all mods, whatever - and be up-to-date. We don't know if say Beth, NightDive, and MachineGames is gonna add more DLC's, content, Campaigns from MachineGames, mods (they got Honey and Quake64 there already).

That way, they (Beth and NightDive) ain't gotta keep updating the game and likely wind-up behind the Steam, Epic, Bethesda versions which likely have no curation and no approval process on those other DRM-laced stores - meanwhile GOG has such a process to ensure games do work over here, which can slow stuff down...and cause GOG fans to not be happy when a game's updated elsewhere (Steam, GOG, Epic) but the GOG version's lagging behind b/c of curation process.
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MysterD: If they want to do MP here over on GOG for Quake: Enhanced, they'll probably have to re-work the MP to use Galaxy or say add some kind of LAN/TCP-IP support. Dunno if I see any of that happening, TBH - but if they decide to do that, it's gonna take $, resources, and time for someone to do so.
To be honest, I only want Bethesda and NightDive to release the single player content here. I prefer to play Quake using the original engine or my source port of choice, but would like to legitimately own the additional episode.

If I want to play multiplayer, I've got the original version (and quite frankly, I don't like playing against random 12 year olds over the internet anyway)
At this point, I'd even appreciate if gog simply added the soundtrack ogg files back to their build, if only as a token gesture. "Hey, at least we tried!"

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pds41: To be honest, I only want Bethesda and NightDive to release the single player content here. I prefer to play Quake using the original engine or my source port of choice, but would like to legitimately own the additional episode.

If I want to play multiplayer, I've got the original version (and quite frankly, I don't like playing against random 12 year olds over the internet anyway)
The Enhanced Edition includes both versions on Steam. It installs the original version and installs the new version in a subdirectory.
Post edited February 14, 2022 by fronzelneekburm