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That's exactly what you can do with Playonlinux, too.
It will choose an appropriate wine version (binary download) and create an environment for that specific application with applications specific wine settings, etc...
OK, I didn't know that, I only knew about Crossover. But you still need to have PlayOnLinux installed to play the game, you don't have standalone bundles you can just distribute out of the box.
With a little bit of shell scripting, I'd bet making a stand-alone bundle of PlayOnLinux (or plain Wine) wouldn't be too hard, you could likely even combine it with an OS X (and a FreeBSD, just because why not) version of Wine and have a working multi-OS bundle.
That's exactly what Wineskin was originally, a collection of shell scripts wrapped up into an app. An app on OS X (and iOS for that matter) is just a folder with the suffix ".app" and a file called "info.plist", which is essentially an XML file that tells the OS which binary to launch and other meta information (like App Store category or program version). You can take any naked binary plus resources and make an app out of it. Now most of Wineskin is properly compiled binaries.
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ssokolow: I wouldn't cite that. The general reader consensus based on his complaints is that the guy's incompetent and probably would have even more trouble developing for Windows or OSX if the OSes weren't pre-installed on the hardware he bought.

Even if that's not true, you'll spend more time fighting bad first impressions of the validity of your concerns than having your point bolstered by that citation.
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Klumpen0815: Yep, someone who isn't even capable of installing Ubuntu shouldn't be cited at all.
Hold up, do you know *why* Ubuntu would not install?
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HiPhish: That's exactly what Wineskin was originally, a collection of shell scripts wrapped up into an app. An app on OS X (and iOS for that matter) is just a folder with the suffix ".app" and a file called "info.plist", which is essentially an XML file that tells the OS which binary to launch and other meta information (like App Store category or program version). You can take any naked binary plus resources and make an app out of it. Now most of Wineskin is properly compiled binaries.
I'm well aware of that, which is why it should relatively simple making a multi-platform package - shove everything (together with whatever libraries you're less than fairly certain the user already has installed - similar to the Steam runtime) in the <game>.app folder and OS X users won't have to get scared by all the files, while Linux/FreeBSD users can simply run a launch.sh script in it that detects what OS you're on and runs the correct binary (the .plist will be set up so that the same is run for OS X).
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Klumpen0815: Yep, someone who isn't even capable of installing Ubuntu shouldn't be cited at all.
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qux: Hold up, do you know *why* Ubuntu would not install?
From what I could gather his Maxwell GPU was too new for the FOSS Nouveau driver. Is there any reason why Ubuntu can't just let you choose which driver to use in a live install?
Post edited January 20, 2015 by king_mosiah
Guys, tomorrow we should have interesting stuff on DX and what is to come.