DaCostaBR: I didn't understand. By "without violence" do you mean without combat, i.e. killing enemies? Or just no gore?
Leroux: The other way around. I don't mind gore per se, I was just wondering if there are alternatives to constantly fighting and killing enemies as the main objectives. So it's more about gameplay mechanics and goals for me than about PG rating.
I guess suggestions like Bully had me confused. I suppose my next question would have to be what exactly do you consider an open-world game? Since in your OP you included games that I would personally call linear, or just a collection of small levels. In the meantime, I might be able to make a few suggestions:
- Driver San Francisco: You do occasionally have to ram another car out of the road, but most of it is just racing, plus seatbelts are made of titanium and pedestrians all have a magnet up their ass that pushes them away whenever your car dets close, so no one gets hurt in the game.
- Sly Cooper series, in particular 2 and 3. Not a single large map, but each location is fairly big and you are free to explore. Once again, there is combat, but the main gameplay element is stealth so, apart from certain missions and against bosses, you are encouraged to avoid enemies.
- Miasmata. Open-world survival adventure game. You arrive at an island with a fever, you can go just about anywhere, and you must to find herbs with which to treat yourself. The map is drawn by your own character by triangulating your position using points of interest. Never finished it, but I do remember the wildlife can stalk you at night, but I don't think there was any combat.