Posted January 22, 2018
(Headline for the personal amusement of TinyE only. Thread participation requires you to possess an ounce of positivity though)
Let’s hear it folks. At what times did you thoroughly enjoy instalments of established brand games that were not made by their original creators – or with infinitisimally minimal involvement? I can think of a few. And I guess the Tomb Raider fans can think of a whole lot.
Most absurd/nerdy and/or otherwise most striking answer "solves the problem" and supplier gets five rep points on January 31st.
I’ll kick it off with two Telltale Seasons… I’m uncertain whether any developer has been accused as much of leeching off licenses that aren’t their own.
Tales of Monkey Island
Yes, there was Dave Grossman on board, and there’s one hefty bow to the genius of Ron Gilbert. It’s clear enough that fully acknowledge that Monkey Island was mostly Ron Gilbert's brainchild. But Gilbert wasn’t involved in ToMI. Tim Schafer wasn’t involved. This was basically sacrilege. The writers had mostly zip to do with the original Monkey Island games (and, at least in one prominent case, were neither very comfortable with designing adventure game puzzles nor liked it at all). It’s still an adventure game that I go back to, one that delivered original ideas in an established franchise, new iconic characters and new iconic dialog. It was by all means a far worthier instalment to the series than its fourth, though that bar was rather low set.
Sam & Max Season 3
Arguably Telltale’s finest hour, yet the involvement of Steve Purcell has visibly decreased from Season to Season. There’s not much evidence that he was involved in Season 3 at all beyond the design of the final cover – and even that was an afterthought that only emerged months after the last episode hit. In fact, it was designed for the Telltale store DVD slip cover. Telltale had wholly absorbed the franchise and at this point had created more content for the franchise than had previously existed. The original creator went on to co-direct Pixar’s "Brave" movie – not much time for his old heroes, anyway.
(There are of course far more examples outside the realm of video games where narrative franchises have continued or were rebooted without the original creator(s) involved and still produced great results, maybe even far better than the original. For example, I despise the German author Wolfgang Hohlbein, but am in absolute awe over the "Chronicles of the Immortals" comics that Thomas von Kummant and Benjamin von Eckartsberg have created based on his shitty books. In their art book they describe in no uncertain terms that Hohlbein’s involvement was practically non-existant)
Let’s hear it folks. At what times did you thoroughly enjoy instalments of established brand games that were not made by their original creators – or with infinitisimally minimal involvement? I can think of a few. And I guess the Tomb Raider fans can think of a whole lot.
Most absurd/nerdy and/or otherwise most striking answer "solves the problem" and supplier gets five rep points on January 31st.
I’ll kick it off with two Telltale Seasons… I’m uncertain whether any developer has been accused as much of leeching off licenses that aren’t their own.
Tales of Monkey Island
Yes, there was Dave Grossman on board, and there’s one hefty bow to the genius of Ron Gilbert. It’s clear enough that fully acknowledge that Monkey Island was mostly Ron Gilbert's brainchild. But Gilbert wasn’t involved in ToMI. Tim Schafer wasn’t involved. This was basically sacrilege. The writers had mostly zip to do with the original Monkey Island games (and, at least in one prominent case, were neither very comfortable with designing adventure game puzzles nor liked it at all). It’s still an adventure game that I go back to, one that delivered original ideas in an established franchise, new iconic characters and new iconic dialog. It was by all means a far worthier instalment to the series than its fourth, though that bar was rather low set.
Sam & Max Season 3
Arguably Telltale’s finest hour, yet the involvement of Steve Purcell has visibly decreased from Season to Season. There’s not much evidence that he was involved in Season 3 at all beyond the design of the final cover – and even that was an afterthought that only emerged months after the last episode hit. In fact, it was designed for the Telltale store DVD slip cover. Telltale had wholly absorbed the franchise and at this point had created more content for the franchise than had previously existed. The original creator went on to co-direct Pixar’s "Brave" movie – not much time for his old heroes, anyway.
(There are of course far more examples outside the realm of video games where narrative franchises have continued or were rebooted without the original creator(s) involved and still produced great results, maybe even far better than the original. For example, I despise the German author Wolfgang Hohlbein, but am in absolute awe over the "Chronicles of the Immortals" comics that Thomas von Kummant and Benjamin von Eckartsberg have created based on his shitty books. In their art book they describe in no uncertain terms that Hohlbein’s involvement was practically non-existant)
Post edited January 22, 2018 by Vainamoinen
This question / problem has been solved by Desmight