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Horse armor anyone?
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cogadh: Assassin's Creed Rogue. They had packs of items that were actually the items you could already find in the game through normal gameplay, the "DLC" just revealed them on the map for you (which is something you could also do through normal gameplay). Really it was little more than paid cheats.
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darthspudius: There was a game that sold cheats, was it Saints Row 4?
Might be, don't know. However, if paid cheats were to exist in any game, the Saints Row series is pretty much the only one where that would already be in line with the game's "personality".
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JMich: A map pack containing 5 maps, released on the same day as the base game, costing 40% of what the main game costs. Thank god we've moved past 1989.
Have we really moved past 1989?

In all honesty, that kind of practice was very rare in the 1980s and 1990s. Test Drive 2 stands out as a notorious (but rare) example of that kind of price-gouging and can certainly be seen as a precursor to the modern day DLC practices of certain less-reputable developers and publishers.

Not forgetting that Test Drive 2 was the brainchild of Don "you're backwards" Mattrick during his time at Distinctive Software - an infamous proponent of the "gaming is a business" school of game development.

I think the biggest problem is that if you facilitate the kinds of widespread assholery that you see today (in the way that digital distribution has), then you'll see more of it.

Back in the 1980s and 1990s, releasing a defective or morally dubious product meant a financial outlay for publishers that could be very costly if they didn't get away with the scam. Nowadays, a developer or publisher can push out a hastily-put together product with little expense and little effort. There's little incentive for honesty.
Post edited October 16, 2015 by jamyskis
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darthspudius: There was a game that sold cheats, was it Saints Row 4?
Sleeping Dogs had some cheat DLC which gave ton of money (cars and weapons too I think) and before Steam added the option to turn off DLC of choice one had to take extra steps to get rid of them if he was not interested and bought DLC pack that contained it. There are guides on the internet what DLC not to buy or what files to delete in game folder (with updates turned off) to get rid of them.
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jamyskis: Have we really moved past 1989?
You're right, we're stuck in the good old days. Rejoice everyone!
The 'free DLC' for W3.
A lot of the DLC for those grand strategy games.
The cheat DLC for The Godfather.
All those skins for Borderlands 2.
I can't point to one in particular - mostly because they're optional - but if I had to gripe about any DLC, it would be any which make you pay for a bug fix / patch. "You get all of these great add-ons, andohbytheway we fixed these 47 items. Only $6.99!"
In the immortal word or Arnold Schwarzenegger - "All".
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darthspudius: There was a game that sold cheats, was it Saints Row 4?
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Vitek: Sleeping Dogs had some cheat DLC which gave ton of money (cars and weapons too I think) and before Steam added the option to turn off DLC of choice one had to take extra steps to get rid of them if he was not interested and bought DLC pack that contained it. There are guides on the internet what DLC not to buy or what files to delete in game folder (with updates turned off) to get rid of them.
Oh I remember buying that for about £2 because I couldn't be arsed playing through it again after my pc dying lol.
The Saints Row 3 season pass had some absolute shite DLC.
All skin + reskin DLCs with f***ing prices.
"Cheat pack" DLCs seem to be the the saddest way of trying to farm money.
Skyrim: Hearthfire.
"Impotent Dovahkiin adopts children" <-- Are you kidding me?!
Horse armor has to pop up in these threads.

I'd also say South Park: The Stick of Truth's DLCs are just awful. Two gear packs which become obsolete right after the tutorial. Gimme a break...
Sunset Invasion for Crusader Kings 2.

I also vaguely remember some expansion disk for Powermonger that wasn't all too great.
Post edited October 18, 2015 by Bouchart