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yogsloth: If my reputation as a Forum Mafia player is permanently set as a poor player… it may be time for a little soul-searching.
Don't take it personally. I think there's a lot of envy and admiration, as well as just the reality that almost everybody here just has a completely different style.

Everyone here is stronger at certain aspects of the game than others - the observer thread was right that you probably could have gotten Flub lynched if you'd approached it differently, but on the other hand you managed to walk back from absolutely being next in line to be lynched when RW went down, with just a bit of a hand from Flub throwing the agentcarr curve.

I almost went back and added a "just kidding" to my last post - it was admiration. Though if I thought I could get Sage on board with lynching you the last day without actively lying to her I might have done it.

Obs. thread was right - we should totally have lynched you, but you managed to shift back from Day 3 crazy to Day 4 reasonable and sympathetic. And as I said, your claims in day 5 were brilliant and a hell of a gambit.

I mean, you were lying your ass off and was totally calm - I was telling 90% truth with just a few bluffs and couldn't hold it together.

As for me, thanks for the compliment. I'll consider playing again, but I think I had my shot. For one thing, if I got a scum role, I'd be terrible and would totally ruin the game. ;)
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yogsloth: Bookwyrm – Teasing me about killing off one of the most talkative and helpful Town players? Hmmm, you don’t say!
As you probably saw from the dead thread, you had me pretty much completely hoodwinked all game. I can't promise it won't happen again, but I'll be watching you a lot more closely now. I got REALLY impressed when I finally realized you were the last scum, there at the end. I also realized you very happily kicked the stool after I put the noose around my own neck.

I look forward to a game where you and I scum it up together. That should be...interesting.

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Sage103082: @Wyrm - I can not wait until I see what you have in store for the next game.
>.>
<.<
Move along, nothing to see here.

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bler144: For one thing, if I got a scum role, I'd be terrible and would totally ruin the game. ;)
Just act really, really scummy and no one with suspect a thing. Trust Me (tm).
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yogsloth: I am not here to gloat or be obnoxious. Reading through the post-game comments and the observer thread, my heart sunk quite a bit. It’s what took me so long to post anything. I’m sorry if what I do and the way I do it are so distasteful to so many. Even in a game like this, where, as Scum virtually everything I did was for the sake of theater and mis-direction. I admit it’s tough to finish a marathon like this and then after it’s over find out just how much everyone from all factions was rooting for you to – and confident you would - fail. I really gave it my best. I don’t want to take anything away from anyone else. There were some truly fantastic plays made out there, and some wonderful twists. I’ll note some of them individually in a bit. At the end of the day, it was a long and incredibly difficult fight, and although the world of GOG Forum Mafia is tiny and insigficant, I’m still happy. When it was all over, my wife (who has been following along the last several days) gave me a smooch and told me she was proud of me for killing all the good guys, and that’s what does it for me :)
Don't say things like that! It will be hard to get mad at you for winning. I don't believe anybody meant it personally, except maybe Vitek, but you can forgive him because he went to Girl Scouts so he is a little funny in the head ;)

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yogsloth: Leonard – Really wished we’d seen more of the Leonard we saw in the prior game. He has a very funny in-game voice and is really clever. I think real life just got too in the way this time. I liked his play so much in the last one, I’d like to see him back for more. Sorry I killed you for crappy reasons. ;) Still don’t know what a “timbit” is, though. Cookie for you – maybe you’ll like those as well?
Well I was going to link , but when I actually looked at the site I realized it's pretty boring so how about [url=https://en.wikipedia.org/wiki/Timbits]this?
For the tl;dlutl (too long; didn't look up the links) they are doughnut holes. Wait that doesn't make sense, ok they are anti-doughnut holes. Which makes it very dangerous to have them and doughnuts in the same store if you think about it.

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Sage103082: @Leonard - I can not wait to see how your play grows as you get more games under your belt. Great game.
Ha! I disagree! To play a great game you must survive till at least day 3...
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Vitek: Thing that needs to be said first: Arsonist just is serisl killer with different way of killing. There is no other way for me. You can't think he could be town. You can't let him live and trust every word he says. That's just dumb play. You can perhaps allow it to live for short time if you need to kill mafia, but certainly not over several Days.

Overall town was just too willing to accept any bullshit they were fed by scum.
It is funny that the most doubted claim was the Leonard's truthful one.
If you think of flub's claim, it just can't work. Mod can't just feed him mafia nbame every night. In few nights he would know all team. And if he was even town how he claimed than the game would be completely broken. It is just not possible to give town mafia name every night, even if it is hidden among two towns as flub tried to sell it.
One last comment, because the mod berating town really gets under my skin here. The game design completely set up the lie as believable. If you want to blame town for being gullible, I think you really have to do some looking into the mirror as to why that was possible.

Again, the repeated points:
-Property ownership was a huge mindfuck in a game with an arsonist because of the possibilities created. Some other label was absolutely necessary, or just don't have the feature at all.
[Edit - or better, don't reveal it. It only would have meant anything to scum, and they already had more info than town]

-Guard that flipped as Town - esp if he wasn't even really town. What's the alternative, I don't know, but it lent a lot of credence to the possibility.
-Scum compulsive firefighter at least suggests town compulsive arsonist
- lots of fucked up roles - I mean, you clearly had Trent in particular sold on the notion that it was role madness, which is why he thought agentcarr's claim was more suspicious than flub's.

But I think the larger flaw in your thinking that such a mechanism would be "broken" or "bullshit" is that this game setup overall is a bloodbath, especially in a community not known for no-lynching. Since day 1 no-lynch is verboten, and since even the newb can see that a 'nexus' has to be policy lynched, the only day we really had the option to no lynch was 4.

Forget about Kryp and Trent's roles and just watch the normal headcount line:
D1: 14
D2: 11
D3: 8
D4: 5
D5: 2

Add in the fact that Kryp could kill someone 1-2 times per game, and Trent gets to blow someone up + himself, and this game really should have ended on N4 if not D4. A mechanic like the one Flub bluffed is not broken at all, it's perfectly viable in a sprint-length game.

And with that said, yes the game was still winnable, but only because of a hell of a lot of luck, and I feel bad for fucking it up.
Post edited July 30, 2015 by bler144
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bler144: -Guard that flipped as Town - esp if he wasn't even really town. What's the alternative, I don't know, but it lent a lot of credence to the possibility.
Well, it didn't just lend credence, it was the inevitable conclusion. All flub did was step through the door that was deliberately opened for him.

@ Vitek - do you want some critique? I had decided not to, but if you want, I can offer some... and it will even be toned-down without the "watch yog's head explode" antics that prove to be so amusing and annoying.

If not, we'll just let it go under the bridge.
I disagree. I still think the setup slightly favored town, but was balanced.

1) The mechanic Flub bluffed is totally broken if there are any other roles for town. He was essentially a Cop x3, confirming three players every night (eventually when he finds the scum), while mafia can kill one a night. A role like that would leave a glut of confirmed town that no scum team could possibly beat.
2) Your role is power equivalent to a faction cop. While a faction cop is given a flat result, you had the added N0 action. It wasn't going to be that long before you figured out the chain. If you made one mistake in its use, it was when you chose to confirm someone you firmly believed to be town to set a baseline. Instead you should have just tried to confirm the person of interest. Even if the result is confusing, you fix it the next night. Overall, despite a little confusion, you get an extra read vs. a faction cop to make up for a slight delay in results.
3) Why does a Nexus "have" to be policy lynched at that moment?
4) You had a cop and a watcher/tracker alive. Why couldn't you policy lynch the Arsonist the same way? At the point of the reveal, the numbers greatly favored town?

I actually disagree in general with making any assessment of play in any game. I don't think you played poorly. Town is meant to be under-informed and as such will always make "mistakes" due to lack of information.

I think this was a great example of a balanced "role madness" setup. All too often, role madness means giving town so many investigative roles they can't possibly lose. This time there were strange and unique roles.
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Leonard03: Ha! I disagree! To play a great game you must survive till at least day 3...
I'm mildly (but not completely) sort of maybe vaguely insulted.
I feel like I've come late to the after-party. I appreciate the criticism and the encouragement, and I will definitely be back for more Forum Mafia, perhaps even the next game.

Comments on the other players, in no particular order:

@cristigale - Thanks for another interesting game. I know that you haven't played a lot, but I think I like your analyses more than those of any other player in this game. I was bummed out that you got dropped on N2, 'cause I think you're a great asset to the town, when you are town...

@yogsloth - Dude, after N1 was over, you had me totally fooled with that comment about your wife acknowledging you were an idiot. Now, of course, you could easily make that comment as scum, but, you know how the saying goes. "Hindsight's 20/20"

@dedoporno - I think it's good for the town that you got killed early on, because you were pretty much totally off my radar. It might have pinged eventually, but...

@Sage103082 - Don't leave. Your grammar may bug me :), but I really like your contributions. You seem to always look at things slightly differently.

@Leonard03 - I did watch game #27, and you seemed much more active in there. That's partly why you seemed like a good lynch target. Hope to see you more active in the next game I play with you.

@RWarehall - I find it interesting the way that you can manage to say a lot without meaning anything. And that's a GOOD thing is this game! Let's see if I can pin you better next game.

@bler144 - I think that you played an awesome first game, better than me, for sure. I hope you don't get the wrong impression from the way that this game ended, 'cause it would be great to see you back again.

@JMich - I still think that your lynching of Bookwyrm was bizarre, and so was your alignment, but I like what you contribute. Good game!

@CSPVG - Interesting to see you playing as opposed to modding. I'm never going to see you the same as the other players because you modded game #27, the one that I watched, and I will never be able to forget your pug. Thank you.

@Krypsyn - I apologize for ignoring your YouTube links. I promise that next time I will pay more attention to them. I also really appreciate your humour.

@trentonlf - I thought you were scum the whole game, and I was sooooo wrong. Sorry about that :) I'm looking forward to watching your next little spat with yogsloth.

@flubbucket - Masterfully played! I have no clue how I would play an arsonist or SK, but I think that I would have to look to your example. Very nice bluffing after you claimed. If only you had been town...

@Bookwyrm627 - Hey, I eventually pulled off your waggon, because I didn't think you were scum. Sorry it wasn't enough to save you, and I totally think town would have done worse without the information from your gambit.

@agentcarr16 - Dude, you are soooo wishy-washy. Next game, you need to get your act together and do some voting. Other than that, you played a decent first game. See ya soon!


@Vitek - Thank you for a crazy game that I will remember as the first one that I played. I'm amused that I managed to draw Vanilla, out of 13 power roles, but that's life. I forgive you for the bad grammar, because the rest of your flavour was so amusing.

I don't believe I've missed anyone, because I have 14 sets of comments, so thank you all for the awesome game!
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agentcarr16: @Vitek - Thank you for a crazy game that I will remember as the first one that I played. I'm amused that I managed to draw Vanilla, out of 13 power roles, but that's life.
Could have been worse - you could have been Town Nexus!

In a lot of ways I wish I'd been vanilla for my first game. Being the cop was both a blessing a huge curse.
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agentcarr16: @JMich - I still think that your lynching of Bookwyrm was bizarre, and so was your alignment, but I like what you contribute. Good game!
My role and win condition was quite a weird one. While I was looking to kill scum to satisfy one win condition, I didn't really care about who died, since Flub would have to be alive at the end of the game to satisfy the second win condition. Given Wyrm's gambit, Vitek's comment on votes and deadlines, and yogsloth's posts, I did see an opportunity to go for a lynch, so I took it.
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flubbucket: I was suspicious of you.
For what? Being a firefighter?
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yogsloth: *endless praise*
Dude, you posted this just to make mo look worse, didn't you? :-)


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yogsloth: @ Vitek - do you want some critique? I had decided not to, but if you want, I can offer some... and it will even be toned-down without the "watch yog's head explode" antics that prove to be so amusing and annoying.
You praised everyone else and you would criticize me?
That's not nice of you :'-(
/jk
Go ahead, I want to hear what you think I did wrong so I can either laugh at you or make it better next time (or both).


@bler;
I'll reply to you as well. I am not ignoring you, just taking the day off from mafia. :-)
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flubbucket: I was suspicious of you.
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dedoporno: For what? Being a firefighter?
Nope. Being mafia.
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yogsloth: @ Vitek - do you want some critique? I had decided not to, but if you want, I can offer some... and it will even be toned-down without the "watch yog's head explode" antics that prove to be so amusing and annoying.
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Vitek: You praised everyone else and you would criticize me?
That's not nice of you :'-(
/jk
Go ahead, I want to hear what you think I did wrong so I can either laugh at you or make it better next time (or both).
OK, sorry I haven't been on the computer much the last couple of days, and obviously I'm getting ready to launch #29, so just a few notes.

The Good:

First, I want to repeat how much fun I had this game. It might have been difficult for you to tell with all the bitching and moaning, but I really did have a blast trying to think my way out of a nearly impossible box. The way everything came together meant a wonderful puzzle at the end. 2 T, 1 S, 1 SK made for a wonderful negotiation - if only it were possible to ensure such a final 4 every time!

Balance - you know you've actually done something right when both Town and Mafia players are saying the game was unfairly stacked against them. When everybody's complaining, you know it was probably fair! The thing is - both Town and Mafia had critical weaknesses. If the game was unbalanced, it was because it so heavily favored the SK. The game was MASSIVELY balanced in the SK's favor - and that is not inherently bad! I find it extraordinarily surprising you might not have planned it this way - or even realized it! It's actually a fun idea to design a game to give all the tools to the SK, since that's the role that is so difficult to win with. Had that been recognized as the thrust of the game, I think the overall end-game reactions would have been a lot more happy.

Flavor - it breaks my heart to hear you didn't put a lot of effort or care about the flavor. I thought it was fantastic! I was always telling the truth when I compared it to Twin Peaks and wanted to find out more about the story of our Town and its characters. You write great stuff, Vitek - I hope you realize there are some of us who enjoy good flavor and want more of it. This setting was great!

The not-as-Good

Confusing / incomplete PMs- Probably no need to beat you up on this as you already know - but there were at least four players that didn't understand or were confused by their PMs. RW didn't understand his role, CSPVG and I didn't understand our limitations, and poor Leonard just got hosed with the "worst flavour ever", lol. A confused player is an unhappy player - so please just remember that the players don't always understand what you think is obvious, and over-explain roles so there can't be any confusion.

Swinginess - This game had multiple ways it could have ended Night 1! (Arsonist and Strongman kill each other, then take out other scum with any of two of lynch, bomb, vig) I know this is only personal taste - and it's totally legitimate opinion to disagree - but I always feel that pouring too much complication into a game can lead to such swingy nights that the whole game feels random, and that's a huge danger. Could you imagine what would have happened if Krysyn had succeeded Night 1? The whole game would have gone down quick and painfully.

Randomness and Failure roles - Of course it's not the Bible, but the wiki does actually define percentages themselves as "bastard modding". The problem with them is one of a fundmental rule of life, and that is: When you can't see the dice, there are no dice. Combined with the numerous failure roles potentially in play (such as the naive doctor), and you get a game where players feel like they don't have any control over their own actions. That's frustrating to play.


And finally - I wish you'd had a little more charity in your post-game analysis. Raking Town over the coals is really not the correct view, I think... Given the insanity of the roles and actions on display, why would it be so difficult to believe in a Town Arsonist? Why is that crazier than anything else? Even though I was howling Flub was a SK, I didn't actually believe that myself until after agent was Torched. I bought it hook, line, and sinker. The moment you had a Town bodyguard for the Arsonist, believing the Arsonist was Town was perfectly reasonable. With the incredible power invested in that role, is it really that unreasonable to think you might feed him the names of Scum team? Even though I explicitly pointed it out myself that made zero sense from a structural standpoint (too lazy to find the post, but I did), when you are deliberately making an over-complicated role madness game, nothing is off the table and everything seems possible. Saying Scum team deserved to lose is also unfair, but I might be biased there!

Some of the individual assessments are also quite a bit unfair - in both directions. I won't name names, but there are two or three that make me wonder if you read the same game I was playing! The potential to hurt feelings with such analysis is too great - this is definitely a feature I will be skipping as moderator.

So overall, lots of highs, lots of lows, a few things I would do differently, but lots of stuff that was done well. Thanks for a great game!
Thanks for feedback, I really appreciate it. Both parts.

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yogsloth: I was always telling the truth when I compared it to Twin Peaks and wanted to find out more about the story of our Town and its characters.
Have no player really figured out what the flavour and this whole "Twin Peaks" setting was about?

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yogsloth: The not-as-Good

Confusing / incomplete PMs- Probably no need to beat you up on this as you already know - but there were at least four players that didn't understand or were confused by their PMs. RW didn't understand his role, CSPVG and I didn't understand our limitations, and poor Leonard just got hosed with the "worst flavour ever", lol. A confused player is an unhappy player - so please just remember that the players don't always understand what you think is obvious, and over-explain roles so there can't be any confusion.
The RWarehall's ability was plain error on my part, sure. That's not really about setup but my brain fart. :-) But sure, it's mistake.
In your case it was mostly about 1 word. It would be likely better if I put there "you can't be seen" instead of "followed" but otherwise it offered sufficient amount of informations and explanations. It certainly in no way hinted you will be unkillable if you use your ability.
As for CSPVG I don't remember him complaining about not understanding his limitations and I think his PM is clear enough so I diagree here.
With Leonard, it was mistake. It was partly based on the fact that I tried to joke at the beginning of the game but I quickly learnt it was bad move because people took everything too seriously and tried to find minor nuances and hidden meaning in everything I said. So I admit it was certainly bad move to put it there. And Leoanrd didn't help when he claimed he has no flavour whatsoever. It wasn't the case and the part about it being stupid was about reasoning for his ability in his flavour. :-)
But yeah, abd move on my part.

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yogsloth: Swinginess - This game had multiple ways it could have ended Night 1! (Arsonist and Strongman kill each other, then take out other scum with any of two of lynch, bomb, vig) I know this is only personal taste - and it's totally legitimate opinion to disagree - but I always feel that pouring too much complication into a game can lead to such swingy nights that the whole game feels random, and that's a huge danger. Could you imagine what would have happened if Krysyn had succeeded Night 1? The whole game would have gone down quick and painfully.
I fully agree.
It was swingy as hell. It could go the way you described or there could be no NK at all if both docs got the save. Or any mix in-between.
You are right and I understand some people might not like it. I personally don't want to see it in every game and wouldn't use it in every game (my previous ones were quite vanilla), but I wanted to try it.
I as mod was willing to take full responsibility if the game ended too quickly. There was the chance and if it would happen I hope people would understand and we could move on to another game and be done with it. It wouldn't be optimal but I too the risk to try to use more creative setup. It was price for it I was willing to take.
I am bit confused why you consider this and randomness bad things when you enjoyed the game. Did you enjoy it despite this?

Funny thing about it is that I was the one who warned most about swinginess of flubbucket's game and then I probably went even further with my own. :-)

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yogsloth: Randomness and Failure roles - Of course it's not the Bible, but the wiki does actually define percentages themselves as "bastard modding". The problem with them is one of a fundmental rule of life, and that is: When you can't see the dice, there are no dice. Combined with the numerous failure roles potentially in play (such as the naive doctor), and you get a game where players feel like they don't have any control over their own actions. That's frustrating to play.
As you might have noticed, I am not the one to follow the mafiascum.net to the letter. There are other sites as well and I also like to bring something of my own to the mix.
It's again one of the things I wanted to try. It is not something I would use in every game. We had game with items here (I even think I had percentage shot there :-)). I think that's not something you would find on mafiacum.net too, it's not something you want to see every game but I personally don't think it is bad thing.
And what about rolling roles? People don't see dices there too but roles are rolled randomly too and they tend to believe it. ;-)

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yogsloth: And finally - I wish you'd had a little more charity in your post-game analysis.
Hmmm, no.
I wanted to say it all how I feel it. Everything I said I only said because I want to be fair and want people to get better.

I am quite critical person in real life as well, even to myself, I know that. But it doesn't mean I hate thing I critique. If you would perhaps look at older "Games Finished" thread you would see how I posted about a lot of games. I said 2 things I like then 20 I felt were off and I still rated it 8/10 because for me it is easier to formulate the things I dislike than like and even when I mention them they are not as bad as overall impression.
But I am also critical only toward people I am close to because I feel like I can dare to do it. I play mafia to argue with people in controlled environment. I am not good at arguing and I started to play mafia because I wanted to try it and get better.
I try to be as open in game as possible because I feel like I can dare to and I consider this to be still part of game and I hope will stand if I am open.

It certainly wasn't meant to insult people at all and I really hope people didn't take it in such way. If it came off in such way then I apologize as it wasn't my intent. I just wanted to offer my thoughts and offer people something to perhaps think off. The same way I wanted to hear people's opinion of me but they rarely came.

I still think town could do much better. They were in perfect spot after D1 and D2 and they managed to lose. Because this happened I think it is not so unfair to say there were many errors in players' plays.

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yogsloth: With the incredible power invested in that role, is it really that unreasonable to think you might feed him the names of Scum team?
Yes it was the most unreasonable thing to think that occured this game (and maybe all games here:-)) without any doubt.

Also, what incredible power was invested into SK?

(Some of you still think I favoured the SK and wanted him to win since the time I started to design the game. It's entirely false. I don't care who wins, I just wanted everyone to have fun.
Do you want to know how I proceeded with creating this setup? I knew it will be 14 players and I mused about how to create scums. I thought only 3 mafia wouldn't be enough and I thought 4 would be too much so I wondered how to balance it. I thought of SK as I haven't sued it in the past and thought it would be cool if I used arsonist as variation. I then had the idea that it would be cool if one town's win condition was tied to it and he had to protect SK. It was aimed at that player, not SK. I then thought about how he should be of use to SK and I came with bulletproof. It is normal to provide him with vest and I gave him the power to be bit stronger but through other person he needed to keep alive. That was supposed to be all but upon reviewing I came to feeling like it he would be most screwed by mad bomber (he was only side that would auto lose when one of it's members would get bombed) so I gave him the bomb protection.)

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yogsloth: Saying Scum team deserved to lose is also unfair, but I might be biased there!
I didn't say scum team deserved to lose.
I said they had no right to win after 1 was shot N1, another one was seen visited by that person with protective ability and 3rd was suspected since D1, vig tried to shoot him and he got investigated afterwards.

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yogsloth: Some of the individual assessments are also quite a bit unfair - in both directions. I won't name names, but there are two or three that make me wonder if you read the same game I was playing! The potential to hurt feelings with such analysis is too great - this is definitely a feature I will be skipping as moderator.
Yeah, they very likely are. That's why I asked people to let me know if they disagree. I certainly haven't read everything in game. I don't do it as player and I did it probably even less as mod. At the beginning I did but as the game progressed and there were many Walls-of-text I started to skim over them. I said it with cristi and I know you consider her as one of those because you said so in your assesment of people. For some reason I don't remember anything from her posts. I said so, I know it was not rightm but it just left no impression in me.
But sure, you are right, I don't doubt there are some unfair there. They were my personal opinions and as I don't have perfect reads as player I don't have them out of game either. :-)

To be fair, when I read yours I too wondered if we were reading the same game as I don't think everyone played flawlessly and at the peak of their abilities as your assessment made it sound. ;-)

Even though I am disputing a lot of what you said I am glad you did and I will think about it next time I host game. (at least I like to think so but it is far away and I will probably forget it all:-))

Woohoo, I am starting new job tomorrow. I hope it won't suck.
Post edited August 03, 2015 by Vitek