Posted September 26, 2014
...and throw away your good old PC gamepads, like my collection of the excellent Saitek p2600 which is not natively working on many newer games because MS tries to get rid of competition via shady means as always.
Please help completing this list, I'm sick of this nasty surprise which haunts me even in indie games today.
Having to emulate a new company driven standard if you want to play with a gamepad is just wrong and not always working properly.
Adding support for good old normal USB gamepads via direct input gets more rare every day.
Do so many companies get bribed by Microsoft to only support XInput?
Especcially interesting for handicapped gamers I may think.
So far only Xinput/MS Gamepad compatible:
Apotheon
Bard's Tale
Bastion
BlazBlue Calamity Trigger
Blur
Brothers: A Tale Of Two Sons
Dark Souls
Dark Souls 2
Darksiders
Deadlight
Don't Starve
Dust: An Elysian Tail
Escape Goat
Gateways
Guacamelee
Limbo
Joe Danger series
Just Cause 2
Mark of the Ninja
Metal Gear Rising
PixelJunk Shooters
Riptide GP2
Rouge Legacy
Runner 2
SteamWorld Dig
Zombie Football Carnage
Escape Goat and Deadlight are especcially bad cases because they interpret normal direct input randomly but have no button mapping which scrambles other solutions.
I could get Runner 2 and Escape Goat to run with joy2key, but not being able to use the d-pad really sucks, so you end up fumbling around with some MS controller emulator again.
It's the same with Apples new headphone standard. It was an exception clearly intended as a new company driven standard and they are getting away with it.
http://www.element14.com/community/servlet/JiveServlet/showImage/105-37789-198921/3_5mmplugs.png
Edit: In other words:
Please mention the other games, that support Xbox-(ok, including the new Logitech stuff) but none of the zillion other PC gamepads that would only need proper direct input and button mapping support which was the standard before Microsoft decided to change it to sell more Xbox gamepads.
Please help completing this list, I'm sick of this nasty surprise which haunts me even in indie games today.
Having to emulate a new company driven standard if you want to play with a gamepad is just wrong and not always working properly.
Adding support for good old normal USB gamepads via direct input gets more rare every day.
Do so many companies get bribed by Microsoft to only support XInput?
Especcially interesting for handicapped gamers I may think.
So far only Xinput/MS Gamepad compatible:
Apotheon
Bard's Tale
Bastion
BlazBlue Calamity Trigger
Blur
Brothers: A Tale Of Two Sons
Dark Souls
Dark Souls 2
Darksiders
Deadlight
Don't Starve
Dust: An Elysian Tail
Escape Goat
Gateways
Guacamelee
Limbo
Joe Danger series
Just Cause 2
Mark of the Ninja
Metal Gear Rising
PixelJunk Shooters
Riptide GP2
Rouge Legacy
Runner 2
SteamWorld Dig
Zombie Football Carnage
Escape Goat and Deadlight are especcially bad cases because they interpret normal direct input randomly but have no button mapping which scrambles other solutions.
I could get Runner 2 and Escape Goat to run with joy2key, but not being able to use the d-pad really sucks, so you end up fumbling around with some MS controller emulator again.
It's the same with Apples new headphone standard. It was an exception clearly intended as a new company driven standard and they are getting away with it.
http://www.element14.com/community/servlet/JiveServlet/showImage/105-37789-198921/3_5mmplugs.png
Edit: In other words:
Please mention the other games, that support Xbox-(ok, including the new Logitech stuff) but none of the zillion other PC gamepads that would only need proper direct input and button mapping support which was the standard before Microsoft decided to change it to sell more Xbox gamepads.
Post edited August 24, 2015 by Klumpen0815