It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Hi guys! Look, I know there's a wishlist and made my part voting in favor of it.

The most voted wishlist of Galaxy section is "in progress" for a long time and lots, lots of people complaining due to gog's lack of transparency and this really makes me sad/worried.

I love to be part of GOG's family and I'm proud of my DRM-Free games, so, as a Linux gamer who's investing my money here on this site, I ask:

When will we get our native client?

Really thanks.
avatar
di0nizus: Hi guys! Look, I know there's a wishlist and made my part voting in favor of it.

The most voted wishlist of Galaxy section is "in progress" for a long time and lots, lots of people complaining due to gog's lack of transparency and this really makes me sad/worried.

I love to be part of GOG's family and I'm proud of my DRM-Free games, so, as a Linux gamer who's investing my money here on this site, I ask:

When will we get our native client?

Really thanks.
Soon™
(Really... no.)
EVER?
Possibly.

Anytime Soon?
Doesn't appear so.
(or a Blue might appear and enlighten us with unheard wisdom, especially since the other "service" has recently taken some steps to increase Linux support)
My guess is that work on it has not started yet and will not unless they have people capable of doing it with free time on their hands... so, it might very well be never unless something changes, like Windows becoming outlawed... not likely.
Post edited September 19, 2018 by Themken
avatar
di0nizus: ...
With CD Projekt mismanaging resources and making more and more Witcher spinoffs instead of bringing more staff to GOG that really needs some, your dreams will still be dreams I'm afraid.
low rated
avatar
di0nizus: ...
avatar
Plokite_Wolf: With CD Projekt mismanaging resources and making more and more Witcher spinoffs instead of bringing more staff to GOG that really needs some, your dreams will still be dreams I'm afraid.
This is simply not the case.

As for official word on the topic -

We are not actively working on it as it is currently not our foremost priority and we have to put our limited resources to other upcoming features.
Post edited September 19, 2018 by Linko90
avatar
di0nizus: Hi guys! Look, I know there's a wishlist and made my part voting in favor of it.

The most voted wishlist of Galaxy section is "in progress" for a long time and lots, lots of people complaining due to gog's lack of transparency and this really makes me sad/worried.

I love to be part of GOG's family and I'm proud of my DRM-Free games, so, as a Linux gamer who's investing my money here on this site, I ask:

When will we get our native client?

Really thanks.
If you love drm free games you do not need a client.
high rated
avatar
Plokite_Wolf: With CD Projekt mismanaging resources and making more and more Witcher spinoffs instead of bringing more staff to GOG that really needs some, your dreams will still be dreams I'm afraid.
avatar
Linko90: This is simply not the case.
I was referring to this, actually. All I see there is bad distribution of staff and resources. You folks don't need more in-house games than you already had in preparation, you need to look after your own storefront that has so many things breaking on it lately and its belonging client that you're trying to push. Steam just dropped a bombshell that makes it easier to game on Linux and you can bet it will increase the number of Linux gamers, while CD Projekt, judging from that response (which is not the first time I've read it), effectively threw in the towel whether they're willing to admit so or not.
avatar
Linko90: We are not actively working on it as it is currently not our foremost priority and we have to put our limited resources to other upcoming features.
There we go.
avatar
nightcraw1er.488: If you love drm free games you do not need a client.
Multiplayer-capable games that use Steamworks/Galaxy API simply don't put Linux versions here. Tooth & Tail is a prime example.
Post edited September 19, 2018 by Plokite_Wolf
avatar
Linko90: This is simply not the case.
avatar
Plokite_Wolf: I was referring to this, actually. All I see there is bad distribution of staff and resources. You folks don't need more in-house games than you already had in preparation, you need to look after your own storefront that has so many things breaking on it lately and its belonging client that you're trying to push. Steam just dropped a bombshell that makes it easier to game on Linux and you can bet it will increase the number of Linux gamers, while CD Projekt, judging from that response (which is not the first time I've read it), effectively threw in the towel whether they're willing to admit so or not.
avatar
Linko90: We are not actively working on it as it is currently not our foremost priority and we have to put our limited resources to other upcoming features.
avatar
Plokite_Wolf: There we go.
avatar
nightcraw1er.488: If you love drm free games you do not need a client.
avatar
Plokite_Wolf: Multiplayer-capable games that use Steamworks/Galaxy API simply don't put Linux versions here. Tooth & Tail is a prime example.
Expressing frustration with a lack of Linux client is understandable, but lets no mix speculation and assumptions together to present them as facts. It only makes discussions murkier.

We will update users if anything changes on the Linux client front. Hope this clears things up a little :)
avatar
Plokite_Wolf: Multiplayer-capable games that use Steamworks/Galaxy API simply don't put Linux versions here. Tooth & Tail is a prime example.
Requires third party servers/login, isn't drm free, someone who controls your access to that (part if just that) software can turn on or off your access to the product = control outside of your control. You can call that drm or whatever you like it's controlling your digital product access.
avatar
Plokite_Wolf: Multiplayer-capable games that use Steamworks/Galaxy API simply don't put Linux versions here. Tooth & Tail is a prime example.
avatar
nightcraw1er.488: Requires third party servers/login, isn't drm free, someone who controls your access to that (part if just that) software can turn on or off your access to the product = control outside of your control. You can call that drm or whatever you like it's controlling your digital product access.
Proprietary servers need account control for removal of spam and other bad actors, and I say that as someone who used to work for a community-run multiplayer server.

LAN capabilities are more to your liking (despite devs today being too lazy or too indoctrinated to implement them).
high rated
avatar
Linko90: As for official word on the topic -

We are not actively working on it as it is currently not our foremost priority and we have to put our limited resources to other upcoming features.
Which translates to: NO.

There will always be other upcoming features.

Thanks for the clarification, Linko.
My impression is that maintaining and developing the windows client is already straining for a rather small buisiness like GoG. If you consider the low number of Linux gamers and the fact that the games in question already run without the client (with the unfortunate exception of some multiplayer features) it just doesn't make sense to dedicate ressources to it. This may change however if Linux market share reaches 5-10% some day and I hope it will.
avatar
nightcraw1er.488: Requires third party servers/login, isn't drm free, someone who controls your access to that (part if just that) software can turn on or off your access to the product = control outside of your control. You can call that drm or whatever you like it's controlling your digital product access.
avatar
Plokite_Wolf: Proprietary servers need account control for removal of spam and other bad actors, and I say that as someone who used to work for a community-run multiplayer server.

LAN capabilities are more to your liking (despite devs today being too lazy or too indoctrinated to implement them).
Need does not alter the fact. Anything less than complete control over my product means that it's not my product in part or in whole.
avatar
Plokite_Wolf: Proprietary servers need account control for removal of spam and other bad actors, and I say that as someone who used to work for a community-run multiplayer server.

LAN capabilities are more to your liking (despite devs today being too lazy or too indoctrinated to implement them).
avatar
nightcraw1er.488: Need does not alter the fact. Anything less than complete control over my product means that it's not my product in part or in whole.
Multiplayer aspects of games save for LAN are not "owned" or "controlled" by you or anyone else but the developer and a licensed second party. And from the way you talk, I don't believe you've ever used such services anyway.