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Sude: - Made progress bar adapt to terminal width
* Progress bar gets smaller if there isn't enough space to display the full progress bar
* Progress bar isn't drawn if the terminal window is too small
Thanks for making the progressbar more adaptive. I wonder if it makes sense to start using ncurses instead of various hacks and calls to non standard and not very portable ioctl.
Post edited December 07, 2014 by shmerl
Any plans to make a .deb installer and GUI?
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vulchor: Any plans to make a .deb installer and GUI?
lgogdownloader is already in Debian testing if that helps. Though it would be probably updated with delays now because of the freeze.
Post edited December 09, 2014 by shmerl
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vulchor: Any plans to make a .deb installer and GUI?
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shmerl: lgogdownloader is already in Debian testing if that helps. Though it would be probably updated with delays now because of the freeze.
Yup, 2.19 will be the version Debian Jessie releases with. I've just uploaded 2.20 to Debian experimental, the package should be available there soon!
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shmerl: lgogdownloader is already in Debian testing if that helps. Though it would be probably updated with delays now because of the freeze.
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thekittster: Yup, 2.19 will be the version Debian Jessie releases with. I've just uploaded 2.20 to Debian experimental, the package should be available there soon!
Thanks! I see that it was accepted today: https://tracker.debian.org/pkg/lgogdownloader
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vulchor: Any plans to make a .deb installer and GUI?
See the first page of this post.

Packages for Debian Wheezy (current stable) can be found here:

http://mash-systeme.de/downloads-view-content

Repository for Debian (stable) users
deb http://mash-systeme.de/debian/ wheezy main
Just hopping in to thank all the developers/testers of LGOGDownloader.
I started to use it just a couple weeks ago, and already I can’t see myself using anything else to download my games from GOG ;)

Well done, team!
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vv221: Just hopping in to thank all the developers/testers of LGOGDownloader.
I started to use it just a couple weeks ago, and already I can’t see myself using anything else to download my games from GOG ;)

Well done, team!
Unfortunately its future remains uncertain, since GOG plan to switch to new Galaxy protocol and decommission the current one eventually. At least they promised to document it. So there will be a possibility to create a new tool or to update lgogdownloader to use the new API.
Post edited December 12, 2014 by shmerl
It's not too late to do a full games library backup now on an external USB hard drive.

BTW the current GIT build is broken on Debian Wheezy. It segfaults on not handling language settings properly.

See also https://github.com/Sude-/lgogdownloader/issues/41
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shmerl: Unfortunately its future remains uncertain, since GOG plan to switch to new Galaxy protocol and decommission the current one eventually.
I was concerned something like this would happen with Galaxy coming.
Let’s hope the new API will be well documented enough for LGOGDownloader to keep rolling!
How do i pause the download and resume it later? Do i have to just close the terminal?

Because i did close it two times to test. The first time, it resumed the process with the --download command, but at the second time he just acted like the file was already downloaded.

Then i deleted the file, and did it all again. Same thing happened.

(I'm trying to download The Witcher 2)
Recently, lgogdownloader stopped getting all files for me.
For example, for braveland wizard it doesn't get the Linux version. The output looks like:

lg braveland_wizard
Getting game info 1 / 1
Repairing file ./braveland_wizard/setup_braveland_wizard_2.0.0.1.exe
XML: Using remote file
XML: Valid XML
XML: Parsing finished

setup_braveland_wizard_2.0.0.1.exe
MD5: 6845448238f3b61a71c2585c8af40447
Chunks: 27
Size: 274239648 bytes

Chunk 26 (1609888 bytes): OK

Repairing file ./braveland_wizard/braveland_wizard_2.0.0.5.dmg
XML: Using remote file
XML: Valid XML
XML: Parsing finished

braveland_wizard_2.0.0.5.dmg
MD5: a092a3a0f13ded91fe1bb9fd70d16153
Chunks: 29
Size: 298168528 bytes

Chunk 28 (4567248 bytes): OK

HTTP ERROR: 404
Checking for orphaned files 1 / 1
No orphaned files
I think that whatever field from the data it is that lgogdownloader uses for directory name no longer means anything. Dark Forces 2 just downloaded as star_wars_republic_commando_copy3 :(
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Rixasha: I think that whatever field from the data it is that lgogdownloader uses for directory name no longer means anything. Dark Forces 2 just downloaded as star_wars_republic_commando_copy3 :(
It's on GOG's side as you now already know.
Post edited January 28, 2015 by Gydion
Yes. This being the case, should some alternate logic be considered for directory naming?