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Freedom of choice. Optional client. Cross-play. Coming soon to all gamers!

Earlier today (or was it yesterday for you?), during the [url=http://www.gog.com/news/cd_projekt_red_gogcom_summer_conference]CD Projekt RED and GOG.com’s Summer Conference we dropped the news about our next big step forward! GOG.com has always been home to more and more of the the best games in history (for Windows and Mac), both classic and new. Differing in shapes, flavors, and sizes they had one thing in common: they were mostly single-player, and our focus was mainly on the experience of a singular gamer. If that's your thing, nothing really will change. You can always enjoy your favorite games 100% DRM-free on GOG.com, with no need to activate your game online or remain connected to play your single-player title. Just like GOG.com has always been about.. But what if you want to play with your friends?

Today we are excited to announce GOG Galaxy, a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically. We've developed this technology to improve your GOG.com experience. We think GOG Galaxy really deserves your attention and we hope many of you will give it a try! But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website. Now, for one more feature we call cross-play. We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We’re taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.

See the outtake from the CD Projekt RED & GOG.com Summer Conference

Talking of which, we are proud to announce the soon-to-come launch of the beta phase for The Witcher Adventure Game, a faithful adaptation of the board game of the same title. It allows up to 4 players to play together, whether they use Steam or GOG.com. Cross-play at its finest! If you wanna get the chance to try it out, please visit and sign up to get in the queue for your beta access key. You can also simply take advantage of our amazing [url=http://www.gog.com/tw3]pre-order offer for The Witcher 3: Wild Hunt, which includes 2 beta access keys for he Witcher Aventure Game, delivered to you as soon as we start handing them out to public.

We believe GOG Galaxy has the power to provide the best of both worlds. Playing the single player mode of your favorite game, 100% DRM-free, while still having the OPTION to use our soon-to-come client for an enhanced experience (auto-patching, achievements, and much more) or play online with other GOG.com (and Steam) players if you so wish.

There will be more GOG Galaxy titles coming up this year, so stay tuned for more news and get the word around!
Post edited June 06, 2014 by G-Doc
high rated
Sounds neat, but it will divert resources away from "normal gog operations". Developing, supporting (and running the servers for) a client such as this is no easy task

Other than that, no problem at all with it.

Some questions remain, though. It's a bit early since it was just revealed, but there is much I'd love to know:

Will it allow for plugins, e.g.: Will I be able to switch whatever chat solution is offered with an IRC client/Jabber/trained pidgeons? Or maybe a config file sharer? Gameshark-like memory editor for those cheating bastards among us? Obnoxious playlist-announcing scripts? The possibilities are endless...
Will it support open standards so we can rely on peer-reviewed or tried-and-tested components (<_< like OpenSSL >_>) or in a theoretical terrible gog-less future run our own servers?
What are the terms to get an SDK/API documentation? Will we ever get ahold of the server software, or will it stay inside gog data centers?
Is it being developed in-house or by a third party? Same about the actual service, will this be 100% run by gog?
Where will the servers for this be sitting geographically and jurisdictionally? How much of our activity will be logged, and how will it be stored?
Will the inclusion of achievements mean that the client will kick out debuggers and deploy anti-hack tomfoolery?
How will gog fight off the millions of patent trolls that are surely salivating at the thought of this client?
Will there be an OpenGL/DX overlay injector for Windows/OSX games so we can press some key and access the client in a game without leaving it?
Will it support a LAN only mode for LAN parties with no (or terrible) net access?
What will we be able to share? Will it have e.g. a screenshotting module with basic image editing features so we can point out stuff to each other in newbie/FAQ channels? An OBS fork so we can stream?
What features will the friendlist offer? Groups, muting, preferred friends, calendar for planning tournaments or shared gaming sessions, etc. pp.

Will it be open source? In parts? As a whole? Not at all? If yes, what license(s)? If not, what steps are being taken to ensure cross-platform availability or code quality (security audits etc)? OK, that last one is a bit over the top, but I'm kinda curious.
Speaking of which, what platforms will be supported? Officially, I mean. If it's open sauce or at least open documentation some nutter might be able to write a rudimentary DOS TSR or something equally crazy. Not talking about that.

And that's just the tip of the iceberg. We know too little right now, just that this client is planned and/or might already exist in some capacity. I applaud the concept, but await more information or maybe even the actual implementation before I'll give it a definite thumbs-up or -down. This being gog, however, makes me confident I will like the eventual client.
Thank you! The one thing I had a problem with updating will now be fixed with my fav game store. You guys are the best all ways have been and hopefully always will be.
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Schloop: Is Galaxy going to be localized into languages other than English?
This was a question I was going to ask too, but forgot. In case you need translator help GOG, I'd be interested (Finnish language).
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GOG.com: But what if you want to play with your friends?
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Breja: That's what pen & paper RPG's are for :)

The only good thing about this is that it's optional. As it shoul be, otherwise it would be bye-bye GOG for me. Even just reading about "achevements" and "staying in touch with your pals" made me cringe.
I'm more of a ameritrash boardgame type myself, but I concur.
I like this idea....anything to make updates easier (and maybe I'll get more into multiplayer now..)
So, how is this going to work? Is it like Steam where the servers are effed up at least twice every day and even more on free weekends? :-)

And how would you bring GOG and Steam players together? Is Valve involved in this?
Post edited June 06, 2014 by Protoss
Do we get some kind of timetable and/or more details on the release (and possible beta) plans for Galaxy?
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Erich_Zann: OK, playing a bit the thick-in-the-head luddite here, but please bear with me :

- on the whole I don't give a rat's ass about multiplayer
- I don't give a flying fuck about "sharing achievements" or "staying in touch with my pals" (I know how to use email & phone, thanks)
- I am not (that much) mentally disabled, and thus I know how to click the download links in the "My Games" section of the GOG website

So I can safely ignore this, and nothing will change for me as far as using GOG goes, right ?
That would be rad.
Can you read? It was said multiple times that the client is completely optional. Jeez,

In fact, the first sentence already says OPTIONAL CLIENT in bold letters.
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Protoss: So, how is this going to work?
think more of a dataminer with some clever network capabilities.

what is done with the data that is mined is anyones guess but i would hazard a guess and say its gets sold, but it would be interesting to know what info it collects.
I really love what I'm hearing and don't share any of the concerns some others seem to be having. It makes GOG more attractive to both developers/publishers and gamers and the cross-play thing is that one big clever move that may take care of the toughest barrier. I for one am excited and hope that most games that are already here and are missing some of the features available in the Steam release will get the Galaxy treatment.
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Arkose: That would depend on how those game developers chose to implement online play; many recent games don't support having players connect directly to each other.

GOG already sells a few games that ran all online features through GameSpy or the like.
That may be so, I don't really know as I hardly ever play online. That said, if we don't bring it up now, then when? We're still on time to somewhat influence the direction this will take.

I get the matchmaking, metagames and whatever, but I see only one reason to not allow direct/LAN connection with another player: DRM.
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Erich_Zann:
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Neobr10: Can you read? It was said multiple times that the client is completely optional. Jeez,

In fact, the first sentence already says OPTIONAL CLIENT in bold letters.
I can hurl the question right back at you, since my point was not "is the client optional ?", but "will the direct service (through the website) suffer as a result of this new hoopla ?". Which, I hope you'll agree, is not one and the same.

Anyhow, I got a clear answer in blue a minute and a half after asking, so you're a bit late to the party.
Post edited June 06, 2014 by Erich_Zann
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Fever_Discordia: Does that mean that GOG will still offer and maintain a lightweight 'GOG Downloader' for people who still want to be able to pause and resume multiple-GB downloads but don't want the full GOG Galaxy experience?
(I wouldn't be one of them BTW - I'll be GOG Galaxy all the way- sounds kewl!)
We'd rather not want to support both client apps.
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P1na: That may be so, I don't really know as I hardly ever play online. That said, if we don't bring it up now, then when? We're still on time to somewhat influence the direction this will take.

I get the matchmaking, metagames and whatever, but I see only one reason to not allow direct/LAN connection with another player: DRM.
If the game already supports LAN play, the GOG Galaxy client won't be needed. If the game doesn't support LAN play, the GOG Galaxy may or may not change that. If it doesn't change it, you didn't have LAN play before, you still don't. If it does change it, you didn't have LAN play before, you do have LAN play now.

At least that's how I see the implementation being.
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Erich_Zann: I can hurl the question right back at you, since my point was not "is the client optional ?", but "will the direct service (through the website) suffer as a result of this new hoopla ?". Which, I hope you'll agree, is not one and the same.

Anyhow, I got a clear answer in blue a minute and a half after asking, so you're a bit late to the party.
Ok, let me quote it for you:
"But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website".

You seriously think the announcement wasn't clear enough?