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Freedom of choice. Optional client. Cross-play. Coming soon to all gamers!

Earlier today (or was it yesterday for you?), during the [url=http://www.gog.com/news/cd_projekt_red_gogcom_summer_conference]CD Projekt RED and GOG.com’s Summer Conference we dropped the news about our next big step forward! GOG.com has always been home to more and more of the the best games in history (for Windows and Mac), both classic and new. Differing in shapes, flavors, and sizes they had one thing in common: they were mostly single-player, and our focus was mainly on the experience of a singular gamer. If that's your thing, nothing really will change. You can always enjoy your favorite games 100% DRM-free on GOG.com, with no need to activate your game online or remain connected to play your single-player title. Just like GOG.com has always been about.. But what if you want to play with your friends?

Today we are excited to announce GOG Galaxy, a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically. We've developed this technology to improve your GOG.com experience. We think GOG Galaxy really deserves your attention and we hope many of you will give it a try! But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website. Now, for one more feature we call cross-play. We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We’re taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.

See the outtake from the CD Projekt RED & GOG.com Summer Conference

Talking of which, we are proud to announce the soon-to-come launch of the beta phase for The Witcher Adventure Game, a faithful adaptation of the board game of the same title. It allows up to 4 players to play together, whether they use Steam or GOG.com. Cross-play at its finest! If you wanna get the chance to try it out, please visit and sign up to get in the queue for your beta access key. You can also simply take advantage of our amazing [url=http://www.gog.com/tw3]pre-order offer for The Witcher 3: Wild Hunt, which includes 2 beta access keys for he Witcher Aventure Game, delivered to you as soon as we start handing them out to public.

We believe GOG Galaxy has the power to provide the best of both worlds. Playing the single player mode of your favorite game, 100% DRM-free, while still having the OPTION to use our soon-to-come client for an enhanced experience (auto-patching, achievements, and much more) or play online with other GOG.com (and Steam) players if you so wish.

There will be more GOG Galaxy titles coming up this year, so stay tuned for more news and get the word around!
Post edited June 06, 2014 by G-Doc
I'm worried about the new release MP-only games. Am I going to have to wade through the catalog like on Steam and say well this says it has a single player, but is it just a bot-match single player or is it a real single player game. If they start introducing MP only games or SP-lite games then they need to be on a separate page so I don't mistakenly purchase a crappy MP only game or a MP game masquerading as a SP/MP game.
The only Achievement I like on Steam is how many hours of my life I have devoted/wasted on the game.
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Senteria: So when is it coming? :)
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JudasIscariot: Soon? :P
Just like The Witcher 3 in my library is also listed as: 'Coming soon"? :P
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kingthrall: is this platform going to allow games that are not on GOG/steam to be placed into the platform, even suggested on a wishlist to be on gog.

There is this game called Myth you see made in 1998
If it's like most games in the wishlist, then they are usually entangled in a copyright licensing hell. You can't just add a game in legal limbo to GOG's catalog. If it's available on steam, then it's a possibility.
Is there any chance of GOG Galaxy support multiplayer in mobile editions? For example, The Witcher Adventure Game is also coming to mobile devices... it's be neat to start a game on my PC then carry it over to my iPhone.
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VABlitz: I'm worried about the new release MP-only games.
Read this threade. It was about Planetary Annihilation, which was a multiplayer focused game that did allow for LAN play against others and skirmish matches versus bots. Most of your concerns have been covered there.
And btw, Master of Orion 2 only has bot singleplayer, no campaign to speak of, no specific goals, just the MP version against AI.
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VABlitz: I'm worried about the new release MP-only games. Am I going to have to wade through the catalog like on Steam and say well this says it has a single player, but is it just a bot-match single player or is it a real single player game. If they start introducing MP only games or SP-lite games then they need to be on a separate page so I don't mistakenly purchase a crappy MP only game or a MP game masquerading as a SP/MP game.
The only Achievement I like on Steam is how many hours of my life I have devoted/wasted on the game.
Does Warsow have a single-player mode? (Yeah, that's a free one, open-source no less, but it counts anyway)

Anyway, in case GOG does get a more significant amount of multi-player-only games, I'd bet they'll add a filter for that.
Post edited June 10, 2014 by Maighstir
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VABlitz: I'm worried about the new release MP-only games. Am I going to have to wade through the catalog like on Steam and say well this says it has a single player, but is it just a bot-match single player or is it a real single player game. If they start introducing MP only games or SP-lite games then they need to be on a separate page so I don't mistakenly purchase a crappy MP only game or a MP game masquerading as a SP/MP game.
The only Achievement I like on Steam is how many hours of my life I have devoted/wasted on the game.
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Maighstir: Does Warsow have a single-player mode? (Yeah, that's a free one, open-source no less, but it counts anyway)

Anyway, in case GOG does get a more significant amount of multi-player-only games, I'd bet they'll add a filter for that.
and Unreal Tournament and all similar kind :)

Am I the only one that finds Unreal Tournament very boring?
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amok: Am I the only one that finds Unreal Tournament very boring?
No. Quake, UT, Counterstrike all these famous multiplayer FPSes.. They are all incredibly boring in my opinion.
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Diversion: The wording is ambiguous
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JMich: Thus why I keep linking you to replies that were posted after the OP here. Replies that are not about SP.
You say that the wording in the opening post is ambiguous, then ignore any subsequent blue posts. See posts 213 and 260 by Judas, as well as post 447 by Destro. Here, have a link with all the blue posts in this thread.
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johnnygoging: can't see that happening at all. unless they could do one thing which would work for a veritable ton of games from one era. otherwise, it seems like a lot of effort to get multiplayer on games that wouldn't sell big or encourage very big communities. I think the client is mainly focused purely on new releases.
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JMich: DOSBox should be easy to use Galaxy. Have an extra .conf file that redirects all DOSBox network attempts to Galaxy (127.0.0.1:60664) then have Galaxy do the matchmaking. Not to mention that such a fix could easily be implemented on all DOSBox games.

That does require the Galaxy client to properly parse such network packets of course.
Still I see nothing in those blue answers that clarify the position beyond all question. The way they have worded them, it could be interpreted both ways.
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VABlitz: I'm worried about the new release MP-only games.
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JMich: Read this threade. It was about Planetary Annihilation, which was a multiplayer focused game that did allow for LAN play against others and skirmish matches versus bots. Most of your concerns have been covered there.
And btw, Master of Orion 2 only has bot singleplayer, no campaign to speak of, no specific goals, just the MP version against AI.
I love this quote in the OP "there is no story-based single-player campaign, but AI skirmish matches provide a great single player experience. "

Um no, they definitely do not.
Post edited June 10, 2014 by VABlitz
high rated
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JMich: So, something like [url=http://www.gog.com/forum/general/introducing_gog_galaxy/post18]said? That your GOG.com experience wouldn't change, and if you don't want to use GOG Galaxy, you don't need to?
It will if the GOG Galaxy client won't provide the functionality and benefits of the current GOG Downloader regarding the traditional standalone installers and patches.

Still waiting for a clarification on this.
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JMich: That does require the Galaxy client to properly parse such network packets of course.
Not neccesarily, it could act as a vpn similar to hamachi and it won't have to parse anything. Have the client provide an interface to lobbies, similar to gameranger, when clicking "join" it creates a vpn connection to the hosting machine and launches dosbox with a config to connect using its tcp/ip-to-ipx conversion or whatever's needed depending on the game.

Similar should work for any game that uses either a config file for where to connect, or command-line switches, not just dosbox. The only kind it might not work for is Windows games where the only way to choose connection adress within the game and that have no local network discovery.
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VABlitz: Um no, they definitely do not.
True. Heroes of Might and Magic is only worth it for the campaign, Master of Magic is a game that's not worth playing, Civilization is not worth playing either.[/sarcasm]
Most, if not all of the 4X genre do not rely on campaigns, but skirmishes against AI, yet they still manage to provide a great single player experience. And there are times when a campaign lessens the experience, though not that often.
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johnnygoging: can't see that happening at all. unless they could do one thing which would work for a veritable ton of games from one era. otherwise, it seems like a lot of effort to get multiplayer on games that wouldn't sell big or encourage very big communities. I think the client is mainly focused purely on new releases.
I wouldn't say "at all" but I'd agree with you that they're unlikely to expend a lot of effort on a single game custom setup without a worthwhile payoff. Support like null modem over TCP/IP is a far stretch I'll give you that, but if they did do it it would enable many games to have Internet multiplayer which only have modem support or IPX at least so it wouldn't be just a single game to benefit from the effort. But I wouldn't suggest it be a priority for them either. I suspect such a feature would fit more as a side project for an enthusiastic gamer who is a GOG employee taking it on as a personal project just out of passion for gaming or something like that. Many companies give employees time to persue personal fun projects of such a nature so we should never say never. ;o) "Unlikely" perhaps, but not "never". :)
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HypersomniacLive: Still waiting for a clarification on this.
Yes, that is one part that I also want clarification, thus I usually ignore it. Worse case scenario, a downloader using wget should be possible, with resumes supported, like the one Xyem had written so long ago. But I do trust Szulak and Fallen_Zen to keep said functionality, and I'll have to see who the Linux guy (or gal) will be.
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Maighstir: snip
By parse here I meant identify what they are, and pass them to the other client, which recognizes them and passes to said game. A vpn solution may be doable, though it would probably require elevated permissions to create and modify the network adapter.
But there are multiple ways to do it, and I assume they all work the same independent of platform (Win, Mac, Linux).
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Diversion: The way they have worded them, it could be interpreted both ways.
Yeap. Nothing changes means everything does.
Post edited June 10, 2014 by JMich