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Let's get physical



<span class="bold">Exanima</span>, the dark isometric RPG armed with a unique, physics-based combat system, is available now, DRM-free on GOG.com with a 15% launch discount.

You find yourself in a dark dungeon full of dangers shambling out of the shadows. You feel powerless, defenseless, alone. In order to survive, you'll need to grab a weapon and quickly familiarize yourself with Exanima's innovative combat system, which requires your undivided attention and adaptation to its dynamic flow. Every hit has it's own weight, angle, momentum, and impact.
The unconventional mechanics are being constantly refined and polished but Bare Mettle also aim to keep adding new content: complex NPC interactions, ranged and magic-based combat, additional encounters, items, and environments. After having successfully gone through the game's alpha and beta stages, they hope to release this compelling low-fantasy RPG within six to nine months, but as we all know the development process is full of emergent challenges, much like Exanima's core gameplay.



Learn to survive the dungeons by mastering the unique combat mechanics of <span class="bold">Exanima</span>, DRM-free on GOG.com. The 15% discount will last until May 23, 12:59 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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Bare_Mettle: Sui Generis
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vicklemos: Now that's a term I use on a daily basis! :P
Btw, saw a friend (who lives in France) playing Exanima. Is it really a "games in dev" game? Looks too damn complete (and awesome) to me! :)
Yeah, the game is still very much incomplete. It's certainly polished and you might not feel there's anything missing when you play it, but there's still lots of important features and content missing.

Obviously the missing content is what you'll notice most, you'll get to a point where you can't progress further because it's just not there yet. This could be a problem if you just want to play through the game properly once, though it is designed as a game to play multiple times with a strong focus on core gameplay, which is very dynamic and a lot of fun, once you get past the very steep learning curve.
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anothername: the grimdark ultrarealistic dodge the giant feet & swim the lake while wearing full plate
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ET3D: I imagine that Exanima would be realistic in this respect, so go ahead and try it.
"your knave got killed by an arrow, getting out of your armor on your own takes 20 realtime minutes, you cannot re-equip it on your own; next bathroom break is in about 1 hour" :P

Naaa... I'll keep following it for now. Maybe I pick it later on.
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PaterAlf: I backed Sui Generison Kickstarter years ago. Not sure if this is the game and it changed to something different or if this is another game that uses the battle mechanics that were developed for Sui Generis.

Maybe one of the devs can tell me?
Ah, yes, I remember Sui Generis on Kickstarter. It resembles Die by the Sword.
Wishlisted.
Post edited May 17, 2016 by Tarhiel
Looks tempting, but I won't spend any money for "in development" games. I wish it was mandatory to at least give an roughly estimated time of completion date. No experience with that. How long does it normally take for a "in development" game to be completed? Are there games which never leave the "in development" stage? How about the other games on GoG which were initially offered as "in development", any of these already reached the "completed" stage?
Post edited May 17, 2016 by ChrisSZ
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Bare_Mettle: Obviously the missing content is what you'll notice most, you'll get to a point where you can't progress further because it's just not there yet.
Thanks for the quick answer! ;)
So a "chunk" of the game is out there but it's teasing you like "heeey kid, wanna go further? IT'S NOT THERE... YET..."
What a way (I'm being dead serious) to market stuff. I like it. Makes you wonder even more what's out there and gets ya curious.

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Bare_Mettle: (...)very steep learning curve.
Cool that you've already stated that. I'm glad. Thanks again!
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Bare_Mettle: Obviously the missing content is what you'll notice most, you'll get to a point where you can't progress further because it's just not there yet.
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vicklemos: Thanks for the quick answer! ;)
So a "chunk" of the game is out there but it's teasing you like "heeey kid, wanna go further? IT'S NOT THERE... YET..."
What a way (I'm being dead serious) to market stuff. I like it. Makes you wonder even more what's out there and gets ya curious.

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Bare_Mettle: (...)very steep learning curve.
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vicklemos: Cool that you've already stated that. I'm glad. Thanks again!
Well, that's certainly not why we're doing it, we'd love nothing more than to release it this very day, if only we could. The content beyond what's there now is quite different and we're still completing some features to support it. I think I can safely say that we suck at all things marketing, it's something we don't concern ourselves with, and we're often criticised for it.
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ChrisSZ: Looks tempting, but I won't spend any money for "in development" games. I wish it was mandatory to at least give an roughly estimated time of completion date. No experience with that. How long does it normally take for a "in development" game to be completed? Are there games which never leave the "in development" stage? How about the other games on GoG which were initially offered as "in development", any of these already reached the "completed" stage?
Ashes of the Singularity has been fully released and that started out as a Game in Development :) This year alone, a couple of other GID titles should move on from "Games in Development" to a full game. Can't go into detail because things may change and all :)
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Bare_Mettle: we suck at all things marketing, it's something we don't concern ourselves with, and we're often criticised for it.
Won't get any criticism by me, that's for sure! :)
Pretty neat idea + game looks amazing, as I've already witnessed ;)
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ChrisSZ: Looks tempting, but I won't spend any money for "in development" games. I wish it was mandatory to at least give an roughly estimated time of completion date. No experience with that. How long does it normally take for a "in development" game to be completed? Are there games which never leave the "in development" stage? How about the other games on GoG which were initially offered as "in development", any of these already reached the "completed" stage?
Well, I can't speak for the Games In Development platform specifically, it's my understanding that GOG hand picks the games they want to feature. Of course this cannot be a guarantee, anything can happen and you should probably only get the game if you think it already offers something you want or you want to support its development. The latter is what I consider to be the purpose of the platform.

On Steam any game can be greenlit by the community, and the Early Access platform has a pretty bad reputation due to some games that are never completed or don't deliver what the players expected.

In our case I can say that we've gone beyond our original goals in response to feedback and the community in general. In many ways the game offers more now than we originally promised, and it will go far beyond that when completed, but it's not there yet. Considering this any date we would have set would have been meaningless, and although our goals are now quite final, we still don't feel we can give an accurate date, so we don't.

Our commitment to seeing this game completed is absolute. We are for the most part a small group of childhood friends who have shared this desire our entire lives. There is nothing we want more than to make this game, nothing. This is truth a prelude to our larger and even more ambitious game project, Sui Generis. Everything was developed entirely from scratch exclusively for these games, the amount of effort that has already gone into this is enormous and we work tirelessly to see it through.
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ChrisSZ: Looks tempting, but I won't spend any money for "in development" games. I wish it was mandatory to at least give an roughly estimated time of completion date. No experience with that. How long does it normally take for a "in development" game to be completed? Are there games which never leave the "in development" stage? How about the other games on GoG which were initially offered as "in development", any of these already reached the "completed" stage?
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Bare_Mettle: Well, I can't speak for the Games In Development platform specifically, it's my understanding that GOG hand picks the games they want to feature. Of course this cannot be a guarantee, anything can happen and you should probably only get the game if you think it already offers something you want or you want to support its development. The latter is what I consider to be the purpose of the platform.

On Steam any game can be greenlit by the community, and the Early Access platform has a pretty bad reputation due to some games that are never completed or don't deliver what the players expected.

In our case I can say that we've gone beyond our original goals in response to feedback and the community in general. In many ways the game offers more now than we originally promised, and it will go far beyond that when completed, but it's not there yet. Considering this any date we would have set would have been meaningless, and although our goals are now quite final, we still don't feel we can give an accurate date, so we don't.

Our commitment to seeing this game completed is absolute. We are for the most part a small group of childhood friends who have shared this desire our entire lives. There is nothing we want more than to make this game, nothing. This is truth a prelude to our larger and even more ambitious game project, Sui Generis. Everything was developed entirely from scratch exclusively for these games, the amount of effort that has already gone into this is enormous and we work tirelessly to see it through.
Don't worry too much. Lots of us gog forum users are from a time when early access or in development meant beta testing phase & not an independent "new" business form. ;)

And yes, gog handpicks in development which means its (IMO) always at least worth to take a look at it... unlike what I heard from Steam.
It would be nice to give at least an estimate, whether you plan to have it completed by say this year, next, etc :)
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IFW: It would be nice to give at least an estimate, whether you plan to have it completed by say this year, next, etc :)
Unlike DayZ it will probably be completed between now and the next ten years. :P
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Stevedog13: It would be really helpful if there was a demo for this game.
It's a game in development, that means you can purchase the game, play it and then get your money back within 2 weeks of downloading in case you are not happy with it - no questions asked as long as it's within 2 weeks and the game is still in development (after official release, the 30-day guarantee kicks in).
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anothername: Don't worry too much. Lots of us gog forum users are from a time when early access or in development meant beta testing phase & not an independent "new" business form. ;)

And yes, gog handpicks in development which means its (IMO) always at least worth to take a look at it... unlike what I heard from Steam.
There was a time when publishers gave developers creative freedom, supported diverse and original games and didn't enforce greedy and exploitative business models. That's what we grew up with. Platforms like Kickstarter and Games in Development can be risky or even abused, but they also give developers who aren't already established and able to fund their own projects an opportunity to do something that is born of ideas rather than established trends and A/B testing. We were offered publishing deals, but if you're passionate about the game you want to create the "minimising risks" and "maximising profits" conversation is one you really don't want to have.
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IFW: It would be nice to give at least an estimate, whether you plan to have it completed by say this year, next, etc :)
Oh, definitely this year. If I had to give a rough estimate I would say the game will be almost entirely complete within 3-4 months, but some non-critical features may not be included at that time. Examples of this could be co-op multiplayer and some forms of thaumaturgy (magic). As it is we already have a tonne of stuff lined up for the game that however requires a few more features to be release ready.
Post edited May 17, 2016 by Bare_Mettle
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anothername: "your knave got killed by an arrow, getting out of your armor on your own takes 20 realtime minutes, you cannot re-equip it on your own; next bathroom break is in about 1 hour" :P
I'm not entirely sure what you mean by that. Who died? If it's your character he'd certainly not get out of armour any more.

Edit: and if you have a problem with the time, then you probably can't watch any movie or TV or read any book, because skipping the time of unimportant events is rather standard in storytelling.
Post edited May 17, 2016 by ET3D