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Interesting idea. Shame it's never going to be drm free. REVOLUTION!!!! Wait... wrong thread. urgh!

Seriously, new age Mario is kind of cool. Shame Nintendo wont do it.
I think its more telling that people are able to slap together proof of concepts like this over a slow summer afternoon and some tea whereas Nintendo's output has been utterly anemic.
Nintendo will never release a Mario game on anything else than Nintendo devices, unfortunately.
If they at least began selling DRM-free emulator roms for their old games I would consider buying their games. :)
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Wishbone: What on earth does the engine have to do with whether or not it's a good platformer? That's like saying "I can't imagine a good platformer on an NVidia GPU."
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tammerwhisk: Every Unreal based game I've ever played has had shitty jumping and handling? To the point where it is hard to imagine it done with quality. Granted that's probably just developers focusing on the graphics and not the mechanics.
Exactly. Blame the devs, not the engine. Essentially, it's the same problem as the Unity engine. So much utter crap using Unity has been published (especially through Steam Greenlight), that it may be tempting to think of it as a crap engine. That is quite unfair however, as the engine is not to blame for shitty "developers" making shitty games. Jim Sterling even found it prudent at one point to make a video stating that Unity is actually a very good engine, because he had made so many videos about Unity games that were utter crap that people might have gotten the impression that the engine was to blame.

The problem with Unity (and probably also Unreal Engine 4) is that it is actually very easy to use, in the sense that it is very easy to make something that actually runs. However, that doesn't mean that it is easy to make a good game, because game design is wholly independent of the actual implementation. If you're crap at designing games, then it doesn't matter which engine you use, your games are going to be crap either way. Earlier engines were more difficult to use, and so they set the bar for entry somewhat higher, meaning that if you had no idea what you were doing, then you wouldn't be able to get anything to run at all. The newer more "user friendly" engines mean that a lot more people are suddenly able to actually make something "meaningful" (simply meaning something that actually works, after a fashion), and so we get tons of "games" made by people who had no business designing games in the first place.
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0Grapher: Nintendo will never release a Mario game on anything else than Nintendo devices, unfortunately.
You haven't kept up with the news, then: Nintendo's first of many mobile games is coming this year
Post edited June 28, 2015 by Wishbone
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HiPhish: I did see the more cartoony levels, it was hideous, but I guess it was slapped together in an afternoon or so.
I guess the thing that breaks down the visual on this part of the vid are the shaders and the lightning as doing some kind of PBR-like rendering with cartoonish models/textures gives an off-vibe. Would be interesting if he reworks this scene.
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Wishbone: You haven't kept up with the news, then: Nintendo's first of many mobile games is coming this year
Those will be just companion apps, like sync your pokemon game to your pokedex app, or small advertising games. Nintendo has had such games on PCs in the past with things like Mario Teaches Typing or various flash games on their websites.
https://www.youtube.com/watch?v=TBv5jxZbD68

The only new thing is the platform now. And even outside of software Nintendo had been meddling in fields like clothing (t-shirts), food (cereals) or movies (cartoons). That doesn't mean that Nintendo was actually trying to enter those industries, their goal was to make Nintendo games exist in the heads of children even after the game was shut off. They are now just going after the next medium.
Looks interesting. First glance i'd say animations and sounds were ripped from Mario64 while the model was ripped from a Wii/Wii-U title, but it says they were all done from scratch...

Still... I would certainly give it a try.

Also there's something about the Unreal engine that always screams Unreal... one of the only engines that do that. I think the last Unreal game i really played was Unmechanical...
If Mario was made into a 3D shooter. Hey! it's a me, Mario! BANG BANG BANG! *King Koopa returns fire with his M-60 machine gun*
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0Grapher: Nintendo will never release a Mario game on anything else than Nintendo devices, unfortunately.
If they at least began selling DRM-free emulator roms for their old games I would consider buying their games. :)
That is a genius idea, actually. Nintendo is missing out on making a lot of money from this idea.
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catpower1980: Someone made some prototyping of Mario in Unreal 4 using standard assets for the scenes and the visual result is interesting (could be a good spin-off). Here you go:
https://youtu.be/VUKcSiAPJoQ
Amazing stuff. The monkey noises from every jump is a plus too. Thanks for sharing.
Post edited June 28, 2015 by monkeydelarge
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0Grapher: Nintendo will never release a Mario game on anything else than Nintendo devices, unfortunately.
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Wishbone: You haven't kept up with the news, then: Nintendo's first of many mobile games is coming this year
Thank you for informing me. :D
It seems that I was wrong but I think it's safe to say that they're not going to release games on PC/Mac/Linux, Playstation or XBox in the next 10 years. :)

Edit:
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HiPhish: Those will be just companion apps, like sync your pokemon game to your pokedex app, or small advertising games. Nintendo has had such games on PCs in the past with things like Mario Teaches Typing or various flash games on their websites.
https://www.youtube.com/watch?v=TBv5jxZbD68

The only new thing is the platform now. And even outside of software Nintendo had been meddling in fields like clothing (t-shirts), food (cereals) or movies (cartoons). That doesn't mean that Nintendo was actually trying to enter those industries, their goal was to make Nintendo games exist in the heads of children even after the game was shut off. They are now just going after the next medium.
Okay, it seems I wasn't wrong after all... :)
Post edited June 28, 2015 by 0Grapher
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rtcvb32: Looks interesting. First glance i'd say animations and sounds were ripped from Mario64 while the model was ripped from a Wii/Wii-U title, but it says they were all done from scratch...

Still... I would certainly give it a try.

Also there's something about the Unreal engine that always screams Unreal... one of the only engines that do that. I think the last Unreal game i really played was Unmechanical...
Unity's the same. Usually you can tell pretty much instantly if a game is made on Unity, unless it does a lot to avoid/hide the recognizable effects and features. Same with Source, if you want to go back a ways. Generally, games made on the same engine tend to look similar. Generally.
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0Grapher: Nintendo will never release a Mario game on anything else than Nintendo devices, unfortunately.
If they at least began selling DRM-free emulator roms for their old games I would consider buying their games. :)
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monkeydelarge: That is a genius idea, actually. Nintendo is missing out on making a lot of money from this idea.
There's a wishlist entry for emulator roms on GOG you may also want to vote for that. :)

Still, I doubt that they're missing out on any money because with their monopoly at the moment they're able to get customers to buy a ton of consoles, handhelds (customers are likely to buy two handhelds because you don't get the full experience with only one handheld and to buy a new one every few years because the old one isn't supported anymore because of reasons), overpriced five-year-old games (twice because you don't get the full experience with only one copy).
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jefequeso: Unity's the same. Usually you can tell pretty much instantly if a game is made on Unity, unless it does a lot to avoid/hide the recognizable effects and features.
Yeah, although the way you phrased it it sounds like you imply that when choosing a certain engine you're to some degree stuck with a certain look unless you do major customisation while it doesn't actually take much time or effort to end up with a completely original look that "hides" the engine. I think the main reason why engines are comparably distinguishable is that there are comparably few being used. For instance I believe that if id Tech and CryEngine were licensed more often it would be harder to tell if a game is running on Unreal Engine or not and it would be other details that tell you that it's not UE rather than the graphics.
Post edited June 28, 2015 by F4LL0UT
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F4LL0UT: snip...
Unity in all sizes and shapes:
http://unity3d.com/showcase/gallery
Was playing Mario on my N64 the other week. Good times. I don't care what people say about the controllers, they we rent THAT bad.
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ShadowWulfe: Was playing Mario on my N64 the other week. Good times. I don't care what people say about the controllers, they we rent THAT bad.
I'd take the trident any day of the week over playstation controllers. The thumbstick placement irritates the shit out of me.