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Someone made some prototyping of Mario in Unreal 4 using standard assets for the scenes and the visual result is interesting (could be a good spin-off). Here you go:
https://youtu.be/VUKcSiAPJoQ
nintendo would never ever allow it

if its ever released it would be on borrowed time

nor would nintendo ever make a mario game with the unreal 4 engine

shame cause it looks great
I wouldn't want to play that...sorry.

Why put Mario into a more or less "realistic" background-scenario, where he sticks out like a sore toe, when you can have a game like -let's say- Super Mario Galaxy, where everything fits nicely together, graphic-wise?
The environments are stock from other tech demos, it looks like he's just imported mario and animations.
In other words, Unreal Engine 4 looks really cool.

Also, Mario.
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BreOl72: I wouldn't want to play that...sorry.

Why put Mario into a more or less "realistic" background-scenario, where he sticks out like a sore toe, when you can have a game like -let's say- Super Mario Galaxy, where everything fits nicely together, graphic-wise?
You didn't watch the whole thing, did you? There is also an example in the video of a typical cartoonish "Mario-like" environment. The point wasn't to put Mario in a realistic environment, but to show how good a Mario game could look with a decent engine.
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mechmouse: The environments are stock from other tech demos, it looks like he's just imported mario and animations.
Did you bother to read the description on the video?
Here is Mario running in Unreal Engine 4, all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures.
Post edited June 28, 2015 by Wishbone
So you're saying with good graphics in a Mario game you would have a Mario game with good graphics? What a revelation. And I did see the more cartoony levels, it was hideous, but I guess it was slapped together in an afternoon or so.
Sorry, I hadn't read the description.
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Wishbone: You didn't watch the whole thing, did you? There is also an example in the video of a typical cartoonish "Mario-like" environment. The point wasn't to put Mario in a realistic environment, but to show how good a Mario game could look with a decent engine.
To be honest - I just fastskipped through the video's timeline, stopping only occasionally to look at the footage. :)

But after your post, I looked for the cartoonish parts (0:40 - 1:22) and yes, I will admit, it looks a little "sharper" than SMG, but to really change my mind from my first comment, there'd needed be a little more effort put into that "demo", to convince me of that change-of-engine.

Maybe, if the guy had remade a stage from SMG, with all the enemies, all the assets correctly implemented, etc.,...
Just something, to really show off, what a Mario game made in Unreal-Engine could look like, you know?
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BreOl72: To be honest - I just fastskipped through the video's timeline, stopping only occasionally to look at the footage. :)

But after your post, I looked for the cartoonish parts (0:40 - 1:22) and yes, I will admit, it looks a little "sharper" than SMG, but to really change my mind from my first comment, there'd needed be a little more effort put into that "demo", to convince me of that change-of-engine.

Maybe, if the guy had remade a stage from SMG, with all the enemies, all the assets correctly implemented, etc.,...
Just something, to really show off, what a Mario game made in Unreal-Engine could look like, you know?
I think that would require quite a bit more effort than it is worth, when all he wanted to do was essentially to say "Look! Shiny!" ;-)
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BreOl72: To be honest - I just fastskipped through the video's timeline, stopping only occasionally to look at the footage. :)

But after your post, I looked for the cartoonish parts (0:40 - 1:22) and yes, I will admit, it looks a little "sharper" than SMG, but to really change my mind from my first comment, there'd needed be a little more effort put into that "demo", to convince me of that change-of-engine.

Maybe, if the guy had remade a stage from SMG, with all the enemies, all the assets correctly implemented, etc.,...
Just something, to really show off, what a Mario game made in Unreal-Engine could look like, you know?
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Wishbone: I think that would require quite a bit more effort than it is worth, when all he wanted to do was essentially to say "Look! Shiny!" ;-)
Yeah, that's for sure. :o)
I just can't imagine a good platformer using the unreal engine.
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tammerwhisk: I just can't imagine a good platformer using the unreal engine.
What on earth does the engine have to do with whether or not it's a good platformer? That's like saying "I can't imagine a good platformer on an NVidia GPU."
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Wishbone: What on earth does the engine have to do with whether or not it's a good platformer? That's like saying "I can't imagine a good platformer on an NVidia GPU."
Every Unreal based game I've ever played has had shitty jumping and handling? To the point where it is hard to imagine it done with quality. Granted that's probably just developers focusing on the graphics and not the mechanics.
Bitchen! Really nice demo real, too bad it will most likely never see the light.