Today the ideal triple-a shooter should at least offer one of three things:
1. an open-world with tonnes of different activities like driving and hunting
2. a meaningful and unique storyline with reasonably deep characters
3. a focus on multiplayer where you can play with lots of people
Games that land in-between are usually deemed generic or outdated by our media and critics. I agree that shooters today focus far too much on multiplayer, its a "young-people" syndrome in my opinion.
What annoys me about this whole conversation is that the gaming media and critics, and most gamers it seems, don't have the same expectations and demands when it comes to Fantasy games. Here people are perfectly happy with having the same generic classes, storylines and characters we see in 95% of all Fantasy games !. The argument people make is that in Fantasy games you should have wizards, dragons, warriors and so on. However I can make the same argument for military shooters, which is a sub-genre in itself, something people don't want to acknowledge it seems.
So if you make a military shooter today who shall be the enemy ? the only appropriate choices are countries and people the West has had some sort of conflict with; the Nazis, Communists, Taliban, etc. Its not a huge selection of enemies to choose from. In the same way that Fantasy games seem limited to warlocks, skeletons, orcs and goblins.
So its a hypocritical conversation to begin with.
Its funny to me because so many people are trying to intellectualize the concept of 'shooting stuff with guns', They want these games to offer the same depth as a novel, yet they still complain when FPS games have "too many" cut-scenes. And why are cut-scenes such an issue with FPS but not with RPGs and other genres ? They also seem to want shooters to be less like shooters; more running around across the lands looking for stuff, more hunting animals, more crafting items...its as if they are trying to turn shooters into an Elder Scrolls game.
And then there's the whole 'regenerative health' issue, which has always been an odd argument to me, as if magical health boxes are more realistic. Not to mention that these magical health potions were distributed at certain timed intervals, making it a question of timing anyway. Lastly, if regen makes things so easy for you, simply increase the difficulty level, that's what they are for. And aiming lock-on can be turned off in most FPS games I've played.
I feel the same way about shooters as I do with racing games, it should all be about the core gameplay, in this case the action. If the action gameplay is satisfying I'll enjoy the game, regardless of how deep the storyline and characters are, regardless of whether its open-world or linear, and regardless of whether it has regenerating health or not.
Post-edit: The main issue I see from this thread is the lack of diversity in FPS games. At the same time though, too many seem to group all FPS games together, even though they come in different sub-genres, which are defined by the times we live in. Plus our gaming media, like IGN, GameSpot and TotalBiscuit don't actually want old-school games, they want innovation, something new entirely.
There's been plenty of FPS games since BioShock where I've enjoyed the single-player campaign: Brothers in Arms Hell's Highway, Resistance 2 & 3 , STALKER Call of Pripyat & Clear Sky, FEAR 2, Legendary, Call of Juarez Bound in Blood & The Cartel, Wolfenstein (2009), Operation Flashpoint: Dragon Rising & Red River, Borderlands 1 & 2, Metro 2033 & Last Light, Singularity, Black Ops 1 & 2, Bulletstorm, Crysis 2 & 3, Rage, The Darkness II, Alien vs Predator (2010), Far Cry 3 & 4 & Blood Dragon, Dead Island & Riptide, Wolfenstein The New Order, Enemy Front, Sniper Ghost Warrior 1 & 2, Deadfall Adventures. To each his own as always.
Post edited December 26, 2014 by R8V9F5A2