Crewdroog: I agree with what he says, FPS today do lack the need to explore for survival and are very linear. And why DO all FPS have regenerating health? why did we go away from health packs? Is it b/c people got lazy with level design or developers pandering to more casual gamers? I dunno.
jefequeso: No, I think the fault lies with gamers on that one. Don't you remember how much people used to complain about backtracking? I think for a lot of people, the introduction of rebounding health and more focused level design seemed like welcome streamlining.
It's kind of the same thing that happened with survival horror. People complained about the original Resident Evil formula, celebrated Resident Evil 4, then started complaining that there aren't any real survival horror games anymore. I think it's hard to know whether a change is actually for the better until you've actually gotten to live with the change.
I know I really liked rebounding health when I was younger, because I thought it solved some of the problems associated with health packs (most notably, being screwed over in a fight because you didn't have enough health coming into it).
Fortunately I don't cause I really just played games back in the day and rarely read up on them or reviews. I used my brother and friends for game suggestions. Plus, the internetz was in it's infancy when I started playing FPS. I haven't played Doom 1 in a long time. Maybe I should boot it up and see if I am annoyed. I mean cause rose-tinted glasses are a bitch. But you may be right about the gamers being at fault; I really don't know, that's why I asked the question. Maybe it is a weird, small, masochistic niche that pines for the old days. I mean, I remember being mad when I'd have to backtrack in a game to look for a key or something I missed, but it didn't ruin the game for me. And then when I did find it I was super proud of myself. Again though, if I were to play the game now, I may think differently. Although, will I be annoyed b/c it was bad game design or that I've been coddled with more linear games?
you design games, so you would know better than me ;)
And I won't lie, regenerating health has made FPS much less stress inducing for me.